- Видео 8
- Просмотров 11 880
The Experience Point
Добавлен 28 авг 2023
The Intent of Intention | Deconstructing ANIMAL WELL #animalwell
ANIMAL WELL was released on May 9th, 2024, developed by Shared Memory and is the first title published by BIGMODE. Shared Memory is a one-man studio run by a gentleman named Billy Basso, and BIGMODE is an indie game publishing company founded by gaming social media celebrity and RUclips giant, videogamedunkey.
It stands to reason that videogamedunkey -- with his big personality and unique perspectives on video games and video game topics -- would be most interested in publishing games that are going to be original, refreshing and innovative. But unlike his RUclips videos, which are not always meant to be taken seriously, it seems that he is taking his role as a publisher very seriously. BI...
It stands to reason that videogamedunkey -- with his big personality and unique perspectives on video games and video game topics -- would be most interested in publishing games that are going to be original, refreshing and innovative. But unlike his RUclips videos, which are not always meant to be taken seriously, it seems that he is taking his role as a publisher very seriously. BI...
Просмотров: 268
Видео
A Hare Faster Than Most | Deconstructing CODE Bunny #codebunny
Просмотров 1635 месяцев назад
CODE Bunny is a 2D action platformer developed by Team Seven Star and released on itch.io in 2024. There are plans for a Steam release later the same year. Full disclosure: Team Seven Star reached out to The Experience Point directly to request their game be covered in a deconstruction video, and has provided a review copy CODE Bunny. Lagos Hyperbolics, an advanced technology company, has teame...
Greatness Isn't Good Enough | Deconstructing Titanfall 2 #titanfall2
Просмотров 1,4 тыс.7 месяцев назад
Titanfall 2 was developed by Respawn Entertainment and released on October 28, 2016, a year with some seriously stiff competition among first-person shooters. The world was blessed with the revival of the Doom franchise and a remaster of Modern Warfare, AAA endeavors such as Battlefield 1 and Far Cry Primal, and the hotly-anticipated release of high-potential newcomers like Overwatch and Superh...
Novelty in Nostalgia | Deconstructing TUNIC #tunic
Просмотров 9 тыс.9 месяцев назад
TUNIC released on March 16th, 2022, and received a smattering of comparisons to The Legend of Zelda and favorable critical reception. It is the culmination of a lifetime of gaming experience and a nearly decade-long development cycle by Andrew Shouldice and a handful of his very talented friends. It was brought to life through persistence and iteration, but it was fueled by insatiable curiosity...
Delivering A Loveletter | Deconstructing The Messenger #themessenger
Просмотров 39210 месяцев назад
The Messenger dives straight into its narrative in the title menu, before even starting the game, so we may as well start there too. In short, the story revolves around a clan of ninjas who must prepare for their inexorable conflict with the demon army, while also awaiting the arrival of a legendary hero from the west. Upon starting the game, we find ourselves in control of one of the ninjas. B...
The Shoulders and Shadows of Giants | Deconstructing Sea of Stars #seaofstars
Просмотров 28511 месяцев назад
Sea of Stars was developed by Sabotage Studio and released on August 29th, 2023. Sabotage claims one of the most beloved RPGs of all time, and one of my personal favorite games Chrono Trigger as a main source of inspiration. And with gorgeous pixel graphics, a large world to explore, mysteries to unravel, adventure to be had, bosses to defeat, and a whole cast of new friends to make along the w...
MegaMan With Schmoovement | Deconstructing Gravity Circuit #gravitycircuit
Просмотров 518Год назад
Gravity Circuit was developed by Domesticated Ant Games, and released on July 13th, 2023. The game takes place in a futuristic world inhabited by sentient robots. In this world, various robots exist to serve different functions, and the elite battle robots central to the game's story are powered by, and known for, their unique and powerful Circuits. You play as Kai, also known as the Gravity Ci...
It's A "Beat"-Em-Up | Deconstructing Hi-Fi RUSH #hifirush
Просмотров 132Год назад
Hi-Fi Rush is a rhythm-centric hack-n-slash game that released on January 25th, 2023, and surprised the gaming world with its solid gameplay, rockin' soundtrack, and charming vibes. The game was in development for five years without any public knowledge of its existence, and wasn't officially announced until the day it released. The game was also a significant departure in style from developer ...
"It's almost like the music is trying to speak to me." Yeah, about that... (Spoilers: it actually is. People have found secret hidden messages in thr music itself)
Great video
Thank you!
Check out the Tunic Randomizer mod. It’s offered replayability and offers some interesting challenges.
That sounds pretty cool! Thanks for the tip!
I really liked Animal Well, but i fund a flaw that made me not like it as much as Tunic and other games of this genre. It start as a metroidvania, and it's a great game in this genre, up untill the endgame, when you start finding the special items fot the hidden secrets and eggs. At that point the backtracking become it's core gameplay and if fall flat on that aspect, because your traversal abilities are very few and all almost useless except for the Bubble, that is stupidly usefull compared to all the other items. This make the backtracking slow and repetitive, because you move as slow as the beginning of the game, with only shortcuts opened to speed up the movement between areas. Also most items are a wasted potential, you use them in just a couple of rooms and that's it, you don't need them anymore for the rest of the game, like the Slink. they could have mad it as a high jump or double jump item outside of just using it to solve some puzzles, same with other items. It's really a shame that the only items used for traversal are the Bubble and the Disc, even tho for the second one you need to use a trick that's pretty hard to pull off every time. To sum it up, it's a great puzzle game and just a good metroidvania untill you reach the endgame, when it become an annoying one.
I think that's a completely valid take. I do make mention or at least allude to some of these things in the video, but I probably could have been more direct and concise, as you were. That's a really good comment you've got there, thank you.
I enjoy games like tunic, la mulana, void stranger and the like, but I must say that animal well failed to properly catch me. It was still a nice game and the love put into it shines through, but by doing some soul searching i think we didn´t work out because it doesn´t contstruct a proper world with an history and a strong internal coherency, which help fuel my curiosity in other similar games. Nice video as usual!
I totally get that. The lack of structure for the world and its narrative can make it harder to connect with. Also, thank you for the kind words. :)
Such a lovely channel. And a lovely video, too - describing the appeal of this game so well. At least from my perspective, anyway.
Thank you very much. I'm so glad you enjoyed the video.
Welp, I'm utterly convinced to play this now. Great breakdown that doesn't gloss over why the great elements of the game are great and how rewarding they are for the player.
Comments like yours are one of my favorite parts of making these videos. Thank you so much.
its ok
Username checks out.
Tunic is my favorite game. I've played almost every Zelda and dark souls, but this game hits soooo hard.... I'll never be able to let that feeling of learning this game go. It's a true masterpiece in every way, even the soundtrack is transcendent. I couldn't recommend a game higher than this
It's truly something special. It makes me happy to know that it's so significant to so many people, because it deserves to be.
This deserves far more attention, wonderful video
That is extremely kind of you, thank you.
Someone didnt groove in the power plant
Lmao
just to let u know the whole game was made in 2 years
That's awesome. Respawn is, or at least was, overflowing with industry talent.
Tunic music is Therapy for my nerves 😌
There's definitely a certain tranquility to a lot of the tracks.
I enjoyed the review a lot!! There were many points I rarely see in other reviews. I'm glad you touched upon them. We'll continue to improve the game and our next projects based on that feedback!
I'm flattered, Lavie. Your passion and dedication are a real inspiration to me!
Thank you so much for the review, we're glad you ended up enjoying the game! You have bringed up a lot of intseresting and valid points, some I can totally understand, but others not so much. This is more reggarding Axel, personally we know a lot of people that loved his gameplay loop and enjoyed him even more than Hazel, this is more of a personal thing, and everyone's thoughs are valid tho Either way thank you for you coverage, we hope you look forward to CODE Bunny's future and Team Seventh Star's future
I'm so grateful to you for giving me the opportunity to enjoy your game! You're absolute right about Hazel, and in hindsight it does feel like I wasn't thorough enough in expressing what value he brings to the game. I let my opinions and biases get the better of me; not every gamer is me, and I always try to remember that when I make these videos. I'll try to keep this in mind in future content.
great video in surprised you don’t have more subscribers
Thank you so much! Hopefully, some day...
great video but id say you're two harsh,defietely desrve more views and subs,please make avideo on the multiplayer side of things tho
Thank you for the feedback! I'd love to make a multiplayer video some day, maybe I'll do that.
This is a great video. I recently revisited Tunic to attempt to 100% it on my Steam account. Since then I've been scouring the internet for people talking about the brilliance of this game and there's honestly not nearly enough commentary about it. Thank you for making this and sharing it, I really enjoyed it.
So glad you enjoyed it! It really is a great game and it is a shame that there's not a fulfilling amount of discourse about it in the mainstream.
TF2 brought me out of the mainstream. Devs, for this game, were always trying to push the limits. Now video games have a platform, so it turned into a cod hell hole. I loved COD until I seen what they could and have become.
Very true. It's a shame to see how stagnated the Call of Duty experience has become.
Also, wanted to point out striking differences between representations of combat AI in this franchise. Tf1 campaign have a plot-formative position on the matter: spectres guarding civilian hostages execute them on the spot when command requests their presence elsewhere; battle overseeing AI Spyglass blatently overrules human superior's command to evacuate personel due to negative projections; actions of AI combatants is the last needed excuse for 2 out of 3 depicted IMC commandors to switch sides and join militia, and one of them uses their increased employment in combat as the main talking point in persuading Blisk to also defect from IMC in the last mission of the game. Tf2 - BT is your best buddy! And except him, no other AI has relevance to the plot, although IMC forces are shown to have much higher automation. Whole game BT effectively follows orders no matter circumstances, regularly condacting probability calculations and making decisions based on his own projections. And opposing his mission is a bunch of mercinary sadists, most of whom explicitly value causing violence and carnage more than completing their mission. Noted, Blisk was kinda like it already in the first installment, but this time he is more psycho- than socio- path. So, resulting moral is something like: deployement of autonomous robotics in combat and designating military supervision functions to AI is unethical, obscuring value of human lives more than preserving the ones of soldiers! ...Unless, we are good guys, and alternative is to employ mentally unstable hirelings. I believe testing BT-Cooper duo morality at least a bit would've helped flesh out the message. That is, if events of two games combined was meant to be viewed as continuation of a single story at all.
The movement tech alone is more insanely in-depth than most entire games lol.
Hey, nice vid, but have you played titanfall 1 prior to tf 2? I have, and wanted to comment that tf2 on release felt more like a sidegrade than improvement for me, and specifically campaign I remember as disappointing(still played tf2's multiplayer for 2000 hrs+, probably my favorite pvp shooter). So, seeing your video praising tf2 mechanics feels a bit weird for me, coz most for them were already in tf1 - pilot movement almost unchanged; npc fodder chatter, animation and AI; gunplay; titan combat - it all just recieved graphicall update, polish, a bit more variety and for campaign case - relief form netcode compications(not to downplay additions like pilot sliding, but still). Personally, I ended up with much more love for tf1 campaign, and remember myself more engaged with it's gameplay AND narrative. Amusingly, quite on point with your intro about first experiences, however, maybe it's more than that? Recap: it was 9 missions, each of them is just a half minute briefing on lobby screen, 1 minute cutscene of dropping into action, flavoured mp objective on a mp map, and then some brief action alteration on evac phase. It's story is radio chatter, few scripted NPC routes at the start and skybox action. But these limitaions achieved some of what tf'2 lacked for me: existing on those maps is an uninterrupted challenging platforming section, for your efficiency in taking powerpositions is tied to your survival; narrative and gameplay have a sense of urgiency, for you are racing for an objective complition with opposing team; exposition is brief and story just can not be interrupting, while there are still few cool setpieces you can appreciate if follow npc's from drop locations or just look up at the skybox; it is SHOWN and told why IMC are worth raising militia armies against, as soon as after level 2 intro it is undoubtable; and tf2's campaign just dropped the ball for not having a single mandatory pilot vs titan section, it is a gameplay alteration on par wih any single-level-devices it introduces, while tf1 campaign ofc was full of such interactions, and they enourmously added to pilot with/vs/without titan fantasy. So, back to my point... tf2's camaign is overall much more production costly, effort given, diverse, better paced and, despite my personal gripes, overall superior expiernce than tf1's, and also, one that can still be played, lol... But I don't think TF2 campaign is close to peak design, given it was already working with so much preestablished mechanics, and examination of its potential is incomplete without looking at tf1 and its own multiplayer.
Amazing comment, thank you for the insights! And no, I have never played TF1.
Your video having this low of views is criminal - I wish you the best in finding your audience! Great work! Subscribed 😁
I genuinely thought this was another 6 year old video essay with 2 million views. Very well made :) I remember Titanfall 2 being so good that i just never played CoD again. It completely and permanently reshaped my expectations for first person shooters and video games as a whole. It has its flaws but its so good.
Yooo, this video is amazing, i was so surprised to see how low the view count is along with the engagement. This truly is a great cover on our forgotten legend and i just wanted to let you know how much i loved this video. I think this video has potential for much more views, honestly idk what your plan is but since I've noticed you've broken this into chapters i recommend that you cut up each section and post the individual bits onto something like tik tok, now that they've allowed for longer formatted videos. Best of luck out here.
Okay bot
I agree with about 80% of the takes made in this video, particularly the lack of the platforming sections, but feel like you undersold how raw/emotional the story got towards the end. Additionally, I feel like you're not doing the time travel level justice and personally it's perfect the way it is; any longer and it would have overstayed its welcome - but that's just me. Good watch.
Totally valid! I stand by what I said about Effect & Cause, but the emotional punches thrown near the end of the game totally deserved some acknowledgement. For what it's worth, I did find that section to be well-done, even if it wasn't particularly surprising.
Having just finished this, I've been recommending it as "if zelda was still like this, I would still like Zelda". This game was transcendent though. I have literally never before felt the need to bust out a pen a paper for a game. If one has required it before, I didn't continue. Tunic is adorable and dark and compelling and intriguing and one of the best we've ever seen.
I love this comment. It's like you condensed my entire video into one paragraph. Although, I do still love Zelda. I'm just... definitely more than ready for it to return to its roots.
Tunic revived my love for video games, I wish I could play it again for the first time
That's genuinely amazing. Welcome back to gaming! There's a lot to enjoy here.
Would love to hear your take on 3D Dot Heros. A similar game that got the "it's Zelda but..." comparisons.
I actually own that game and remember I rather enjoyed it. I'm not sure if I'll break out the PS3 any time soon, but the tl;dr of my video about it would probably be something like: it's the best Zelda game of the decade. I wasn't a huge fan of Twilight Princess lol.
Hey, Tunic is gonna be on next month's PSPplus, and I blame this video! (Totally a good thing I promise!
I'm so excited for Tunic to be shared with more people and get more mainstream exposure. Bonus points if it leads them here after.
@@the_experience_point fingers crossed dude!!!
Great essay and presentation! You should have more subs! (says the guy who's been doing YT for 12 years and just barely cracked 40k)
40K is an impressive number, and you should be very proud of that! I would love to reach a number like that some day.
Zelda growing up with it's audience is called The Adventure of Alundra.
Sounds interesting! I'll check it out.
13:50 ""ts almost like the music is trying to speak to me" ...hmmm indeed...
>.>
Hell yea, love the messenger.
It's a brilliant game. Unfortunately, I'm not a brilliant player - and after failing to find the frog boss, I just kinda set it down, the secrets undiacovered.
That's the saddest thing I've heard all day. It doesn't have to be, though! You can always come back to it, if you ever feel so inclined. Also, the Tunic community in general seems very supportive of the game and its players. I'm sure if you joined the Finji Discord server (or even the EXP one, for that matter), that a Tunic fan would be happy to give you as strong or weak of hints as you'd like for times where you get stuck. Food for thought.
Great video! As an editor I want to point out that I specifically enjoyed your use of four screens and making them flicker between colour and black and white in the intro worked very well! Don't know if anyone pointed it out yet!
Thank you for noticing. It's funny how much time and effort it takes to do little things like that. At least for me lol. I'm certainly no professional.
@@the_experience_point well it was a great creative choice!
One thing I forgot to mention that I found funny: the physical version of the game from Fangamer. It comes with... the manual. Just the straight-up manual that you collect in the game, all together in a physical booklet. I am so glad I didn't realize it until I'd beaten the game. It's such a spoiler to even be there in the game case lol I would have found out things way too early if I'd actually thumbed through it.
The fact that the physical version comes with a manual is actually wild. I just watched a GDQ run with dev commentary and one of the people on the couch was begging for a physical manual to be made. I guess their dream came true!
The inside cover of the FanGamer manual at least has a bright yellow callout box (not in the in-game manual) that says: > Herein lies a trove of secrets, many of which will change your understanding of the world. > Should this be your first taste of TUNIC, it is recommended you explore only the pages you have collected in the game. So there are definitely clues to stop you looking too hard, but it would be easy to miss if you're flicking through.
I adored this game. Adored it. I haven't gotten that sense of whimsy and mystery playing a game since I played Fez so many years ago. This looming sense that beyond the cutesy look, something so much bigger and possibly sinister was going on. Even the soundtracks are kind of similar. The gimmick with the game manual was brilliant. It made figuring things out so much more fulfilling. I AM ashamed of how long it took me to even realize you could upgrade your stats. I spent a massive chunk of time just thinking it was an incredibly hard game. Took me way too long to find the manual page explaining it. (I didn't even discover the color changing room until the second playthrough. I happily replayed the game with a white fox wearing a black tunic.)
Just think of it this way: the less you figure out in the first playthrough, the more there is to enjoy in the second! Also, I'm glad I'm not the only one who took too long to figure out that upgrades exist, lol.
Dude I cannot BELIEVE how good your production quality is!!!! Just found your channel and I hope you keep making more of these excellent breakdowns!!!!
I can't tell you how much I appreciate comments like this. I'll be thinking of you while I work on my next video; I hope you like it!
@@the_experience_point i'm sure I will!
This and Outer Wilds are the only games that made me feel like a genius when solving their mysteries. Very different games with very similar feelings. Some of the best ever made
Lots of Outer Wilds being mentioned in these comments. Looks like I'll just have to make a video about it!
Tunic is definitely one of those games that I file under "Games I wish I could play for the first time again".
It really is just that kind of game.
Try the first time and never touch it again
My friend who I was playing the game with looked up how to solve the golden path and I really wish that never happened, that puzzle is so impressive
One of my favourite jokes in the community is that you can tell how long someone has played it by what they compare it to "Oh it's like Zelda", "Oh it's like Dark Souls", "Oh it's like Outer Wilds" and finally "Oh it's like Fez"
I was not aware. That's actually pretty funny lol. Makes sense, too.
@@the_experience_point Also forgot to say after I finished the video, I really really enjoyed it! You have a great perspective on gaming and the appeal of Tunic, and I couldn't agree more that dicey made an absolute masterpiece in this game. Can't wait to see what you make next!
That's very kind of you, and super encouraging! Thank you so much.
this game is probably the only thing in my life, I wish I could forget the experience to really go through it a second time fresh. absolutely amazing game. never loved a thing so much that I wish I could also forget. that's wild to me.
So true. It's definitely a very special experience in that way.
I WANT to play Tunic... but bills are more important...
Definitely handle those bills. Just add to wishlist and keep an eye out for sales. It'll still be a great game whenever you get to it.
Only game that manages to make opening a door with a passcode the hypest experience possible. I was physically shaking when that thing opened
Actually true lmao. The hype and euphoria were so real.
Oh, hey! Someone else who loved Sea of Stars and played the Messenger after because of it! I find the connection between the two wild on a surface level, they seem so different, but there's a lot of good lore, I'm all about that shit
I've been meaning to check out that lore video that explores all the connections but it's all text with no voice over so it's less accessible. Would love to talk about both games if you're interested, though!
I don't know if I'll ever experience anything more mind-bendingly euphoric as the golden path. If ever I find a more satisfying puzzle, it would be an insane feat
Euphoric is such a great word. I agree. I legitimately can't remember being that hyped about something in any video game more than a handful of times in life.
👍
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Dude your content is really great. I’m glad I came across your channel and excited to see more of your stuff in the future! Thank you
I appreciate the words of encouragement tremendously. It really helps me stay focused and have the confidence to do my best. I can't wait to share more content with you.
Making the music loud doesn't hide any flaws there might be in ur recorded voice it just makes u even harder to hear dawg
Thank you. I try to improve the production quality with every video and I felt like one of the ways in which this video is markedly better than its precessesors is the voice over quality, so I'm taking this comment very seriously. If this comment is coming from a place of wanting to be genuinely helpful, I'd love to discuss this further with. Feel free to join the Discord server or reply here with a comment about specifically problematic areas and your proposed solutions if you have any.
"The right game, in the right hands, or at the right time can be a treasure more valuable that can be expressed with money or words." Rogue Legacy 2 is that for me.
I absolutely adored the first Rogue Legacy. I've been meaning to get around to Rogue Legacy 2 some day -- maybe this is my sign!
@@the_experience_point as a rogue legacy 1 fangirl, my summary is that it does everything rl1 did, does it better, and also does new stuff in theme. You should play it. It touched me. Hell, the reason I started calling myself dreamer because of an npc in rl2 xD
That sounds awesome. I bet it would be a great game to stream, but I wonder how much effort I'd have to put in to make a deconstruction of it. It's overwhelming to think about. Still, I'll put it on my Steam wishlist, because I know I'd enjoy the experience. Is there any specific new addition or change that really sets it apart from the first game?
@@the_experience_point a gripping story, lots of weapon types, an intuitive ng+ system, aaaaand a really neat meta-upgrade shop that isn't just your manor. I could easily go on and on about every mechanic, they honestly touched on _everything_ in the formula. But honestly, my favorite part was the story. Oh, and Charon. Charon is still a bro.
Yeah. The weapons are probably the single biggest setting apart thing, because everyone in rl1 just had swords, right? Well... get ready. Every class has a different weapon, and almost every, if not every, class has an alt weapon. Yeah. Alt weapons. They're very silly.