- Видео 5
- Просмотров 8 515
The Experience Point
Добавлен 28 авг 2023
Novelty in Nostalgia | Deconstructing Tunic #tunic
Tunic released on March 16th, 2022, and received a smattering of comparisons to The Legend of Zelda and favorable critical reception. It is the culmination of a lifetime of gaming experience and a nearly decade-long development cycle by Andrew Shouldice and a handful of his very talented friends. It was brought to life through persistence and iteration, but it was fueled by insatiable curiosity and a love for discovery.
But just what is Tunic? Is it really just an imitation of Zelda, or is there something else to it? And if so... just what, exactly, is that something else?
Intro (0:00)
Story (5:48)
Visual (8:45)
Audio (12:20)
Gameplay (15:01)
Final Thoughts (29:10)
But just what is Tunic? Is it really just an imitation of Zelda, or is there something else to it? And if so... just what, exactly, is that something else?
Intro (0:00)
Story (5:48)
Visual (8:45)
Audio (12:20)
Gameplay (15:01)
Final Thoughts (29:10)
Просмотров: 7 374
Видео
Delivering A Loveletter | Deconstructing The Messenger #themessenger
Просмотров 369Месяц назад
The Messenger dives straight into its narrative in the title menu, before even starting the game, so we may as well start there too. In short, the story revolves around a clan of ninjas who must prepare for their inexorable conflict with the demon army, while also awaiting the arrival of a legendary hero from the west. Upon starting the game, we find ourselves in control of one of the ninjas. B...
The Shoulders and Shadows of Giants | Deconstructing Sea of Stars #seaofstars
Просмотров 2363 месяца назад
Sea of Stars was developed by Sabotage Studio and released on August 29th, 2023. Sabotage claims one of the most beloved RPGs of all time, and one of my personal favorite games Chrono Trigger as a main source of inspiration. And with gorgeous pixel graphics, a large world to explore, mysteries to unravel, adventure to be had, bosses to defeat, and a whole cast of new friends to make along the w...
MegaMan With Schmoovement | Deconstructing Gravity Circuit #gravitycircuit
Просмотров 4245 месяцев назад
Gravity Circuit was developed by Domesticated Ant Games, and released on July 13th, 2023. The game takes place in a futuristic world inhabited by sentient robots. In this world, various robots exist to serve different functions, and the elite battle robots central to the game's story are powered by, and known for, their unique and powerful Circuits. You play as Kai, also known as the Gravity Ci...
It's A "Beat"-Em-Up | Deconstructing Hi-Fi RUSH #hifirush
Просмотров 1205 месяцев назад
Hi-Fi Rush is a rhythm-centric hack-n-slash game that released on January 25th, 2023, and surprised the gaming world with its solid gameplay, rockin' soundtrack, and charming vibes. The game was in development for five years without any public knowledge of its existence, and wasn't officially announced until the day it released. The game was also a significant departure in style from developer ...
Tunic revived my love for video games, I wish I could play it again for the first time
That's genuinely amazing. Welcome back to gaming! There's a lot to enjoy here.
Would love to hear your take on 3D Dot Heros. A similar game that got the "it's Zelda but..." comparisons.
I actually own that game and remember I rather enjoyed it. I'm not sure if I'll break out the PS3 any time soon, but the tl;dr of my video about it would probably be something like: it's the best Zelda game of the decade. I wasn't a huge fan of Twilight Princess lol.
Hey, Tunic is gonna be on next month's PSPplus, and I blame this video! (Totally a good thing I promise!
I'm so excited for Tunic to be shared with more people and get more mainstream exposure. Bonus points if it leads them here after.
@@the_experience_point fingers crossed dude!!!
Great essay and presentation! You should have more subs! (says the guy who's been doing YT for 12 years and just barely cracked 40k)
40K is an impressive number, and you should be very proud of that! I would love to reach a number like that some day.
Zelda growing up with it's audience is called The Adventure of Alundra.
Sounds interesting! I'll check it out.
13:50 ""ts almost like the music is trying to speak to me" ...hmmm indeed...
>.>
Hell yea, love the messenger.
It's a brilliant game. Unfortunately, I'm not a brilliant player - and after failing to find the frog boss, I just kinda set it down, the secrets undiacovered.
That's the saddest thing I've heard all day. It doesn't have to be, though! You can always come back to it, if you ever feel so inclined. Also, the Tunic community in general seems very supportive of the game and its players. I'm sure if you joined the Finji Discord server (or even the EXP one, for that matter), that a Tunic fan would be happy to give you as strong or weak of hints as you'd like for times where you get stuck. Food for thought.
Great video! As an editor I want to point out that I specifically enjoyed your use of four screens and making them flicker between colour and black and white in the intro worked very well! Don't know if anyone pointed it out yet!
Thank you for noticing. It's funny how much time and effort it takes to do little things like that. At least for me lol. I'm certainly no professional.
@@the_experience_point well it was a great creative choice!
One thing I forgot to mention that I found funny: the physical version of the game from Fangamer. It comes with... the manual. Just the straight-up manual that you collect in the game, all together in a physical booklet. I am so glad I didn't realize it until I'd beaten the game. It's such a spoiler to even be there in the game case lol I would have found out things way too early if I'd actually thumbed through it.
The fact that the physical version comes with a manual is actually wild. I just watched a GDQ run with dev commentary and one of the people on the couch was begging for a physical manual to be made. I guess their dream came true!
I adored this game. Adored it. I haven't gotten that sense of whimsy and mystery playing a game since I played Fez so many years ago. This looming sense that beyond the cutesy look, something so much bigger and possibly sinister was going on. Even the soundtracks are kind of similar. The gimmick with the game manual was brilliant. It made figuring things out so much more fulfilling. I AM ashamed of how long it took me to even realize you could upgrade your stats. I spent a massive chunk of time just thinking it was an incredibly hard game. Took me way too long to find the manual page explaining it. (I didn't even discover the color changing room until the second playthrough. I happily replayed the game with a white fox wearing a black tunic.)
Just think of it this way: the less you figure out in the first playthrough, the more there is to enjoy in the second! Also, I'm glad I'm not the only one who took too long to figure out that upgrades exist, lol.
Dude I cannot BELIEVE how good your production quality is!!!! Just found your channel and I hope you keep making more of these excellent breakdowns!!!!
I can't tell you how much I appreciate comments like this. I'll be thinking of you while I work on my next video; I hope you like it!
@@the_experience_point i'm sure I will!
This and Outer Wilds are the only games that made me feel like a genius when solving their mysteries. Very different games with very similar feelings. Some of the best ever made
Lots of Outer Wilds being mentioned in these comments. Looks like I'll just have to make a video about it!
Tunic is definitely one of those games that I file under "Games I wish I could play for the first time again".
It really is just that kind of game.
One of my favourite jokes in the community is that you can tell how long someone has played it by what they compare it to "Oh it's like Zelda", "Oh it's like Dark Souls", "Oh it's like Outer Wilds" and finally "Oh it's like Fez"
I was not aware. That's actually pretty funny lol. Makes sense, too.
@@the_experience_point Also forgot to say after I finished the video, I really really enjoyed it! You have a great perspective on gaming and the appeal of Tunic, and I couldn't agree more that dicey made an absolute masterpiece in this game. Can't wait to see what you make next!
That's very kind of you, and super encouraging! Thank you so much.
this game is probably the only thing in my life, I wish I could forget the experience to really go through it a second time fresh. absolutely amazing game. never loved a thing so much that I wish I could also forget. that's wild to me.
So true. It's definitely a very special experience in that way.
I WANT to play Tunic... but bills are more important...
Definitely handle those bills. Just add to wishlist and keep an eye out for sales. It'll still be a great game whenever you get to it.
Only game that manages to make opening a door with a passcode the hypest experience possible. I was physically shaking when that thing opened
Actually true lmao. The hype and euphoria were so real.
Oh, hey! Someone else who loved Sea of Stars and played the Messenger after because of it! I find the connection between the two wild on a surface level, they seem so different, but there's a lot of good lore, I'm all about that shit
I've been meaning to check out that lore video that explores all the connections but it's all text with no voice over so it's less accessible. Would love to talk about both games if you're interested, though!
I don't know if I'll ever experience anything more mind-bendingly euphoric as the golden path. If ever I find a more satisfying puzzle, it would be an insane feat
Euphoric is such a great word. I agree. I legitimately can't remember being that hyped about something in any video game more than a handful of times in life.
👍
Dude your content is really great. I’m glad I came across your channel and excited to see more of your stuff in the future! Thank you
I appreciate the words of encouragement tremendously. It really helps me stay focused and have the confidence to do my best. I can't wait to share more content with you.
Making the music loud doesn't hide any flaws there might be in ur recorded voice it just makes u even harder to hear dawg
Thank you. I try to improve the production quality with every video and I felt like one of the ways in which this video is markedly better than its precessesors is the voice over quality, so I'm taking this comment very seriously. If this comment is coming from a place of wanting to be genuinely helpful, I'd love to discuss this further with. Feel free to join the Discord server or reply here with a comment about specifically problematic areas and your proposed solutions if you have any.
"The right game, in the right hands, or at the right time can be a treasure more valuable that can be expressed with money or words." Rogue Legacy 2 is that for me.
I absolutely adored the first Rogue Legacy. I've been meaning to get around to Rogue Legacy 2 some day -- maybe this is my sign!
@@the_experience_point as a rogue legacy 1 fangirl, my summary is that it does everything rl1 did, does it better, and also does new stuff in theme. You should play it. It touched me. Hell, the reason I started calling myself dreamer because of an npc in rl2 xD
That sounds awesome. I bet it would be a great game to stream, but I wonder how much effort I'd have to put in to make a deconstruction of it. It's overwhelming to think about. Still, I'll put it on my Steam wishlist, because I know I'd enjoy the experience. Is there any specific new addition or change that really sets it apart from the first game?
@@the_experience_point a gripping story, lots of weapon types, an intuitive ng+ system, aaaaand a really neat meta-upgrade shop that isn't just your manor. I could easily go on and on about every mechanic, they honestly touched on _everything_ in the formula. But honestly, my favorite part was the story. Oh, and Charon. Charon is still a bro.
Yeah. The weapons are probably the single biggest setting apart thing, because everyone in rl1 just had swords, right? Well... get ready. Every class has a different weapon, and almost every, if not every, class has an alt weapon. Yeah. Alt weapons. They're very silly.
Oh how I wish I liked this game. I love some aspects of it, but I bounced off of it after a few hours. It's interesting that you note that combat drops off after a while, because that was probably my biggest issue with it (and no, not because it's "too hard"). Side note: I'm surprised you didn't compare it to Fez, which it shares some aspects. For me personally, I think action RPGs need to balance out the focus between action, puzzles, and exploration. Some games hyperfocus on one, some balance two, but I feel like Tunic focuses on all three to its detriment. As I played, I really enjoyed the intricately-designed world and figuring out what everything means, but I found the combat to be an increasingly grating interruption to that. Eventually, I started tuning up the accessibility options bit by bit, but even when I couldn't die, I found it a bother. I think I would have pushed through were it not also for the tone. One the one hand, there's a ton of charm in a lot of the art, especially the in-game instruction booklet. On the other hand-while I don't doubt that the story would have justified this-the cold, dead-feeling world and really dour music just didn't inspire me to push forward. All of this, obviously, is purely subjective, but I really dislike this style of soundtrack, at least for this kind of game. Anyway, I'm not sure why this video was recommended to me, but man, I wish this game appealed to me more, because the high points are really great and clever. I still consider picking it back up now and then.
What a thoughtful and beautifully written comment. Thank you for sharing. Maybe at another point in life or in different mood, it will hit different for you. And if not, oh well. There are no shortage of truly amazing games out there.
A great video. I don't really know what else to say, so I am just making this comment in hopes that it feeds the Eldritch horror that is the RUclips algorithm and convinces it to show the video to more people.
Praise be unto Cthulu.
I think what saddens me is how TUNIC gets so muddied into the Zelda and Dark Souls comparisons when they are so largely superficial, specifically in regards to the gameplay and visuals. This really misses out on TUNIC's most truthful and respectable comparison: FEZ. To be fair, FEZ is fairly open about its idiosyncrasies and cryptic qualities from the get-go while TUNIC is a mysterious puzzle game masquerading as an action game, but I really don't think that takes away from how much the two share ideal and inventive DNA. I didn't know I needed a game to invoke that sense of wonder and absolutely mind-boggling intrigue like FEZ had done for me, but TUNIC's puzzles and obtuseness scratched a very particular itch for me. The absolute euphoria I felt solving some of those end-game puzzles (especially the final door) on my own is really unmatched, and was something I didn't realize I missed so much. This is a fantastic little retrospective, thanks for adding onto the much-needed TUNIC content.
Glad you were able to glean something from my take on it. I tried to match the game's own approach to its secrets and its tone in my video, and I think that while it's fair to compare Tunic to Fez in retrospect, I think Dicey and friends wanted Fez to be the furthest thing from gamers' minds when starting their journey.
This is a phenomenally well put together video. The kind of quality one typically expects of much larger channels. I feel lucky to have stumbled across this absolute gem. And it has 100% convinced me to come down from the fence and play Tunic.
The kind and encouraging words like this are the only payment I recieve but it still makes it worth it.
24:43 I don't think that to be true at all. My first time playing the game was literal hell and a chaotic mess of knowing absolutely nothing, I didn't even KNOW what ability cards were, I saw them in my inventory but NEVER used one because I was afraid they were 1 time use and I didn't know what they did so I saved em in case I needed them... However, my second play through was GREAT. I was still pretty confused and figuring out puzzles, but I felt like I actually got to play the game. The first time 90% of the game was me walking around the map 200 times until I finally found where I was supposed to go, and thr whole "the game has vague clues hints and patterns to point you in the right direction" I just.. I just don't see that part AT ALL. The game, while good; I feel is WAY too vague... I think, at minimum- they should have provided a Cypher so we could translate the language. It think my biggest problem is literally have no idea what any of the items do, or what any signs read. While I don't want it to just tell me, I also don't want to be left scratching my head with literally no way to translate gibberish.
That's interesting how we had such different experiences. I think one thing that might have helped your initial playthrough would have been a more open approach to trial and error. I figured if the game didn't want me to figure things out by telling me, then it would want me to figure them out by experimentation. I was able to figure out a good majority of the ability cards, for example, by just trial and error. And, it does without saying, the manual is absolutely clutch. Just about every time I got stuck, it was because I didn't spend enough time in the manual paying attention to the smaller details.
LMAO I ran away from the shopkeeper the first time too 😂😂
Lmao, glad I'm not the only one.
The way I pitch Tunic to my friends is "It feels like playing a video game for the first time a second time."
That's pretty clever! I like it.
probably the best video analysis I've seen on Tunic, great work!
Thanks a lot!
I found the dress-up room entirely on accident after I had already beaten the game 😂
Well... at least you found it!
The way Tunic feel is like to me when i was playing is was like one of my childhood games that was in a different language, so i could understand only some words that were very basic I used the booklet of those games a lot to see if i missed a mechanic i didn’t know about (which was also in a different language) Tunic is a good game that have that nostalgia of playing a game in another language with only a booklet and the memo section to try and piece the game together
To the best of my knowledge, it sounds like you got the intended experience. We're all supposed to feel how you felt.
My biggest criticism of the game: the secret language still is English in some way, but all the writing stays the same when you change the language of the menu. Not only does this exclude anyone who never learned English from 100% the game, but it also makes any attempt at deciphering the language impossible if you don't realize this. And even if you do see that the symbols don't change if you switch languages, the most obvious thing to conclude from that is that it's its own language, not based on anything. This ruins... a number of secrets with no other purpose but to find them, which is fair as far as I'm concerned. Sitting down and deciphering a conlang should be rewarded with this kind of stuff. But understanding the language is also required for 1 collectible/achievement. I wouldn't have deciphered the language in any case (probably), but to learn that I never even had a chance bc of my mother tongue is a bad feeling. In a series of 12 things where 11 can be solved by anyone, hiding 1 thing behind an ARG is kinda lame. This drops my opinion to: "OMG it's so good, go and play it, I love manuals"
Really valid point about the language.
Yet another quality video games channel. Sigh, subscribed.
Welcome aboard!
Wait where in blazes is the folding screen room?
Just north of the fountain containing a page that can only be obtained with the hero's laurels, in town. Use the targeting button to change the camera angle and you should see it a stairway.
@@the_experience_point thank you :D I can't believe this game 😆 😆
Amazing video. I hope you blow up after this.
That's a very kind thing to say, thank you!
So I just finished death's door and felt this horrible void you feel after finishing good game and the same day Tunic was released. My first thought was that I might as well try this but nothing will compare now to the last experience. Oh boy Tunic ended up been even better than deaths door and obviously they're both zelda-likes but to me that is a positive.
What a rollercoaster.
Great video! We can only hope for some kind of 'selective amnesia induction' technology to replay Tunic like the first time.
Hello, yes, Men in Black? This guy right here.
Hey! new subscriber here! Play Sheepy A short adventure, it will surprise you, I promise.
Thanks for the sub, it means a lot! Never heard of Sheepy, I'll have to check it out.
@@the_experience_point good! it has potential for a future video I hope. =)
If I could summarise the world of Tunic in two words, these would be: "Beautiful Ruin"
That's so poetic. I love it. I should have used that for the video title.
Tunic was one of those magical experiences I wish I could experience for the first time again.
The fact that it only hits the way it does one time... is WHY it hits the way it does. Don't you think?
Man, I wish I had any sort of magical expierence with this game. Idk what this creators on about saying there's hints to point you in the right direction...no theres not...I have literally redrawn the maps as I've walked through them to mark everything down in my sketchbooks because I had fking run around them so many times... Like honestly, thus game had a LOT of potential and is a really good game but it's too vague to be a great game.
Hahaha i love the way you avoid naming the inspiration. Mighty man vs mega guy, now thats a battle I would love to see.
Same!
Choose the violent ending if you want more combat. There is plenty more fighting to do if you fight back instead of taking the sword
There's some truth in that, but it would have been nice to have something different. Also, you know, how what you suggests affects the ending.
It's a perfectly fine game but the puzzle to unlock the 'true' ending made me almost snap my controller in half out of rage.
The frustration is a core part of the experience. Otherwise, it wouldn't be so satisfying to finally solve the puzzle.
I love this game but the comment "It doesn't take a genius to solve this" made me laugh thinking back to me figuring out the language, as well as the one puzzle in the game I think is bullshit(involving a random, unmarked wall in the church, to avoid spoilers). It wasn't until much later when you said you quit at having to figure out the language that I remembered that the second ending was before all that.
Yeahhhh. There's a lot to solve in the game that doesn't affect the ending. The fairies are what got me.
@@the_experience_point yeah, some of the fairy puzzles felt brutal, but they were some of the most satisfying puzzles to solve I've done in a long time.
I learned *most* of the language, but there is 1 very large puzzle left that I tapped out at. I'm actually terrible at ciphers, and learning this objectively simple one *really* challenged me. The final puzzle required I *knew* that language in and out, and I only have a passing ability to read it, with a mightily furrowed brow. Easily one of the best games I've played. Right up there with Dark Souls 1, Ocarina of Time, and Portal.
"mightily furrowed brow" lmao. Yeah, that sounds about right. Also, that's a nice list of games. Truly some of the greatest ever made. And I agree, Tunic deserves to be sandwiched up there in between two of 'em.
@@the_experience_point So when is the review of Inscryption? lol Great vid, excellent editing, pacing, and visuals. Keep-up Keep'n-Up.
Thank you for the kind words. I'll look into Inscryption!
I recently finished cracking the last few secrets of TUNIC last month. This game is an absolute masterpiece and an incredible gem of an indie. I absolutely adore the cleverness of this video being full of secrets and tips for potential new players that they may not understand without proper context, much like how the game presents such things. I hope your channel hits the big time if you keep making videos like this.
I'm so glad you noticed that. I was worried people would think I was including "spoilers" but I tried to have faith that the audience would consider context. I felt like the result was mostly just "if you know, you know" moments, which I was hoping people would enjoy. And yeah, knowing just how boldly and effectively the game was able to hide things in plain sight, it made me feel like I could get away with it a bit too.
tunic mention - i click good video - i comment for engagement also i love that the footage includes you getting the "it uses stamina" achievement, perfectly reminds me how random getting that achievement feels in my playthrough.
What's funny is how absolutely unintentional it was for me, and presumably, most people, to get that achievement. I wouldn't be surprised if that specific achievement existed specifically just to help teach people about that game mechanic.