- Видео 9
- Просмотров 369 747
Mikey D Games
США
Добавлен 9 окт 2013
Im Mike, a solo, self-taught game dev with a love for all things gaming. I've been making games for over 6 years now with several projects and 2 steam releases. On this channel we dive into the world of game development, crafting unique gameplay behaviors, immersive worlds, and game design. See all the struggles and achievements of solo development as I bring my latest creation, Wildkins, to life - from inception to release.
1 Month of Gamedev | Testing a New Concept
#gamedev #indiegame #programming
1 month of gamedev proto-typing out a new game idea. This game is heavily inspired from world of warcraft but in a RTS controlled format. Im not sure if ill continue with this game idea but I had a lot of fun making it! Let me know if this seems like a game you guys would like to see more of.
Check out my games for VR!
Horror Game:
store.steampowered.com/app/2262410/A_Terrible_Place/
Hunting Game:
store.steampowered.com/app/1972160/Virtual_Hunting_Experience/
Patreon: patreon.com/MikeyDGames
Twitter: DallaraMike
Discord: discord.gg/8nG4VtTh47
0:00 Intro
1:02 Week 1
2:43 Week 2
5:02 Week 3
7:04 Final Thoughts
1 month of gamedev proto-typing out a new game idea. This game is heavily inspired from world of warcraft but in a RTS controlled format. Im not sure if ill continue with this game idea but I had a lot of fun making it! Let me know if this seems like a game you guys would like to see more of.
Check out my games for VR!
Horror Game:
store.steampowered.com/app/2262410/A_Terrible_Place/
Hunting Game:
store.steampowered.com/app/1972160/Virtual_Hunting_Experience/
Patreon: patreon.com/MikeyDGames
Twitter: DallaraMike
Discord: discord.gg/8nG4VtTh47
0:00 Intro
1:02 Week 1
2:43 Week 2
5:02 Week 3
7:04 Final Thoughts
Просмотров: 1 152
Видео
My First Year as a Full Time Solo Game Developer
Просмотров 7 тыс.6 месяцев назад
My first year as a full time game developer has been a tough one. I definitely made some mistakes but its been a great learning experience. In this video I wanted to share an update on how things have been going. The things I did right and the things I wish I did differently. Even though I did succeed with the current game I was working on I still have a lot more fight left in me. Check out my ...
Making a HORROR GAME in 48 hours
Просмотров 1,3 тыс.8 месяцев назад
I wanted take on the challenge of making a game in 48 hours. Deciding to go with a horror game I started the clock. The game takes place in a haunted hospital where the monster hunting you responds to sound so move quietly! You player is constantly suffering from a wound and needs to be bandaged as you look for a key and exit door. This game was a lot of fun to make and I think given the time f...
Unity Tutorial | Simple Random Item Spawner
Просмотров 4049 месяцев назад
Step by step guide on setting up a simple random loot spawner that uses a baked navmesh in Unity. This is a basic way to spawn things around your level without having to set up preset positions and keep them in the areas you would want them in. I use a version of this spawner in my current game and thought it would be helpful for anyone trying to do something similar. Theres a lot you can add t...
Making a Challenging Boss Fight
Просмотров 1,7 тыс.10 месяцев назад
Developing a new challenging boss fight for my indie game Wildkins. This was a lot of fun to make and wanted to share the process on how I design these battles. From creating the concept to building the effects and bug fixes. This is the first of many bosses I want to have in my game. At the end we do a play test where I build the perfect team to battle him. We are using the Unity game engine a...
7 Years Of Solo Game Development
Просмотров 353 тыс.10 месяцев назад
My Journey as a solo game developer from starting out to working on my third steam release. Ill go over all the methods I took and share with you guys my thoughts on the reality of solo game development. Its been a long road but Ive loved every bit of it and im excited for what the future holds! Check out my games for VR! Horror Game: store.steampowered.com/app/2262410/A_Terrible_Place/ Hunting...
5 Months Of Development | Wildkins Devlog
Просмотров 3,6 тыс.Год назад
Welcome back to another Wildkin devlog! This is 5 months of progress on the game. In this episode well go into the progress ive made the past few months, what the current time line is looking like, and some struggles I often face as a solo dev! Explore Wildkins, a fantasy world where action, exploration, and tactics come together. Nurture, hone, and command powerful creatures. Gather them all a...
Creating A Monster Raising & Battling Game | Wildkins Devlog Part 1
Просмотров 2,2 тыс.Год назад
Hey everyone, welcome to the very first Wildkin Devlog! In today's episode, I'll be diving deep into the concept behind Wildkin, shedding some light on what inspired the idea and the journey to its creation. We'll also take a look at some of the basic mechanics that are at the core of the gameplay. This is just the beginning, and I'm thrilled to have you along for the ride. If you enjoy this vi...
Be more consistent with your devlogs so it acts as marketing (1 upload per week or 2 weeks) If youre consistent this can really take off
Good job man, I am doing exactly the same as what you were going through, and also coding is holding me back. Been watching so many videos and its hard to learn from yt vids, using UE5 and just to find the good videos that actually explain blueprints to make you understand it is a challenge itself. This video gives me inspiration that I can get to the end goal myself.
Keep going brother
u will succeed, take it from me 💯✌
Very inspirational and all the best. thank you
Somehow, it's painful for me to watch this kind of video. I imagine infinite grind with a tiny chance of breaking even money wise, almost no chance of significant earnings. I've been there. I didn't quit the full-time job, though. Good luck!
I'm an engineer and I fully believe that if you really are passionate about what you're doing and are able to grind it out while doing construction 40+ hours a week then you're going to succeed long term. Being passionate or curious about what you're working on gives you a huge advantage over other people.
Brother, I am no expert, but I am a software architect with 5 years of experience in full stack web app development. I strongly believe if you could start zero and release a product, you are already better than me and IMO you in the top 1% of the developers in the world.
Learn an object-oriented language. C++ if you want to use unreal engine . But what you are doing is clicking together something generic that anyone can do. You could have used the year to learn a language, but you prefer to take a shortcut. Play the lottery, maybe you will become a millionaire among all the other players hoping for luck...: If you think you have such good ideas, try to convince a computer scientist to implement them. But if the ideas are not so good and your experience with computer science is limited, then failure is inevitable. Do you think that with the knowledge you have, a company would hire you and pay you a high salary? You earned $400 in a year. You should value your time more. Stop taking shortcuts and build a foundation. Only when a company is willing to pay money for your work do you have a foundation to create added value. If I were you, I would try to do an internship at an IT company as a developer and develop a game in your free time as a hobby.
Why don’t you consider doing an apprenticeship as an IT specialist or studying computer science? I think it’s important to learn object-oriented languages. Otherwise, you’ll find yourself competing with people who may not actually know how to program or understand how IT architectures are structured. I wish you luck but I would change your approach. Well, C++ is a bit more complex but a very powerful language, but personally I prefer to work with C# and Java. You could also use Unity 6 as an engine, then you can use C#. I myself developed a few games with Unity 2.9 as a hobby 12-15 years ago when it became free. But not commercially, but I still found the engine pretty good.
This new wave of indie development is so cool to see. It reminds me of the strange yet raw times of computer games in the 90s. I'm 38 and I remember playing games like Myst and Jagged Alliance 2 as a 12 year old. They were just so...pure. And unique. More people should make games, where completely new ideas can come from.
I hope you succeed
Awesome story man
Help! I have an entrepreneurship class I need to interview a game developer to ask questions it doesn’t need to be a video but if maybe you could respond through replies that would be helpful.
Game dev can be tough but it seems like you have the right mindset!
can you put it on itch? Why are you hesitant to do so? You can get more feedback that way. I want to try it out
This is my first post on RUclips in probably 15 years. First off, it's very refreshing to stumble upon someone as authentic as you on RUclips. As someone who works in a creative field, but who needs a creative outlet in my spare-time, hearing about your journey has inspired me to get serious about game dev. I've wanted to get into it for so long, not knowing where to start. Your sheer will and perseverence tells me I, too, can find the motivation and courage to start. Thank you! I have faith in you.
Thank you! Love to hear my video helped motivate you. Good luck, you forsure can make it happen!
Inspiring❤
cool story !
in the beginning i did the same thing you did! with the videos and buying unity programming lessons, the only diffrence was i was in early highschool and gave up pretty quickly. though now that im older im currently in college for computer science and im on my way to becoming a solo developer :) im also using this video to help me face the realities about my goal and its been very helpful, thank you and good luck with your progress as well!!
i ve failed with my first steam game (villager comes alive ) :D ... do u believe(trusted) christ as saviour lareay, who died for all you sisn o nthe cross & rose from the dead(god was in christ, reconling the wolrd unto himself, not imputhing their sins - all is forgive, our part is it, just to claim7take it by faith the free gift of forgiveness/eternal life )
very inspiring Lots of love
Press like if you got his respect <3
Hunting is such a sick ppl activity
❤❤❤❤❤❤❤❤❤ keep it up
You're inspiring to me
I would say pay someone for UI and for your game thumbnail
The horde flag says it all. Link me the games so I can buy 😂
I haven’t heard you mention at 13:50 anything about game design. I can recommend the book Game Design by Tynan Sylvester as a starting point.
4:58 Don't get me wrong it's just funny. Wizard throws sp3rm with his stick
Be careful you're not straying into patent infringement territory with your current project. Nintendo is in the process of suing the creators of Palworld into the ground. Consult a lawyer and best of luck to you.
12:30 if you watch the RUclips subscribe button when he says subscribe it glows
Good job on replying to all the comments, wow. Nice work too!
I'm late but this is a really cool idea. This style of combat also reminds me a bit of real-time-with-pause cRPGs like Pillars of Eternity. I think your slow-mo is more interesting than a full pause.
I like the way you've always been able to hold up a mirror to yourself. Learning from your mistakes and always improving the development process. Your journey looks great and I hope we hear great things about you! Thank you for the motivation!
Wow, the duck hunt game is really good. Nice work.
I love to see new ideas coming. Keep going, don't give up pls
How did you never change jobs?!! Stayed in construction agter all those first projects and smashing out leetcode... What!?
Hey good for you to address issue with youre game and make a decision to make it better to many gamedevs make there games and want to get paid for it right of way even when their stuff is buggy thanks for keeping it till it is ready
When it comes to VR what you should have done is do both simply because VR is not as cutting edge or as interesting as it once was when it first launched into the market and when you do VR you must simplify it because if people are too lazy to do VR then the least you could do is just give them a view into that world just a head position is all you really need pretty much but you give them both making it the default for the normal way without the VR. So you'll have the best of both worlds which is the normal gameplay which is the default and then you'll have the VR part to it which would be optional.
My projects a royal s. show atm, thanks for the vid :)
Niiiice! I had this idea so many years ago, but never got into making games for real until just recently. Glad to see you/someone doing it. I would absolutely love to chat with you about features & stuff and even help make it if you're down to collaborate (I've been playing around in Unity picking it up kinda quickly ~!). I just wanna do it for the LOVE of it, truly. --Bruce
I meant to add that your approach to making this is so cool & pragmatic - the way you initially tested concepts, and now the direction you're taking it. Very impressive and so inspiring. I would love to support you in your vision, I'm bubbling with excitement
the ui/ux looks bad update it
Wow, dude your determination, your dedication, and focus are really inspiring. 100 % agree with you about just having fun, keep churning out games and refining your skill. I think you should also join up or go to like meetups. Also get good at math. Once your good at math, everything becomes easier
bro, you just don't give up. that might be your superpower
I couldn’t even PLAY games after a shift when I was doing concrete or carpentry so I commend you
Very impressive. 3 games under your belt 🔥😄 You might benefit from our motion capture software for future projects. Feel free to reach out😁
Imagine this multiplayer, and class tree for your team the possibilities are endless
Reminds me of some of the custome games on WC3
This is going to be dope