- Видео 52
- Просмотров 164 432
Ben C
США
Добавлен 27 ноя 2010
My name is Ben Colclough and I like old video games.
SimCity 3000 Unlimited Longplay #2 - Fortune Valley
Building a city named Fortune Valley in challenging hilly terrain.
Since my first SC3K video I learned about a 4 GB patch that allows this game to use 4 GB of RAM instead of 2. This means I can play longer (3 hours) before having to restart the game to avoid the memory leak crash.
Since my first SC3K video I learned about a 4 GB patch that allows this game to use 4 GB of RAM instead of 2. This means I can play longer (3 hours) before having to restart the game to avoid the memory leak crash.
Просмотров: 10 268
Видео
007 Racing Playthrough
Просмотров 1708 месяцев назад
Playing through the campaign of 007 Racing, a game developed by Eutechnyx and published by EA in 2000 for the PlayStation. Chapters: 0:00 Mission 1: Escape to the Border 7:10 Mission 2: Gimme a Brake 11:05 Mission 3: Ambush 17:23 Mission 4: Highway Hazard 19:56 Mission 5: Survive the Jungle 23:48 Mission 6: Air Strike 29:02 Mission 7: Escape 32:00 Mission 8: Breakout 36:24 Mission 9: River Race...
GoldenEye 007 - Unlocking Invincibility Cheat
Просмотров 3048 месяцев назад
To unlock invincibility you must beat Facility on 00 Agent in under 2:05. This was played on the 1964 emulator GE/PD edition with original N64 controller.
GoldenEye 007 - Secret Agent Walkthrough - Part 20: Egyptian
Просмотров 1918 месяцев назад
GoldenEye 007 - Secret Agent difficulty (medium difficulty) walkthrough. Played on the 1964 emulator with original N64 controller. This level is pretty trivial once you know where to go and how to solve the Golden Gun "puzzle." Nevertheless, for the sake of completeness, here is the final installment of the GoldenEye Secret Agent walkthrough!
GoldenEye 007 - Secret Agent Walkthrough - Part 19: Aztec
Просмотров 2408 месяцев назад
GoldenEye 007 - Secret Agent difficulty (medium difficulty) walkthrough. Played on the 1964 emulator with original N64 controller. Sorry for the slowdown in the outro. I'm not sure how to fix that.
GoldenEye 007 - Secret Agent Walkthrough - Part 18: Cradle + Credits
Просмотров 2268 месяцев назад
GoldenEye 007 - Secret Agent difficulty (medium difficulty) walkthrough. Played on the 1964 emulator with original N64 controller. You'll see a bug where Trevelyan floats in the air. I don't know what causes it, but if it happens to you, just go down to the bottom of Cradle like you normally would and it fixes itself.
SimCity 3000 Unlimited Longplay #1
Просмотров 77 тыс.8 месяцев назад
Building up a new city from scratch and filling up most of the map. I'm playing the GOG release with a widescreen patch. You'll see me quit and restart the game a few times. This is because SC3K has a memory leak that will crash the game some time after ~90 minutes. Restarting the game seems to get around the crash, with my only crash being right at the end. I believe this bug has been in the g...
Perfect Dark but the Shotgun is Terribly OP
Просмотров 24210 месяцев назад
A small mod for the Perfect Dark PC Port.
Custom CoD 1 Map - Severnaya Bunker
Просмотров 557Год назад
Just exploring a map I found while browsing old CoD multiplayer maps. I think it's fun to see how people remake GoldenEye 64 maps in different game engines. I also want to preserve the map in case the file host ever goes down. You can find it here: www.gamefront.com/games/call-of-duty/file/severnaya-bunker Put the map file in your Steam/steamapps/common/Call of Duty/uo folder (or wherever your ...
The World Is Not Enough N64 Prototype Exploration (Single Player)
Просмотров 2,8 тыс.4 года назад
An early development build of "007 The World Is Not Enough" for the N64 has been dumped online. You can find more information and the ROM here: forestillusion/status/1308257315615772673 To get through the password screen move your analog stick left, left, right, right, left. I'm playing this on the BizHawk 2.3 emulator with an N64 controller. I tried several emulators and this was t...
Amusing GoldenEye Bug - Guards Stuck in Tank
Просмотров 2,4 тыс.4 года назад
If you park the tank in just the right spot in Runway, respawning guards will spawn inside the tank. These guards are stuck inside the bounds of the tank and can't see you unless you get on top of the tank. The moment you enter the tank they die. This was recorded on 1964 emulator but works on hardware as well. This glitch can be performed on Streets as well, though I don't know exactly where t...
GoldenEye 007 - Unused Test Tube Model
Просмотров 2,5 тыс.4 года назад
This unused test tube model is found in the GoldenEye ROM. On February 1, 2020, original GoldenEye developer David Doak stated in a Tweet regarding scientists throwing grenades, "I wanted to change it to throwing explosive test tubes - @KarlHilton1 or @OldWulf even built a model - but at the time we were so close to Gold Master we didn't want to risk breaking anything." Although scientists do n...
GoldenEye 007 - Secret Agent Walkthrough - Part 17: Caverns
Просмотров 2,1 тыс.5 лет назад
GoldenEye 007 - Secret Agent difficulty (medium difficulty) walkthrough. Played on the 1964 emulator with original N64 controller.
GoldenEye 007 - Secret Agent Walkthrough - Part 16: Control
Просмотров 2,2 тыс.5 лет назад
GoldenEye 007 - Secret Agent difficulty (medium difficulty) walkthrough. Played on the 1964 emulator with original N64 controller.
GoldenEye 007 - Secret Agent Walkthrough - Part 15: Jungle
Просмотров 1 тыс.5 лет назад
GoldenEye 007 - Secret Agent difficulty (medium difficulty) walkthrough. Played on the 1964 emulator with original N64 controller.
GoldenEye 007 - Secret Agent Walkthrough - Part 14: Train
Просмотров 2 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 14: Train
GoldenEye 007 - Secret Agent Walkthrough - Part 13: Depot
Просмотров 1,4 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 13: Depot
GoldenEye 007 - Secret Agent Walkthrough - Part 12: Streets
Просмотров 8355 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 12: Streets
GoldenEye 007 - Secret Agent Walkthrough - Part 11: Archives
Просмотров 1,1 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 11: Archives
GoldenEye 007 - Secret Agent Walkthrough - Part 10: Statue
Просмотров 1,1 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 10: Statue
GoldenEye 007 - Secret Agent Walkthrough - Part 9: Bunker 2
Просмотров 2,6 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 9: Bunker 2
GoldenEye 007 - Secret Agent Walkthrough - Part 8: Surface 2
Просмотров 1,6 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 8: Surface 2
GoldenEye 007 - Secret Agent Walkthrough - Part 7: Frigate
Просмотров 1,4 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 7: Frigate
GoldenEye 007 - Secret Agent Walkthrough - Part 6: Silo
Просмотров 1,5 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 6: Silo
GoldenEye 007 - Secret Agent Walkthrough - Part 5: Bunker 1
Просмотров 1,6 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 5: Bunker 1
GoldenEye 007 - Secret Agent Walkthrough - Part 4: Surface 1
Просмотров 1,8 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 4: Surface 1
GoldenEye 007 - Secret Agent Walkthrough - Part 3: Runway
Просмотров 1,2 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 3: Runway
GoldenEye 007 - Secret Agent Walkthrough - Part 2: Facility
Просмотров 1,8 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 2: Facility
GoldenEye 007 - Secret Agent Walkthrough - Part 1: Dam
Просмотров 2,7 тыс.5 лет назад
GoldenEye 007 - Secret Agent Walkthrough - Part 1: Dam
Have too try this. Haven't played since 1995
I was play it for years in 2001
nice video uguem
good video man, link game?
so hard to port this on anything after windows vista
my favourite moment is at 1:43:20 when you try to send police against the whirlpool (also the angry mouse movements)
could you give the link to download this game
It is on steam. Was just in sale for $3. I bought it about a week ago it may still be on sale.
One of the best city builders ever made, but apparently optimized for a theoretical Star Trek supercomputer. Somehow, this game chugs harder than Skylines on my modern rig.
Silly question: How can I build highways?
On the right menu, click the Build Transportation button and Highway is the second one from the top. Also, you have to be past a certain year - it's like 1940 or something - for highways to be available.
Yeah... and how can I conect them with the normal roads?
@@angrymonkeynoises Left click and hold down on the build Highway button then switch the option to OnRamp. Move your mouse to an open tile adjacent to both your regular road and the highway. When the icon turns blue you can build the OnRamp. You need at least 3 tiles of clearance along the highway. The tool is also kind of buggy. You may have to go back to the menu and select it again.
Me dieron ganas de jugarlo.. Me hizo acordar cuando era chico y le daba todo el dia T_T
Quanti ricordi ❤
Probably a silly question. Does the game have an end or it´s up to a player? Like ok, the map is full, I´m done.
It's entirely up to the player. One time I kept a city going to the year 3000 just to see if something would happen, but nothing did.
This gameplay in 1080p60fps has an amazing quality of image. What software do you use to screen record your games?
Hello! This was recorded with OBS Studio.
@BenColc Thanks! Did you record and edit it in some software like Adobe Premiere, or you have just uploaded the video file generated by OBS?
@@iannnavas I just uploaded the raw recording from OBS.
@@BenColc thanks!
We need a remaster or remake. Yea theres cities skylines but it’s not the same😢.
I fully agree!
I really hope that there's a possibility of it being either remade or remastered, I mean, like you said, Cities Skylines exists but it doesn't have the charm that Sim City always had. I'm just not sure who would be willing to work on it, I'm not even aware of any studio that would be able to do it right and still keep what Sim City 3000 does best. I don't think there's anyone left that was part of Maxis that would be able to.
Thanks for this bro pretty cool to see a couple cut levels
I wish I could play this game again in window 10
so many zoos :)
I love the OST much like I love theOST for SimCity 4.
No comments 😊
Your industrial zones look gloomy.
I made mine as dense as possible along one highway divided edge of the map and spiced them up with recycle plants and incinerators and the airport in one corner. Always had well over 10,000 acres of parks in my cities but I’m sure I never ever put even 1 small park on the industrial side of the highway.
@@thisisgoodnews8043well, actually if the neighbourhood is good in general (especially the land value), those plants with chimneys don't appear. Cleaner enterprises do. The overall picture isn't that dreary then. Skyscrapers don't appear in different zones either if the land value is low.
@@user-ui7iy4vk1e Oh yeah I forgot I cheated lots too with that choose your own buildings code. I always put a bunch of those 12 tile red high tech buildings and I think there were some other 4 and 9 space kind of labs. And there were even 1 space high tech research buildings if I remember correct, and would put those beside the bus and sub stops. I don’t think I ever actually did one organic city without cheating, always wanted to decide the spot for every single building. There were lots of other things on the building list that actually should have been available without cheating imo like those pink 1 space parks with the flowers and fountain and the 1 space tennis courts, swimming pool and grass etc.
Just a masterpiece. Especially the sound.
Yo somehow I managed oh my god was pure luck I'd say I had least 1 health bar left lmao.
This game is so much better than Simicty 2013 They should have kept the format for it when they made the last one. Infact, 2013 is my least favorite version of Simicty.
The desktop PC is falling out of use, I think. Hence all those games. The PC itself isn't needed to gain access to the internet anymore and stuff. The mobile changed everything at the beginning of the 2010s.
You helped me so much thru every mission
Now that's a game, new ones are way too cluttered and complicated ffs
Man I wish I knew which one it was but I know I played _a_ SimCity on my uncle's computer years ago... From an evolution of video, it seems that it is either at least this SimCity or earlier since the next SimCity after this looks too modern while I definitely remember more older graphics... I do feel a slight nostalgia at the UI, though, so it might be this one, and the road building sounds too...
Loved it. More maps, please.
Thank you. I miss this game.
Jesus christ 6 hours
Thank you ❤
Looks like a science experiment... Gone wrong
8:00 you monster
i should be doing this instead of bawling my eyes out trying to use the sims 3 create a world tool; this seems so much more relaxing
I spent sooo much time on this game back in the day, I love the colours of the city, I hammered the Sims 1 too great days
Something I think this game did better than any other city builder i've seen is the ordinances. How they're presented and how the arguments are made for or against the ordinances. It really makes the city feel like a living thing. Much more than the damn twitter proxy in Skylines, I'll tell ya that.
City Skylines stresses me tf out, I feel like I can never keep up to what everyone wants 😭😭
I can’t remember if it was this one or sim city 2000 it kept going back and forth from citizens complaining about police oppression to citizens spontaneously throwing a parade in my honor.
After playing 80 odd hours of Sim City 4 decided to give 3000 a go. Some issues with the mouse tracking but the high resolution widescreen version on the GoG site has helped a lot.
The alien in the sea has always made me wonder.
9 out 10 sims says they love sport parks next to the mayor. Only commercial zones need roads next to the zone. Adding them by the street remove the need to create a commercial zone which as well solve transportation. Railroads are really bad in the way they were made the station only cover 4x4 tiles and the station need a road which means the road need to be from one station to the other and not on the side of the station. Otherwise a train station is worse than a road in every way as it otherwise only cover 3x3 tiles instead of 4x4 tiles.
Was this played on Nintendo switch?
It's played on PC using the 1964 emulator GE/PD edition.
I thought I'd be against the lack of narration, but honestly I prefer it with just the game sounds. Really relaxing, great for my studying. Man, I love SimCity3000 after all this time. That fire dispatch sound effect is seared into my brain.. in a good way lol.
What I experience when I play Unlimited is the lack of bespoke sounds. They sometimes do work (Birds chirping, Traffic Noises, Port Noises, Gun Shots in criminal Areas etc.) but thats just by coincidence. With the OG SC3000 it always worked, I wonder if someone experiences the same
I really think 3000 might still be my favorite city builder after all these years, I really like the grid terrain and the pixel buildings
Totally agree! I love the look of this game and it's aged very well.
@@BenColc Memory unlocked :D
Hardest cheat in the game to unlock due to Dr. Doak spawn and the relentless amount of guards that chase you down. Great job.
Super useful, a lot of my attempts end in the first room because I lose too much health!
leak the goldeney25 files
I would get in serious trouble if I did that so no.
I think this level is the best designed of all! Its mechanics are very different from those of the others, with puzzles to solve.
I consider this and Jungle to be the most difficult levels.
Yeah, it's really easy to make a wrong move and lose tons of health or die!
@@BenColcHope you're doing well, Ben! I'm glad to see you're posting videos more often.
@@paulosergio... I hope you're doing well, too! Thank you for watching it means a lot!
So it took you 5 years to finish your GE walkthrough? Lol
For a long time I wasn't going to bother but it started bugging me that I never finished this, so yes, I decided to finish it today. lol
Ben, could you answer a question for me? Here's the thing, when you were programming GE25 and SPIES, did you use the EU blueprint or C++? And what would you recommend for programming a game?
When I was doing those I did them entirely in Blueprint. But now I do core mechanic things like movement and shooting in C++, while things like doors and destructible lights are in Blueprint. If you're doing something as simple as GoldenEye it can be done with only Blueprints. So it kind of depends on how complex the thing you're making is as well as if you yourself are interested in doing some C++ coding.
Thank you very much for answering me! I just forgot to ask something else, which one have you been using in Final Transmission?
@@any_user758 Final Transmission is about 20% C++ and 80% Blueprints. For some math-heavy things like bullet spread I like C++ but for stuff that's closer to the art side of things I like Blueprints. Good luck!
@@BenColc Thank you for answering my questions and I'm sorry if I was inconvenient, I have projects in mind that I still wrote, as I have some concerns. Good luck with your projects!
Where can one find the PC port?
You can find it at github.com/fgsfdsfgs/perfect_dark
Interestingly, it is one of the weapons I used least in the game, I don't think I even remember when I used it, but I recognize its performance. How is development going on Final Transmission, Ben? Good to see you!
They do give you a Shotgun at the start in Deep Sea but it's quite underwhelming. Probably better off just using the Falcon 2. Final Transmission has been slow as I'm quite indecisive about what direction to go with it but I'm still working on it.
@@BenColc I always preferred attacking enemies from a distance and that must be why I rarely used it. Well, don't be in a rush, all good work takes time to complete, stay strong and don't leave your talent aside. Good luck in your projects.