- Видео 78
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beavermatic
Добавлен 15 июн 2006
Some post-Quakecon 2024 play in Quake Champions
just some instagib, hot rockets, unholy trinity, tdm and FFA to suppress the post-Quakecon BYOC withdrawals... with buddies whom all attended.
Просмотров: 19
Видео
Limited Run SNES DOOM remaster prototype from Quakecon 2024
Просмотров 36 тыс.4 месяца назад
Limited Run SNES DOOM remaster prototype from Quakecon 2024
DOOM 3 teaser site from early 2000's... Mars UAC countdown; "All Your Base" secret
Просмотров 116Год назад
DOOM 3 teaser site from early 2000's... Mars UAC countdown; "All Your Base" secret
Fedora 36 Linux - playing Elden Ring via Steam Proton mode & OS overview
Просмотров 1,2 тыс.2 года назад
Giving Elden Ring a quick test on Fedora 36 Linux (released May 10, 2022) and highlighting some of the GNOME 42 and system features thereafter. Elden Ring is running through Steam Proton mode (Proton 7.0-2), and it runs FLAWLESSLY! Using a PS5 controller, running on a Dell XPS 9710 (early 2022 model) with a Geforce RTX 3060 mobile and the Nvidia Proprietary Linux drivers (though the opensource ...
Quake 2021 remaster on Fedora Core 34 via Steam Proton mode
Просмотров 3073 года назад
yay! it works in proton. running on a Dell Inspiron 5515 laptop with AMD Ryzen 7 5900H on Fedora Core 34 with kernel 5.14 rc6 and gnome40/Wayland while the OG Quake 1 on steam has native Linux compatibility, the new remaster/revitalized edition on Steam does not yet natively support Linux. It does, however, work flawlessly using Steams Proton compatibility mode in Linux (like most other non-nat...
Absolute nood take down of dragon gawd
Просмотров 293 года назад
Absolute nood take down of dragon gawd
Paintball Country Fall 2018 - Part 2 (Dye DSR/Dye Rotor R2)
Просмотров 604 года назад
Paintball Country Fall 2018 - Part 2 (Dye DSR/Dye Rotor R2)
Paintball Country - Fall 2018 (Dye DSR/Dye Rotor R2)
Просмотров 384 года назад
Paintball Country - Fall 2018 (Dye DSR/Dye Rotor R2)
Baby Announcement for my family and friends via custom DOOM map!
Просмотров 1,1 тыс.5 лет назад
Baby Announcement for my family and friends via custom DOOM map!
Group Live broadcast of Quakecon 2017 - From FB Streaming
Просмотров 347 лет назад
Group Live broadcast of Quakecon 2017 - From FB Streaming
Original id software Suite 666 "The Black Cube" , Mesquite, TX -August 2017-
Просмотров 1,2 тыс.7 лет назад
Original id software Suite 666 "The Black Cube" , Mesquite, TX -August 2017-
Live Broadcast of the "Black Cube", Id software's DOOM-era Suite 666 in Mesquite, TX -August 2017-
Просмотров 3157 лет назад
Live Broadcast of the "Black Cube", Id software's DOOM-era Suite 666 in Mesquite, TX -August 2017-
Original id software lakehouse office & Softdisk facility in Shreveport, LA. - August 2017
Просмотров 1,1 тыс.7 лет назад
Original id software lakehouse office & Softdisk facility in Shreveport, LA. - August 2017
Id software - August 2017 (during Quakecon)
Просмотров 1057 лет назад
Id software - August 2017 (during Quakecon)
"Dead And Buried" for Oculus Rift / Oculus Touch Controllers (Quickdraw mode)
Просмотров 3028 лет назад
"Dead And Buried" for Oculus Rift / Oculus Touch Controllers (Quickdraw mode)
Rad Rodgers Beta: A intro to PC Platformer history & Beta impressions
Просмотров 2388 лет назад
Rad Rodgers Beta: A intro to PC Platformer history & Beta impressions
DOOM PATCH 4: id plays homage to collectors & classic DOOM with snapmap!
Просмотров 2,1 тыс.8 лет назад
DOOM PATCH 4: id plays homage to collectors & classic DOOM with snapmap!
Playing some co-op ONWARD - a VR tac/mil-sim game for the HTC VIVE
Просмотров 708 лет назад
Playing some co-op ONWARD - a VR tac/mil-sim game for the HTC VIVE
D-Touch (DOOM) for Android on Samsung Note 7
Просмотров 1,9 тыс.8 лет назад
D-Touch (DOOM) for Android on Samsung Note 7
BASKING ON THE SHORES OF HELL: more tales from Stone & Strunk throughout Episode 2
Просмотров 488 лет назад
BASKING ON THE SHORES OF HELL: more tales from Stone & Strunk throughout Episode 2
SNAPMAP STORIES: "The Cacodemon Arena, E3M2 Redux, D.C.F.M.A." coop map chat
Просмотров 848 лет назад
SNAPMAP STORIES: "The Cacodemon Arena, E3M2 Redux, D.C.F.M.A." coop map chat
Some intense DOOM (2016) snapmap co-op
Просмотров 1,7 тыс.8 лет назад
Some intense DOOM (2016) snapmap co-op
The "Id Software Archive" - A tribute mega collection by J. Strunk (Buckshot)
Просмотров 1,1 тыс.8 лет назад
The "Id Software Archive" - A tribute mega collection by J. Strunk (Buckshot)
Buckshot & MrDead1313 take on *EXTREME SURVIVAL* DOOM COOP (E1: KDITD)
Просмотров 898 лет назад
Buckshot & MrDead1313 take on *EXTREME SURVIVAL* DOOM COOP (E1: KDITD)
The important unanswered question on the eve of DOOM 2016
Просмотров 5 тыс.8 лет назад
The important unanswered question on the eve of DOOM 2016
Quakecon 2014 - DOOM 4 - Streaming viewers announcement reaction
Просмотров 100 тыс.10 лет назад
Quakecon 2014 - DOOM 4 - Streaming viewers announcement reaction
Darkfield VR (Alpha release) Space Sim combat for Oculus Rift
Просмотров 93610 лет назад
Darkfield VR (Alpha release) Space Sim combat for Oculus Rift
Is anyone noticing that there's two at doom's gate soundtracks
now if we could get a doom resurrection release on 32x
Holy crap, I thought *I* was a fan of id Software titles. 🫡
As someone who still plays the SNES version sometimes, this is super cool! I've always appreciated the SNES version due to the music and how oppressive the ambiance feels compared to PC. I only found out you could run by holding down B years later due to my younger brother accidentally finding out. 😅
I so would not buy this but it's cool.
Dont have Sprites Movement in the New Version
I'd be the first in line to buy if it wasn't sold by Limited Run.
Snes Doom does not have the button to open the first secret, but the old non-Ultimate version for PC does open that secret door without pillar button. Correct me if I'm wrong (so many Doom versions after 30 years of gaming you can get confused) It seems the new Snes Doom got a bit better resolution and fps. I always loved that particular soundtrack version, great memories. A beloved version now better.
i was so pissed off when this happened live
@@YTPGOD they did again this year with a sneak peek doom dark ages reveal for attendees. Luckily, was at this one this time.
The audio sounds great!
this version seems to run way better than the original. Very impressive
This is really good for the SNES they should see how much they can improve the resolution
This is running on an FXPAK PRO? Color me impressed! Is it a stock cart? If so - add an extra layer of color!
I just don't see the point. There's an infinitely better version of this game that you can play on your PC or a modern console right now. Back in the day, this port had a purpose because not everyone had a PC that could run Doom, or they didn't have a PC at all.
Are you the person that plays with those ugly high-res textures?
@@volo870Nah, I play with original textures. Maybe some subtle light effects and higher display resolution but I've yet to see any good HD texture mods that don't look like someone covered everything in grease or painted it.
There's no "point" to most gaming: we're all choosing different ways to waste time.
I still have this game and I'm happy to see that frame rate run smoother, I might have to get this for the hell of it.
The SNES version was my absolutely favorite. The graphics may look… well bad, but long time fans knows exactly where to go. The DOS version was my first Doom game after Wolfenstein 3D, so the graphics were easy to get used especially after having to deal with limitations back then. As for the controls, I got it right away. Press Up and Down to move forward, Right and Left to turn around, and L and R buttons to strafe. The four buttons for shooting, switching weapons, and opening doors. Super simple. The enemies all faced towards you, and they don’t do damage to each other, so the challenge was… something. The soundtrack is amazing and surprising on a SNES platform. Overall the SNES version of Doom is great, but in this day and age I’ll stick with the better ports today, and have a nostalgic memory of this SNES classic forever.
Dont have sprites movement for Left and Right.
Huh, still no textures on floors & ceilings??? What a let down☹️
This doesn't look that different from actual SNES Doom? What am I missing here?
The performance difference is night and day, plus E4 is added in
This enhancement is a huge step forward😁 But i really want to see textures on both floors and ceilings as well, 3D sprite enemies along with better ai etc,,, So if we could expand that game engine, that would be really really cool😁 I still hope this is just a demo and that enhanced graphics and superscope will be added in the near future😁
It won't be a "SNES Doom", will it? You can do "modern" Doom by shoving a Raspberry into a cart port (people done it with NES). I consider it cheating.
@@volo870well ,sticking a rasberry pie inside a cartride is not less cheating then an fx chip inside a cartride. Well yeah, i do in general only care what a stock hardware can do, bur in some cases i do accept some exceptions. Now obviously the snes was never made with (real) 3D in mind so that’s why an external 3D chip comes handy. Now the only thing i do consider absolutely cheating is the 32X because it uses it’s own av out. Now another thing to say is that the 8bit nes is in some cases more advanced then the snes in that can stream data straight from the cartride at full color and full resolution at 60fps. Both the 16bit snes & even the pseudo fake 32bit genesis cannot do that because of the fact that data first needed to be copied into ram first wich slows things down. So they both can only pump half the data straight from the cart. So extra bits inside a console sadly doesn’t always mean everything🥲🤣
@@johneygd Well if Genesis is "pseudo fake 32bit" that makes SNES 8-bit (Ricoh 5A22 has only 8 data pins). Be consistent! 🤣 NES having no onboard tile memory does not make it advance - it is like saying that Oscar Pistorius having no legs makes him a better runner... yes, but not quite. I assume that a REALLY smart programmer that has unconstrained external computing power may conjure a codec that will strategically blit i-frames at 30 FPS to SNES VRAM to be projected at a giant Mode7 canvas. That shall make the SENS act as a pass-through imaging device.
@@volo870true that. The snes cpu is not fully 16bit because it only has an 8bit data bus. Now while the sega genesis did had a 58000 cpu being stated as a 32bit cpu but only 16bit of them are usible and sega was wise to not advertise their genesis as a 32bit system because i guess that would,ve been misleading. Now interestingly enough theres a homebrew port of genesis doom wich contains a powerful cpu in the cart to do all it’s graphics and it runs and looks better then the original snes version.
@@johneygd MegaDoom in even more interesting - it runs on stock Mega EverDrive PRO cart. I have to assume it was developed in collaboration with Krikzz. The particularly interesting aspect is that the thing uses the same Cyclone IV FPGA as the FXPAK PRO in this video. I wonder, why wasn't same done for the SNES? Lack of Blast Processing? 😁😁😁
Why would you want this port updated when legit anything can run the DOS version Not that it isn't cool though. Will it add all the removed stuff?
Now I want to see a GBA cartridge with rumble.
If I want to play a clunky version of Doom I will do so on my Sega Saturn, thank you. 😂🤣😂
snes doom but better :), limited run :(
If in this video shows the game running on a stock FXPAK PRO - we'll have our chance in playing this. 😉
The framerate might not look like much but if you've seen the original you know how much of an improvement that is.
Randy Linden said that 30fps is a physical limitation of SNES interface. Even that was achieved by crazy frame buffer manipulation. He also said that 25 FPS was achievable on a stock FX2, by offloading pixel "chunkification" to the SNES hardware instead of FX2.
@@volo870 Is the offloading pixel “chunkification” to the SNES hardware an optimization he made with this FX3 re-release though?
lol SNES Doom is so pathetic as a port
They should have done a 16 bit version of the bethesda and Id logos instead of the current video animations
So it’s running on an FXPAK? Meaning it will run on everdrives despite the new super fx 3 ?
It will not, no Everdrive supports any variant of the SuperFX chip. The FXPak Pro uses an FPGA to emulate the chips.
This is super cool but I do hope that the addition of the FMV logos doesn't make the price jump too much or take up space that could've been used for other things. This is clearly already going to be expensive being a LRG release with how much is going for it so I have to hope they didn't just think "well what's $20 more" when doing certain things.
This isn't the actual hardware though, it's running on fxpak pro which can play rom files that are significantly larger in size than the maximum allowable file size on genuine hardware. An FXPak Pro cartridge costs around $250
It's a work in progress, there's no point running it off custom chips and PCBs when they're not done yet. The final product is a standalone cart.
It's a modest but noticeable improvement in framerate. I'm hoping they'll be able to add in the missing levels and bosses. A save function would be nice, too, but I'm not holding my breath.
if you cant skip those intros i swear lol
Is this done without any extra chips on the cartridge? E.g. The superfx chip?
It uses a new variant of the SuperFX that has higher clockspeeds, more addressable memory, and some memory streaming stuff.
This is awesome, but those intros definitely reminded me of "If Quake was made today." I'm sure that's why those intros are skippable in the Nightdive port of Quake 1. They aren't in other releases. Think they're in on the joke.
"Limited Run". No thanks.
Epic
Will this have working snes mouse, and superscope controls like originally intended but cut from original release? would be interesting to have mouse look and dpad movement
Awesome!!
This noob didn’t even know that the hidden switch was added in Ultimate Doom 😂
To be fair, it wasn't so farfetched to think they'd add that secret back since they're adding episode 4 maps. It's not a big deal, but it would've been a nice touch.
That source code for Snes Doom that randy released...i want to see a coder port Snes Doom to the Sega SVP chip maybe the results will be diffrent. Be neat what people could with it.
SNES Doom is a custom engine largely written in assembly language, that's not something you can port. It'd have to be rewritten.
Looks a bit jerky
Fuck me. Going this far and not showing all its glory on a CRT TV. What a sacrilege 😭
So is it using the MSU1 of the fxpak or are they running a new chip in FPGA? The cart from LRG. will it be using msu1?
SuperFX 3, in this demo running on the FPGA in the FXPak Pro. Standalone carts will probably use an FPGA, but they're still investigating using an ASIC.
How many megahertz does this run at now?
Is it me or did the texture resolution drop a tad? I don't remember the acid pools being just flat green?
It's the same
The original game (and this enhanced port) did not support textured floors or ceilings.
Impressive!
I think it'd be funny if they kept in the code for online multiplayer that is now impossible to use because xband has been out of service since '97.
@@naverick22 he said he removed it
I wonder if Randy Linden would be nice enough to make this enhanced GSU-2 chip FPGA core open sourced, so homebrew developers, and SD2SNES users, could give this a try.
He said the rumble specs will be released for other romhackers to add to games. Most likely the updated code will be released too.
He's confirmed that he will release the SuperFX 3 source.
It still runs terrible anyway
But the controller vibrates now ooOooooo
At the end of the day, still bottom of the barrel ways to play Doom next to the Sega 32X, Atari Jaguar and 3DO. Better off playing the GBA version. Plus best to avoid anything involving Limited Run Games.
It's a no for me! Not impressed so far. 😒