Real Robots
Real Robots
  • Видео 50
  • Просмотров 225 095
Making Rimworld in Godot: Drawing Harvest Orders
Previous Video: The Refactoring: ruclips.net/video/QUbwsfOCil0/видео.html
Patreon: www.patreon.com/realrobots
Discord: discord.gg/jE2G6cJfXv
Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/3a61daa0c01c31660107dfe3f73e85441a0fdb5e
Before I can call the construction system complete I need to implement construction components, eg. before a pawn can build a wall, someone has to deliver the wood required. So in this video I build the UI systems to choose what orders to give, and then drag them out so we can place harvest/chop orders on trees and bushes.
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In this series I'm making my own remix of Rimworld, or any similar top-down colony management/strategy game.
Puzzling out how to make a...
Просмотров: 723

Видео

Making Rimworld 10: The Refactoring
Просмотров 736День назад
Next Video: Drawing Harvest Orders: ruclips.net/video/ 12vxxhx6M/видео.html Previous Video: Constructing Walls: ruclips.net/video/7IPVBAoTqkU/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/7a41fa50ffa36d62a8bb4a0aafa58f26c4fce61c It had to happen eventually, some of the old code wasn't working for me so I got ...
Pawns constructing walls: Making Rimworld in Godot 4 : Part 9
Просмотров 49614 дней назад
Next Video: The Refactoring: ruclips.net/video/QUbwsfOCil0/видео.html Previous Video: Drawing Build Orders in line in Godot 4: ruclips.net/video/jBb8eLC9RKw/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/bb153267eb563500dfa6290701d02ffee16ef919 In which I extend the task system to allow AI pawns to construct w...
Drawing Build Orders in line in Godot 4
Просмотров 40421 день назад
Next Video: Pawns Constructing Walls: ruclips.net/video/7IPVBAoTqkU/видео.html Previous Video: How to make Rimworlds UI in Godot 4: ruclips.net/video/MVdmCehoIUg/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv Construction Tileset: realrobots.net/files/youtube/construction_tileset.png Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/b341e95fbb81a7800f74991b34...
How to make Rimworlds UI in Godot 4
Просмотров 982Месяц назад
Next Video: Drawing Build Orders in line in Godot 4: ruclips.net/video/jBb8eLC9RKw/видео.html Previous Video: Harvesting Resources in Godot 4: ruclips.net/video/H02sB84EEmA/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/7c8f2292c9e244d644002aa19fdd6a44555d876a Before we go really deep into the meat of ripping ...
How to click a sprite in Godot 4 - The Easy Way and the NOT Easy Way
Просмотров 788Месяц назад
Just a quick one I wanted to cover, hopefully there's still a few people out there who don't know how to do this so my effort won't be wasted :-) The best way to make your sprites clickable is covered right at the start, but I also go into the trickier way, programmatically making complex polygon colliders around your sprites. Not THAT useful for buttons, but a good thing to know for when you n...
Harvesting Resources in Godot 4
Просмотров 920Месяц назад
Next Video: How to make Rimworlds UI in Godot 4: ruclips.net/video/MVdmCehoIUg/видео.html Previous Video: Task System in Godot 4: ruclips.net/video/p6utAZMkZeg/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/c060ec2185f89063f28677db70ef98575caa3df8 Today we're going to keep working on our task management system...
Pawn AI - Task System in Godot 4
Просмотров 1,5 тыс.Месяц назад
Next Video: Harvesting Resources in Godot 4 Previous Video: Making an Item System: ruclips.net/video/roSsChfW1P8/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/ccb526bcf725741c034b1d22cd2585efbb91ea6a In this video we'll start on the Pawn AI, which will be based on tasks that will be assigned them. The task wi...
How to make an Item System in Godot 4
Просмотров 1,4 тыс.Месяц назад
Next Video: Pawn AI - Tasks: ruclips.net/video/p6utAZMkZeg/видео.html Previous Video: Camera Pan & Zoom: ruclips.net/video/TWCFcv_Poc0/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv object_tileset.png: realrobots.net/files/youtube/object_tileset.png Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/1ee8ef79c7ac03e56628dbece33f855c2e090523 In this particular v...
How to make a 2D Camera Pan & Zoom in Godot 4
Просмотров 2,1 тыс.Месяц назад
Next Video: Making an Item System: ruclips.net/video/roSsChfW1P8/видео.html Previous Video: Pathfinding & Pawns: ruclips.net/video/PIPlWCyHf7s/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv In this particular video we'll give our camera the ability to pan and zoom. Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/1ee8ef79c7ac03e56628dbece33f855c2e090523 In t...
How to make Rimworld in Godot 4: Pathfinding & Pawns
Просмотров 4 тыс.Месяц назад
Next Video: Camera Pan & Zoom ruclips.net/video/TWCFcv_Poc0/видео.html Discord: discord.gg/jE2G6cJfXv Previous Video: Terrain Generation ruclips.net/video/7CuoC_pB9-k/видео.html Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/81e73e4d0f0c45fa2b661ad2fe8beb35871fa981 In this series I'll show you how to make your own remix of Rimworld, or any similar top-down colony management/strategy gam...
How to make Rimworld in Godot 4: Terrain Generation
Просмотров 8 тыс.2 месяца назад
Next Video: Pathfinding & Pawns ruclips.net/video/PIPlWCyHf7s/видео.html Patreon: www.patreon.com/realrobots Discord: discord.gg/jE2G6cJfXv Full Code: gitlab.com/realrobots/rimworldripoff/-/tree/bd322345620a50686f16be0c18a5b0d83e670380 In this new series I'll show you how to make your own remix of Rimworld, or any similar top-down colony management/strategy game. Puzzling out how to make a game...
Hovercraft Test 2
Просмотров 4402 года назад
A few modifications, the central rotor is much smaller now, 180mm diameter rather than 240mm. I made the duct narrower and a bit higher at 40mm to direct the air better. This seems to put less stress on the motor and driver and it don't get hot anymore. Although it has some new issue now where it only runs for a few seconds before slowly ramping down, this can be seen in the last half of the vi...
Hovercraft Test 1
Просмотров 3102 года назад
First test of hovercraft project. Seems to work but the motor running the large, central propeller get's hot and I may have to replace the large prop with a smaller one to reduce the load. Also needs a good outside test, turning circle is quite large and torque force from the central fan is not insignificant. gitlab.com/realrobots/hovercraft
Hydrogen Experiment 2: Sneaky test run
Просмотров 1212 года назад
Knowing a typhoon was coming and I might not get a second chance, while the film crew were being ferried off the Ocean Imagineer and I had just finished some last minute fixes to the lighting system I took a moment to test out our hydrogen generation experiment. www.oceanimagineer.org/
Pico RP2040 HID Joystick Library for Arduino IDE
Просмотров 30 тыс.2 года назад
Pico RP2040 HID Joystick Library for Arduino IDE
WIP: CandySorter Homing and Hopper feed test
Просмотров 2463 года назад
WIP: CandySorter Homing and Hopper feed test
Prototyping a game in Unity3D: Farmer Sim Pt 1
Просмотров 1,1 тыс.3 года назад
Prototyping a game in Unity3D: Farmer Sim Pt 1
Instructions - DIY Bluetooth Gamepad
Просмотров 35 тыс.3 года назад
Instructions - DIY Bluetooth Gamepad
Instructions - Button Matrix
Просмотров 53 тыс.3 года назад
Instructions - Button Matrix
Instructions - Joystick Grip Construction and Wiring
Просмотров 4,2 тыс.3 года назад
Instructions - Joystick Grip Construction and Wiring
3D Controller Picker Demo
Просмотров 9533 года назад
3D Controller Picker Demo
Testing linear rail throttle
Просмотров 2,2 тыс.3 года назад
Testing linear rail throttle
Testing out an early version of the kit picker
Просмотров 7823 года назад
Testing out an early version of the kit picker
RealRobots Configurator - Build your own controller with NO CODE
Просмотров 10 тыс.3 года назад
RealRobots Configurator - Build your own controller with NO CODE
Squadrons VR Test
Просмотров 1,2 тыс.3 года назад
Squadrons VR Test
Instructions - Arduino Code, testing your buttons
Просмотров 1,7 тыс.3 года назад
Instructions - Arduino Code, testing your buttons
Instructions - Joystick Base Wiring
Просмотров 7 тыс.3 года назад
Instructions - Joystick Base Wiring
FakeyMakey Capacitive Fruit Piano
Просмотров 1203 года назад
FakeyMakey Capacitive Fruit Piano
button box tactile test
Просмотров 1,5 тыс.3 года назад
button box tactile test

Комментарии

  • @dmsys6516
    @dmsys6516 День назад

    It's a treat! I was looking out for content like this

  • @OldRod99
    @OldRod99 3 дня назад

    Thank you for these! They are great!

  • @mrussogamedev
    @mrussogamedev 3 дня назад

    Great stuff. It's coming along!

  • @myxtro7933
    @myxtro7933 4 дня назад

    Hey, I'm getting stuck at 29:45. When I click, my character doesn't move and instead I get the following error: "RequestPath(): Can't get id path. Point (2, 1) out of bounds [P: (0, 0), S: (0, 0)]" So far I've figured out that Point (2,1) is the position of my pawn at the start. I've compared the code in my Pawn script to yours and it's identical. I even copied your code from GitLab just to be sure, so the problem probably lies elsewhere. Any idea what could be wrong? Help would be appreciated. And thanks for making this tutorial series. It is exactly what I was looking for!

    • @real_robots
      @real_robots 3 дня назад

      I had a play around and couldn't get that error myself. Since you're getting an out of bounds error that so low I'm guessing that the astar_grid hasn't initialised properly. All I can suggest is go back a step and see if you can draw paths to and from where you'd expect to without the pawn complicating things and work from there.

    • @myxtro7933
      @myxtro7933 3 дня назад

      @@real_robots Thanks for checking it out. I will give the backtracking a go to see if I can find the issue that way.

  • @Nosfernatu
    @Nosfernatu 4 дня назад

    Really enjoy that you have kept up with this series! Thank you for passing on this knowledge.

  • @kaitygames
    @kaitygames 6 дней назад

    More? Yes, please. I can tell that you will be bigger than everybody else in the game development world here in RUclips. Please keep up and remember the wise words: "Never give up; Never surrender."

  • @blueberryiswar
    @blueberryiswar 7 дней назад

    Yes Group is probably the most godot way to do that. Makes a lot of things easier later. But shouldn't we use APath to compare the actual path to items, in case it is walled in?

    • @real_robots
      @real_robots 7 дней назад

      Funny thing is I later discoverd I can just do (object is Item) and it has the same effect, so I'll probably phase out using group. Comparing paths would be more accurate, but generating potentially hundreds of paths is a bit heavy. Later on I expect to be seperating the terrain into chunks and it'll be more processor friendly to compare paths then.

  • @xcoder2205
    @xcoder2205 7 дней назад

    At around 3:50 in the video, if we just inherit node, would it be easier to maintain if we use resources?

  • @blueberryiswar
    @blueberryiswar 8 дней назад

    Love this tutorial! Well an simply explained. Thank you!

  • @Jeff_Auger
    @Jeff_Auger 9 дней назад

    19:06 I hear Ellie Elephant from Peppa Pig haha Not even here can i escape that show...

  • @badunius_code
    @badunius_code 9 дней назад

    24:00 they are on a different level, no the one that is selected for editing. So the editor makes them a bit transparent so you can see past them =)

  • @badunius_code
    @badunius_code 9 дней назад

    6:00 since sword is in the "ProjectileWeapon" group, I believe the bow is in the "MeleeWeapon"

  • @felipetonkiel7490
    @felipetonkiel7490 10 дней назад

    Man, the tutorial was great and all, but the thing I want to paraphrase would be the things you said in the end, I'm really hoping that you are enjoying all of this, makes me enjoy it more myself! Keep on the good work mate, it means a lot to a lot of us

    • @Jeff_Auger
      @Jeff_Auger 9 дней назад

      Agreed! I rewatch the previous episodes to hammer it into my brain. I'm not really even interested in making this kind of game but it's all very useful information

  • @Jeff_Auger
    @Jeff_Auger 10 дней назад

    YAY!!

  • @FatMiddleAgedMan
    @FatMiddleAgedMan 10 дней назад

    Great work on the series so far! Excellent pacing and explanations :D and congrats on reaching episode 10!

  • @jlsonline
    @jlsonline 12 дней назад

    I'm not sure what's up here... but my pawn never wants to move. If I print path, I get the list of vectors and that looks fine (and the the path draws correctly on the terrain)... But if I print direction after using var direction = global_position.direction_to(path[0]) ... I always have 0,0 in the list and thus he never has any velocity ... so move_and_slide() doesn't work (my pawn starts in 0,0). If I set my position to 8,8 first, then my direction ends up negative if I click positive... very odd My code is the same: if len(path) > 0: print("Path > 0") var direction = global_position.direction_to(path[0]) print("Direction: " + str(direction)) velocity = direction * SPEED if position.distance_to(path[0]) < SPEED * delta: path.remove_at(0) else: velocity = Vector2(0,0) And as mentioned, path seems fine if I print it

    • @real_robots
      @real_robots 12 дней назад

      That is strange, I can't think what the problem might be that would cause that. Go check the gitlab link in the description and you can more easily compare to my code. The script is on your lawns characterbody2d yeah?

    • @jlsonline
      @jlsonline 11 дней назад

      @@real_robots Yep .. I was able to get it moving.. Apparently it was heading to 0,0 every time from my RequestPath (which made the direction -7,-7), presumably because my pos was less than 1 after dividing by terrain.rendering_quadrant_size. I actually ended up doing: var pos = snapped((global_position / terrain.rendering_quadrant_size), Vector2(16,16)) Now the issue is that it never seems to do the path.remove_at(0) even as it approaches

    • @real_robots
      @real_robots 11 дней назад

      @@jlsonline First of all I'll note that "rendering_quadrant_size" is not the correct value to link to (my mistake that's fixed in a later video". if the remove_at isn't happening then you just need to print out what you're getting, print the distance, print if the distance check bool is true/false, it't probably just that the speed your guy is moving at is making him not quite get within the range you specified. My distance checking math probably isn't foolproof.

    • @jlsonline
      @jlsonline 10 дней назад

      @@real_robots Gotcha! I got it all working now. I also threw in pathfinding.queue_redraw() after path.remove_at(0) ... just so it would clear the traversed part of the pathfinding line as the pawn travels (like Rimworld does)

  • @felipetonkiel7490
    @felipetonkiel7490 12 дней назад

    Loved it! can I ask, do you have any tip on how can i do so the pawn can only interact by both sides? I would like to set specific points that my pawn can interact with objects and machines but i can't quite figure out Loving the series!

    • @real_robots
      @real_robots 12 дней назад

      You could do it completely programatticalily, have a "get_interact_position()" function that returns the position, but with 1 added to the x if it's facing east, or minused if its facing west. Or else you can add a node2d as a child object, place it where you need it, and return its position instead. If its a child object then it'll rotate on its own. No matter how you choose that point, just have the pathfinding target that rather than the actual object position.

    • @felipetonkiel7490
      @felipetonkiel7490 12 дней назад

      ​@@real_robots I will certainly try it! The way I got it working initially was not ideal, thank you so much for the head up!

  • @pic__l_
    @pic__l_ 13 дней назад

    Please provide code 😢

    • @real_robots
      @real_robots 13 дней назад

      realrobots.net/configurator This is my newer firmware and Configurator. You can also find the older one in the video linked in the description

  • @jlsonline
    @jlsonline 14 дней назад

    This was brilliant! So easy to understand and doing everything inside the editor is such a nice QOL update. Thank you so much!

  • @argonbart
    @argonbart 15 дней назад

    Underrated video! Calm and simple explanation, good pace to follow along. Enjoyed it a lot, thank you! ♡

  • @Nellle192
    @Nellle192 16 дней назад

    Hey, listen, your videos are really informative and cool, I didn't think I could find fresh material on a rather narrow topic. Have you thought about creating a discord server where viewers could chat and exchange ideas + chat with you. I'm new to Godot, but I have experience in development, and as I watched the videos, there were possible improvements and changes that I would like to share with others

    • @real_robots
      @real_robots 15 дней назад

      Sounds like a good idea to me, done. discord.gg/jE2G6cJfXv

  • @Jeff_Auger
    @Jeff_Auger 17 дней назад

    Every time I see these videos, I get excited for the video when you refractor. I'm patient but it will be good to watch some day

    • @real_robots
      @real_robots 17 дней назад

      I think you're about to get your wish, I'm thinking of moving the plants, and possibly items from being sprite based to being on the terrain tilemap.

  • @Jeff_Auger
    @Jeff_Auger 17 дней назад

    Finally! Don't be a tool anymore 0:45 😂

  • @DrunkenHyena
    @DrunkenHyena 17 дней назад

    If you declare the types for your function parameters it will help you catch some of the issues you ran into a lot more quickly.

  • @DrunkenHyena
    @DrunkenHyena 17 дней назад

    When you're binding keys in the Input Map, right after clicking the +, you'll see it says "Listening for input...". At this point you can just press any key you like and it'll be bound. It's a lot more convenient than going through the complete list of keys each time.

  • @ED209no
    @ED209no 17 дней назад

    Hello RR. I really hope you will read this, cus I really need some help regarding rr_configurator. 😅 I have managed to do everything as shown in your video, and almost everything is working, except for row 5 (I have made 4x5 matrix setup, 20 buttons). In rr_configurator I can see the buttons in row 5 being pressed, but in Windows game controller settings, these buttons doesn't show as pressed. I've tried to switch places with the wires, and its only row 5 that doesn't show. So I'm almost certain it's not a hardware issue. Is this something you could help me sort out? Btw I've made a collective stick with 20 buttons, one potmeter (for zooming in DCS) and a hall effect sensor for the collective. rr_configurator has done an excellent job setting up the potmeter and the hall effect sensor. 😊👍

  • @jakes-dev1337
    @jakes-dev1337 17 дней назад

    Good stuff as always!

  • @mrussogamedev
    @mrussogamedev 17 дней назад

    Awesome, thank you! Do you have any ideas or plan for how many parts until it's done?

    • @real_robots
      @real_robots 17 дней назад

      I've not really got it mapped out, the dream is that I just make the entire game here, bit by bit, week by week, until I drop it on Steam. That's probably completely unrealistic, but doing the videos has proven good motivation for me to not just jump to another project when I get tired of this one for a moment so I'll keep going so long as people here seem to be getting something out of it. At the very least I'd like it to get as far as minimally playable alpha. But right now I'm literally just thinking what I want to add next, and then recording myself doing that. Although we'll see how exciting the next video is, as I think I'll be going back and changing the item and plant system to draw on the tilemap rather than as individual sprites.

  • @simoneabelo
    @simoneabelo 17 дней назад

    I was just getting ready for bed and I was like "let me check if Real Robots uploaded another video in the series", fully expecting to not see anything new, but still hoping. And lo and behold, you delivered!!! I still am going to bed, I have to be up in five hours and I'm going to be busy later today and possibly for the next few days, but it's delightful to know I have something to look forward to when I have time to spare.

  • @moomerman
    @moomerman 17 дней назад

    Thanks for creating this series, I've been enjoying watching it. I wonder if you can use the TileMap.map_to_local and TileMap.local_to_map functions instead of creating your own?

    • @real_robots
      @real_robots 17 дней назад

      Oh no... of course that function exists. Checking it now I definitely could have used that and saved myself a little bit of trouble. Let's just say I meant to do it manually to show everyone how it works though.

  • @simoneabelo
    @simoneabelo 19 дней назад

    20:19 paused the video to test it first before I checked your results (still haven't unpaused yet) saw that it was placing the walls wherever my mouse went. Proceeded to spend the next five minutes scribbling all over the map (and off the map) while laughing like a rabid gremlin. Now to unpause the video to see if I actually made a mistake or if this was what was supposed to happen . edit: 20:30 now I'm confused and concerned because it worked for me and not for you. I suppose its a good thing its working?? lol edit 2: oh mine's still id 1, thats odd. hopefully that doesn't cause any confusion later

  • @badunius_code
    @badunius_code 20 дней назад

    26:19 there's also another way: ```for child in pnl_buildable.get_children(): child.queue_free()```

  • @skwinged
    @skwinged 21 день назад

    Could the roles of rows and columns be reversed in software if one inverts all the diodes? (From the preliminary analysis it seems that it should work fine)

    • @real_robots
      @real_robots 21 день назад

      Maybe? Let me know if it works.

    • @skwinged
      @skwinged 17 дней назад

      @@real_robots I think I'll try it first with something like 2x2 matrix. As I want to write a custom soft for it this way my program logic will be much clearer because of the way I want it wired in the final project.

    • @real_robots
      @real_robots 17 дней назад

      @@skwinged Always a good idea to start with a smaller prototype or even on a breadboard first to make sure you've got it right before you go big.

  • @babbdi
    @babbdi 21 день назад

    you are an absolutely madlad for making rimworld from 0, teaching us and in GODOT. i really love all of it!!!!

  • @Ilikepc-di2tc
    @Ilikepc-di2tc 22 дня назад

    Hi nice Video

  • @simoneabelo
    @simoneabelo 22 дня назад

    *OBLIGATORY COMMENT FOR THE ALGORITHM BECAUSE I HAVE NO MONEY TO GIVE RIGHT NOW* +also because I felt like leaving one before I start watching this😁 TL;DR: I've been immensely enjoying this educational video series of yours, which is more engaging and rewarding than any college course I've taken so far, and it's helped me create the basis for a colony sim project I thought I'd never be able to make. I checked out your website and your class prices are reasonable, so I might save up to book a coding class instead of buying Rimworld next year. Thank you again, as always. I hurt my tailbone recently, which has really slowed down my progress, because I can't sit or stand in the same position for very long without pain, much to my disappointment (but it's getting better, I think, so that's good. Ice and pain management is magical). I've been immensely enjoying this video series, it's been entertaining and educational - which I generally only expect the latter as the bare minimum from a tutorial. Hell, I daresay this series on its own is more interesting than any college course, or any coding or computer science class I've taken so far, maybe it's because I'm getting immediate results... 🤔 Also in your last video, I laughed at your referring to it as a "lesson", because I've caught myself saying the same thing in conversations when referring to this video series while talking to friends and family. I've also been making my own textures for this project on my end - in fact, for every major game-breaking error I've gotten, I've redesigned a visual aspect of my game. With the first one, my 16x16 pawn sprite prototype got a makeover(it kind of looks like a bean to be honest) because a friend of mine complained that the original pawn prototype sprite had, quote, "too big of a forehead". For the second error, I honestly expected it to take longer to fix, so I mentally prepared myself by decorating my landmass tileset with grass, tiny flowers (on the grass) and tiny mushrooms (on the dirt). When I'm not watching your videos and actively working on my project, I'm jotting down notes of conceptual ideas for things I'd like to add or include in my game after I've gotten the bare bones down (thanks for making that possible, because I didn't have the slightest inkling on where to start with making a colony sim). One last thing: I checked out your website (www.realrobots.net) and wow. Just wow. I'm struggling to come up with an intelligent sentence besides "wow." 🤣 And your class prices are pretty reasonable (I momentarily blanched at the HK$, initially misreading it as USD), so I might have to instead eventually put the money I've been saving for buying Rimworld towards booking a coding class instead. That probably won't be until maybe next year though.

  • @LittleLCPro
    @LittleLCPro 23 дня назад

    Hey, looking for a specific Feature: having a globe-tilemap as worldmap. Are you showing that too?

    • @real_robots
      @real_robots 23 дня назад

      Probably, that's a feature that Rimworld also ripped off from dwarf fortress, so I'll pretty much have to rip it off as well

    • @LittleLCPro
      @LittleLCPro 7 дней назад

      @@real_robots haha DF doesn't have a globe as far as I know.

    • @real_robots
      @real_robots 7 дней назад

      @@LittleLCPro Not a globe, but a world map that's generated at the start and which you choose your start location from. The world generation in that game is great, they do, like, thousands of years of history for the world before you start.

  • @xcoder2205
    @xcoder2205 23 дня назад

    Goooooooood!!!!!!!

  • @simoneabelo
    @simoneabelo 24 дня назад

    9 days after my original comment (when I first started watching this series), I have arrived to officially watch and learn how to implement a UI in my budding colony sim.

  • @simoneabelo
    @simoneabelo 24 дня назад

    12:17 "Hey mate. You've been clicked."

  • @mrussogamedev
    @mrussogamedev 24 дня назад

    Thanks!!

  • @definitelyturok
    @definitelyturok 24 дня назад

    great work, was waiting for this one to come out, thanks for the content as always <3

  • @bennettmandino8740
    @bennettmandino8740 24 дня назад

    Got off work early today. Came home to see this. I'm about to have a great evening. Keep it up!

  • @jakes-dev1337
    @jakes-dev1337 24 дня назад

    Awesome let's keep going :)

  • @ArcherShun-kk4hk
    @ArcherShun-kk4hk 24 дня назад

    Goooooooood!!!!!!!

  • @felipetonkiel7490
    @felipetonkiel7490 24 дня назад

    LETS GOOOOOOOOOOO

  • @viaacosta4566
    @viaacosta4566 24 дня назад

    Omg! what a gift! Posted 17 minutes ago :D

  • @viaacosta4566
    @viaacosta4566 24 дня назад

    Please continue this tutorial, it is my lifeblood! I’m very thankful

  • @simoneabelo
    @simoneabelo 25 дней назад

    Edit: 11:04 I should have watched the whole video before worrying about not having any items, because I keep forgetting the GitLab is the most recent update of the game files, so *of course* it's going to conflict if all the other files haven't been updated along with it lol. Keeping this here, cuz if I was this dumb, someone else might be too. Original comment: Ahh, I'm an idiot. 🤦 Again. I didn't have the other files for items besides food and thought I could just go and copy them from your GitLab to save time. It totally botched my game. This is what I get for being lazy, impatient and trying to take shortcuts. smh now I gotta spend even *more* time figuring out what's wrong than if I'd just, y'know, made it properly.

  • @JonathanGoncalvesMarzurkiewicz
    @JonathanGoncalvesMarzurkiewicz 27 дней назад

    thanks!