Drawing Build Orders in line in Godot 4

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  • Опубликовано: 2 июл 2024
  • Next Video: Pawns Constructing Walls: • Pawns constructing wal...
    Previous Video: How to make Rimworlds UI in Godot 4: • How to make Rimworlds ...
    Patreon: / realrobots
    Discord: / discord
    Construction Tileset: realrobots.net/files/youtube/...
    Full Code: gitlab.com/realrobots/rimworl...
    Today I'm building the UI to draw out build orders in line. It's fairly simple to draw the lines, but I had to spend a bit of time building the UI infrastructure around it, and rig up a quick system to load up constructable object assets.
    -----
    In this series I'm making my own remix of Rimworld, or any similar top-down colony management/strategy game.
    Puzzling out how to make a game you know is a great way to learn, we're obviously not going to make an exact copy, but we'll develop a lot of the features that make the game, and maybe even spin it off into something unique.
    00:00 Intro
    02:28 Creating Base Constructable assets
    04:43 Loading Constructable assets
    06:54 Linking constructable assets to build UI
    15:04 Drawing the build orders
    35:00 Adding additional constructables
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Комментарии • 15

  • @babbdi
    @babbdi 23 дня назад +2

    you are an absolutely madlad for making rimworld from 0, teaching us and in GODOT. i really love all of it!!!!

  • @viaacosta4566
    @viaacosta4566 26 дней назад +3

    Omg! what a gift! Posted 17 minutes ago :D

  • @jakes-dev1337
    @jakes-dev1337 26 дней назад +1

    Awesome let's keep going :)

  • @xcoder2205
    @xcoder2205 25 дней назад

    Goooooooood!!!!!!!

  • @bennettmandino8740
    @bennettmandino8740 26 дней назад

    Got off work early today. Came home to see this. I'm about to have a great evening. Keep it up!

  • @mrussogamedev
    @mrussogamedev 26 дней назад

    Thanks!!

  • @definitelyturok
    @definitelyturok 26 дней назад

    great work, was waiting for this one to come out, thanks for the content as always

  • @felipetonkiel7490
    @felipetonkiel7490 26 дней назад

    LETS GOOOOOOOOOOO

  • @simoneabelo
    @simoneabelo 24 дня назад

    *OBLIGATORY COMMENT FOR THE ALGORITHM BECAUSE I HAVE NO MONEY TO GIVE RIGHT NOW*
    +also because I felt like leaving one before I start watching this😁
    TL;DR: I've been immensely enjoying this educational video series of yours, which is more engaging and rewarding than any college course I've taken so far, and it's helped me create the basis for a colony sim project I thought I'd never be able to make. I checked out your website and your class prices are reasonable, so I might save up to book a coding class instead of buying Rimworld next year. Thank you again, as always.
    I hurt my tailbone recently, which has really slowed down my progress, because I can't sit or stand in the same position for very long without pain, much to my disappointment (but it's getting better, I think, so that's good. Ice and pain management is magical).
    I've been immensely enjoying this video series, it's been entertaining and educational - which I generally only expect the latter as the bare minimum from a tutorial. Hell, I daresay this series on its own is more interesting than any college course, or any coding or computer science class I've taken so far, maybe it's because I'm getting immediate results... 🤔
    Also in your last video, I laughed at your referring to it as a "lesson", because I've caught myself saying the same thing in conversations when referring to this video series while talking to friends and family.
    I've also been making my own textures for this project on my end - in fact, for every major game-breaking error I've gotten, I've redesigned a visual aspect of my game. With the first one, my 16x16 pawn sprite prototype got a makeover(it kind of looks like a bean to be honest) because a friend of mine complained that the original pawn prototype sprite had, quote, "too big of a forehead". For the second error, I honestly expected it to take longer to fix, so I mentally prepared myself by decorating my landmass tileset with grass, tiny flowers (on the grass) and tiny mushrooms (on the dirt).
    When I'm not watching your videos and actively working on my project, I'm jotting down notes of conceptual ideas for things I'd like to add or include in my game after I've gotten the bare bones down (thanks for making that possible, because I didn't have the slightest inkling on where to start with making a colony sim).
    One last thing: I checked out your website (www.realrobots.net) and wow. Just wow. I'm struggling to come up with an intelligent sentence besides "wow." 🤣
    And your class prices are pretty reasonable (I momentarily blanched at the HK$, initially misreading it as USD), so I might have to instead eventually put the money I've been saving for buying Rimworld towards booking a coding class instead. That probably won't be until maybe next year though.

  • @simoneabelo
    @simoneabelo 21 день назад

    20:19 paused the video to test it first before I checked your results (still haven't unpaused yet) saw that it was placing the walls wherever my mouse went.
    Proceeded to spend the next five minutes scribbling all over the map (and off the map) while laughing like a rabid gremlin.
    Now to unpause the video to see if I actually made a mistake or if this was what was supposed to happen .
    edit: 20:30 now I'm confused and concerned because it worked for me and not for you. I suppose its a good thing its working?? lol
    edit 2: oh mine's still id 1, thats odd. hopefully that doesn't cause any confusion later

  • @LittleLCPro
    @LittleLCPro 25 дней назад

    Hey, looking for a specific Feature: having a globe-tilemap as worldmap. Are you showing that too?

    • @real_robots
      @real_robots  25 дней назад +2

      Probably, that's a feature that Rimworld also ripped off from dwarf fortress, so I'll pretty much have to rip it off as well

    • @LittleLCPro
      @LittleLCPro 9 дней назад

      @@real_robots haha DF doesn't have a globe as far as I know.

    • @real_robots
      @real_robots  8 дней назад

      @@LittleLCPro Not a globe, but a world map that's generated at the start and which you choose your start location from. The world generation in that game is great, they do, like, thousands of years of history for the world before you start.

  • @ArcherShun-kk4hk
    @ArcherShun-kk4hk 26 дней назад

    Goooooooood!!!!!!!