Mike's Code
Mike's Code
  • Видео 183
  • Просмотров 1 731 020
3D Survival Game Tutorial | Unity | Part 58 - Enemy / Wild Animals #4
#survival #unity #openworld
In this episode, we'll continue working on our enemy/monster/animal.
We will finally complete the state machine and add navigation capabilities to the enemy.
Bear Hit Sound Effect:
pixabay.com/sound-effects/bear-191995/
Bear Dead Sound Effect:
pixabay.com/sound-effects/growling-bear-hd-sfx-263159/
Bear Asset:
assetstore.unity.com/packages/3d/characters/animals/free-stylized-bear-rpg-forest-animal-228910?aid=1011lu5No
Survival Series Playlist:
ruclips.net/p/PLtLToKUhgzwnk4U2eQYridNnObc2gqWo-&si=ZHLkDAE3UBpvmhvc
💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾
Between my full-time job and my family life,
I try to find free time to create content for this channel.
You can support me and help this channe...
Просмотров: 722

Видео

Trivia Mobile Game - Part 15 : Build & Deploy
Просмотров 11719 часов назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 14 : Settings Screen
Просмотров 135День назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 13 : Sounds
Просмотров 14414 дней назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 12 : Leaderboards Screen
Просмотров 9814 дней назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
RTS Game Tutorial | Unity | Episode 18 - Selling Buildings
Просмотров 74714 дней назад
#unity #rts #gamedev In this tutorial series, we are going to learn how to create a real-time strategy (RTS) game in Unity. This tutorial will cover all the basic elements you can find in an RTS game, including unit combat & control, unit movement, resource gathering, base building, enemy AI, and more. Selling Dollar Model: www.turbosquid.com/3d-models/dollar-sign-2-716763 RTS Series Playlist: ...
Trivia Mobile Game - Part 11 : Unique User
Просмотров 11514 дней назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 10 : Send Requests to Database
Просмотров 9921 день назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
3D Survival Game Tutorial | Unity | Part 57 - Enemy / Wild Animals #3
Просмотров 2,5 тыс.21 день назад
#survival #unity #openworld In this episode, we'll continue working on our enemy/monster/animal. We will finally complete the state machine and add navigation capabilities to the enemy. Bear Asset: assetstore.unity.com/packages/3d/characters/animals/free-stylized-bear-rpg-forest-animal-228910?aid=1011lu5No Survival Series Playlist: ruclips.net/p/PLtLToKUhgzwnk4U2eQYridNnObc2gqWo-&si=ZHLkDAE3UBp...
Trivia Mobile Game - Part 9 : Setup Firebase & Firestore
Просмотров 14121 день назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 8 : Game Over Screen
Просмотров 13028 дней назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 7 : In-Game Timer
Просмотров 116Месяц назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 6 : Question Optimization
Просмотров 151Месяц назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
Trivia Mobile Game - Part 5 : Create Lives UI & Score
Просмотров 152Месяц назад
#unity #gamedev #mobilegame In this tutorial series, we'll be creating a complete mobile trivia game with online leaderboards. The game will follow a classic trivia format where players try to answer as many questions as possible before running out of lives and time. Once their lives are depleted, their score will be saved to an online database. This way, all players will share the same leaderb...
RTS Game Tutorial | Unity | Episode 17 - Building System #7
Просмотров 1,3 тыс.Месяц назад
RTS Game Tutorial | Unity | Episode 17 - Building System #7
Trivia Mobile Game - Part 4 : Game Scene (Game Manager)
Просмотров 164Месяц назад
Trivia Mobile Game - Part 4 : Game Scene (Game Manager)
Debugging in Unity: Learn to Fix Your Code
Просмотров 205Месяц назад
Debugging in Unity: Learn to Fix Your Code
Trivia Mobile Game - Part 3 : Game Scene UI
Просмотров 156Месяц назад
Trivia Mobile Game - Part 3 : Game Scene UI
3D Survival Game Tutorial | Unity | Part 56 - Enemy / Wild Animals #2
Просмотров 2,7 тыс.Месяц назад
3D Survival Game Tutorial | Unity | Part 56 - Enemy / Wild Animals #2
Trivia Mobile Game - Part 2 : Main Menu UI
Просмотров 206Месяц назад
Trivia Mobile Game - Part 2 : Main Menu UI
Trivia Mobile Game - Part 1 : Overview and First Setup
Просмотров 334Месяц назад
Trivia Mobile Game - Part 1 : Overview and First Setup
Understanding REST API's (For Beginners)
Просмотров 301Месяц назад
Understanding REST API's (For Beginners)
RTS Game Tutorial | Unity | Episode 16 - Building System #6
Просмотров 1,5 тыс.Месяц назад
RTS Game Tutorial | Unity | Episode 16 - Building System #6
3D Survival Game Tutorial | Unity | Part 55 - Enemy / Wild Animals #1
Просмотров 3,8 тыс.2 месяца назад
3D Survival Game Tutorial | Unity | Part 55 - Enemy / Wild Animals #1
Create a Custom Visual Studio Color Theme
Просмотров 3432 месяца назад
Create a Custom Visual Studio Color Theme
RTS Game Tutorial | Unity | Episode 15 - Building System #5
Просмотров 1,6 тыс.2 месяца назад
RTS Game Tutorial | Unity | Episode 15 - Building System #5
3D Survival Game Tutorial | Unity | Part 54 - Shop System #3
Просмотров 2,7 тыс.2 месяца назад
3D Survival Game Tutorial | Unity | Part 54 - Shop System #3
RTS Game Tutorial | Unity | Episode 14 - Building System #4
Просмотров 1,6 тыс.3 месяца назад
RTS Game Tutorial | Unity | Episode 14 - Building System #4
3D Survival Game Tutorial | Unity | Part 53 - Shop System #2
Просмотров 2,4 тыс.3 месяца назад
3D Survival Game Tutorial | Unity | Part 53 - Shop System #2
RTS Game Tutorial | Unity | Episode 13 - Building System #3
Просмотров 1,7 тыс.4 месяца назад
RTS Game Tutorial | Unity | Episode 13 - Building System #3

Комментарии

  • @Mornepin
    @Mornepin Час назад

    It's precisely at this episode that I start believing this should not be free. You provide a lot of code. But well, it's your choice.

  • @PrintScreen.
    @PrintScreen. 9 часов назад

    rushed video with code that doesn't work perfectly, pass

  • @geoffalday
    @geoffalday 15 часов назад

    Thanks! Super helpful in understanding how to put together a system like this.

  • @emreCibikci-k7x
    @emreCibikci-k7x 22 часа назад

    i don't have edit terrain layers in 2019.4.2 or 2022.3.

  • @Drunkendrakon
    @Drunkendrakon День назад

    Criminally underrated tutorial you should be getting way more views

  • @usozaev
    @usozaev День назад

    Hi, Mike! Do you know why my UI might have stopped being interactable? Everything worked from the previous lesson :(

    • @usozaev
      @usozaev День назад

      Okay, i figured it out: creditsUI just overlapped with building UI

  • @OrigamiKing-alpha
    @OrigamiKing-alpha День назад

    Will you add multiplayer? BTW when i see utubers making this type of suff, they Dont keep it going for almost 5 years u the goat Im suprised how u dont have 100k subs

  • @FariCorporations
    @FariCorporations 3 дня назад

    I'm so excited🎉

  • @Catm7789
    @Catm7789 4 дня назад

    help when looking it rotates the entire character and won't jump because the ground check is no longer detects the ground cus the ground check sideways

  • @tranvanhau7026
    @tranvanhau7026 4 дня назад

    Can you make death screen

    • @Mikes-Code
      @Mikes-Code 4 дня назад

      @@tranvanhau7026 it will come next

  • @FusionGameworks-j3r
    @FusionGameworks-j3r 4 дня назад

    I'm sharing a shooter based on your tutorials, very good content!

  • @FusionGameworks-j3r
    @FusionGameworks-j3r 4 дня назад

    Super tutorials!

  • @minhmelody
    @minhmelody 4 дня назад

    Hi Mike i have created my own fishing rod prefab, but i am stuck at fishing rod adding endof_of_rope, start_of_rope and start_of_rod, i dont know what to create and put in there, i need your help

  • @Mornepin
    @Mornepin 5 дней назад

    I'll play it ! :)

  • @Six_Sabers
    @Six_Sabers 5 дней назад

    Thank you do much for everything! Btw could you consider adding digging in some form, I'd love to see a video about it

  • @FariCorporations
    @FariCorporations 5 дней назад

    Just Discovered yor chanel, and you earned a sub momentaly. Thanks man

  • @xyr0s.official
    @xyr0s.official 6 дней назад

    Good job! I have one question. Is there a way to hide the selection box from the game screen preview before pressing play?

    • @Mikes-Code
      @Mikes-Code 6 дней назад

      @@xyr0s.official yes, am dealing with this later in the series. Just make it disabled in the inspector, but activate it in the awake method of the script.

  • @jcltv5477
    @jcltv5477 6 дней назад

    thanks a lot brow best tutorial

  • @hunter-ci7dk
    @hunter-ci7dk 6 дней назад

    "You're not an owl" 17:34 made me crack. Thank you so much, what a comprehensive, engaging and informative course you've made!!

  • @ParyaLatifi
    @ParyaLatifi 6 дней назад

    Thank uuuuuuu❤❤❤❤❤❤

  • @officialallenj
    @officialallenj 6 дней назад

    hello sir where can i message you personally?

    • @Mikes-Code
      @Mikes-Code 6 дней назад

      @@officialallenj you can DM me on the facebook page: facebook.com/profile.php?id=100091748390142&mibextid=ZbWKwL

    • @officialallenj
      @officialallenj 3 дня назад

      @@Mikes-Code Hi sir already sent u a message oh facebook page.

  • @FrankGarcia-m7w
    @FrankGarcia-m7w 7 дней назад

    who else feels bad for the cylinder lol

  • @JinxE740
    @JinxE740 7 дней назад

    does the beginning part of this tutorial series work in 2024-2025? i tried this series a year ago but i gave up on game development because i encountered a lot of bugs but since Mike is continuing the series id love to try it out again. does it work nowadays?

  • @cmatrix4761
    @cmatrix4761 7 дней назад

    Thank you so much for these - they've been a tremendous help!

  • @titopetri
    @titopetri 7 дней назад

    very cool ✌🏻

  • @noobieq3132
    @noobieq3132 7 дней назад

    How is it going?

    • @Mikes-Code
      @Mikes-Code 7 дней назад

      @@noobieq3132 I kind of stopped working on it for now... Don't have too much time for it.

  • @bagelgaming2102
    @bagelgaming2102 7 дней назад

    I have a problem where i can move the units without selecting them, just they don't have the indicators active

  • @Gamerytbg
    @Gamerytbg 7 дней назад

    Why i fly not walking😂😂

  • @FrankGarcia-m7w
    @FrankGarcia-m7w 8 дней назад

    This is so cool! Love watching your videos, wish you a lot of success in all you do

  • @clausx9563
    @clausx9563 8 дней назад

    Some wrote they wish a link to download the full project. I mean that is not a good idea. We can learn with the turtorials from Mike a lot if we start with the first tutorial and work with one after the other in a series. Of cause it needs a lot of time. But we can learn a lot about Game Development, about C# programming, about the Unity Engine and how to implement a idea in the project. And I have fun to see that my programming skills will be increased from video to video. At least we are able to create a own game or to modify the Game from the tutorial. Of cause this depends from the own skills. Not all can be excellent developer. But increase the own programming skills is possible for all. I was looking for 3 years for such a tutorial series. And this one are extremly excellent. Thanks to Mike.

  • @usozaev
    @usozaev 9 дней назад

    Hi! Thank you! I have a problem: when my unit is in Attack animation, his rotation is always facing in one direction, even if the enemy is behind the target. How do i change that?

  • @MK_Dev_Team
    @MK_Dev_Team 9 дней назад

    Hey im having trouble making the player jump i have done everything i can, i made the Ground layer on the Terrain, i have add the Ground Check to the player and even the Ground Mask

  • @asadsaeed2232
    @asadsaeed2232 9 дней назад

    Hi, can i get source code for this game ? thank you

  • @walkinhot
    @walkinhot 9 дней назад

    Can't jump when looking Down

  • @Mornepin
    @Mornepin 10 дней назад

    21:33 Controversial advice nowadays 😝 What's your view on this btw ? /watch?v=aq2sdrJVEMU

  • @bjarnelipp5626
    @bjarnelipp5626 10 дней назад

    I simply had the problem that if i picked up the weapon, it would sometimes show show the outline and sometimes wouldnt. I fixed it by adding "hoveredWeapon.GetComponent<Outline>.enabled = false;" in the line wehere you pick it up (e.g. with f) In the if (Input.GetKeyDown(KeyCode.F)) { WeaponManager.Instance.PickupWeapon(objectHitByRaycast.gameObject); hoveredWeapon.GetComponent<Outline>().enabled = false; }

  • @JenniferAbro-t3v
    @JenniferAbro-t3v 10 дней назад

    when i jump while looking straight i start falling slower than when i jump up and when i look down it looks normal how do i fix this?

  • @binod7461
    @binod7461 10 дней назад

    HEYYYY EVRYONE ANYTHING IN THE SOLUTION WONT WORK I TRIED EVRYTHING ALL THIS ;;; THE PORBLEM IS WE PLACE THE TREE OR THE ROCK THE SAME WAY WE DID FOR THE GRASS FLOWERS AND BUSHES IT WONT WORK THAT WAY WE NEED TO PLACE IT MANUALLY BUT PUTTING THE PREFAB INSIDE THE MAP , THEN ALL THESE SOLUTION INT HE COMMENTS SECTION WILL NOTE:: DO not place the objects like he placed the grass and flowers place it manually add a collider evrything works

  • @zhanglin-n1r
    @zhanglin-n1r 10 дней назад

    Thank you very much for your tutorial. Have you considered uploading the source code of the project to GitHub?

  • @NhanTran-jl9so
    @NhanTran-jl9so 11 дней назад

    I love your tutorial. Can you make a game like elder ring or darksoul

  • @SpookyAdoom
    @SpookyAdoom 11 дней назад

    Assets\SoundManager.cs(7,13): error CS0101: The namespace '<global namespace>' already contains a definition for 'WeaponModel' Anyone help??

  • @THmusic420
    @THmusic420 11 дней назад

    Nothing of this works for me. I dont get the public valeus. it onely say "Weapon (Script)" and then Weapon is gray. nothing elles. And yes i have sett them al to public.

    • @THmusic420
      @THmusic420 11 дней назад

      this is the code: using System.Collections; using System.Collection.Generic; using UnityEngine; public class Weapon : MonoBehaviour { public GameObject bulletPrefab; public Transform bulletSpawn; public float bulletVelocity = 30; public float bulletPrefabLifeTime = 3f; // Update is called once per frame void Update() { // Left Mouse Click if (input.GetKeyDown(KeyCode.Mouse0)) { FireWeapon(); } } private void FireWeapon() { // Instantiate the bullet GameObject bullet = Instantiate(bulletPrefab, bulletSpawn.position, Quaternion.identity); // Shoot the bullet bullet.GetComponent<Rigidbody>().addForce(bulletSpawn.forword.normalized * bulletVelocity, ForceMode.Impulse) // Destroy the bullet after some time StartCoroutine(DestroyBulletAfterTime(bullet, bulletPrefabLifeTime)); } private IEnumorator DestroyBulletAfterTime(GameObject bullet, float bulletPrefabLifeTime) { yield return new WaitForSecunds(delay); Destroy(bullet); } } Were did i go wrong?

  • @DC-hw7fw
    @DC-hw7fw 12 дней назад

    My box is on all the time. Why? The only thing I even touched was in UnitSelectionManager.

  • @HELLOCHALLOP
    @HELLOCHALLOP 12 дней назад

    pls reply that is this project done or not

  • @KachiISO
    @KachiISO 12 дней назад

    When I take the stone, it automatically pauses, saying that the checkIfFull does not have a referenced object.

  • @kinghing69
    @kinghing69 12 дней назад

    Грациас, комрад

  • @YACFROMSTRAYED
    @YACFROMSTRAYED 12 дней назад

    I did this and got a post processing error in the script when I’ve never messed with that script

  • @psychoknight9208
    @psychoknight9208 12 дней назад

    if yall are having issues with using box colliders on objects and the weapon type this in the if it will disable the box collider on active weapon. This will help prevent issues with your weapon model getting stuck on objects while using the weapon but preventing the player from clipping through the wall since its, you know, a ******* wall (isActiveWeapon) { // Disable the BoxCollider when the weapon is picked up BoxCollider boxCollider = GetComponent<BoxCollider>(); if (boxCollider != null) { boxCollider.enabled = false; }

  • @AntonTechDev
    @AntonTechDev 13 дней назад

    Hello, Mike! I would like to ask you to make a video about creating a ui world space and interacting with it, how to correctly place it in space, configure it, and access it through code

  • @AntonTechDev
    @AntonTechDev 13 дней назад

    Hello, mike! Great video content! 👍