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Garphill Games
Новая Зеландия
Добавлен 25 апр 2018
EP #6: Unconscious Mind - Teaser #shorts
🎙️Join Shem, Sam and Zach in the Lens and Veil podcast as they discuss Unconscious Mind.
Просмотров: 94
Видео
Lens and Veil | EP #6: Unconscious Mind
Просмотров 28512 часов назад
🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In episode they discuss Unconscious Mind by Laskas, Jonny Pac, Yoma, Antonio Zax. Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. Players take the role of contempo...
Lens and Veil | EP #5: Nippon
Просмотров 15721 день назад
🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this episode they discuss Nippon by Nuno Bizarro Sentieiro and Paulo Soledade. Nippon is a an area majority eurogame in which players control Zaibatsu (Japanese Conglomerates) and try to develop their web of power by investing in new in...
Lens and Veil | EP #4: Darwin's Journey
Просмотров 289Месяц назад
🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this episode they discuss Darwin's Journey by Simone Luciani and Nestore Mangone. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which co...
Lens and Veil | EP #3: Skara Brae
Просмотров 389Месяц назад
🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this episode they discuss Skara Brae by Shem Phillips. Skara Brae is a unique resource management game based on the neolithic settlement of Skara Brae in modern day Scotland. Players take turns drafting Village Cards and using their Wor...
Skara Brae - Overview #shorts
Просмотров 365Месяц назад
Feel the satisfaction as your workers craft, cook, and trade, transforming raw materials into the foundations of a thriving village that stands tall against the winds of time. Skara Brae is now live on Kickstarter. Don't miss out on your chance to get the action tiles promo for FREE! Kickstarter page: www.kickstarter.com/projects/shem/skara-brae-and-the-anarchy #BoardGames #TabletopGames #Strat...
Lens and Veil | EP #2: Path of Civilization
Просмотров 253Месяц назад
🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this second episode they discuss Path of Civilization by Fabien Gridel. Path of Civilization is a competitive civilization game with simultaneous play. Each player takes the reins of a civilization, striving to make it the most prospero...
Lens and Veil | EP #1: Daybreak
Просмотров 810Месяц назад
🎙️Welcome to the Lens and Veil podcast, join Shem, Sam and Zach as they discuss games they've played together, specifically focusing on game design elements. In this first episode they discuss Daybreak by Matt Leacock and Matteo Menapace. Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of ...
Skara Brae - Unboxing Video
Просмотров 2,7 тыс.2 месяца назад
Unboxing a preproduction copy of Skara Brae Kickstarter page: www.kickstarter.com/projects/shem/skara-brae-and-the-anarchy
The Anarchy - Unboxing Video
Просмотров 3,4 тыс.3 месяца назад
Unboxing a preproduction copy of The Anarchy Kickstarter page: www.kickstarter.com/projects/shem/skara-brae-and-the-anarchy
Circadians: Chaos Order - 2024 World Championship Final
Просмотров 6193 месяца назад
#chaosorder #circadians #garphillgames Livestream playthrough of the Circadians: Chaos Order - 2024 World Championship Final. Commentary by designers, Sam Macdonald and Zachary Smith. www.garphill.com
Inventors of the South Tigris - Solo Playthrough with Shem Phillips
Просмотров 3,2 тыс.8 месяцев назад
Inventors of the South Tigris - Solo Playthrough with Shem Phillips
Making the Medieval Trilogies - Part 4: The East Empire
Просмотров 8 тыс.9 месяцев назад
Making the Medieval Trilogies - Part 4: The East Empire
Storm Raiders - Full Solo Playthrough with Designer, Shem Phillips
Просмотров 1,8 тыс.9 месяцев назад
Storm Raiders - Full Solo Playthrough with Designer, Shem Phillips
Making the Medieval Trilogies - Part 3: The South Tigris
Просмотров 4,8 тыс.Год назад
Making the Medieval Trilogies - Part 3: The South Tigris
Making the Medieval Trilogies - Part 2: The West Kingdom
Просмотров 4,8 тыс.Год назад
Making the Medieval Trilogies - Part 2: The West Kingdom
Making the Medieval Trilogies - Part 1: The North Sea
Просмотров 8 тыс.Год назад
Making the Medieval Trilogies - Part 1: The North Sea
Shipwrights of the North Sea: Redux - Solo Playthrough
Просмотров 7 тыс.Год назад
Shipwrights of the North Sea: Redux - Solo Playthrough
Wayfarers of the South Tigris - Unboxing
Просмотров 12 тыс.2 года назад
Wayfarers of the South Tigris - Unboxing
Unboxing of both Viscounts Expansions+ Collector's Box
Просмотров 12 тыс.2 года назад
Unboxing of both Viscounts Expansions Collector's Box
Circadians: First Light [2nd Edition] - Unboxing
Просмотров 3,3 тыс.3 года назад
Circadians: First Light [2nd Edition] - Unboxing
Will a Euro Gamer enjoy Chaos Order?
Просмотров 2,9 тыс.3 года назад
Will a Euro Gamer enjoy Chaos Order?
Circadians: Chaos Order Kickstarter Promo
Просмотров 7983 года назад
Circadians: Chaos Order Kickstarter Promo
Paladins [solo playthrough] with City of Crowns and The Vassals Mini-Expansion
Просмотров 7 тыс.3 года назад
Paladins [solo playthrough] with City of Crowns and The Vassals Mini-Expansion
Hadrian's Wall - Full Solo Playthrough
Просмотров 11 тыс.4 года назад
Hadrian's Wall - Full Solo Playthrough
Shelfie Stacker - Full Solo Playthrough [vs opponent variant]
Просмотров 9684 года назад
Shelfie Stacker - Full Solo Playthrough [vs opponent variant]
Shelfie Stacker - Full Solo Playthrough [high score variant]
Просмотров 1,9 тыс.4 года назад
Shelfie Stacker - Full Solo Playthrough [high score variant]
Raiders of Scythia - Full Solo Playthrough
Просмотров 18 тыс.4 года назад
Raiders of Scythia - Full Solo Playthrough
Viscounts Co-op Variant [Tomesaga] - 2 Player Full Playthrough
Просмотров 3,8 тыс.4 года назад
Viscounts Co-op Variant [Tomesaga] - 2 Player Full Playthrough
It's a neat game. Treating patients and publishing works is the core. The player boards with the tiles seems a little thematically muddy, but it provides mechanical engine building satisfaction and a good amount variation for replayability. If I was to pull anything out it would be the city track which seems to be the most disconnected from the theme and least interesting mechanistically.
Great discussion! I enjoyed hearing your detailed thoughts about the mechanics and overall experience. I can tell you guys really know your craft!💡
Thanks for listening, Jonny! Great job on the game. I can definitely see this becoming a favourite for a lot of people.
Loving the podcast! Some really terrific insights. It's helping me better evaluate games. I did a lot of research on Unconscious Minds over the last couple weeks. I was looking to use a gift card to treat myself to a new game and Game Nerdz has a very good pre-order price. However, I ultimately passed on adding it to my collection. Space is at a premium so a game has to either have a uniquely appealing theme (E&N, Galactic Cruise, Luthier) and/or look mechanically rewarding/fulfilling (South Tigris Trilogy, The White Castle, Voidfall, Nucleum) for me to go for it. The engine building aspect with the notebook tiles appealed to me the most for UM. But, ultimately, I felt like the engine building in IotST was more to my taste and that UM wouldn't be something I preferred over that. The patient curing was cool, too, but reminded me of Luthier, which I've already backed. So, I didn't think it would add anything to my collection that would cause me to go back to it over and over again. The replay value seemed limited for me, also, with only 24 patients and the same seven goal tiles and 9 treatises being used each game. A person in my game group has the game, though, and I am very excited to give it a try (mostly likely next month). I could see myself changing my mind about wanting it after actually playing it.
In the prototype, you used to start with one of your insights instead of having to unlock all of them.
I have been thoroughly enjoying these discussions you all have been doing. Very insightful.
Mihajlo Dimitrievski is amazing!!! Such a pleasure to enjoy his art!!! Please, give us more!!! =)
Regarding trimming the 3 turn types down to 2, healing wasn't a separate turn during KS campaign. It was something you did at the end of your turn after ink pot. But between action, inkpot, and then resolving multiple dream and catharsis effects, the turn times were even worse. We also tested a version where healing was part of the recall action, but that didn't work that well. If I recall, that reduced the congestion on the idea board as people recalled more often, and someone was blocked from healing on their final turn because they hadn't placed any ideas. Healing turns can become even more involved with gramophone module, where you can potentially resolve 2 dreams per client, so it works best that they are stand-alone.
I can definitely see having it tied to resting or ANY ideas action being an issue. We only discussed it briefly off air a few days earlier, and we leaned more towards healing being one of the 12 actions within the ideas area. But even then, we could see a number of issues with that. Perhaps going to 2 actions just isn't possible - but that's largely due to how many combos can spiral out of control each turn.
@@garphillgames That's interesting. Healing as an idea action does seem like a natural option, but I can't recall if it was discussed. You'd probably have to make it an option on 2 actions so it's nearly impossible to get blocked from it. The 2 "insight" actions could have maybe been "gain 3 insights OR heal a client" and "elevate/transfer insights OR heal a client", since they're generally less congested. I did like the idea of healing being tied to recall because it represented leaving Freud's meeting table and going back to your office in the city to see your patients. In the same way, treating clients as an action in Freud's society would have been an odd thematic fit, even if it worked mechanically. Another option I remember being discussed was keeping the dreams around after resolution to gain the benefit on a later turn. Primarily goal was to keep the beautiful art on the table for longer, but that might have solved some of the long combo turns (or it might have made it worse!).
@@DaleKeefer In an early version, there was a specific action you would opt to take to treat clients. However, this action needed to be unlimited. Otherwise, you'd get blocked and unable to spend resources, etc. Then, as you noted, we tried tying it to the recall turns, but players were only willing to recall if they queued everything up perfectly, especially after unlocking more workers. Decoupling it from a worker placement space and recall seemed like the best option-and I think it still holds up. I think it helped the downtime, too, but players need to overlap turns a bit to see how this works. For example, watching another player draft new clients isn't really necessary. In most cases, you can start your turn while they finish that up. Likewise, most inkpot actions on the player board don't affect the global game state much, so you can run that engine while the next player begins their turn. However, I understand this assumes the players are confident enough with the rules and upkeep to do all this in the background without being audited by the active player.
@@jonnypac good insights. These reasons make a lot of sense to me, you went with the best option that you could after having tried the alternatives.
Wow , very close 😮😅
I played my first Garphill Games game in July of last year. It was Wayfarers of the South Tigris. And it was one of the most brilliant games I've ever played. I've been hooked since. I now own WotST (2), SotST (24), E&N (20), IotST (7), and SotNSR (40). And all are in my top 50 of all time (ranks in parentheses). The South Tigris Trilogy has helped me realize that dice worker placement is my favourite mechanism. And especially so with the unique and innovative ways it's employed in these three games. All this to say please keep up the outstanding work! Can't wait for the expansions KS and checking out the other projects you're working on. I play primarily solo so I appreciate, in particular, the excellent solo modes you two develop and create to allow solo gamers to still enjoy these phenomenal games.
So great to hear. Thanks!!
Have you tried Circadians: First Light. Another dice worker placement from Garphill with a great solo mode! 😄
Always look forward to these announcement videos.
Thanks for the video. A question. Will ASSYRIA have a Solo Mode?
It sure will!
@@garphillgames excellent!!, Thanks for your answer
New Zeland rocks.
Great news guys!! Thank you for creating the whole Raiders of the North Sea series. Do you have any plans to add more content to the game on iOS? That would be great!!
That was produced by Dire Wolf Digital, so it's out of our hands. I think at this stage though, it's safe to say that they won't be expanding it.
I don’t know whether to cheer, laugh, or cry. I just purchased the playmat for $100 because people on bgg were saying that it would never be reprinted and after trying to find it for nearly a year we caved and bought it at this insane markup. Womp womp lesson learned for me. So glad to have the opportunity for the Runesaga and the solo deck and the promos that I also have struggled to get my hands on. Enough bemoaning. THANK YOU. Thank you thank you thank you for doing this. Raiders is a beloved game still for many and I am glad these items are coming back for people who only recently got into board gaming or just discovered this wonderful series, or maybe missed out the first time around.
Oh, that is pricey! Sorry we hadn't announced this sooner. At least you have it now though, and don't have to wait another year for this Kickstarter to deliver.
I couldn't catch you live. I find it cool that you try to revive some older titles. Older ones can be very simple, clean with lots of depth. I am really excited for the East. Curious to see how deep you go into the heavy realm :D
Have not been a fan of the south series. Happy to hear some love for the west again. Suspicion deck change is interesting. Might be worse. Don't care. Take my money.
Just want to say been LOVING the podcast. I listen to a handful of board game related podcast but yours is so fresh with the technical side of gaming and design, love all the "behind the scenes" talk of your games and how they've been shaped and tweaked.
That's so encouraging to hear. Thanks!
The Assyria box art really pops. Stunning!
🤩
Super excited!
I like that you listened to feedback on older games and are still looking at improving them. The Paladins individual suspicion decks makes a lot of sense, and my wife who's always up to criminal behaviour will appreciate it.
Sam said in one episode of Lens & Veil that he would love to make a Paladins otWK Redux, and I hope he does- my wife and I loved paladins, but we ended up selling it because there’s a winning strategy (1 of the paths yields far fewer points and one yields far more, meaning it’s ‘solvable’), so an evergreen Redux version would be fantastic! It’s my favorite theme and mechanism-wise of the North/South/West games
It’d be great if you offered the playing card decks in the plastic card format, like Radlands had
Not sure if that is Roxley specific or not, as I haven't seen anyone else offer the Synth cards, which are in Radlands and Santorini CE.
@ they’re the only ones doing it in board games, but they’re common in poker circles. Wyrmwood made them available for their custom poker decks, and they came out great
Sam Phillips knocked it out of the park with the art for Assyria! It's really cool to see the two distinctive art styles of both the mico and Sam defining the two main lines of games you guys have. Both very vibrant in their own way and make Garphill games stand out on my shelf!
Couldn't agree more! Thanks Jono.
The 13th game has to be in the Fertile Crescent where human's civilization started.
Thank you for the episode! I ran across the podcast by accident looking for audio reviews of Darwin's Journey on Spotify. Had no idea who you were until you started talking about the games you have designed, most of which I have played. You have a very analytic approach to the game and its mechanics and I appreciate that a lot, this episode was a joy to listen to and I will check out the other episodes as well when I have the chance.
Thanks for your message! Glad to hear you enjoyed our discussion.
Hi, can you use the (extra) levites as banners for other actions than red actions?
No, only for the temple and altar.
This is the biggest underrated gem
les mécaniques de jeu sont originales
Are you allowed to choose a Red banner action although you played a card that does NOT have a Red banner? Like, you play a card with three Blue banners but but pick a Grey banner action, using Grey banners on other already played cards.
Yes, that is allowed.
Great video and breakdown, makes me want to play Nippon! I see the change now!
Thanks! Will fix that.
Thanks for naming the min/max bait phenomenon since I am definitely susceptible to it. So also thanks for letting me know that I’d find this game extremely frustrating.😂
Thank you for the TTS modules for Inventors and Scholars. I've already played a lot of time in them, I'm looking forward to publishing both of these games in my country so that I can finally buy them) Also, thank you so much for these videos with solo gameplay, they are very helpful in understanding all the rules and nuances of solo algorithms in your games. It's a bit like the wrong video, but I'm looking forward to more info add-ons for both games, especially medicine - one for Scholars.
I knew it was going to be about Byzance ! Because in Paladins, the realm is being attacked by Vikings, Sarasins and... Byzantiums ! Can't wait to play Sagasaga, composed of the four Saga games 😂
There are two awesome points you made in this that resonated with me, one was about progressive point systems and the other was about staggered breaks in progress tracks. The first one about rewarding players for their efforts should correlate with the amount of minutes a player plays a game, thats great! Your example of if a player plays a game for 60 minutes, they should have about 60 points, that made me think back to all the games I have played and the games where their scoring aligns with this and how I have subtly done that in my own board game design. Then the second was about the break points in tracks. This really resonated with me for the points you all also made in the podcast about direction. Staggered break points in tracks provide players a great opportunity to switch focus and still feel progress even if one of the items they may be moving up on isnt providing a bonus, but the other one track did. This is great, and I will most likely challenge myself to include this in a design in the future!! Great podcast!!
Thanks for listening! I'm glad to hear that these discussions are resonating well with you.
where do you play this one online??
It is available for playing on Tabletop Simulator.
I am so excited for your next podcast episode! These last three have been fantastic!
Thank you!!
didn't know about Q,E, I was using the mousewheel instead. how'd you disable the top bar actually? I'm constantly bothered with the rewind extending every time I push my mouse past it. 😆 EDIT: o F11 is your friend there. That's real nice. Alternatively you can also go Menu-Configuration-Interface- and then check Visibility. But I don't think that's the most convenient solution.
And now I know how to pronounce "Viscounts". Thanks Shem! :D
Looking forward to the current KS! I feel an interesting subject for discussion could be BGA given its seeming exponentially growing catalog of games. What was the process for deciding to put architects and hadrian's wall on BGA? Is BGA seen as marketing for developers, is it seen as something that will help sales of the product, or fears that it could suppress sales if people can play it on BGA? What relationship exists between game developers and BGA? What contractural benefits and risk exist for each party? Do you have any additional games that you are considering for BGA? I know I have experienced games on BGA that I have loved and went and bought the physical copy, but then games that I enjoyed, but was fine to restrict my play of the game to BGA and not get the physical copy, knowing that my collection is already too big, does existence on BGA give me a reason to not get the physical copy? Also, it seems to be a pattern that games generally only put the base game on BGA, which I suspect is intentional to drive sales of physical copies of the expansions. If you like the game and want to play the expansions, you have to buy physically. I think this conversation from the developer perspective would be interesting.
Thanks for your comment! There is a lot to dive into there. Perhaps it's something we could cover on a future episode. We definitely view BGA as a marketing tool, with the added benefit of it also bringing in sales of its own (usually breaking even on the development costs).
Eager to play sakare bae
The speaking voice sounds familiar to me. One of the Brothers Murph??
Yes, that is Nick Murphy.
Powerful works of art, powerful stories, and our lives themselves are meaningless without endings. Use that creativity and sense of wonder to create something new after the four compass points are completed… Thank you for making these beautiful games.
Shame no insert from folded. But game looks lit
I was hoping to get some inseet during campaign. Its bad to "sack" all components. If it was some insert, when you pull it out. That would be good
Very Excited for this Podcast!!! I love your conversations about trade offs in game design, how player interaction can be traded off for another mechanism that suits the game or vice versa. This insight is fantastic!
Apologies in advance, I will be on my way to Baycon as this airs. But did want to ask as an aside to the main topic of the game and gameplay; when released, it did receive a lot flak due to the art being AI generated. I understand there is a moral stance to be taken here but has the use of AI, especially with regards to art, diminished your opinion of the game, its designers and/or publishers? Is this a concern for the industry going forward or is it a storm in a teacup?
It is disappointing that they used AI art for this, but we decided not to make that one of the discussion points for this episode. Garphill Games does not use AI art, and never will.
I just downloaded the scripted TTS mod and went to start a solo game. After setup, the bot had 14 influence in reserve, instead of 19? Did I miss something? Solo bot rules change to give them less influence?
That would just be an error in the mod.
What a fun idea for a podcast - you all did fantastic - I hope more are coming in the future. I definitely learned some things about design choices, tension and the like. Good stuff.
I feel The Hunger, where you go out as the Vampire to hunt but must be back in the safe zone before sunrise, is one I would change the end. If you don't make it back, you score zero so everything you've done for 120+ mins was a complete waste of time (HOWEVER it may also be on that player to plan better (risk/reward - he stayed out longer to get better rewards and risked not making it home in time))
In the solo mode, you can play any country but your starting resources/settings are on a separate card. For me, the replayability came from trying to solve the puzzle but I agree I felt the lack of tension from the crisis cards but yes it does force you to prepare for the worse.