MatoTM
MatoTM
  • Видео 76
  • Просмотров 457 449

Видео

Ranked Cashout Ideal Team Comps - The Finals Guides (Season 5) / Ranked + World Tour Tournament
Просмотров 641Месяц назад
Ranked Cashout Ideal Team Comps - The Finals Guides (Season 5) / Ranked World Tour Tournament
Countering Light (Understanding How a Light Plays) - The Finals How to Guides - Tips and Tricks
Просмотров 6 тыс.3 месяца назад
Countering Light (Understanding How a Light Plays) - The Finals How to Guides - Tips and Tricks
Ranked Cashout/Tournament Strategies (Qualifying Rounds) The Finals Guides - Tips and Tricks
Просмотров 3,9 тыс.5 месяцев назад
Ranked Cashout/Tournament Strategies (Qualifying Rounds) The Finals Guides - Tips and Tricks
Weapon Test Controller Vs. Mouse / Light Edition / The Finals Season 3 Game Analysis
Просмотров 3425 месяцев назад
Weapon Test Controller Vs. Mouse / Light Edition / The Finals Season 3 Game Analysis
Light Builds and Strategies - The Finals Guides / How to Guides Season 3
Просмотров 17 тыс.6 месяцев назад
Light Builds and Strategies - The Finals Guides / How to Guides Season 3
Medium Builds and Strategies - The Finals Guides / How to Guides Season 3
Просмотров 17 тыс.6 месяцев назад
Medium Builds and Strategies - The Finals Guides / How to Guides Season 3
What I Learned From Hades
Просмотров 1 тыс.9 месяцев назад
What I Learned From Hades
Overwatch Guides - How to Improve Game Sense (Decision Making)
Просмотров 9 тыс.9 месяцев назад
Overwatch Guides - How to Improve Game Sense (Decision Making)
You May be Better Than You Realize / Why Games Introduce New Ranks / OW Ranking System Explained
Просмотров 13 тыс.10 месяцев назад
You May be Better Than You Realize / Why Games Introduce New Ranks / OW Ranking System Explained
Do Roles Still Matter in Overwatch?
Просмотров 3,7 тыс.11 месяцев назад
Do Roles Still Matter in Overwatch?
Overwatch Guides - How to Position (Things to Consider)
Просмотров 104 тыс.11 месяцев назад
Overwatch Guides - How to Position (Things to Consider)
Overwatch Tank Guides - How To Junker Queen
Просмотров 49 тыс.Год назад
Overwatch Tank Guides - How To Junker Queen
What it Takes to Reach Grandmaster/Champion (The Competitive Mindset for Mastery)
Просмотров 4,8 тыс.Год назад
What it Takes to Reach Grandmaster/Champion (The Competitive Mindset for Mastery)
What is Game Sense? (and How it's Used in Overwatch)
Просмотров 17 тыс.Год назад
What is Game Sense? (and How it's Used in Overwatch)
Why is Fortnite so Popular?
Просмотров 1,7 тыс.Год назад
Why is Fortnite so Popular?
Overwatch is for Boomers (Highly Accessible)
Просмотров 14 тыс.Год назад
Overwatch is for Boomers (Highly Accessible)
Do Tierlists Really Matter?
Просмотров 1,4 тыс.Год назад
Do Tierlists Really Matter?
Overwatch Support Guides - How to Moira
Просмотров 4,4 тыс.Год назад
Overwatch Support Guides - How to Moira
Overwatch Support Guides - How to Support (How I reached GM)
Просмотров 105 тыс.Год назад
Overwatch Support Guides - How to Support (How I reached GM)
Overwatch Support Guides - How to Brig
Просмотров 23 тыс.Год назад
Overwatch Support Guides - How to Brig
Overwatch Support Guides - How to Ana
Просмотров 3,4 тыс.Год назад
Overwatch Support Guides - How to Ana

Комментарии

  • @susnarwhal4792
    @susnarwhal4792 2 дня назад

    im here cause im trying to get better at marvel rivals im cooked

  • @annchovie8748
    @annchovie8748 8 дней назад

    The problem with light is that light is bad at being light. High mobility is good for accessing a separate angle than the rest of your team but the weapons are mostly only good close range

  • @undead7693
    @undead7693 11 дней назад

    This is a great video bro

  • @diego.c9475
    @diego.c9475 11 дней назад

    missed the stream but hope u are well !!!

  • @albertosoriano3120
    @albertosoriano3120 11 дней назад

    W vid thx

  • @A_DANK_NUG
    @A_DANK_NUG 15 дней назад

    -33% if your team is wiped

  • @jacobk9510
    @jacobk9510 18 дней назад

    A small change would be to make the Cashout in the knockout rounds cash out in 3 waves. Give 25% of the cash at 1/3 the time, 25% cash at 2/3 the time and 50% at the end. This would incentivize people to hold cashouts instead of 3rd partying at the end. Also eliminates the cheated feeling when your team hold the cashout for 99% of the timer, but it gets stolen last second

  • @badmushu
    @badmushu 19 дней назад

    I know it's a bit more of a drastic change but another idea I've also had for a ranked format change is still tournament style but only with the final round style of gameplay. So would be 4 groups of 3v3 in r1 2 groups of 3v3 in r2 and then normal final round. Keep the standard tournament style in world tour but this way it's a more traditional 1 team vs 1 team format for ranked modes. This would also benefit from reducing map size by 50% or down to 33%. Could also be first to 75k (or 3 cashouts) and the section of the map rotates after each cash (players take damage if outside zone after a certain time frame.

  • @user-if9pp4vg7g
    @user-if9pp4vg7g 20 дней назад

    Theres also no draw system in quick cash(unrelated I know) so after a single cashout sometimes a light will run away with the cash box all game and even if you do manange to get another cashout in (usually its too late to get a thrid) the first team to get 10k automatically gets picked as the winners.

  • @daniels6147
    @daniels6147 23 дня назад

    Nah as a second best team u gotta face 2 teams and then when u wipe em both and then the top decides to join last second and wipe ur team

  • @K3end0
    @K3end0 24 дня назад

    Wouldn't this be resolved by removing the ability to stack cash outs? Only just started playing, and thought it was an odd mechanic. You can't monopolise both boxes if you need to guard both vaults

    • @MatoTM
      @MatoTM 24 дня назад

      Kind of, but it would cause problems for 4th place and (sometimes) 3rd place. When the last cashouts start, it might be impossible for them to win unless they somehow stole both cashouts, and at that point, it would make the last 2 minutes of the match pointless for them to play because the odds of stealing 2 cashouts and keeping them are almost zero. I wanted to come up with ideas that would allow every team a fair chance to win no matter how late in the game.

  • @arcanum3882
    @arcanum3882 25 дней назад

    It’s also problematic that you can lose 800+ but only win ~300 for first

  • @3izzy33
    @3izzy33 25 дней назад

    We had a ruby team grief us like this. There was a solo player who they teamed up with. And they let them steal and were literally running side by side as a 4 man team and we got sent to the lobby. Also theres a lone ruby team that every other plat and even diamond team avoid. Meaning they get everything for free and even third party. Lol as i posted this comment you mentioned the lone ruby team everyone avoids

  • @MatoTM
    @MatoTM 25 дней назад

    In case anyone is watching the replay of this stream, my audio wasn't working for the first few minutes, but I fixed it at 8:35

  • @LarfIeeze
    @LarfIeeze 25 дней назад

    I actually like your idea of making it like the final rd where you have to get 2 to qualify/win.

  • @kalichc1
    @kalichc1 26 дней назад

    Easy solution: Three teams Finals like quick cash, it's more entertaining and more aggresive. No downtime whatsoever

  • @Enkinanna
    @Enkinanna 26 дней назад

    I think it could work better to do kind of the opposite. Instead of having one team qualify early and have to wait and spectate, what if there was a way to have one team disqualified early so they can just leave. Something like you have to reach a certain cash threshold by a certain time or you’re out. I think you would still need other changes to go along with this, as it would still create the opportunity for the top team to grief out their biggest competition, but if combined with a higher wipe penalty, this would allow the second place team to take out the first place team by wiping them, so at least there could be some counterplay. I think the current meta really suffers from both the high value of plugs and the low wipe penalty, which both incentivize the behavior you’re talking about. Definitely appreciate the video, this exact problem has kinda killed my interest in cashout this season.

  • @OleWiseOne
    @OleWiseOne 26 дней назад

    I agree with everything. I saw one comment here that talked about trickle in cash once you get the vault in. I think that would be good, and if someone stole it then you only get money based upon how long you hold the cash out rather then the whole thing if you get a last minute steal. Each round is different to keep it exciting. One round trickle and the next gets the full cash out or something of the sort. There needs to be incentive to hold the cash out and disincentive hard third party. Third party isn't a terrible thing when it's controlled but anytime it's better to just third party all the time to win a game or control someone else's point and let another team win then third partying has gone off the rails. It should be strictly on did you get the cashout or put in work to hold it. But one thing you didn't mention is how toxic the game is getting due to bad match making. A lot of higher rank people expect everyone to play around them or know meta and run it perfectly. It's getting on league of legends level and it's turning players away pretty fast.

  • @jasonmighty3328
    @jasonmighty3328 26 дней назад

    The problem with the game is that the classes and weapons and utilities allow you to play the game your way. But then the game mode is very strict and dictates how you must play the game. Both ideas are opposing. They should create multiple ways to get money and not base it all on the cash out. I have had many moments where I win 4 gunfights then lose the last and because of that get knocked out of the tournament. They should give money for kills, for how long you spent protecting the cash out. Points for grabbing smaller cash out boxes only worth 500 to 1k each. You need to be able to play the game your way.

  • @karimx51
    @karimx51 26 дней назад

    Currently around place 200 you just have to use your brain in advanced. Its grief or get griefed. If your brain Light is not splitting the Vault 5 and 6 you are basically fucked as 2place.

    • @MatoTM
      @MatoTM 26 дней назад

      True. It would be nice if securing 2 cashouts only to lose the last one being stacked wasn't such a problem, though. It's almost as if you're getting punished for playing well just because you couldn't split the last 2 vaults. 1st, 3rd, and 4th will all try to stack them because it's in their best interest most of the time. So you're fighting every team just to make sure they're split, and obviously teams at the highest rank are smart enough to fight for what's in their best interest rather than going through the motions like lower ranks do.

  • @JxRxO
    @JxRxO 26 дней назад

    hey mato i have a question . can you make a video about the best setup for unranked. just put one set on there. and can you say the best load out for each player.

    • @MatoTM
      @MatoTM 26 дней назад

      Would something like "Beginner Friendly Loadouts" work? Where I talk about good starting weapons, essential gadgets, and gadgets to avoid

    • @JxRxO
      @JxRxO 26 дней назад

      @ i would just do this video except for not ranked and with the load outs as well

  • @madcoach43mad19
    @madcoach43mad19 26 дней назад

    Ban Cheaters definitely

  • @malagooo6456
    @malagooo6456 26 дней назад

    Toxicity is getting huge. Can’t play without reading 12 yrs old talking/writing rude stuff. 😢

    • @Owl0o
      @Owl0o 25 дней назад

      Just block them and report, u allow to do it

  • @tagnati5585
    @tagnati5585 26 дней назад

    This is the intended scenario. No need to fix anything.

  • @KraFnO
    @KraFnO 26 дней назад

    I agree with the problems, but most of the problems would be fixed if they just dont show the ranks of the players.

  • @bartsimpson8002
    @bartsimpson8002 26 дней назад

    Most games I am facing teams who are 20,000 points higher than me and my team. Why play ranked if your gold playing Rubys and Diamonds? Why don’t I play against low bronze and people 20,000 people lower than me?

  • @r0yalr0sePT
    @r0yalr0sePT 26 дней назад

    Actually a good video but numb. Cause second place can just play smart and get into the last fight knowing they are Second and pick they re fights. If they actually playing random then dont even deserve the 2nd place from the start

  • @sicario0044
    @sicario0044 26 дней назад

    bro put me on a clip lmaoooo @6:21

  • @JoshDisney
    @JoshDisney 27 дней назад

    Why not just run it like quick cash with only 1 team progressing, faster match making, with single cash outs at a time being easier for new players to understand as well

  • @justinmeech254
    @justinmeech254 27 дней назад

    I love new ideas like this. It would be great to try out in world tour to see how it plays out. I truly love the idea of cashouts complete contributing to elo gain bcs it feels really bad when you walk away w 0 or negative elo even tho you got 33k and the 2nd place quals by a couple kills

  • @EBOLAtheBalanceMaster
    @EBOLAtheBalanceMaster 27 дней назад

    Restrict parties by ensuring they queue only against parties of the same rank or one rank above/below. For example, Ruby players can only play with Diamond players, and Diamond players can only play with Platinum and Ruby players. If they are in a party of three, the MM should prioritize matching them against other parties of three in the same game. It needs to be fair, even at the cost of increasing wait times. Playing The Finals means accepting that getting third-partied is part of the experience. Putting the current first-place team’s money at stake during the final minutes of a match would be a fair and balanced punishment if they mess up. For example: If a member of the first-place team gets killed, the team loses a percentage of their money, Killing a first-place team member would reward the rest of the players with twice the amount of money compared to regular kills, A full team wipe for the first-place team would result in a more significant penalty, costing them a larger percentage of their total money. The math issue affects everyone because the UI isn't intuitive enough-it’s too minimalistic. Here are three changes I’d love to see: 1.- Improved Money Display: Display the total amount of money a team would have if they successfully defend or steal an active station. 2.- Enhanced Death Stats: An idea shared by vertopolkaLF on Reddit. 3.- Advanced Scoreboard: A suggestion by me. When pressing TAB+R, the normal scoreboard should switch to an alternative one that displays everyone’s specialization, entire loadout, party status, and rank. Also, solve the issue of class being hidden by a skull when a player dies. And lastly, this game desperately needs Diminishing Returns, specifically in the form of NO DUPLICATE SPECIALIZATIONS per team. I’ve been advocating for this since Season 1, but it seems to go unnoticed. The lack of this system is the reason specializations like Mesh Shield and Healing Beam have been hit with so many consecutive nerfs due to parties excesively stacking these combinations, which ultimately leaves solo and duo players at a significant disadvantage when trying to use those. Implementing this change would bring several benefits: Stop the endless cycle of continuous nerfs (basically making the game less fun by reducing power levels), Encourage players to explore and experiment with other options, Promote teamwork and reduce abuse from 3-man parties running identical - unfair setups, Allow developers to shift focus toward creating more diverse and balanced specializations. To address potential issues, players should have their top three preferred loadouts before queuing. Most importantly, this change should be accompanied by reverting the nerfs applied to gadgets and specializations as a result of the double- or triple-meta abuse. So many changes so little planning, with an E-Sports event around the corner i doubt they will add anything major to the game, matter of fact i have 0 expectations for the next patches balance-wise. Too bad, so sad.

    • @Enkinanna
      @Enkinanna 26 дней назад

      Huge agree on restricting to one spec per team. At least in ranked, this would go a long way to differentiate it from the other game modes as well.

  • @joneshus6985
    @joneshus6985 27 дней назад

    More Elo for cash outs would definitely help the teaming problem, maybe also more Elo for beating the higher seed team

  • @brainseater666
    @brainseater666 27 дней назад

    I agree with everything you're saying in the video. One more point I think Embark should consider is reducing the deducted points for losing when a teammate is AFK or rage quits.

    • @addmen96
      @addmen96 26 дней назад

      Also unfair difficulty estimation, especially easy mathes. They're not easy. You're forced to put more effort for lesser reward and more severe punishment for being dominated

  • @qualitycontent1021
    @qualitycontent1021 27 дней назад

    Personally, I really like the way cashout works right now, it gives it depth no other game can have. Making decisions to split or stack the last two cashboxes, trying to help losing teams to proceed to the next round, It alway a big thrill. On lower ranks this strategy is harder to execute and it backfires sometimes. Maybe it's unfair in terms of competitive standpoint, but I ultimately play this game for fun and I have a lot of it precisely because of these strategies

    • @MatoTM
      @MatoTM 26 дней назад

      I agree that it's fun and no other game has what The Finals has. I'm just thinking how for highly competitive players this would drive them away (and it already has), and if real money is ever involved, this is a major problem. No one wants to watch an esport or any sport, for that matter, where the tournament finals consist of the best team vs. the worst team. It just doesn't make for a thrilling end. I've heard rumors of esports this year or next, and if those rumors are true, this 100% needs to be ironed out.

    • @arcanum3882
      @arcanum3882 25 дней назад

      Cash out cannot be left in its current state. This teaming/griefing issue has made the game almost unplayable as soon as you get to around 38k+ RS

  • @ins4n1tyx
    @ins4n1tyx 27 дней назад

    6:13 heavy got sucked by a black hole lmao

  • @Belly_Lint
    @Belly_Lint 27 дней назад

    I think while your team is holding a cash out , every kill while holding the cash out should add to the cash total for that cash out station. It would incentivize holding the cash out and ensure early cash boxes still give a decent amount of cash. The bonus would reset if some team steals it. Defenders get a reward for maintaining it for the duration and upsets are still possible but not as dramatic.

  • @sagecoder8802
    @sagecoder8802 27 дней назад

    The finals has a balancing issue. A couple of days ago playing world tour, it was questionably hard, made it to the finals twice. A day ago, it was unreasonably hard, I couldn't even make it to the second round. I'm constantly paired with highly skilled players, very few times do I get matched with players on a reasonable level.

  • @Swrlz
    @Swrlz 27 дней назад

    2:18 At first I was like wow ive had a game EXACTLY like this and then realized its literally me in there haha, that game was extremely frustrating and a great example of how broken ranked is

  • @shadynas7y
    @shadynas7y 27 дней назад

    I think simply having the cash out station generate money that you can extract at 30s intervals fixes a lot of the issues.

    • @sagecoder8802
      @sagecoder8802 27 дней назад

      This is perfect. They then should also decrease the amount of time to steal, that way cashouts are swapped more often if not defended well enough.

    • @arcanum3882
      @arcanum3882 25 дней назад

      True, the plug meta is egregious

  • @HasbullaTTV
    @HasbullaTTV 27 дней назад

    I’ve always thought that having a system where the money from a cash out either slow trickles into your teams piggy bank or every 30 seconds you win a 1/4 portion of the cash out and the rest is up for grabs by whoever steals it. This would prevent last second steals and would reward teams for actually holding thier objectives. It would also virtually delete double stacking cash outs and in a way I like to think it would help out with third parties. Of course you would have to remove 10% on plug to make this work.

    • @HasbullaTTV
      @HasbullaTTV 27 дней назад

      They also gotta accompany it with an rs rework losing 800rs when I’m a plat 2 in a full 45k+ tourney makes no sense to me I’m obviously a filler for this lobby so I either shouldn’t lose or I should gain like back in TA when it was a mega lopsided lobby

  • @nonr.2347
    @nonr.2347 27 дней назад

    Your solution to fix cashout by forcing winners to spectate would improve the pace of the game and make it more fair but the sole idea of forcing a team to spectate while the others get to play is remarkedly unfun and drastic, removing the math game from cashout would make the game a lot more approachable indeed but also take away a lot of the surprise and capacity for unexpected situations in Cashout.

  • @AbdulSamad-dz8qb
    @AbdulSamad-dz8qb 27 дней назад

    they dont give you players of your level i got some high ass level players on my 4-5 round like bro im new and y'all making me delete already

  • @nonr.2347
    @nonr.2347 27 дней назад

    3:40 Basically plug meta ruins the game for everyone

  • @Dngleberrie
    @Dngleberrie 27 дней назад

    Embark needs to rework ranked matchmaking and progression. You shouldn’t lose points if you make it to second round. Additionally, you shouldn’t lose rank if you’re matched with higher ranks. Personally, I think you should only be matched with people in your current rank level. Example: if you’re Silver, you should only be matched with Silver 4 through 1. I understand it isn’t likely for this type of matchmaking to happen, but I think it’s most fair and balanced so you’re not consistently fried in matches by Platinum and higher.

    • @Owl0o
      @Owl0o 25 дней назад

      We got this clown fiesta only because devs think we can’t wait 5 min in q, so they are giving us lobby with higher RS players and ruin 15 minutes of my life instead of 5 min in q. Ty, embark

  • @KyleEberdtDiscGolf
    @KyleEberdtDiscGolf 27 дней назад

    Great video, hopefully they address the issue of how pointless the 1st and 2nd cashouts are. You should never succesfully plug and defend two cashouts to still not make it to the next round just because someone got a last second steal on the doubled 3rd cashout. Definitely agree with making all cashouts an equal value

  • @Martioflorence
    @Martioflorence 27 дней назад

    W thoughts, Commenting for the alg

  • @supershottyproblems
    @supershottyproblems 27 дней назад

    I've never liked the tournament mode and it's because of the two cashouts. Imo quick cash is superior because having only one cashout at a time means that every team is incentivized to go for it and it leads to big group fights, where on the other hand the two cashouts mean that a lot of the time one team is completely left alone while the other teams fight over a single cashout. I think if they made the ranked mode quick cash but with ranked respawn rules it would fix a lot of these problems (and it would have the advantage of making this one of the few "competitive" fps games with a ranked mode that doesn't take 30+ minutes to play a single match).

    • @jordankelly4684
      @jordankelly4684 27 дней назад

      Gross I hate only a single cash out. That would ruin it completely imo. Quick cash is gross.

  • @aersla1731
    @aersla1731 27 дней назад

    That actually happened to me too, had a duo stack grief me. What is even the point of that? Seems like such a waste of time. I'm surprised there isn't an option for griefing on the report page. Oh well, this is the price a solo queuer must pay 😂

  • @rag3geCKo
    @rag3geCKo 27 дней назад

    Nice one mate. Send this to Embark - Devs are sensible.

  • @dirtyningen8118
    @dirtyningen8118 27 дней назад

    This game is the most competitive game and worst one at the same time

    • @nonr.2347
      @nonr.2347 27 дней назад

      The core is well designed and highly competitive, it's just that the little obstacles to get to that core experience need some urgent work