- Видео 21
- Просмотров 151 369
fastchaos
Австралия
Добавлен 8 май 2022
Fast Chaos is the work of Luke Harris - a broadcast designer working in Unreal Engine and creating tutorials on RUclips.
Fast Chaos is here to help people familiar with After Effects and Cinema 4D to understand and explore the world of Unreal Engine.
Fast Chaos is here to help people familiar with After Effects and Cinema 4D to understand and explore the world of Unreal Engine.
Creating a Texture Effector from Scratch in Unreal Engine - Recreating Plexus Part 2
Do you want this plugin? I’m making it now, so sign up and I’ll let you know when it’s ready:
fastchaos.gumroad.com/subscribe
How can you control a particle system with an image? I try and demystify the techniques and math behind this question.
We’re looking in to how to offset particle positions using the luminance data of an image - and we’re building it from scratch! We cover everything from setting parameters directly, to what even is vector math, scratch pad modules and even how UV coordinates are just numbers too and we should accept them for who they really are.
This video is the second in a series that will follow me diving down the rabbit hole of recreating Plexus using Niagara.
Tho...
fastchaos.gumroad.com/subscribe
How can you control a particle system with an image? I try and demystify the techniques and math behind this question.
We’re looking in to how to offset particle positions using the luminance data of an image - and we’re building it from scratch! We cover everything from setting parameters directly, to what even is vector math, scratch pad modules and even how UV coordinates are just numbers too and we should accept them for who they really are.
This video is the second in a series that will follow me diving down the rabbit hole of recreating Plexus using Niagara.
Tho...
Просмотров: 452
Видео
Controlling Niagara for Motion Design in Unreal - Recreating Plexus Part 1
Просмотров 1,2 тыс.3 месяца назад
Plexus was (and is!) a seminal, "sci-fi tech" plugin for After Effects that became known for its ability to create amazing, techy-looking scenes and animate them with ease. Now with the addition of Motion Design tools to Unreal Engine, I’d hoped to be able to recreate Plexus, but I found that there just wasn’t yet enough functionality to do so. This video is the first in a series that will foll...
This technique made Star Wars feel EPIC
Просмотров 7953 месяца назад
Sign up to stay in the loop on upcoming projects! fastchaos.gumroad.com/subscribe Greebles (or greeblies or nurnies or some form of kit-bashing) are one of the original ways to add detail to a small scale model while also saving time and money - let’s talk about why they exist and how to make them using displacement maps with Unreal Engine 5.4’s modelling tools. 00:00 - What are Greebles? 02:40...
Use these Unreal Broadcast Features to be like a TV station
Просмотров 7904 месяца назад
I’ve been wanting to make a video about Unreal Engine’s Broadcast features and how to use them in concert with Motion Design / Motion Graphics for a while - this video is about why I haven’t yet, and showing off the very surface level of what they make possible. My TV rundown set up: amzn.to/3McbSfW (usual affiliate links disclaimer) If you’re interested in learning more about using Unreal in B...
How to Learn Unreal Engine for Motion Design
Просмотров 4,1 тыс.5 месяцев назад
Do you know After Effects but you're a complete beginner in Unreal? Do you wish Unreal Engine had a translator and tour guide? I'm working on an in depth introductory course, so sign up to stay in the loop: fastchaos.gumroad.com/subscribe For this project I'd recommend the Motion Graphics Default Project: fastchaos.gumroad.com/l/fgkfi And a very quick installation guide for the MGDP: ruclips.ne...
Four Reasons to Learn Unreal for Motion Design (even if you know After Effects)
Просмотров 48 тыс.9 месяцев назад
Why bother learning anything in 2024? Unreal Engine has a new Motion Design Mode, but is it worth learning something new, especially if you already know After Effects and Cinema4D? The After Effects silver bullet of MochaImport : aescripts.com/mochaimport/?aff=110 The Motion Graphics Default Project template: fastchaos.gumroad.com/l/fgkfi If you’re interested in the materials I’m loving using i...
The Essential Steps to Build Unreal Engine 5.4 from Source Code
Просмотров 3,3 тыс.10 месяцев назад
Ever wanted to test out new Unreal Engine features before they’re released in preview, but been scared off by the idea of dealing with code? This video is for you. I’ll quickly show you the steps to access and build Unreal Engine from its source code. In this example we're building Unreal Engine 5.4 before its preview release, but it should work for any version. Thanks to Aiden Wilson for teach...
Learn Unreal Materials by breaking them apart - unpacking a Library’s Master Material
Просмотров 542Год назад
In this second part of the Materials Tutorial, we break apart a master material from the Pixel Lab’s Mograph materials pack for Unreal. It’s a fantastic way to see how other people think and code materials, and we’re going to cement our learning by extending the master material to harness proceduralism. If you’re interested in the Mograph Materials Pack, you can find it here: www.thepixellab.ne...
3 things I WISH I’d known about Materials when I started in Unreal Engine
Просмотров 1,3 тыс.Год назад
There's probably something you didn't know - here are three things I wish I had known about Materials when I started! If you’re interested in the pack I mention at the end, you can find it here: www.thepixellab.net/unreal-materials-for-motion-graphics/ref/59/ For this project I'd recommend the Motion Graphics Default Project (still works in 5.3): ruclips.net/video/yIpmmhHsySk/видео.html Direct ...
Project Avalanche will change design & animation
Просмотров 16 тыс.Год назад
Project Avalanche is nearly here, and it hopes to be the be all and end all of motion design and broadcast graphics. Imagine After Effects combined with C4D and Photoshop that runs in realtime. Releasing next year (fingers crossed). Bit of an impromptu video, I saw this morning's Unreal Fest 2023 talk about Project Avalanche and had to make this! #projectavalanche #motiondesign #motiongraphics ...
How to convert a Static Mesh to a Skeletal Mesh without leaving Unreal Engine 5.3
Просмотров 17 тыс.Год назад
Don't forget: Enable the "Skeletal Mesh Modeling Tools" plugin A feature that I wish had been in the engine a long time ago is here... the ability to convert static meshes to skeletal meshes in editor. This is going to be a very fast how-to video as it really is just one click. Or three, but I guess depends how you look at it :D Skeletal meshes unlock a lot of the engine's power, like cloth, si...
What’s so great about Procedural Generated Content in Unreal?
Просмотров 1,5 тыс.Год назад
Have you ever wondered how Cinema 4D artists create such amazing artworks? How Houdini can produce such detailed VFX? Procedural Content Generation changes what’s possible in 3D design. I asked myself if I could create some of the functionality of Cinema 4D's cloner and fields within Unreal Engine, using PCG as a tool to help accelerate the creation of a cloner tool. This video is a small excur...
Fluffy Clouds in Unreal! - how to use VDB Sparse Volumetrics (SVTs) Heterogeneous In UE 5.3 preview
Просмотров 28 тыс.Год назад
Unreal 5.3 preview has a stack of great features that are amazing for motion design, but top of the list for me to check out were the VDBs - now native in engine and integrated with Lumen! In this video I share the gotchas and secrets I've come across so far... EDIT: it's working with pathtracer! This is very untested and I'm still working out how to get good results from it, but this big first...
Thousands of Pieces of Unique Data Make This Animate
Просмотров 611Год назад
This animation has been created using Procedural Content Generation in Unreal Engine 5.2. There are thousands of cloned spheres in this project, and every single one has unique pieces of data that have been placed in it by PCG’s InstancePacker inside the mesh spawner. I then use this data in the shader to change the sphere’s colour, position, scale and even its rotational axis. I set up the rul...
You’ve never seen PCG do THIS! - Animation in Sequencer?
Просмотров 6 тыс.Год назад
You’ve never seen PCG do THIS! - Animation in Sequencer?
You can make this in 30 minutes in Unreal Engine - Modeling, Displacement, Materials and Text Layout
Просмотров 11 тыс.Год назад
You can make this in 30 minutes in Unreal Engine - Modeling, Displacement, Materials and Text Layout
In-Depth Look at the Motion Graphics Default Project
Просмотров 2,9 тыс.Год назад
In-Depth Look at the Motion Graphics Default Project
This template makes Unreal Engine usable for old Motion Designers like me
Просмотров 6 тыс.Год назад
This template makes Unreal Engine usable for old Motion Designers like me
Is this the future of Motion Design?
Просмотров 1,5 тыс.Год назад
Is this the future of Motion Design?
skaleedle
Very clever! I am looking forward to seeing future videos on how you would expand on this further. Great work!
the audio lags a little behind the video.
Another fantastic video, this makes me rally excited for motion design in Unreal Engine, and yes I want this plugin!!!
This is a great video, thank you. I look forward to watching the rest. I am a motion designer and just getting started learning Unreal Engine. I've used Plexus, Stardust, Trapcode Form and Particular in the past like so many of us, and I would love to be able to do some of those things within UE.
👏This is sooooooo helpful! Also, impressive teaching skills... it's quite a gift to make the complex digestible, and you've done an extraordinary job!!🙏Thank you :)
Thank you!
So good mate, the projector explanation 👌🔥
Now wire up a shadertoy to displace it. Then have each displaced particle spawn a trail of noise curl streamers to fill the offset space below. Then crank it to 11 with 250k particles.
The dream always has another level :-D
They removed this feature I think
Mmm I just used it, have you got the skeletal mesh editing tools enabled in plugins?
@@fastchaostv Sorry I forgot to update my engine ver lol
I would like to learn more about how to switch from AE to UE👍
im unable to get the hetrogeneous volume to react to any light source apart from the directional light, what an i doing wrong?
Question. I’m a big AE user. I want to add 3D for motion design so was looking to learn C4D. Should I skip C4D and just learn unreal?
If I'm honest it's a bit of a tricky one - C4D lite comes with AE so that's a good entry point for learning the basics. Unreal however, is free and realtime and all the good stuff but also has a lot of other things that confuse people. If I was starting learning 3D from scratch I'd probably start in Blender tbh, model something low poly, learn what UV unwrapping is and how to bake textures on to that. Then from there you can go anywhere :)
Question. I’m a big AE user. I want to add 3D for motion design so was looking to learn C4D. Should I skip C4D and just learn unreal?
Very tricky question that depends on you personally haha - here is my take on the different programs I’ve learned: C4D will get you a beautiful result the fastest, but you may find it hard to break out of presets as it obscures a lot of 3D fundamentals (well, they’re a bit harder to access) Blender - I learned 3D fundamentals in it like UV unwrapping so that’s what I associate it with, geometry nodes are crazy cool, it’s honestly brilliant but because you’re learning the fundamentals first it’ll be a while before you get cool results (relatively to c4d). Same for Maya and Max. Unreal - it’s like a whole different branch of 3D, games use incredibly convoluted and advanced shortcuts to get you the best fidelity at 60fps on variable hardware. Just like c4d, the new tools let you get to a great result fast, but if you want to break out of the presets it takes a long time to figure out the multiple systems available to you.
Hey yes the camera movement is designed like Twin Motion the arch-viz software owned by Epic that uses the Unreal render engine >> very handy >> be interesting to see where you take this 'Live' action approach... a thoughtful and interesting channel 👌💯📺🥸🌟
this channel is seriously underated
Beetle Skaleetle!
skeh·luh·tl
Luke? is that you? amazing work with the channel!
Yo Aleksey!!! Long time no see mate :-) would love to catch up some time
you should replace After effects with fusion it is worlds most advance compositing and motion graphics tool you won't even need mocha its built in trackers are so good its lack realistic simulation and pbr rendring. its even supports usd so you can use ue blender or huodini for that
Would you mind sharing your PC SPECS for Motion Design in UE5?
Mmm up until recently I would have really only recommended a beefy PC, but I’ve started doing a few projects on a laptop with a 1070 and they’re coping fine! So now my specs are - for raytracing I’ve got a 4090, 5900X and 128GB of RAM, but for experimenting I’m on a 1070 with 16GB of RAM haha
Expected a tutorial on this as shown in beginning of the video
Yeah to get to those examples at the start of the vid is gonna be a journey of many videos haha - currently working on part 4 of this series so keep an eye out.
unreal is the future... the drawback for me is that it heats up my pc super quick. I lower the fframe rate though which helps a lot.
That's very cool!! may I know where we can find part 2?
Stuff why I'd be interested in learning Unreal: - exporting vdb's from c4d to rerender simulations with diffrent light and texture quicker - building simple scenes with megascan assets and render animations fast - building stage design setups
Looking forward to seeing what you come up with. Although the logic for building a plexus effect is quite simple, the implementation can be challenging at times, especially to make it performant. I should revisit this effect myself (example on my channel, if you're interested).
Will definitely check it out!!
Thank you sir
Thanks man!
Cool, thank you. It's time to recreate superluminal stardust in unreal
Hahaha maybe next year, that would take even longer
good luck, once i tried smth like this it was so painful
Ron was a good friend and mentor, thanks for mentioning him.
I was so happy to find some videos of his taped tutorials on RUclips - sometimes we don’t realise what’s worth archiving until it’s too late, I’m glad these survived!
Good stuff my friend 🤙🏿🤙🏿
Woah, this is super cool. The website is so helpful too :D Thank you!
Oh man, Thanks a lot!
Nice work. Fairly straight forward way of getting complex detail into Unreal. Thanks for sharing!
Super cool tut! Had no idea it was so easy to generate greebling so easily
Real time rendering and Photorealism. That's what the holy grail is, that's what UE is just about offering. That's why you need to learn it.
loved your format mate, excellent job. I'm a freelance technical director currently using viz & watchou. Unreal is wonderful, I'm just so damm impressed with its possibilities. For live data it's possible to call an API and make lower thirds etc, Just stumbled on your channel, love the vids. great work.
Ribbonssssss
You re my new god man, thx a lot ! <3
inspiring !!! thx <3
I also own a failed YT channel. And that's ok 😂 I like creating. So I don't care if people watch :) But I won't deny I like when people watch 🎉
Never thought about designing real-time VFX for something more like live TV, that's super cool.
Great job on this! I relate a lot to what you describe but excellent outcome here 👏🏼
Im getting old I can't keep up... join the club haha
Okay! I'm looking forward to this!
Great video! And Im hunger for more of your content!
I've had my fair share of ups and downs working on TV programs, much like the journey you're on now. Currently, I'm branching out into VR to tap into new opportunities and ensure a foothold in that growing market, I'm excited to see your channel grow, and I'll be happy to share whatever I can to help along the way
Sounds awesome :-D
very creative way to present
THx for Part1, no part 2 ?
I spent 32 hours to compile Unreal 5.4.3 twice and another 5 hours on a new SSD. What can I say in all cases there are a lot of errors, 5 everything including reinstalled Visual Studio 2022 and it still says something is wrong. My patience was about to burst, but when I decided to go to my project and try without Source, it turned out that somehow it interfered with the work of the Unreal Engine from Epic Games and my project does not start! It says that the game module was not found. Why so much hemorrhoids
Sorry to hear mate :( when you install Virtual Studio, do you install all the modules including the Windows SDK? It is pretty bleeding edge so I would definitely not be using it in production.
@@fastchaostv It feels like I've installed everything related to C++, now I'm installing 5.4.3 for the last time and will try older versions.
@@Kinoshnik329 I know its Way too late but did you follow Unreal Engines tutorial, this guy really skipped so much that Epic said to install so I am not suprised it didnt work for you.