Project Avalanche will change design & animation

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  • Опубликовано: 2 фев 2025

Комментарии • 89

  • @fastchaostv
    @fastchaostv  Год назад +3

    Rewatching a day later I'm just noting the bunch of stuff I saw in the talk that I didn't mention in the video... let me know if you caught something else, or if you're involved with dev feel free to reply!
    Reactive Design
    - like setting boundaries for text so it auto squashes or auto resizes the lower thirds. This is something that I'm really looking forward to, yes it's always possible in other programs like AE but feels like it's something I have to program around the internal logic of AE (compared to say, InDesign or web design). Might be just as complex as AE but the examples they showed give me hope that it's artist friendly.
    Texture interaction / visibility of material nodes
    - I know it'll change how I use Unreal, but I am glad I've spent the last few years getting familiar with Unreal's Material system and interrelated stuff just because the ability to crack open whatever magic that Avalanche is doing to enable 2D is going to be invaluable. It'd be like actually seeing the shader math for how AE puts your textures on the screen.
    Progression in the Playlist
    - the full state tree kinda blows my mind, but I also love the idea of having a presentation that I can step through using this progression system. Will probably be one of my first experiments when it gets released.

    • @geevz-j1l
      @geevz-j1l Год назад +1

      Looks awesome! Do you happen to have a link to the original talk?

    • @fastchaostv
      @fastchaostv  Год назад +1

      @@geevz-j1lHey mate! Yeah not sure if I can add a link but if you go to the Unreal youtube channel, it's the first talk on Day 2, Livestream 1

    • @TerenceKearns
      @TerenceKearns Год назад +1

      Does this project have a link? it seems impossible to find

    • @fastchaostv
      @fastchaostv  Год назад

      @@TerenceKearns yeah it's in closed beta at the moment unfortunately. From their roadmap they mention in their talk, they'll be releasing experimentally in the full 5.4 release, but I suppose we'll see when we get there!

    • @flonkplonk1649
      @flonkplonk1649 Год назад

      Blender does almost everything... and is a favorite of many 2D animators. You forgot to mention..

  • @badxstudio
    @badxstudio Год назад +1

    Great breakdown! Super exciting dude ....

    • @fastchaostv
      @fastchaostv  Год назад

      I missed so much… will do a write up when I’m back at home tonight

  • @dwayneterrell860
    @dwayneterrell860 Год назад +2

    Thanks for the quick review and your opinions. The community appreciates you!

    • @fastchaostv
      @fastchaostv  Год назад

      And I appreciate you! Cheers mate.

  • @BenjaminRayner
    @BenjaminRayner 8 месяцев назад

    Hello!!! I'm sold and i'm 45 seconds in

  • @RyanHaury
    @RyanHaury Год назад +1

    What song is at 0:34? I dig it

  • @brunoribeiroprofeta1664
    @brunoribeiroprofeta1664 Год назад +1

    Unreal is changing the entire A/V industry! The revolution has finally started!!

  • @Aptidude
    @Aptidude Год назад +1

    Can’t wait to try this!

  • @duke222222
    @duke222222 Год назад +1

    This looks pretty cool

  • @chrisfraseronline
    @chrisfraseronline Год назад +1

    How well will this work on a Mac though?

    • @fastchaostv
      @fastchaostv  Год назад

      Hmm I’d say probably not well - at least yet. Unreal works best with nvidia tech and also a bunch of vram and system ram so PC will win out for a while. I just saw those test results of the Max 3 Metal rendering with Octane though, very impressive. Glad there’s a chance for some decent competition on the horizon :-D

  • @Am-I-Real
    @Am-I-Real Год назад +1

    Waiting for this!!!!

  • @iamQuicklearner
    @iamQuicklearner Год назад +4

    Background Music dominating your voice.

    • @fastchaostv
      @fastchaostv  Год назад

      Yeah totally agree. Will be better next time!

  • @estate0007
    @estate0007 10 месяцев назад +1

    Now, that we finally have it in 5.4 Preview, I would love to see a tutorial from you, as you are coming from the professional Motion Design side and might show us Unreal folks some tricks of the trade.

    • @fastchaostv
      @fastchaostv  10 месяцев назад

      Definitely keen for it. I have a few in the works now so hopefully sooner rather than later :-)

  • @hirkdeknirk1
    @hirkdeknirk1 Год назад +2

    I've been using the Unreal Engine for some time to create animations, which I incorporate into my After Effects projects. Of course, what I just saw goes much further. I'm excited.

  • @Mr.Indiyaah
    @Mr.Indiyaah Год назад +1

    Is project avalanche for after effectsvuser or a completely new pipeline?

    • @fastchaostv
      @fastchaostv  11 месяцев назад

      A bit of both. There’s elements that you’ll recognise coming from AE, but so much more if you go deeper.

  • @koni-video
    @koni-video 9 месяцев назад

    Do I understand correctly that to work well in Unreal, I will also need modeling skills in Blender or C4D or Maya in order to create objects, make textures for them and upload this to Unreal?

    • @fastchaostv
      @fastchaostv  9 месяцев назад

      Hmm depends on what you want to create. You can use it in the same way that people use 3D in AE, where they just load in models bought off turbosquid, or there are also modeling tools now built into unreal that can be used for a lot more than people generally know about now. Worth a bit of experimenting to see whether it fits your workflow

  • @mayssayasmina2072
    @mayssayasmina2072 Год назад +1

    hi any chance to get a tutorial from you to use niagra plugin as a tool to simulate a CFD or Wind simulation ona large city please thank you

    • @fastchaostv
      @fastchaostv  Год назад +1

      Maybe one day! Hasn’t crossed my path yet but I do love Niagara.

  • @JoshuaPerlson2010
    @JoshuaPerlson2010 Год назад +1

    Question - Is there a good comprehensive course to learn motion design in UE5 or just a course that introduces Unreal for designers coming from C4D and AE?

    • @fastchaostv
      @fastchaostv  Год назад

      Yeah there’s quite a few out there, I can’t vouch for them as I haven’t taken the courses but school of motion I think has a few. I’ve seen one or two on domestika but not too many. Hoping I’ll be able to create a few more tuts on those topics in the future depending on work hours!

  • @danjmaurer
    @danjmaurer Год назад +3

    Great overview! I am really curios as to how this will play into the digital product design space as well and if it may provide alternatives to UMG as well.

    • @fastchaostv
      @fastchaostv  Год назад +1

      Thanks mate! Yeah it feels like UMG is just gonna be a small part of avalanche… the reactive and web-style design is probably going to carry over, but I always felt UMG was really clunky to use. Avalanche looks way faster! But we shall see

  • @kingsleyadu9289
    @kingsleyadu9289 Год назад +1

    Ooow my God when is this coming out,thank your for videos

    • @fastchaostv
      @fastchaostv  Год назад

      Hoping for an experimental release in UE 5.4 I think!

    • @kingsleyadu9289
      @kingsleyadu9289 Год назад

      @@fastchaostv ook thanks man

  • @grundvater
    @grundvater Год назад +1

    Leider noch nicht in UE5 verfügbar, hoffe, es kommt bald.

  • @al-sabr4531
    @al-sabr4531 Год назад +4

    You can replace all of C4d, After Effects, ZBrush and other softwares with only Blender3D because it does everything.

    • @fastchaostv
      @fastchaostv  Год назад

      Love blender! Not the easiest when it comes to real time though.

    • @dr.pixels
      @dr.pixels Год назад

      ​@fastchaostv do you know about eevee and now eevee next? With geometry nodes and a couple of free and paid add-ons you can have pretty much everything you need, just to name 1 specIO a free and paid add on that allows you import svg with ton of control and make logo animations a breeze. I'm waiting for avalanche as wel but have been making a living out of blender for the last 4 years when I ditch c4d and Adobe all together

    • @marcus_ohreallyus
      @marcus_ohreallyus Год назад

      Does Blender have a pass/ take system? No.

    • @dr.pixels
      @dr.pixels Год назад

      @@marcus_ohreallyus you could duplicate scenes and use them that way. I know is not the same but hey is your abilities that counts at the end

    • @marcus_ohreallyus
      @marcus_ohreallyus Год назад

      @@dr.pixels abilities are great, but managing multiple scenes for a project and keeping track of lighting, materials and geometry changes transcends ability when you're dealing with clients and deadlines. Blender is amazing with all of the things it can do, but without a pass system it will forever be a hobbyist toy.

  • @amirierfan
    @amirierfan Год назад +2

    Thank you so much for the great content as always, but I can barely hear you.

    • @fastchaostv
      @fastchaostv  Год назад

      Yeah totally agree. Will work on it for next time!

  • @DoctorMGL
    @DoctorMGL Год назад +2

    true,
    i even dumped octane render subscription (20$ a month ...) when i started using unreal
    and soon we will dump after effect subscription as well and save another 20$ , that's like 40$ a month of saving including after effects plugins that i won't need anymore , thats a total of 200+ $ saving every month
    glad i have known unreal .

    • @koni-video
      @koni-video 9 месяцев назад

      ...могу прислать тебе (рабочий) взломанный После Эффект и набор плагинов, чтобы ты не переживал о потере )))

  • @PauloDand
    @PauloDand Год назад +1

    Really like the video... but the music isn't loud enough I think...

  • @IanSzot
    @IanSzot Год назад +1

    Hi, great video, just one question from someone that's getting started in Unreal (and graphics in general I guess): Why is realtime important? I do mainly stuff for events and to me it seems logical that if you want reliability when outputting the video you render it to a high quality video unless the end result needs to be changed in real time too (audio reactive stuff for example)

    • @fastchaostv
      @fastchaostv  Год назад +3

      Hmm well it’s a question that I think would get a different answer for every person asked, but for me it’s a few things:
      Iteration - my creative process works best when I get a lot of shots at trying stuff out. The more times I make something, the better it becomes usually. Real-time means more iteration.
      Working is fun - when I’m in another program and I tell it to do something and I have to wait for 5-10 seconds while it does it, it’s just a drag. You definitely get used to it, but it’s like sitting in a good quality chair - when you get used to immediate feedback, it’s so hard to go backwards.
      Reactivity - for an event, being able to react to the moment is so much fun, which admittedly is partly cos I love electronic music and performance haha! I totally understand the reliability thing - but you can output the unreal stuff as a video backup if needed and still keep the reactive potential and try to make it robust.
      Anyway looking at the length of this reply maybe it should be a video haha

  • @Oddernod
    @Oddernod Год назад +1

    You had me at state trees for mograph.

    • @fastchaostv
      @fastchaostv  Год назад +1

      So much reactive design as well. Lower thirds that change design in real time hahahaha I need to make another video

  • @MM4more
    @MM4more Год назад +1

    Always a good day when FastChaos drops a vid. I've been dying for them to add these features. the UE to AE pipeline has been such a chore. I've been particularly wanting to be able to do line animation as is very common in map animations in AE. Can I achieve this in avalanche?

    • @fastchaostv
      @fastchaostv  Год назад +2

      I mean, all signs point to yes… I haven’t gotten access to it yet but it looks a lot more advanced in the 2D side of things than I expected. At the very least you should be able to duplicate an object along a spline and then reveal the duplicates one by one.

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion Год назад +1

    Look a roadmap! @adobe take note

  • @harryianphenderson2559
    @harryianphenderson2559 Год назад +1

    Music way too loud.

    • @fastchaostv
      @fastchaostv  Год назад

      Yeah realised after upload but was a rush job

  • @posebukse
    @posebukse Год назад

    You should credit Winbush for using parts of his vid. And turn up the music, it´s still possible to hear you. Also YES, hoping this will have video import too. AE get trashed

    • @fastchaostv
      @fastchaostv  Год назад +1

      I love Winbush! Didn’t use his video about Avalanche though, used just the livestream from Unreal Engine. If there’s something else I’ve missed let me know.

    • @STUDIOSTEPS_motion
      @STUDIOSTEPS_motion Год назад

      Wu bush didn’t do anything new. He basically just made money off of reading the unreal presentation video as well. 😊

    • @JonathanWinbush
      @JonathanWinbush Год назад +2

      @@STUDIOSTEPS_motion nah I've actually been working with the avalanche team for over a year now but nice try 🤙🏿🤙🏿

  • @csmemarketing
    @csmemarketing Год назад +2

    Blender exists. Blender 3d, with Eevee realtime renderer, Geometry Nodes, Grease Pencil for 2D.

    • @fastchaostv
      @fastchaostv  Год назад

      Yup definitely exists, and I love using blender, but I’m yet to see a workflow within eevee that has the viewport response, visual quality and changeability that UE has - see my other comment about blender as well

  • @mayssayasmina2072
    @mayssayasmina2072 Год назад +1

    it will be pay for unreal fake or intox news ?

    • @fastchaostv
      @fastchaostv  Год назад

      I think it’s probably going to happen, not unexpected. Obviously I’m never happy when prices go up, but I like Epic and I hope they continue to do what they’re doing - and UE is worth it for me!

  • @pix_elpimp2772
    @pix_elpimp2772 Год назад

    I am sure Element 3D V3 wil do all that. All AE really needs as a good render engine. Which no one has developed. Unreal with some motion design plugin? Doesn't seem right.

    • @fastchaostv
      @fastchaostv  Год назад

      I have a suspicion that if it hasn’t happened yet, it’s not going to happen for a while…

    • @memethanYT
      @memethanYT Год назад

      Kramer teasted Element 3D 3.0 way back in what, 2019? And nothing since then.

    • @MrSquuqs
      @MrSquuqs Год назад

      "All AE really needs as a good render engine." Yup, that's all. Thing is though it hasn't had years of RnD on it like Fortnite has afforded Unreal to do.

  • @syedharis3235
    @syedharis3235 Год назад +3

    Everything u told can be done in blender .... blender is awesome for motion graphics used with some addons

    • @hirkdeknirk1
      @hirkdeknirk1 Год назад +2

      That's right. But it doesn't work for everyone. I have been working with 3ds MAX and After Effects for 22 years and with Unreal Engine since 2014. I've spent a lot of time trying to learn Blender, but I neither understand the program nor have any fun with it.

    • @fastchaostv
      @fastchaostv  Год назад

      Mmmm I’d have to disagree. Still haven’t found the quality of global illumination and shadows in eevee or even the speed of interaction to be anywhere near comparable to what we’re seeing in this video. You’d have to bake a lot in eevee to get a similar quality, so if anything changes you’d have to rebake

    • @reginaldarmah2381
      @reginaldarmah2381 Год назад +1

      ​@@hirkdeknirk1same, blender just isn't for me

  • @mico11
    @mico11 Год назад

    I don't understand why people still want to convince themselves that unreal makes good renders. I think that sometimes you have to sacrifice real time rendering in exchange for much better quality.

    • @fastchaostv
      @fastchaostv  Год назад

      I mean, you’re right, but in the real-time space I don’t know of much that’s better than Unreal. Horses for courses.

    • @JonathanWinbush
      @JonathanWinbush Год назад +5

      So many examples out there of great artist putting out great renders everyday using Unreal. I even put out content asking which is octane and which is unreal and most people got it wrong. Artist are free to use whatever they want I use several programs myself depending on the job but to say using unreal sacrifices quality is so 2020 we are beyond that now 🤙🏾

    • @reginaldarmah2381
      @reginaldarmah2381 Год назад

      ​@@JonathanWinbush word 💯

    • @reginaldarmah2381
      @reginaldarmah2381 Год назад +2

      Fox and other news channels have adopted unreal engine for their virtual sets and renderer for motion graphics. The industry is evolving and soon unreal will become the go-to for motion graphics rendering. Stop nagging

  • @2424rocket
    @2424rocket 10 месяцев назад

    I’ve been using after effects for years and avalanche looks way too convoluted and too complicated for most people to want to get into.

    • @fastchaostv
      @fastchaostv  10 месяцев назад

      Quite possibly! I won’t deny there are a bunch of hurdles and idiosyncrasies, but I still have a bunch of fun using it once I’m in. Then when you see the render times it’s really hard to go back to AE (but still do for some client work) - will probably make a video talking about that stuff next

  • @arian7339
    @arian7339 Год назад +1

    It's nice, but you can do most of these in Blender.🤨🤷‍♂👍

    • @fastchaostv
      @fastchaostv  Год назад +1

      I’m definitely a blender fan, I’ll be very interested to see the side by side comparison of workflows and render speeds. From what I’ve seen it looks like Unreal would be easier and faster, but yeah who knows until they’re side by side

    • @arian7339
      @arian7339 Год назад

      @@fastchaostv 🙌👍