Very cool. Thank you! One note/question about rendering configs for Cryptomatte: on an .exr sequence it might make sense to add an ¨Object Ids" Rendering setting and set Id Type to Layer. That way we render out a cryptomatte pass. Maybe it´s already in one of your preset configs, didn´t get through all of them.
Thank you, means a lot coming from you! Much more to come, I've gotten some feedback about naming conventions and other bits and pieces, will update hopefully over the next few weeks :)
New subscriber here ! I will paraphrase the mograph buddies : Great channel ! Excellent job for the community (and newbies), this is awesome Luke and it's greatly appreciated ! Thanks for sharing and looking forward for future videos 💖
Thank you fastchaos! I've had a similar path with Unreal as you, albeit in much lesser extent. I was wondering - will you cover Project Avalanche also? I'm really excited about it, as it seems to be everything I've hoped for in DCC...
this is great but the folder structure is confusing when i add a ton of marketplace stuff - why wouldn't you put all the stuff you can into 1 folder so one knows where it all is ? except any ccio or whatever that needs to be where it needs to be - having a generic title like comps ? that means nothing when you are scrolling down on a hundred folders of marketplace content. I would much prefer 1a_MotionTemplate or whatever so your content is always at the top and you can find it without thinking about it - and if u need to update it will always overwrite it in the right place as oppose to moving it yourself - def a pet peeve with marketplace content when they dont name it what they put on store title - I waste so much time trying to find things - also can that blueprint to launch the sequencer be in the level to launch the sequence u are currently working on - i often end up with multiple sequences in a level and come back weeks later and cant remember last one I was working on - i also wish there was a way to save the render que with the scene - that has save me alot on remembering what i was doing in after effects - when i rendered something - but thats prob not doable
Interesting ideas! Yeah I like the idea of keeping the template up the top, I might put that in the next version - the render queue yeah it isn’t possible inside the editor but it should be possible to write out a text log of all renders
Very cool! Thanks for sharing the knowledge!
Great channel! Looking forward to future videos
Thank you for this, fastchaos. This is greatly GREATLY appreciated it.
Amazing Job for the community !! Thanks a lot :)
You re my new god man, thx a lot !
Thanks for this Luke! It's awesome
Excellent work! Thank you so much! 😊🤙
So accurate. And thanks!
Brilliant! I'm an Apple Motion user also transitioning to Unreal. I'll be devouring your content for more insights. Thank you!
Very cool. Thank you!
One note/question about rendering configs for Cryptomatte: on an .exr sequence it might make sense to add an ¨Object Ids" Rendering setting and set Id Type to Layer. That way we render out a cryptomatte pass. Maybe it´s already in one of your preset configs, didn´t get through all of them.
Yeah totally agree, I use them all the time at work. Will add it in the next update!
Very good video. When will you have your updated file you mentioned you were working on? Subscribed!
Updated for 5.4? It’s up there now :-)
You will go to heaven for this! Thank you!
Thanks for sharing!
Thank you
Luke! This is awesome!
Thank you, means a lot coming from you! Much more to come, I've gotten some feedback about naming conventions and other bits and pieces, will update hopefully over the next few weeks :)
Thanks
New subscriber here ! I will paraphrase the mograph buddies : Great channel ! Excellent job for the community (and newbies), this is awesome Luke and it's greatly appreciated ! Thanks for sharing and looking forward for future videos 💖
Thank you fastchaos! I've had a similar path with Unreal as you, albeit in much lesser extent. I was wondering - will you cover Project Avalanche also? I'm really excited about it, as it seems to be everything I've hoped for in DCC...
100%! I can’t wait until Avalanche is released, it’s pretty much why I started the channel
@@fastchaostv in that case, I’m really looking forward to this journey we are about to go on 😊
"MIGDipth" will be very helpful!! I hope to see you do more motion graphics related tutorials for UE5
Glad to hear! Let me know if you have any requests for the next version :-)
this is the best!
This is a great idea, but will you be updating this or making a new one for use with the Motion Graphics tools in 5.4?
Yeah definitely :-) working on it now!
I always wanted to mess around unreal, but the time to setup was terriblem ill dowbload the monster for the 5th time to test it out, thanks
Best of luck, let me know how you go - genuinely would love to know what stops people from using Unreal so I can try and help.
Thank you a lot, it works great on UE 5.3 as template too!!!🤩😍🥰
this is great but the folder structure is confusing when i add a ton of marketplace stuff - why wouldn't you put all the stuff you can into 1 folder so one knows where it all is ? except any ccio or whatever that needs to be where it needs to be - having a generic title like comps ? that means nothing when you are scrolling down on a hundred folders of marketplace content. I would much prefer 1a_MotionTemplate or whatever so your content is always at the top and you can find it without thinking about it - and if u need to update it will always overwrite it in the right place as oppose to moving it yourself - def a pet peeve with marketplace content when they dont name it what they put on store title - I waste so much time trying to find things - also can that blueprint to launch the sequencer be in the level to launch the sequence u are currently working on - i often end up with multiple sequences in a level and come back weeks later and cant remember last one I was working on - i also wish there was a way to save the render que with the scene - that has save me alot on remembering what i was doing in after effects - when i rendered something - but thats prob not doable
Interesting ideas! Yeah I like the idea of keeping the template up the top, I might put that in the next version - the render queue yeah it isn’t possible inside the editor but it should be possible to write out a text log of all renders
GAMECHANGER