In-Depth Look at the Motion Graphics Default Project

Поделиться
HTML-код
  • Опубликовано: 28 янв 2025

Комментарии •

  • @mrsafety
    @mrsafety Год назад +2

    Very cool! Thanks for sharing the knowledge!

  • @ImmersionImagery
    @ImmersionImagery Год назад +2

    Great channel! Looking forward to future videos

  • @dwayneterrell860
    @dwayneterrell860 Год назад +2

    Thank you for this, fastchaos. This is greatly GREATLY appreciated it.

  • @julienboreau
    @julienboreau Год назад +2

    Amazing Job for the community !! Thanks a lot :)

  • @gamingdayshuriken4192
    @gamingdayshuriken4192 4 месяца назад

    You re my new god man, thx a lot !

  • @steppyhen
    @steppyhen Год назад +1

    Thanks for this Luke! It's awesome

  • @theone8625
    @theone8625 Год назад +2

    Excellent work! Thank you so much! 😊🤙

  • @tank5740
    @tank5740 9 месяцев назад +1

    So accurate. And thanks!

  • @Flowerpot2905
    @Flowerpot2905 Год назад +1

    Brilliant! I'm an Apple Motion user also transitioning to Unreal. I'll be devouring your content for more insights. Thank you!

  • @matiasguisado3714
    @matiasguisado3714 Год назад +1

    Very cool. Thank you!
    One note/question about rendering configs for Cryptomatte: on an .exr sequence it might make sense to add an ¨Object Ids" Rendering setting and set Id Type to Layer. That way we render out a cryptomatte pass. Maybe it´s already in one of your preset configs, didn´t get through all of them.

    • @fastchaostv
      @fastchaostv  Год назад +2

      Yeah totally agree, I use them all the time at work. Will add it in the next update!

  • @graemeh6345
    @graemeh6345 9 месяцев назад +1

    Very good video. When will you have your updated file you mentioned you were working on? Subscribed!

    • @fastchaostv
      @fastchaostv  9 месяцев назад

      Updated for 5.4? It’s up there now :-)

  • @hisroyalillness
    @hisroyalillness 9 месяцев назад

    You will go to heaven for this! Thank you!

  • @Mahibul
    @Mahibul 9 месяцев назад +1

    Thanks for sharing!

  • @nigusumekonnen9478
    @nigusumekonnen9478 Год назад +1

    Thank you

  • @JonJagsNee
    @JonJagsNee Год назад +1

    Luke! This is awesome!

    • @fastchaostv
      @fastchaostv  Год назад

      Thank you, means a lot coming from you! Much more to come, I've gotten some feedback about naming conventions and other bits and pieces, will update hopefully over the next few weeks :)

  • @KevinKrasko
    @KevinKrasko Год назад +1

    Thanks

  • @metreek
    @metreek Год назад +1

    New subscriber here ! I will paraphrase the mograph buddies : Great channel ! Excellent job for the community (and newbies), this is awesome Luke and it's greatly appreciated ! Thanks for sharing and looking forward for future videos 💖

  • @tomisenveter
    @tomisenveter Год назад +1

    Thank you fastchaos! I've had a similar path with Unreal as you, albeit in much lesser extent. I was wondering - will you cover Project Avalanche also? I'm really excited about it, as it seems to be everything I've hoped for in DCC...

    • @fastchaostv
      @fastchaostv  Год назад +1

      100%! I can’t wait until Avalanche is released, it’s pretty much why I started the channel

    • @tomisenveter
      @tomisenveter Год назад

      @@fastchaostv in that case, I’m really looking forward to this journey we are about to go on 😊

  • @kuunami
    @kuunami Год назад +1

    "MIGDipth" will be very helpful!! I hope to see you do more motion graphics related tutorials for UE5

    • @fastchaostv
      @fastchaostv  Год назад

      Glad to hear! Let me know if you have any requests for the next version :-)

  • @chrisrolph4603
    @chrisrolph4603 Год назад +1

    this is the best!

  • @SquishyPixel
    @SquishyPixel 10 месяцев назад +1

    This is a great idea, but will you be updating this or making a new one for use with the Motion Graphics tools in 5.4?

    • @fastchaostv
      @fastchaostv  10 месяцев назад

      Yeah definitely :-) working on it now!

  • @jefflhama
    @jefflhama Год назад +1

    I always wanted to mess around unreal, but the time to setup was terriblem ill dowbload the monster for the 5th time to test it out, thanks

    • @fastchaostv
      @fastchaostv  Год назад

      Best of luck, let me know how you go - genuinely would love to know what stops people from using Unreal so I can try and help.

  • @imagos67
    @imagos67 Год назад +1

    Thank you a lot, it works great on UE 5.3 as template too!!!🤩😍🥰

  • @ArcaneRealities
    @ArcaneRealities Год назад +1

    this is great but the folder structure is confusing when i add a ton of marketplace stuff - why wouldn't you put all the stuff you can into 1 folder so one knows where it all is ? except any ccio or whatever that needs to be where it needs to be - having a generic title like comps ? that means nothing when you are scrolling down on a hundred folders of marketplace content. I would much prefer 1a_MotionTemplate or whatever so your content is always at the top and you can find it without thinking about it - and if u need to update it will always overwrite it in the right place as oppose to moving it yourself - def a pet peeve with marketplace content when they dont name it what they put on store title - I waste so much time trying to find things - also can that blueprint to launch the sequencer be in the level to launch the sequence u are currently working on - i often end up with multiple sequences in a level and come back weeks later and cant remember last one I was working on - i also wish there was a way to save the render que with the scene - that has save me alot on remembering what i was doing in after effects - when i rendered something - but thats prob not doable

    • @fastchaostv
      @fastchaostv  Год назад

      Interesting ideas! Yeah I like the idea of keeping the template up the top, I might put that in the next version - the render queue yeah it isn’t possible inside the editor but it should be possible to write out a text log of all renders

  • @jacqueszulu9881
    @jacqueszulu9881 Год назад +1

    GAMECHANGER