Maris Freimanis
Maris Freimanis
  • Видео 94
  • Просмотров 770 040
EASIEST Way to VTUBE in Unreal Engine 5 - Rokoko Indie Bundle
My affiliate link: glnk.io/3vn51/maris-freimanis
My Rokoko Discount Code: RKK_MARIS_FREIMANIS
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#madewithrokoko #rokoko
Просмотров: 338

Видео

EASIEST Way to Do Mocap in Unreal Engine 5 - Rokoko Indie Bundle
Просмотров 47419 часов назад
My affiliate link: glnk.io/3vn51/maris-freimanis My Rokoko Discount Code: RKK_MARIS_FREIMANIS FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/ #madewithrokoko #rokoko
Happy Holidays! - New UE5 Survival Game Project
Просмотров 313Месяц назад
FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/
Rokoko Indie Bundle Unboxing Experience
Просмотров 221Месяц назад
My affiliate link: glnk.io/3vn51/maris-freimanis My Rokoko Discount Code: RKK_MARIS_FREIMANIS FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 00:17 Rokoko...
[UE5] How To Use Mutable Plugin With METAHUMANS
Просмотров 7 тыс.2 месяца назад
A tutorial How to use new Unreal Engine 5.5 Mutable Plugin With Metahumans. FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 01:03 Plugin Setup 01:11 Setup...
[UE5.5] Mutable Sample Project - Easy Character Customization in Unreal Engine 5
Просмотров 4,1 тыс.2 месяца назад
Mutable generates dynamic Skeletal Meshes, Materials and Textures at runtime. It is mostly used to create character customization systems but it can be used for all kinds of dynamic content (vehicles, weapons, props...). Mutable Sample Project - www.fab.com/listings/209e82f6-ad40-4253-b565-d2f65b12efe7 FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstati...
[UE5.5] NEW Game Ready Metahumans Explained
Просмотров 6 тыс.2 месяца назад
You can generate two types of MetaHumans to import into Unreal Engine: Cinematic MetaHumans offer the full presentation and the highest fidelity available with the product. These MetaHumans can be used for both offline cinematic rendering and real-time rendering where quality takes priority over performance. Optimized MetaHumans are aimed at offering comparable levels of fidelity to cinematic, ...
UE5 | Convert Hair Strands to Cards Automatically | Tutorial
Просмотров 2,2 тыс.3 месяца назад
Tutorial on an new Unreal Engine 5 Experimental tool that lets to convert Hair Groom Strands to Cards. FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 01:...
[UE5] How to Create a Groom Fur for Unreal Engine 5 - Groom Tutorial
Просмотров 12 тыс.3 месяца назад
Blender Groom Exporter Plugin - turbocheke.gumroad.com/l/Groomexporter FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►X: x.com/marisfreimanis ►Website: www.marisfreimanis.com/
UE5 | How To Make Clothes For Metahumans
Просмотров 9 тыс.4 месяца назад
Beginner Friendly Unreal Engine 5 Custom Metahuman Clothing Tutorial FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: marisfreimanis ►Facebook: marisfreimanisofficial ►Twitter: marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 00:43 Prepare Metahuman F...
Quixel Megascans NO LONGER FREE
Просмотров 3,4 тыс.4 месяца назад
FOLLOW ME: ►Patreon: www.patreon.com/MarisFreimanis ►Discord: discord.gg/q7FCSBbTew ►Artstation: www.artstation.com/marisfreimanis ►Instagram: freyvirtualproduction ►Facebook: marisfreimanisofficial ►Twitter: marisfreimanis ►Website: www.marisfreimanis.com/ 00:00 Intro 00:19 New Megascan Changes 00:50 How to keep Magascan assets for free 01:25 New Megasca...
UE5 | Easy Unreal Engine 5 PCG Biome Core Setup
Просмотров 2,8 тыс.5 месяцев назад
UE5 | Easy Unreal Engine 5 PCG Biome Core Setup
How to Make Landscape FAST using Gaea 2.0 and Unreal Engine 5
Просмотров 16 тыс.5 месяцев назад
How to Make Landscape FAST using Gaea 2.0 and Unreal Engine 5
How To Use Gaea 2.0 Texture In Unreal Engine 5
Просмотров 6 тыс.5 месяцев назад
How To Use Gaea 2.0 Texture In Unreal Engine 5
Gaea 2.0 To Unreal Engine 5 made Easy
Просмотров 14 тыс.5 месяцев назад
Gaea 2.0 To Unreal Engine 5 made Easy
How To Create a Custom Metahuman Tutorial | UE5
Просмотров 36 тыс.5 месяцев назад
How To Create a Custom Metahuman Tutorial | UE5
Text to 3D character in MINUTES! AI characters for UNREAL ENGINE
Просмотров 2,3 тыс.5 месяцев назад
Text to 3D character in MINUTES! AI characters for UNREAL ENGINE
[UE5] How To Make Arid Desert biome in GAEA
Просмотров 1,7 тыс.6 месяцев назад
[UE5] How To Make Arid Desert biome in GAEA
[UE5] How To Add Assets that ARE NOT COMPATIBLE With Your Project Version
Просмотров 9256 месяцев назад
[UE5] How To Add Assets that ARE NOT COMPATIBLE With Your Project Version
FREE FACE SCAN RETOPOLOGY TOOL
Просмотров 7487 месяцев назад
FREE FACE SCAN RETOPOLOGY TOOL
[UE5] PCG Biome Core AUTO Biome Texture Mask
Просмотров 2,9 тыс.7 месяцев назад
[UE5] PCG Biome Core AUTO Biome Texture Mask
[UE5] How to SCALE Gaea Landscapes for Unreal Engine 5
Просмотров 5 тыс.7 месяцев назад
[UE5] How to SCALE Gaea Landscapes for Unreal Engine 5
UE5 | Multi Biome PCG Tutorial
Просмотров 6 тыс.8 месяцев назад
UE5 | Multi Biome PCG Tutorial
UE 5.4 | PCG Biome Core Plugin Tutorial
Просмотров 19 тыс.9 месяцев назад
UE 5.4 | PCG Biome Core Plugin Tutorial
UE5 | Create a Photorealistic Mountain Landscape in Gaea
Просмотров 37 тыс.9 месяцев назад
UE5 | Create a Photorealistic Mountain Landscape in Gaea
How to Retarget Animations with ONE CLICK in Unreal Engie 5.4
Просмотров 77010 месяцев назад
How to Retarget Animations with ONE CLICK in Unreal Engie 5.4
UE5 Chucky Custom METAHUMAN Breakdown
Просмотров 891Год назад
UE5 Chucky Custom METAHUMAN Breakdown
UNREAL ENGINE will require SUBSCRIPTION IN 2024?
Просмотров 1 тыс.Год назад
UNREAL ENGINE will require SUBSCRIPTION IN 2024?
UE5 Big Foot Custom Metahuman Character
Просмотров 530Год назад
UE5 Big Foot Custom Metahuman Character
UE5 How To make PROCEDURAL ISLANDS | PCG Tutorial
Просмотров 7 тыс.Год назад
UE5 How To make PROCEDURAL ISLANDS | PCG Tutorial

Комментарии

  • @joantonio6331
    @joantonio6331 17 часов назад

    Beware this is highly unstable, just out of the blue it stopped working... I mean the preview works fine but in the character blueprint it just does show nothing while it was working and I did not change anything...

  • @KevinWatt13
    @KevinWatt13 День назад

    Marvelous Designer seems expensive now... was it always like this?

  • @UncannyBubbleGum
    @UncannyBubbleGum День назад

    I need this but for 3DS Max or Zbrush.

  • @KevinWatt13
    @KevinWatt13 2 дня назад

    Thanks! I got here from looking for free alternatives to metatailor... Any chance you could discussion the decision between IK retargeting your player character vs. deleting the metahuman skeleton and replacing it with the UE5 manny one?

    • @MarisFreimanis
      @MarisFreimanis 2 дня назад

      MH uses Manny skeleton (its UE standard) just with extra corrective bones and facial bones. You can replace skeleton if you dont need original MH bones, you can also use their Medium MH that is close already to standard Manny skeleton.

  • @caleb1448
    @caleb1448 2 дня назад

    shape keys not converting? UE5.5

    • @MarisFreimanis
      @MarisFreimanis 2 дня назад

      From UE5.5 to Blender or from Blender to UE? I jsut run 5.5 MH and everything is fine. Make sure you use Cinematic version, High,Medium,Low dont have shape keys.

  • @bayraqdarov
    @bayraqdarov 2 дня назад

    CANAVARRR

  • @LumberingTroll
    @LumberingTroll 2 дня назад

    How would this system work in a game with a lot of itemization and a full equipment system? say for instance the game has 20 different jackets with different stats, does the OC just become this huge bloated mess of possible options? There has to be a way to use variables to feed in the different items from a Data Asset I would imagine.

  • @RelaxNowChannel
    @RelaxNowChannel 4 дня назад

    I don't get what I'm doing wrong. No matter what I do. Quixel only offers me the Cinematic version. I do not have low/medium/high at all. I am on UE 5.5.2, Quixel (on version 5.5.0) shows me "There is an update" every time I open it but clicking on the just shows a 404 Fab page (thanks for that teriffic change Epic....) and I just can't update or get the new meta humans at all...

    • @MarisFreimanis
      @MarisFreimanis 4 дня назад

      They have broke everything lol. I can't update my Epic launcher for like 2 months :D

    • @RelaxNowChannel
      @RelaxNowChannel 3 дня назад

      @@MarisFreimanis Well I found the issue. If you can NOT select the low, medium, high quality setting for a Metahuman: The default/"latest" Metahumans shown in the Quixel Bridge are version 4.0. You have to go to the Metahuman creator, load in any Metahuman you want, do 1-2 small changes so it saves it as your OWN Metahuman which will then be a version 4.1 (you can see that on the top right of the Metahuman editor as well). Once you saved your own Metahuman, go back to UE and the Quixel Bridge (you might need to re-open the bridge) and select the MY METAHUMAN tab. THESE assets will now have the quality selection. Hope this helps others.

  • @swbftor403
    @swbftor403 5 дней назад

    Not exactly what I was looking for but there’s still so much useful information here I can use! Appreciate it!

  • @DavesChaoticBrain
    @DavesChaoticBrain 5 дней назад

    While that's certainly the dream, what are my options for doing motion, and face, capture when all I have is an Android phone? Or, what would you charge for 4-6, 15-30 second animations?

    • @MarisFreimanis
      @MarisFreimanis 5 дней назад

      There are ton of AI tools now, I haven't tested much, so no idea what is good and what is not. For face capture it's easy, since we have Video to Animation that supports Android too I believe. Only thing again need to tinker a bit but it's cheaper.

  • @revoprod-h6k
    @revoprod-h6k 6 дней назад

    Rich people tutorials 🤭🤭🤭 The suit has the same price like my car.

    • @MarisFreimanis
      @MarisFreimanis 5 дней назад

      Not entirely true, as I mention in Mocap video, if value of suit justify price for you and your project that it's cheapest it's ever been. For business investment it's extremely cheep investment. For hobbyist it depends, if you love what you do and suit can help to make Mocaping faster in limited time you have after work etc, then again makes sense.

    • @revoprod-h6k
      @revoprod-h6k 5 дней назад

      @MarisFreimanis Its a hobby for me and I have a lot of ideas but unfotunetly no budget. Dont worry your tutorials are amazing ✌

  • @tinman3000
    @tinman3000 6 дней назад

    Yeah, I can't find this plugin... not sure if you're aware of it but the link to your website is dead.

    • @MarisFreimanis
      @MarisFreimanis 5 дней назад

      I will make a video today, not sure why so many people have issues with their plugin.

  • @edwardparish6621
    @edwardparish6621 7 дней назад

    Great tutorial. Thank you.

  • @ibrahimakca8628
    @ibrahimakca8628 9 дней назад

    berbat neticede bir texture oluşturdunuz 140p gibi :d

  • @aminshobeiri8901
    @aminshobeiri8901 10 дней назад

    How did you get the window (Portal erosion) when you wanted to create the normal map. I tried with right click but it did not work?!

  • @iseahosbourne9064
    @iseahosbourne9064 10 дней назад

    How did you make the metahuman in this style?

  • @anjankonwar693
    @anjankonwar693 11 дней назад

    It looks kinda ugly ngl..IT IS NOT A HUMAN

    • @MarisFreimanis
      @MarisFreimanis 11 дней назад

      It’s not a human lol it’s a toon cat. Toon Metahumans are problematic because of MH limitations, so this is my attempt to make one

  • @Ebfrancisgaming
    @Ebfrancisgaming 11 дней назад

    im using version 5.5 but my trees wont spawn after doing everything in the tutorial

  • @xT1TANx
    @xT1TANx 12 дней назад

    Not working with 5.5. Any advice for how to export without the plugin?

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      Plugin is for importing in UE not exporting from Gaea. All plugin does is adjusts scale of landscape. You are exporting regular highmap from gaea, so you can just use it to make your landscape. Only here you will need to experiment yourself with scale numbers to get it right. I haven't played around with numbers myself so I don't know what's new formula to scale landscape correctly so it matches Gaea, probably can Google that or ask ChatGPT.

  • @ldracarys_5089
    @ldracarys_5089 12 дней назад

    please tell me how

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      It's really deep topic and a lot of things are project specific. I would start by looing into Ghislain Girardot Gerstner video.

  • @cptblackdot
    @cptblackdot 14 дней назад

    Cheers Dude 👌🏻

  • @rickfuzzy
    @rickfuzzy 15 дней назад

    Just a tip you can use set material attributes rather to only expose the pins you want.

  • @RWBKelly
    @RWBKelly 16 дней назад

    How we go about getting the texture onto the particle systems fur/hair?

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      It's in video, you just apply material with a texture you use for character and it will match.

  • @Kylee77Kyle
    @Kylee77Kyle 16 дней назад

    did it change in this days cause its kinda different now

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      I have no idea, have not used it in a while, planning to get back to it.

  • @keithyakouboff8755
    @keithyakouboff8755 16 дней назад

    Hello folks. I have a landscape question: Can you plant trees onto an imported landscape mesh? I imagine painting them on is out of the question, but can a foliage volume be applied, with controls on density and where the trees even are? (My landscape actor is not perfectly lining up with my imported Maya mesh template, so with time being what it is, I want to know if I can make the Maya mesh land mass work as a landscape, through a foliage volume and later, with layered materials.) Thanks folks.

  • @DoWonderStudio
    @DoWonderStudio 17 дней назад

    Assertion failed: CellIndex < uint32(Cells.Num()) [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomBindingBuilder.cpp] [Line: 959] I am getting this any idea how to resolve it when creating binding?

  • @rickfuzzy
    @rickfuzzy 17 дней назад

    Great video, but I can't help feeling like this is an absurd amount of setup for something that is otherwise really easy to achieve with landscape layers. And considering I'd want to tweak the margins, editing the biome texture becomes a complete hassle whereas just painting with layers is simple and instant

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      There is multiple ways can do things and it really depends. I use Biome Core plugin for my personal project with modifications. It's really a template that can build on to. Set up once and never need to set up again, I have made my own tool that automates most of the setup.

  • @kingtree1993
    @kingtree1993 17 дней назад

    sir,which node should I use if I wanna crate a mountain road or a path?

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      I think Gaea don't support that unfortunately.

    • @kingtree1993
      @kingtree1993 12 дней назад

      @@MarisFreimanis 🙃

  • @woxiam9004
    @woxiam9004 18 дней назад

    Thanks a lot for your efforts, it's incredible !!!. Likes and subscribed! Can you tell me pls, can i use this method instead of clothing on your previous video (UE5 | How To Make Clothes For Metahumans) ??? and could you make some cinematic video with your characters ?

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      You still need to make your own clothing and rig it, this plugin just helps to set up modular clothing system and solves some of clipping issues (so don't need to make clothing mask). But for rest you still need my tutorial

    • @woxiam9004
      @woxiam9004 12 дней назад

      @MarisFreimanis thanks a ton

  • @orlandogonzalez4024
    @orlandogonzalez4024 18 дней назад

    Gracias Diney! donde metes las zarpas lo jod3s todo!

  • @prestusindustries
    @prestusindustries 21 день назад

    Pls Tutorial with Gaea 2.0

  • @scenegate
    @scenegate 22 дня назад

    Hello, can you tell me where I can find Range on Gaea 2?

  • @DimitryArsenev
    @DimitryArsenev 22 дня назад

    Question 1 - have any reason to use Mutable Plugin? I dislike Mutable Plugin - looks intresting - but its time killer - need make 100500 assets for each clothes and 100500 logic elements for each cloth. If something changed - you need again find and rework logic in 100500 elements. Maybe better create self customize logic?

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      It's really individual preference. I like it and I will use it once I will solve few issues I have with it, but in general I think its good plugin. Making your own system for anything is always better since you can have things that you really want and can cut out things that are not needed. Usually all tools released by Epic is better to use as learning tool instead of putting in project.

  • @pavaoakrap5026
    @pavaoakrap5026 22 дня назад

    when i add sea node its gray....cant find a way to make it blue by default....what am I missing here?

  • @squefegee4896
    @squefegee4896 23 дня назад

    Does this work in 5.5 for Unreal cause everytime I put in in the plugins it freaks out saying it's built for 5.4 specifically?

  • @desirapbeats6564
    @desirapbeats6564 23 дня назад

    BRO THIS WAS WHAT I NEED THANK YOU SO MUCH MAN KEEP DOING TUTORIALS LIKE THIS

  • @TvCinemaCraft
    @TvCinemaCraft 24 дня назад

    Would this also work well with clothes that were not originally designed for metahuman?

    • @MarisFreimanis
      @MarisFreimanis 12 дней назад

      It depends, if they kind of match cold use and get away with it, but If they are posed differently I doubt.

  • @suryajithpv7863
    @suryajithpv7863 25 дней назад

    Brother i can't find the gaea plugin in ue5.1 what should I do

    • @T.G.F.I
      @T.G.F.I 5 дней назад

      Install Unreal ver 5.4, then you should be able to use it. 😃

  • @BadHunt
    @BadHunt 26 дней назад

    @MarisFreimanis brother i cant find my metahuman face mesh in the saved folder , is this not working in newer update?

  • @jazz_b000
    @jazz_b000 26 дней назад

    is it possible for cloth not static but chaos cloth? to simulate chaos cloth like a real cloth

  • @ZachGrabas
    @ZachGrabas 27 дней назад

    I'm having problems with the material, I followed it exactly but all the hair strands show as a single color rather than matching the mesh

  • @manuel.camelo
    @manuel.camelo 28 дней назад

    WHAT A ST... MOVE from Epic !

  • @nabeedanish
    @nabeedanish 29 дней назад

    you have made the most updated Tutorials like the hair Grooming one.

  • @ejflesher
    @ejflesher Месяц назад

    At the 33 minute mark I start the rigging by importing the Metahuman mesh and my article of clothing. I select the clothing, hold shift and parent the object and soon as I do the clothing is no longer visible. It hides it so I go to the collections panel and unhide it and it still isn't visible. Because I can no longer see it I cannot go into the tools area to add a modifier and I have no idea how to remedy this. Any ideas from the OP and/or others? Thanks in advance.

    • @MarisFreimanis
      @MarisFreimanis 29 дней назад

      Hi! Have not experience that kind of issue before. You can post video in my Discord and will see if I can help.

  • @waterdragonstudios7167
    @waterdragonstudios7167 Месяц назад

    Thanks dude great video. This is much better than the old way without the UE export plugin.

  • @marcusk9483
    @marcusk9483 Месяц назад

    Exactly what I was looking for. EXCELLENT! Happy new Year Maris

    • @MarisFreimanis
      @MarisFreimanis Месяц назад

      Happy New Year to you too, I hope you enjoy the tutorial!

  • @nonparsdemundo7349
    @nonparsdemundo7349 Месяц назад

    THX again.