How to Use Substance Painter 3D and Godot 4.3

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  • Опубликовано: 18 сен 2024
  • A quick tutorial on how to do a PBR workflow with Substance Painter 3D, Godot 4.3 and (of course) Blender!
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Комментарии • 9

  • @michaeljburt
    @michaeljburt  3 месяца назад

    Heads up: I was messing around with another model later, and aftering importing the albedo showed using the vertex colors (which Substance needs to use as an ID map) instead of the base color texture. Unfortunately this means you'll have to manipulate the material on the Godot side after import, in order to uncheck the "Use as Albedo" under the Vertex Colors section. I think there are other ways of separating "materials" in Substance (besides ID maps and besides blender material slots, which as mentioned in the video, are problematic for baking). Still working on this workflow for myself so I'll let you all know what I come up with.

  • @alapidis
    @alapidis 3 месяца назад

    Great tips in here I didn't know about. Thanks for sharing!

  • @Even-Steven
    @Even-Steven 3 месяца назад +1

    In Godot under AO you could tweak 'Light Affect' setting for possibly better results. At least in some of my experiments I've seen better results when I cranked it some.

    • @michaeljburt
      @michaeljburt  3 месяца назад +1

      Yeah I've been messing with that setting. In the model shown in this video, it doesn't seem to do much. But I'll test it out elsewhere too

  • @NycroLP
    @NycroLP Месяц назад

    I hate adobe but substance painter is such a good sofware, i wouldn't be able to work without it.

    • @michaeljburt
      @michaeljburt  17 дней назад

      I ditched it recently. Adobe was just too aggressive. I'm trying out other texturing workflows. We'll see how that goes.

  • @kristajohnson9173
    @kristajohnson9173 Месяц назад

    Question: can't you just get the image textures out of substance painter and then slap them into a godot material, rather than going back and doing all that blender workaround? Is there a specific reason you do it this way?

    • @michaeljburt
      @michaeljburt  Месяц назад

      Yeah that totally works. I just like doing the complete gltf export from blender that has the mesh, material and textures all together.

    • @kristajohnson9173
      @kristajohnson9173 Месяц назад

      @@michaeljburt okay! thank you that's helpful. and i do get it, no giant mess of extra material files