Hey Daniel, just found out your channel. Nice video! Thanks for sharing your workflow. Super interesting to see how you apply the same shades to all trees. It is indeed annoying having to edit the tree materials to match with the colour scheme of the image. One only question that I have is, what about the tree trunks? If my tree models have different material ID’s then I can create a default material for the leaves and apply it throughout all trees but keep the trunk material as the original. Right? I’ll try that next time. Keep up the good work.
Sorry for not replying sooner, I didn’t notice your comment. Usually, trunks and branches have IDs 1 and 2, and through multisub, I apply a slightly darker material to the trunk. During post-processing, AI automatically recognizes that this area needs to be colored with the bark material. Just remember, the trunk shouldn’t be brown-it’s typically gray-green!
Hello. In this course I will work with each student. This is a live course. So just looking is not enough)) You must be able to work on your project and send me renders for feedback. Because during this process you will make mistakes and I will help you deal with them. About access. As you already understand, this course is about practice. So yes, we will provide you with access to recorded sessions, but in any case, you will get the most powerful results if you work with me)))
Nice video! The problem with trees start when the leaf models are made of rectangles with opacity maps applied. In this case we can't use the method use showed.
This is not a problem but an advantage. There are always separate IDs on the leaves so we can put good textures instead the shit that usually comes with the trees)). There is another way - to process trees using AI. And there is a third way: you can save the original shaders and colormatch them with the color scheme that we have made. So there are three options. And there are three lessons in the course about these three methods))
Daniel, everytime that i put a different hdr on reflect override it causes fireflies on my scene, specialy the ones hight contrasted like sunsets. How do you do to avoid this? Like u did in this scene
As you can see, I set up this scene from scratch and I don’t have any flicks. This means that you are doing something differently than I showed. What exactly I don't know. There are two basic ideas: The first is a high reflectivity on the leaves and low render resolution. Second: inflated multiplayer settings in the lightmixer. Maybe there is something else you need to watch specifically your scene and work specifically with your project. This is exactly why we created the render.сamp course. Welcome there I can work with you.
Absolutely any SketchUp scene or some specific one? In general, the video card is responsible for FPS, but there may also be some errors in the file itself. I don’t know which ones exactly, I need to open your scene and watch. In order to work with students, I created render.сamp where I will personally analyze your situations and help you cope with them
Yes, I understand what you mean. It might seem like it takes a lot of time, but in reality, it only takes about 2 hours, including making adjustments to the materials. So, in about 20 minutes, we can create the "general feling" for the whole scene and get an eye-catching image. Then, over the next two hours, if you’ve saved the necessary materials for all the objects, you just tweak them-adjusting hue and tone. In about three to four hours, you’ll have a finished piece. This saves a lot of time that would otherwise be spent searching for things. To put it another way-in 2-3-4 hours, with this system, I’ll have a render I’m confident I can send to the client, and it will be great. The system you’re referring to might get some materials faster, but the final result will take much longer.
Nice vídeo, always greatings for all the content for all the comunity that recibe for you guys
perfect
The trees from the Maxtree collection?
Thanks for that💯
do some high raise building project please
Ok. In a future ))
Hey Daniel, just found out your channel. Nice video! Thanks for sharing your workflow. Super interesting to see how you apply the same shades to all trees. It is indeed annoying having to edit the tree materials to match with the colour scheme of the image. One only question that I have is, what about the tree trunks? If my tree models have different material ID’s then I can create a default material for the leaves and apply it throughout all trees but keep the trunk material as the original. Right? I’ll try that next time. Keep up the good work.
Sorry for not replying sooner, I didn’t notice your comment. Usually, trunks and branches have IDs 1 and 2, and through multisub, I apply a slightly darker material to the trunk. During post-processing, AI automatically recognizes that this area needs to be colored with the bark material. Just remember, the trunk shouldn’t be brown-it’s typically gray-green!
@@rendercamp perfect! Thank you . 🙌🏽
soo good man
Can I see the course whenever I want? Does it have life time access?
Hello.
In this course I will work with each student. This is a live course. So just looking is not enough)) You must be able to work on your project and send me renders for feedback. Because during this process you will make mistakes and I will help you deal with them.
About access. As you already understand, this course is about practice. So yes, we will provide you with access to recorded sessions, but in any case, you will get the most powerful results if you work with me)))
Nice video! The problem with trees start when the leaf models are made of rectangles with opacity maps applied. In this case we can't use the method use showed.
This is not a problem but an advantage.
There are always separate IDs on the leaves so we can put good textures instead the shit that usually comes with the trees)). There is another way - to process trees using AI. And there is a third way: you can save the original shaders and colormatch them with the color scheme that we have made. So there are three options.
And there are three lessons in the course about these three methods))
Daniel, everytime that i put a different hdr on reflect override it causes fireflies on my scene, specialy the ones hight contrasted like sunsets. How do you do to avoid this? Like u did in this scene
As you can see, I set up this scene from scratch and I don’t have any flicks. This means that you are doing something differently than I showed. What exactly I don't know.
There are two basic ideas:
The first is a high reflectivity on the leaves and low render resolution.
Second: inflated multiplayer settings in the lightmixer.
Maybe there is something else you need to watch specifically your scene and work specifically with your project. This is exactly why we created the render.сamp course. Welcome there I can work with you.
Привіт Даня. Класна англійська, все майстерно робиш, молодець! Не можу не спитати, як здоров'я, що сталося?
The course has Spanish subtitles?
Just English for now. But my English so primitive ))
kindly share table
Waooo
May we know your PC specs? Thank you!
Where can I find forest pack crack for 2024 max?
I use license.
why my fps in 3dsmax drop after importing sketchup files
heres my sketchup files drive.google.com/file/d/16hrpMVl37m7js2Rm6LPZbmtIl-ZV_RY6/view?usp=drive_link can you analyze it? thanks before
Absolutely any SketchUp scene or some specific one? In general, the video card is responsible for FPS, but there may also be some errors in the file itself. I don’t know which ones exactly, I need to open your scene and watch. In order to work with students, I created render.сamp where I will personally analyze your situations and help you cope with them
The only problem I have with this workflow is that you have to reapply all the materials & maps on the trees, grass, etc. and that takes a long time.
Yes, I understand what you mean. It might seem like it takes a lot of time, but in reality, it only takes about 2 hours, including making adjustments to the materials.
So, in about 20 minutes, we can create the "general feling" for the whole scene and get an eye-catching image. Then, over the next two hours, if you’ve saved the necessary materials for all the objects, you just tweak them-adjusting hue and tone.
In about three to four hours, you’ll have a finished piece. This saves a lot of time that would otherwise be spent searching for things.
To put it another way-in 2-3-4 hours, with this system, I’ll have a render I’m confident I can send to the client, and it will be great. The system you’re referring to might get some materials faster, but the final result will take much longer.