To render the infinity mirror effect -It doesn't show the effect in CUDA and Interactive Render -To achieve the effect the setting must be on CPU and it works only on Final render option
Please share how to create best environment settings for general lighting interior scenes. Really want to know how to use Environment GI or hdri for balanced brightness and darker shadows. Adjusting highlight burn makes the render very dull, so really want to know if you can make a tutorial for this?
@@TN3DStudio i mean the reflection of the lamp in the mirror didn't like i expect with the same setting in your video? i want to build and render like yayoi kusama infinity mirror,, is there any good setting for it? like my problem may be also depend on the size of the lamp or the length between front glass and the mirror cause i just make an asumption about it..
@@TN3DStudio i used max depth at 150 that i expect the reflection can be as long as in you rendering (from 5 to 150 to make longer reflection). But in my experiments i just have two reflection not 150 like yours.
Hi everyone! This is re-upload of the last video with few updates. Thank You as always :)
This is a life saver my guy... was doing a booth set up for my project and even gave me knowledge how infinity mirror works. thank you so much
Hahah Glad to hear. I'm glad it was useful for you :)
@@TN3DStudio it sure was.. the big problem now is fabricating it to reality 😅🤣🤣
To render the infinity mirror effect
-It doesn't show the effect in CUDA and Interactive Render
-To achieve the effect the setting must be on CPU and it works only on Final render option
Yes, You're Correct. The Max Depth is also limited to default value in Interactive render (5)
thnak's for the tutorial, as always it's a quality contents in this channel🔥🔥
Hi, i love the tutorial video
But may i know what happened in 3:11, cuz i have no idea how you copied the outline and pasted in the Round LED group
Great video thank you!
Please share how to create best environment settings for general lighting interior scenes. Really want to know how to use Environment GI or hdri for balanced brightness and darker shadows. Adjusting highlight burn makes the render very dull, so really want to know if you can make a tutorial for this?
For sure, I have a video on interior lighting on the channel already. Check it out, It might help with the questions in your comment. :)
Beautiful.... 👍👍❤
Thank you so much 😊
I would love to see you do a tutorial video on vitrail
I'm curious of what that is, let me know and I'll make it.
@@TN3DStudio it's stained glass, but it has kind of beveled lines that border for different colors
lights and effects only working when rendering a front view, does anybody know how to solve this?
Can Enscape do this too?
I dont think so, until reflections are fixed and improved in Enscape i dont think this is possible
@@TN3DStudio many of your tut works when I try and its so usefull. Thank you
I just have 2 reflection and max depth i used 150,, anyone can solve my problem?
can you clarify.
@@TN3DStudio i mean the reflection of the lamp in the mirror didn't like i expect with the same setting in your video? i want to build and render like yayoi kusama infinity mirror,, is there any good setting for it? like my problem may be also depend on the size of the lamp or the length between front glass and the mirror cause i just make an asumption about it..
@@TN3DStudio i used max depth at 150 that i expect the reflection can be as long as in you rendering (from 5 to 150 to make longer reflection). But in my experiments i just have two reflection not 150 like yours.
@@tapaktanjak2427 Are you working in CPU Mode?
@@TN3DStudio Yess,,, exactly.. did i do something wrong?
How to set up GPU rendering?
switch from CPU to GPU in your render settings. :)