I'm really late but everything works except during final render debris are replaced but particle sphere still render. I'm use 15.5 so not sure if the version is the problem or user error.
The if statement in the impulse activation code at 8:47 has the true and false arguments reversed, making the debris particles spawn only before frame 7 and after frame 48. He notices it at 9:27 but just goes on anyway :p
In this video at the beginning we see his face and he tells his name but I can only understand Simon ... Hope you will find out if still necessary. ruclips.net/video/YVbcF8g-Raw/видео.html&ab_channel=HoudiniTutorials
@@mjparent222 Thanks for replying. However, I believe this channel is a collection of Houdini tutorials. I don't think the owner of this channel made these tutorials. At 0:02 he says "Adam here." And the one you were referring to is actually Simon Fiedler. He has his own channel on Vimeo. I really like Adam's tutorials and I'd like to watch more of his. 😀👍
I had a very strange problem where everything looks great in the viewport but in the render the billowy smoke doesnt show, I dont understand why, even when i made sure the material was assigned
Just figured it out! I made a null at the end of my fractured letters. The Debris source was referencing the null, instead of the Dopimport1 node, that the rigid body sim made!
You have just made Houdini seem so easy to learn! Thank you for that!
superb tutorial thanks :)
Loved it thanks!
Question: how to make the pyro&popnet being able to collide with those shattered RBDs?
thank you so much
I'm really late but everything works except during final render debris are replaced but particle sphere still render. I'm use 15.5 so not sure if the version is the problem or user error.
at 8:47 here is the fixed and correct code if (($FF > 7 && $FF
The if statement in the impulse activation code at 8:47 has the true and false arguments reversed, making the debris particles spawn only before frame 7 and after frame 48. He notices it at 9:27 but just goes on anyway :p
How to fix it? xD
@@bami_balzak 1 means ON and 0 means OFF. So the code should read: if (($FF > 7 && $FF
I want to prepare a showreel i need ur help
Who made this tutorial? Does anyone know??
In this video at the beginning we see his face and he tells his name but I can only understand Simon ... Hope you will find out if still necessary. ruclips.net/video/YVbcF8g-Raw/видео.html&ab_channel=HoudiniTutorials
@@mjparent222 Thanks for replying. However, I believe this channel is a collection of Houdini tutorials. I don't think the owner of this channel made these tutorials. At 0:02 he says "Adam here." And the one you were referring to is actually Simon Fiedler. He has his own channel on Vimeo. I really like Adam's tutorials and I'd like to watch more of his. 😀👍
I had a very strange problem where everything looks great in the viewport but in the render the billowy smoke doesnt show, I dont understand why, even when i made sure the material was assigned
Did you happen to find a solution to this?
I can't find a solution to this either
17:57 debri is being generated from the groundplane, yet he doesn't address how to fix it
Yeah I am having the same issue. I can't fix it!
hi error syntax. piece 'stamp("../copy","debris_index",0)'
You're using single quotes( ' ) instead of backticks ( ` ). Backtick is above the Tab key.
R u in fb to get in touch
I cant make debris for some reason. Choosing the fractured object, and the debris nodes pop up, but no debris particles. Any ideas?
Just figured it out! I made a null at the end of my fractured letters. The Debris source was referencing the null, instead of the Dopimport1 node, that the rigid body sim made!