Houdini Font Crumble with Smoke and Debris Shards

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  • Опубликовано: 15 ноя 2024

Комментарии • 26

  • @VisualReflectionAU
    @VisualReflectionAU 7 лет назад +2

    You have just made Houdini seem so easy to learn! Thank you for that!

  • @anthonymcgrath
    @anthonymcgrath 8 лет назад +1

    superb tutorial thanks :)

  • @moizmalik47
    @moizmalik47 5 лет назад

    Loved it thanks!

  • @HangYuriYangFX
    @HangYuriYangFX 6 лет назад +1

    Question: how to make the pyro&popnet being able to collide with those shattered RBDs?

  • @krismengqianniu4461
    @krismengqianniu4461 6 лет назад

    thank you so much

  • @avtpro
    @avtpro 4 года назад

    I'm really late but everything works except during final render debris are replaced but particle sphere still render. I'm use 15.5 so not sure if the version is the problem or user error.

  • @jonasmortensen1252
    @jonasmortensen1252 4 года назад

    at 8:47 here is the fixed and correct code if (($FF > 7 && $FF

  • @mactus
    @mactus 6 лет назад +1

    The if statement in the impulse activation code at 8:47 has the true and false arguments reversed, making the debris particles spawn only before frame 7 and after frame 48. He notices it at 9:27 but just goes on anyway :p

    • @bami_balzak
      @bami_balzak 5 лет назад

      How to fix it? xD

    • @tariq0513
      @tariq0513 5 лет назад +3

      @@bami_balzak 1 means ON and 0 means OFF. So the code should read: if (($FF > 7 && $FF

  • @yangalasettysindhu8309
    @yangalasettysindhu8309 6 лет назад

    I want to prepare a showreel i need ur help

  • @hyunj16
    @hyunj16 4 года назад

    Who made this tutorial? Does anyone know??

    • @mjparent222
      @mjparent222 4 года назад +1

      In this video at the beginning we see his face and he tells his name but I can only understand Simon ... Hope you will find out if still necessary. ruclips.net/video/YVbcF8g-Raw/видео.html&ab_channel=HoudiniTutorials

    • @hyunj16
      @hyunj16 4 года назад

      @@mjparent222 Thanks for replying. However, I believe this channel is a collection of Houdini tutorials. I don't think the owner of this channel made these tutorials. At 0:02 he says "Adam here." And the one you were referring to is actually Simon Fiedler. He has his own channel on Vimeo. I really like Adam's tutorials and I'd like to watch more of his. 😀👍

  • @eyewishwalrus
    @eyewishwalrus 6 лет назад

    I had a very strange problem where everything looks great in the viewport but in the render the billowy smoke doesnt show, I dont understand why, even when i made sure the material was assigned

    • @Andrew-cs2kc
      @Andrew-cs2kc 6 лет назад

      Did you happen to find a solution to this?

    • @jotenboffen
      @jotenboffen 5 лет назад

      I can't find a solution to this either

  • @Michaentus
    @Michaentus 5 лет назад +1

    17:57 debri is being generated from the groundplane, yet he doesn't address how to fix it

    • @Piyush_Works
      @Piyush_Works 4 года назад

      Yeah I am having the same issue. I can't fix it!

  • @PambolitoMX
    @PambolitoMX 6 лет назад

    hi error syntax. piece 'stamp("../copy","debris_index",0)'

    • @sskidmore13
      @sskidmore13 6 лет назад +1

      You're using single quotes( ' ) instead of backticks ( ` ). Backtick is above the Tab key.

  • @yangalasettysindhu8309
    @yangalasettysindhu8309 6 лет назад

    R u in fb to get in touch

  • @thebigwill4383
    @thebigwill4383 6 лет назад +1

    I cant make debris for some reason. Choosing the fractured object, and the debris nodes pop up, but no debris particles. Any ideas?

    • @thebigwill4383
      @thebigwill4383 6 лет назад

      Just figured it out! I made a null at the end of my fractured letters. The Debris source was referencing the null, instead of the Dopimport1 node, that the rigid body sim made!