🎯 My New ClawMate Mouse Mod - struthgaminggear.com/ Like a Twitch sub, but for YT! - ruclips.net/channel/UCQnUFeOcllJRt8SEV1TU82Qjoin You can directly support the channel and gain access to perks like a member's only Discord, emotes, badges + more.
followed steps... just improved about 20% of reduced lag...... but I was playing with wireless mouse.. then switched to wired 10 dollar mouse and no lag, and the best fps about 246... thanx for that options! regards!
If anything that I say sounds off please let me know asap. Thank you! I’ve been scouring the internet to try and figure out why my mouse is moving at a fixed pace after moving it quickly. (If I do a 360 half way through it slows down and moves like a console controller, exhibiting poor mouse input from its movement to the screen.) Thank you for explaining why what the “High precision mouse input” does because I finally found that my mouse’s polling rate is only 250Hz and most people suggest 500Hz-1000Hz for gaming. It is a Eastern Times Technology (unknown company which probably should have been my warning) model D-09 2.4G Wireless Optical mouse. I even bought the same mouse again because I like how it feels in my hand and because I thought that the first one was broken. Months of wanting to flick like I used to with my old mouse will now exist with ordering a *checks notes* 3rd (new) mouse. Thank you again!
Jesus ever living Christ. I’ve been on console for 6 years I’ve never had a pc I got one today and put these settings in before I played my first match (I played all the time on console) and holy good **** I feel like I just mopped the floor with everyone. You can strafe so fast on pc it’s easier to aim everything is so much faster and smoother. 240fps is actually insane why didn’t I do this sooner. I was In GM on console so only god knows what pc will hold
Player movement or aiming movements? If you're talking about aim, it's mostly just comfort playing in that sens range. Mousepad/mouse/sleeve/desk height etc all play some role too.
@@StruthGaming Yeah I was referring to aim, I take it you’re more of a arm player because I’m personally a wrist player and using this sens and dpi jus seems a bit sluggish and takes me a considerable amount of arm movement to get on my target
I'm on my second setup and have a crappy 1060 3GB and a 60Hz monitor. Is there any way to reduce input lag without turning vSync off? I need it because tearing
I have pretty significant stuttering, has anyone had similar issues and found a fix? My frames are mostly 260, some drops but my pc should be handling the game more than well enough. Definitely wouldnt be a hardware issue. Only fix i have found is restarting my pc, not exactly ideal but it stops the stutters for a few hours
There is no reason to NOT use DLSS, quality presets. Less GPU usage, more fps. Both contribute to lower latency. The only downside is some reduction in fidelity, but especially at higher resolutions this is a non-issue.
This video was made before dlss was added. The motion blur from the aa dlss uses is too much for me in a game with already such bad visibility like ow. It's already difficult to have good close range target acquisition with the tiny console-tier FoV cap this game has, and the notoriously awful screen clutter, don't need temporal blur in the mix too
Does the resolution make a big difference for the input lag? I've always played on 1080p (even though my monitor is 2k) cuz it just felt better as it "seemed" there was less distance to travel when flicking. Is this not the case and I"m just stupid? lol
That's not the case for distance, but it is for input lag, yes. Also, your input will be more granular on a lower resolution, but that's minute. Lower resolution lowers GPU load which in some cases more than others (overwatch being one of the most notorious cases where it matters a lot) can significantly reduce end to end latency.
if it overrides then it makes sense to turn it on and let it override automatically in the event that you mistakingly turn off reflex. Theres no point in going out of your way to turn off a setting thats already made redundant by another setting but instead keep it enabled as a backup..
@@CronusTheGreat yeah that's true. Having it on or off should not make a difference. However, there is always the chance the opposite happens, and the two settings conflict with each other. A good example of this is reduce buffering and low latency mode in the NVIDIA control panel. It caused significantly higher latency when you had both those settings on season 1, when low latency mode should have been overriding reduce buffering.
Probably just a few unlucky games, or you're suddenly thinking too much about your aim. There's no reason why improving input lag would reduce your performance.
🎯 My New ClawMate Mouse Mod - struthgaminggear.com/
Like a Twitch sub, but for YT! - ruclips.net/channel/UCQnUFeOcllJRt8SEV1TU82Qjoin
You can directly support the channel and gain access to perks like a member's only Discord, emotes, badges + more.
My aim felt so trash, like constant mouse acceleration. This fixed it, thank you so much!
this helped a ton it's like a night and day difference good video👍🏾
followed steps... just improved about 20% of reduced lag...... but I was playing with wireless mouse.. then switched to wired 10 dollar mouse and no lag, and the best fps about 246... thanx for that options! regards!
If anything that I say sounds off please let me know asap.
Thank you!
I’ve been scouring the internet to try and figure out why my mouse is moving at a fixed pace after moving it quickly. (If I do a 360 half way through it slows down and moves like a console controller, exhibiting poor mouse input from its movement to the screen.) Thank you for explaining why what the “High precision mouse input” does because I finally found that my mouse’s polling rate is only 250Hz and most people suggest 500Hz-1000Hz for gaming. It is a Eastern Times Technology (unknown company which probably should have been my warning) model D-09 2.4G Wireless Optical mouse. I even bought the same mouse again because I like how it feels in my hand and because I thought that the first one was broken. Months of wanting to flick like I used to with my old mouse will now exist with ordering a *checks notes* 3rd (new) mouse.
Thank you again!
Are widow/Ana the same in ref to 1:1?
yes
Jesus ever living Christ. I’ve been on console for 6 years I’ve never had a pc I got one today and put these settings in before I played my first match (I played all the time on console) and holy good **** I feel like I just mopped the floor with everyone. You can strafe so fast on pc it’s easier to aim everything is so much faster and smoother. 240fps is actually insane why didn’t I do this sooner. I was In GM on console so only god knows what pc will hold
How does framerate impact input lag ? or do u talk maybe of simc in game ? or reaction time ?
I’m attempting to use a similar dpi and sens but your movement seems to be a lot more fluid then mine any idea why?
Player movement or aiming movements? If you're talking about aim, it's mostly just comfort playing in that sens range.
Mousepad/mouse/sleeve/desk height etc all play some role too.
@@StruthGaming Yeah I was referring to aim, I take it you’re more of a arm player because I’m personally a wrist player and using this sens and dpi jus seems a bit sluggish and takes me a considerable amount of arm movement to get on my target
Bro whats your sensitivity for Cassidy in game
I'm on my second setup and have a crappy 1060 3GB and a 60Hz monitor. Is there any way to reduce input lag without turning vSync off? I need it because tearing
I have pretty significant stuttering, has anyone had similar issues and found a fix? My frames are mostly 260, some drops but my pc should be handling the game more than well enough. Definitely wouldnt be a hardware issue. Only fix i have found is restarting my pc, not exactly ideal but it stops the stutters for a few hours
It could be your temps are too high. Check for CPU/GPU temperature and see if they throttle
it's thermal throttling
work great! I was hurdstuck in gold and after setup to this I got t500 in just 3 days!
Coaches hate him! Climb to t500 with this one weird trick.
slayy
1:07 so 20 fps?
There is no reason to NOT use DLSS, quality presets. Less GPU usage, more fps. Both contribute to lower latency. The only downside is some reduction in fidelity, but especially at higher resolutions this is a non-issue.
This video was made before dlss was added. The motion blur from the aa dlss uses is too much for me in a game with already such bad visibility like ow. It's already difficult to have good close range target acquisition with the tiny console-tier FoV cap this game has, and the notoriously awful screen clutter, don't need temporal blur in the mix too
Hi which crosshair settings do you use ?
Does the resolution make a big difference for the input lag? I've always played on 1080p (even though my monitor is 2k) cuz it just felt better as it "seemed" there was less distance to travel when flicking. Is this not the case and I"m just stupid? lol
That's not the case for distance, but it is for input lag, yes. Also, your input will be more granular on a lower resolution, but that's minute. Lower resolution lowers GPU load which in some cases more than others (overwatch being one of the most notorious cases where it matters a lot) can significantly reduce end to end latency.
What’s the dpi u use I saw 2.85 sens is that 800?
I think at this time it would have been 1200 DPI. I typically play OW on around 45cm/360.
This is a very late comment but Nvidia Reflex overrides reduce buffering, so you should leave reduce buffering off.
if it overrides then it makes sense to turn it on and let it override automatically in the event that you mistakingly turn off reflex. Theres no point in going out of your way to turn off a setting thats already made redundant by another setting but instead keep it enabled as a backup..
@@CronusTheGreat yeah that's true. Having it on or off should not make a difference. However, there is always the chance the opposite happens, and the two settings conflict with each other. A good example of this is reduce buffering and low latency mode in the NVIDIA control panel. It caused significantly higher latency when you had both those settings on season 1, when low latency mode should have been overriding reduce buffering.
Do these settings overwrite videocard settings or do I need to change these in a specific way aswell?
It would override any in-game presets your card chooses.
if my max refresh rate is only 60.03 hz what do i do i overwatch?
Set max frame rate to 60 though competitively if ur on pc you may be at an disadvantage
TY SO MUCH NOW I HAVE LIKE 164 FPS
but id like to know your dpi
1200 DPI, 2.55 in-game sensitivity
Great video.
I still get 22 ms delay
Nice video
yeah moite
I became worse with the input mouse thing lol
Probably just a few unlucky games, or you're suddenly thinking too much about your aim. There's no reason why improving input lag would reduce your performance.
nah but tell me why u got windows 11 😂😂😂😂
Why not use W11?
@@CharcoaI it’s got a bunch of issues man
New Windows new me
@@StruthGaming windows 11 sucks tho
@@iq-2898 ok its still better than win 10 for me
comment
These change nothing to fix the horrendous aim issues this game has had since the first beta, the game is just fucked.
go to nvidia control panel and see if global or if overwatch program has low latency mode set to ultra or on. if yes, turn it off.
@@Dizzekekephrii is a known schizophrenic and this fix was never real