@@MoyosDevelopment Only thing really I need to practice on is the Transmission value's. Ill see one vehicle with 1.9 or 2.9 then ill see a vehicle with a 6.0 like wtf lol. And the 6.0 transmission gearscar will be perfect! So Im trying to have a better understanding. Your video you explained it perfectly.
One more question... so if a truck is 4x4...under the fDriveBiasFront...the higher the number the more Torque it has ? Id say 0.50 range for Example .... trucks?
intro - 100% volume
starts speaking - 0.5% volume
LAWL
bro you need to turn your mic up
how to make the car wheels concave for drifting
how do you stop the vehicle from over heating in a short time ????
That would be something you would have to configure in your vehicle damage script as I believe that it's not a base gta feature
for the fInitialDriveMaxVeh...where did you get 1.32 from? instead of KPH, itll be MPH for me.
If you are using MPH then you will need to convert your MPH value to KPH first and then divide the KPH by 1.32 to get the input value.
@@MoyosDevelopment Ty... still in the learning process
No problem, that's what I try and post these videos for :)@@AnnoyingLAMP
@@MoyosDevelopment Only thing really I need to practice on is the Transmission value's. Ill see one vehicle with 1.9 or 2.9 then ill see a vehicle with a 6.0 like wtf lol. And the 6.0 transmission gearscar will be perfect! So Im trying to have a better understanding. Your video you explained it perfectly.
One more question... so if a truck is 4x4...under the fDriveBiasFront...the higher the number the more Torque it has ? Id say 0.50 range for Example .... trucks?