One thing I loved in olds naughty dog games it that in the sequel of their games, the animations of the characters, are always the same. Crash 2 and 3, the Jak and Daxter trilogy... Man i love your animations
It looks great but idk i feel like something is oddly off about this idk maybe the crate animation breaking or something idk but still great stuff i have high expectations for this and i cant wait to test it out and what people will come up with it has potential for people to make a whole new thing like a sequel to crash 3 or a toned down version of whole crash 4 cant wait for whats to come
The crate break particles are more orange in crash 2 and 3 and crashes spin model in crash 2 and 3 has a leg sticking out the spin model here is more like crash 1. Also bouncy crates bend when you jump on them. When crash starts running, lands from a jump and spins he makes a dust cloud. But the fact that these small things stick out at all just shows how close they managed to get to the games really impressive.
My only concern is the camera feels off, way too "smooth". It should be more clunky, also it should not instantly move when crash moves front or back. Also resolution changes and texture warping should give it a more accurate feel.
@@Tuukkis yes, why? You can simulate psx effects with shaders in Unity, if you don't at least know that,YOU are the one that does not have an idea of how to develop a game.
Can't wait to see this complete!
This is really impressive!
Looking forward to seeing more of this
One thing I loved in olds naughty dog games it that in the sequel of their games, the animations of the characters, are always the same.
Crash 2 and 3, the Jak and Daxter trilogy...
Man i love your animations
This is incredible, oh my word!
It looks great but idk i feel like something is oddly off about this idk maybe the crate animation breaking or something idk but still great stuff i have high expectations for this and i cant wait to test it out and what people will come up with it has potential for people to make a whole new thing like a sequel to crash 3 or a toned down version of whole crash 4 cant wait for whats to come
The crate break particles are more orange in crash 2 and 3 and crashes spin model in crash 2 and 3 has a leg sticking out the spin model here is more like crash 1.
Also bouncy crates bend when you jump on them. When crash starts running, lands from a jump and spins he makes a dust cloud.
But the fact that these small things stick out at all just shows how close they managed to get to the games really impressive.
Perfect
I feel like he runs differently for some reason
Amazing :)
wow that looks amazing, i'm doing a Crash too! Could you help me with some problems I have with my game?
If it's not a secret, where did you get the animations?
Its not a secret! We used an amazing piece of software called CrashEdit which the community built to view and export models from the original games!
My only concern is the camera feels off, way too "smooth". It should be more clunky, also it should not instantly move when crash moves front or back.
Also resolution changes and texture warping should give it a more accurate feel.
Do you even have the slightest idea how game developing works?
@@Tuukkis yes, why? You can simulate psx effects with shaders in Unity, if you don't at least know that,YOU are the one that does not have an idea of how to develop a game.