One time I made a demiplane with accelerated time relative to the material plane. I used it to age wine and become a respected connoisseur in "predicting" which vintages would be good. I called it the Hyperbolic Wine Chamber.
I'm playing a planar traveling gith but it is a sub race homebrew I made which allows him to exist in the astral and ethereal plane with out suffering it'll be a wizard and ranger multi class starting at level 2 does anyone have anything that could help (I already know horizon walker)
Seeing all the different planes makes me wonder how insane Planescape and Spelljammer adventures were back in the day. Really great overview on the different planes!
Planescape is one of these settings that lots of people find really amazing, but even those old fans have a really hard time explaining how you would actually play them. It's a fantastic world, but in practice not actually that well suited for playing.
One time our dm had a Terrasque encounter sleeping under a king castle so we created a Demi-plane of a single island in an ocean of acid and just plopped it there.
@@user-yv4bb7mu4e But not to being trapped in a demiplane. Unless the tarrasque is also a powerful wizard, in which case there really is nothing that would stop it.
There is a demi-plane that gets overlooked a lot called Neth, which I think is incredibly interesting. It is essentially one massive organism that is constantly trying to learn and consume. Occasionally, it buds other sentient organisms called the Children of Neth, which act as extensions of this plane who attack, collect, or communicate in, around, or (rarely) far outside itself on its behalf.
As a person who mains life clerics I gotta tell you we need those gems too. They’re vital for the more powerful cleric spells and their rarity means passing up an opportunity to snag one is PAINFUL 😣
And then there is the Disk, a plane of wondrous insanity and beautifully similar to our own, where a disk sits on the back of four elephants riding on the back of a planetsized turtle.
The Shadowfell has also been explicitly referred to as the embodiment of depression (with the Feywild being emotion run amuck). There's a lot of planes in D&D that you should avoid.
Abyss: "Houses every nightmare possible." So a mixture of all physical, emotional and psychological forms of torture one could possibly imagine. Hades: Depression... Yup, Hades sounds MUCH worse. Wouldn't want to go there. All left alone, having to rely on my own self-confidence to survive. Nah, I'd rather get impaled a thousand times and tortured by my worst fears and a two-headed monkey demon, oh boy. That's basically holidays.
I like how hades is on the opposite side of the wheel as elissium and they are opposite in nature, one being eternal suffering and the other being eternal bliss. Same thing with mechanus and limbo being order and chaos.
Ironically, in Greek mythos, Hades contains Elysium. So the implications there would be the fact that Hades, a place of agony and suffering, contains somewhere that is universal bliss.
@@light6463 sorrta imprisioned I mean not really she is stuck but she has no bindings or anything from preventing her from doing whatever she wants in that area
I feel “perfect prison” means “chaotic enough that movement is near impossible, but not as chaotic as limbo” from the image, imagine having to wonder if your next step will be down a staircase, into a room, or into a blank void.
@@Toolgirl64209 The entire plane has multiple different levels, all completely different and equally chaotic. Usually, what you saw was a fragment of what's there. The plane, as well as any plane in existence, is warped by its inhabitants, and the only real rule there is that nothing born there can escape. That is literally the only rule. Everything else is completely shaped by its inhabitants, with continent-wide Savannahs where horrid mounds of flesh (See the Odopi) roam, with nothing but their base instincts to hunt and destroy; this, in turn, makes the realm itself nothing but a plane entirely made up of constantly changing places, filled with anything from fire and brimstone to icelands that coud freeze you in mere milliseconds. That's what makes it chaotic, not the plane itself, but the nature of its inhabitants, their sheer power, and their constant drive to cause chaos and destruction.
As long as it's cool with you, I am going to stage a scene where my party has to sit and watch this like an orientation video before they move into the planar part of the campaign. A+
My "dead" paladin lives in mount celestia and occasionally leaves to fight in a noble cause and promptly leave shortly after it is done. Which is how the rest of my party knows that I'm actually in heaven despite my character bring a conquest paladin who commits slaughter for breakfast.
The Lady of Pain suffers because she has to maintain Sigil in a location void of magic 😋 Sigil has the shape of a torus and the city is located along the inner surface of the ring. It is generally agreed by knowledgeable people that this should be impossible, since the center of the Outlands is void of any and all magic, and yet it apparently is. Theories to explain Sigil's location and existence vary wildly, though one of the more popular is that the Lady of Pain either created it or keeps it intact - or both...
Sigil and the Outlands got largely erased from the new editions of D&D, but both can be easily re-added as demiplanes maintained by the Lady of Pain. Sigil in particular is quite fun if simply drifting through the Astral Plane like a space station.
I like the traditional view of sigil being at the center of the outer planes, like it's a melting pot, or a manifold for the planes. It's the greatest hub of the realms, the nexus. Never mind the fact that it's called the city of doors for a reason! Portals exist everywhere in sigil, can be made of anything that forms a closed loop, even if briefly; and are opened by wildly varying and incredibly specific keys. A key can be anything, literally! It could be a particular tune, a stolen fork, the left ear of a half orc virgin named marie.... anything! And the portals can lead anywhere, in any of the planes. If there's a way into the far realms that hasn't been sealed off by the gods, it'll be in sigil. That's another thing. No one really knows who the lady of pain is, or even what she is, or why she's there. While not specifically said, iirc, the lady of pain may be stronger than the gods, or at least within sigil.... which she can never leave. So when gods do visit sigil - and they do! - they tend to follow her rules and her law. No one really wants to be mazed, either. Sigil itself is alive, a living entity that grows and changes overtime. Its houses and boroughs are parts of its body. To be thrown outside of sigil, over the edges, would land a person in a random location in a random plane. There are a great many fine and luxurious establishments in sigil, some touted as the best of their kind in all the realms. Every kind of being imaginable visits sigil, you're liable to see passing celestial, baatezu and tanarii occupying the same bar and NOT at each others throats. No matter their distaste for others, everyone has to be civil on the streets, and DONT poke the dabus! Otherwise, they risk drawing the attention of the lady of pain, and no one wants to meet her alone in a dark alley. Also if you love planescape, you'd also be interested in numenera, designed by the same author!
They do, but that’s not all that Sigil is for. You can buy anything, meet anyone. You can pay with any currency. Win back your soul, or gamble it away. It is the grandest market, and the most dangerous. If you can’t find it in Sigil, it doesn’t exist.
@@emilysmith2965 or if you can't find it in sigil, its copirighted and owned by a different publisher, like disney marvel, disney fox, or disney maker studios... and disney
Sure you can. You just have to do a better job of executing your plan than Vecna did. Or at least make sure there's not a party of adventurers ready to ruin your plan, and make you "just" become a god and screw up the layout of the planes, instead.
@ it's a reference to an entity in the planescape setting. You see, Sigil has an infestation of rats. Not just any rats though, they're telepathic hive mind critters called "Cranium Rats". A few are no different than regular rats, besides maybe throwing a color spray at you and using group tactics. But their combined intellect grows as more rats congregate. Half a dozen or so, and they can use level 2 and 3 spells iirc. And as more of them gather they only get stronger and stronger, using more and more powerful spells. 'Many As One' is the largest of these hive minds, and is made out of innumerable cranium rats. It can use powerful arcane magic (probably level nine) and is capable of forcing its will into the minds of other creatures (and player characters). It's telepathy can probably even overpower a mindflayer's! Many As One is very dangerous, even if each individual rat only has a couple hp.
4 года назад+1
@@Tiniuc Oh. One of many would love to eat those rats souls most likely. Who would win? Epic level undead construct warlock/barbarian/rouge or pack of psychic rats...
I think the astral plane is an amazing example of untold stories, many piece of dead gods, Ancient evils galore no matter how far I look I just can’t get enough
I remember a few years ago I was part of a 5e campaign in the Underdark. Our mission was to get out, as we were imprisoned for some reason never specified. A troll we encountered in a tavern was thought to be possessed by the deity at 7:56, Demogorgon, who we encountered earlier and fled at a settlement of those frog people. Luckily it did not see us.
3.0 states the plane of water has no surface, nor bottom. It's an endless sea in every direction, with random segments of fresh water, salt water, light, dark, currents, and that there are floating islands that drift through it but that there is no actual surface
I love the way your videos have evolved, man. Like this stuff is great! It's informative, to the point, and delivers quite well. But now you're also *really funny* too. And I love it.
This was extremely helpful. I've been dming for a bit and wanted to switch things up a bit so I chose to dive full on into the planes with a new campaign I'm doing but definitely needed an easy starter point for reaserch which this was
Man, I love this video. I've watched this one many times over. The quick explanations of the planes get my imagination going wild. Can you continue this series by going over each of the planes in more detail?
Crazy thought, the far realms are also the blind eternities and inside the far realms exist all the world from MTG. It would be a great way for WOTC to actually explain how places like Ravnica and Theros can exist in D&D.
Ravnica is from Magic the Gathering, there was never anything similar to it in D&D. Even during spelljammer years there was a lot of planets without canon locations, planets the DMs could put in any sphere they want to. All these facts leads to the conclusion that there very small to NO chance that places like Ravnica get a canon/official location.
There are actually about 10 more planes the video didn't mention, the positive and negative energy planes, you can see them as plane of life and plane of death respectively, then there's the 8 quasi-elemental planes, they are the combination of either fire, water, air, or earth and one of the energy planes, on the positive quasi planes there are radiant, steam, lightning, and mineral, on the negative quasi planes there are ash, salt, vacuum, and dust
My favorite campaign was my own custom elemental plane traveling campaign, where my 4 players travel to each elemental plane in order to get the Keystones that when touched fuse with the holders body and giving them elemental mastery, once all 4 keystone wielders are together they fuse into the omni one, or the avatar, it's super fun because all of my part members were super I to each element they had
I have a feeling that the far realm is behind the void gaps of the ethereal plane. They exist outside of D&D cosmology and Leicester's gap has a station that was built around it where everyone was found dead with horrible mutations and a broken spyglass where you can see some amorphous creature with partially digested people inside it approaching. It was also haunted by a far realm creature--a large version of some others that have been seen on the border ethereal, dating back to 2nd edition days and more far realm sounding creatures were showing up at the time in the ethereal, despite no one even speaking of "the far realm" yet that I'm aware of--but did say there was some elder elemental godlike creature the gods of the different crystal spheres locked away in a demiplane prison when it escaped a place beyond known cosmology. People became aware of "the old ones" later. **shrugs**
@@PRGME7 The positive and negative planes aren't talked about because no one goes to them. The negative plane is basically a black hole that sucks all the life and light out of things, killing just about anything and the positive plane is like the core of a star, putting life and light into a person and I would guess destroying them.
They collapsed and smashed into the Inner Planes during the Spellplague, between the 3rd and 4th editions, so the current 5th edition doesn't have them. The same event also effectively brought Shadowfell and Feywild into the setting, as sort of replacements. But the planes weren't that interesting in the first place, certainly not to a mortal.
I first learned about the planes in Planescape:Torment, from that guy in the bar. Nowadays, I use my own take on the planes. Still the Great Wheel, but the inner planes sit on one side of a holographic coin, where the feywilds, material, and shadow planes sit next to each other but at different orientations, thus they can only interact in very specific ways. The elemental planes would sit just outside the coin, holding it in place, while the ethereal plane is the rim of the coin. On the other side is the outlands, and sigil in the center. So the inner planes are like the hubcap and spokes of the great wheel. The elemental planes are the spokes, while the prime planes make the top or 'outside' (a misnomer, I know), while the outlands underneath connect to the axle that Sigil sits atop, and around which the multiverse slowly turns. In addition, I like to think that any movement from inner planes to the outer planes or visa versa, has to be routed through sigil first; hence, why it is the City of *Doors*! Or, the 'cage'... because the gods are the ones turning the multiverse, and it's that motion of the "Great Wheel" that keeps the infinite, unknowable far realms and the lovecraftian cosmic horrors lurking within at bay. And being at the center, Sigil is the only place where the two can connect. Surrounding the multiverse, the positive and negative planes are the front and back of the great wheel as it rolls through the far realms; kind of like a doppler effect where the positive plane is crashing into the far realms constantly and the negative plane is where all that energy vacates the multiverse back into the far realm. That's my interpretation, atleast. Hehe, I really like the planes.
The BEST way to describe/differentiate the material plane is to say that "here all things have a beginning and an end, sometimes multiple beginnings but ALWAYS finishing with an end"
I watch you and Jake On XP to Level 3. You guys rly help me understand dnd better and this just summed up my understanding of the planes. My only question would be what would a map look like theoretically or metaphorically to explain how travel across the planes is undertaken as a story
This is super helpful for the spell planeshift. Acheron is a great place to just throw enemies you don’t wanna deal with (just plop them in a world of death cubes) and is also a good way to plan out some otherworldly assistance
I created a homebrew plane called the Lowerlost. It's similar to the feywild and shadowfell in that it overlaps with the material plane. It appears as a near exact recreation of the material plane, but all natural colors are inverted. It's home to tons of unique creatures that have been outcast from other planes and societies, called the Lost. It's very unique in that time can flow differently depending on how long you stay there, but can also provide powerful magical abilities
i use the "far realm" to describe it as a always changeing, never understandable collection of everything, any place made at random, tecnologies that donsen't exist are posible, laws dosen't exist but caos neighter, but there's no balance eighter, and incide an entitiy that looks upon his creation this universe and only wants blood from it, when he get's bored he destroys every single plane and thus the universe, and remake it anew. (the entity is the dm and the players)
So, I was wondering. Has anyone ever had the idea to base a campaign on a shard of a plane? As in, it was broken off from one of the planes and now "orbits" the plane(s)? Cause that would create some interesting, complicated, and cool scenarios and would be really unique
I came here after the basically genies video and boy, this is...way more serious than I was hoping. I was hoping for the fun comparisons and goofiness of the "Basically" series.
Don't forget the negative and positive planes that encapsulates all existing planes. As a matter of fact, these planes are a core part of magic, and is the reason why we have material components. When drawing on a spell to cast we pull either from the negative or positive plane through the weave. The plane requires balance however, and the material components are broken down into energy to feed back into the plane to maintain balance.
The infinite stair is an interesting demiplane stretching out from ysgard. It constantly repairs it self and has gates through to every other plane or demiplane that exists. Inhabited by a race of humanoids with feathered wings and torsos ending in long serpentine tales. They are lawful neutral and non hostile aslong is no damage is done to the stair. The materials and ecosystem of the stairs construction changes on landings where gates exist, resembling the plane on the other side. Due to its neutrality all manner of beings of power Can be found traversing it if they are in the know
My Slavic-inspired homebrew campaign setting would probably have Nav exist parallel to the Material Plane, but considering what Nav is (realm of the dead, associated with lots of cthonic/nature deities and also with creatures like the fey), I guess it would be equivalent to both the Feywild AND the Shadowfell?
One time I made a demiplane with accelerated time relative to the material plane. I used it to age wine and become a respected connoisseur in "predicting" which vintages would be good.
I called it the Hyperbolic Wine Chamber.
you sir are a genius
Now that is a scam and a half.
@@carissamace A scam is a bad product, this is not one.
.....sir or madam do not take offense when i say, you can fuck right off with that bit of brilliant word play.
Nice. That was nice.
Thumbs up.
Elysium is the place depicted by all of Bob Ross's paintings
@MAXYMUS121 Happy like treelettes...
Yes
No no, bob ross is a demigod and his paintings are portals to elysium, bob is also the ruler of elysium and where he is currently.
Happy little dnd lore
Idk why, but my head read SpongeBob, and I was so confused
Ngl this is really helpful for someone playing a full caster or a horizon walker ranger.
Also Genasi, a bit
i got an amulet of the planes at level 2......dm rolled 100 for rarity
Exactly why I'm here.
I assume the material plane is earth, And that all the other planes are unparallel realities With Different or Higher Physics from our own.
I'm playing a planar traveling gith but it is a sub race homebrew I made which allows him to exist in the astral and ethereal plane with out suffering it'll be a wizard and ranger multi class starting at level 2 does anyone have anything that could help (I already know horizon walker)
Seeing all the different planes makes me wonder how insane Planescape and Spelljammer adventures were back in the day. Really great overview on the different planes!
Planescape is one of these settings that lots of people find really amazing, but even those old fans have a really hard time explaining how you would actually play them. It's a fantastic world, but in practice not actually that well suited for playing.
There are still people planescaping out there, we just got more disconnected from d&d after 4e came out.
So is that where Stranger Things got the word Mind Flayer?!?!
Planescape's planes were ever-so-slightly different. For one, there used to be 16 elemental planes, rather than 8.
@@Yora21 it's a lot easier if you use Sigil as your footing, and venture out into the other planes from there.
Thief players at 3:50
"yes yes yes"
3:56
"... uh oh" *shuffles stones away*
One time our dm had a Terrasque encounter sleeping under a king castle so we created a Demi-plane of a single island in an ocean of acid and just plopped it there.
Was this home brewed by chance?
I've only encountered a tarrasque in Pathfinder, it's immune to acid ;-;
Scp 682
@@maxschmieder232 i was literally just about to say that, it sounds exactly like 682's special government procedures
@@user-yv4bb7mu4e But not to being trapped in a demiplane. Unless the tarrasque is also a powerful wizard, in which case there really is nothing that would stop it.
Probably the most succinct planes video I've found so far. Sometimes people have a tendency to ramble when the planes are involved, so kudos for that.
uh, yeah. because the planes are AWESOME!
Yeah but sometimes, all you want is a plane and simple explanation.
@@teedeegremlin I see what you did there-
There is a demi-plane that gets overlooked a lot called Neth, which I think is incredibly interesting. It is essentially one massive organism that is constantly trying to learn and consume. Occasionally, it buds other sentient organisms called the Children of Neth, which act as extensions of this plane who attack, collect, or communicate in, around, or (rarely) far outside itself on its behalf.
Sounds like The Hunger from The Adventure Zone: Balance.
10:04 "...and lastly there are homebrews"
And the Demiplane spell.
exPLANEd. ba dum tuss. (sees myself out)
no please stay
(Rouge goes to Earth realm)
*HEAVY BREATHING*
This is just a test of how chaotic your allignment really is.
As a person who mains life clerics I gotta tell you we need those gems too. They’re vital for the more powerful cleric spells and their rarity means passing up an opportunity to snag one is PAINFUL 😣
And then there is the Disk, a plane of wondrous insanity and beautifully similar to our own, where a disk sits on the back of four elephants riding on the back of a planetsized turtle.
I understood that reference
@@daviddarko6709 I AM SO GLAD, UNFORTUNATELY IT WAS SLIGHTLY TOO LATE
Arlen Taylor Are you talking about the author’s death?
@@daviddarko6709 NO MR DARKO, I AM AFRAID I DO NOT KNOW HOW TO BREAK THIS TOO YOU
IS IT STILL "SLIGHTLY LATE" FOR THE REFERENCE?
You thought that nobody would notice music from the Elder Scrolls IV: Oblivion. But I noticed, sir. I noticed.
Oh wish I played oblivion all I noticed was the sovighngaurd theme
Don't forget the Kokiri Forest theme from The Legend of Zelda
I did too
Same
@@tonydanatop4912 the _what_ theme?
So essentially, Hades is the embodiment of depression
That sounds more horrifying than anything the Abyss could throw at me tbh...
The Abyss might kill you and be done with it, but Hades won't even give you that mercy.
The Shadowfell has also been explicitly referred to as the embodiment of depression (with the Feywild being emotion run amuck). There's a lot of planes in D&D that you should avoid.
@@Nemo12417 You pretty much avoid all planes except for material, some of the nicer outer planes and the wind one due to Dijinns being total bros.
the feywild isn't all nice either lol, fey creatures are creepy and twisted man
Abyss: "Houses every nightmare possible." So a mixture of all physical, emotional and psychological forms of torture one could possibly imagine.
Hades: Depression...
Yup, Hades sounds MUCH worse. Wouldn't want to go there. All left alone, having to rely on my own self-confidence to survive. Nah, I'd rather get impaled a thousand times and tortured by my worst fears and a two-headed monkey demon, oh boy. That's basically holidays.
I like how hades is on the opposite side of the wheel as elissium and they are opposite in nature, one being eternal suffering and the other being eternal bliss.
Same thing with mechanus and limbo being order and chaos.
Exactly the great wheel design is so cool
Ironically, in Greek mythos, Hades contains Elysium. So the implications there would be the fact that Hades, a place of agony and suffering, contains somewhere that is universal bliss.
I love how Kokiri Village theme plays when he starts talking about the Fey plane.
You gotta love attention to detail.
And Sovngarde whilst talking about the outer planes
I realise that the main attracion in the nine hells is the devils but nobody ever gives thought to the fact that theres a dragon god of evil there
Really, who?
@@Nukestarmaster tiamat
@@eyesoftomorrow6647 Why would the the chaotic evil Dragon god be in lawful evil plane?
She’s imprisoned there from my knowledge
@@light6463 sorrta imprisioned I mean not really she is stuck but she has no bindings or anything from preventing her from doing whatever she wants in that area
Always kinda wondered how Carceri sits on the chaotic side. Surely a "perfect prison" would be more lawful-inclined?
I feel “perfect prison” means “chaotic enough that movement is near impossible, but not as chaotic as limbo” from the image, imagine having to wonder if your next step will be down a staircase, into a room, or into a blank void.
@@Toolgirl64209 The entire plane has multiple different levels, all completely different and equally chaotic. Usually, what you saw was a fragment of what's there. The plane, as well as any plane in existence, is warped by its inhabitants, and the only real rule there is that nothing born there can escape. That is literally the only rule. Everything else is completely shaped by its inhabitants, with continent-wide Savannahs where horrid mounds of flesh (See the Odopi) roam, with nothing but their base instincts to hunt and destroy; this, in turn, makes the realm itself nothing but a plane entirely made up of constantly changing places, filled with anything from fire and brimstone to icelands that coud freeze you in mere milliseconds. That's what makes it chaotic, not the plane itself, but the nature of its inhabitants, their sheer power, and their constant drive to cause chaos and destruction.
I guess it's the prisoners and not the prison itself that makes it chaotic.
As long as it's cool with you, I am going to stage a scene where my party has to sit and watch this like an orientation video before they move into the planar part of the campaign. A+
this man explains planes faster than my slouching gives me back pains
Lol
My "dead" paladin lives in mount celestia and occasionally leaves to fight in a noble cause and promptly leave shortly after it is done. Which is how the rest of my party knows that I'm actually in heaven despite my character bring a conquest paladin who commits slaughter for breakfast.
I like your use of music. The Sovengarde-theme is very fitting
Notice you didn't mention Sigil, this makes me sad.
The Lady of Pain suffers because she has to maintain Sigil in a location void of magic 😋
Sigil has the shape of a torus and the city is located along the inner surface of the ring. It is generally agreed by knowledgeable people that this should be impossible, since the center of the Outlands is void of any and all magic, and yet it apparently is. Theories to explain Sigil's location and existence vary wildly, though one of the more popular is that the Lady of Pain either created it or keeps it intact - or both...
TheSirexpendable I’m pretty sure Sigil is a part of the Outlands, and he mentioned that place. If I’m wrong, kill me.
@@Loot1377 You know what, I never thoguht about that! Your right.
Sigil and the Outlands got largely erased from the new editions of D&D, but both can be easily re-added as demiplanes maintained by the Lady of Pain. Sigil in particular is quite fun if simply drifting through the Astral Plane like a space station.
I like the traditional view of sigil being at the center of the outer planes, like it's a melting pot, or a manifold for the planes. It's the greatest hub of the realms, the nexus. Never mind the fact that it's called the city of doors for a reason! Portals exist everywhere in sigil, can be made of anything that forms a closed loop, even if briefly; and are opened by wildly varying and incredibly specific keys. A key can be anything, literally! It could be a particular tune, a stolen fork, the left ear of a half orc virgin named marie.... anything! And the portals can lead anywhere, in any of the planes. If there's a way into the far realms that hasn't been sealed off by the gods, it'll be in sigil. That's another thing. No one really knows who the lady of pain is, or even what she is, or why she's there. While not specifically said, iirc, the lady of pain may be stronger than the gods, or at least within sigil.... which she can never leave. So when gods do visit sigil - and they do! - they tend to follow her rules and her law. No one really wants to be mazed, either. Sigil itself is alive, a living entity that grows and changes overtime. Its houses and boroughs are parts of its body. To be thrown outside of sigil, over the edges, would land a person in a random location in a random plane. There are a great many fine and luxurious establishments in sigil, some touted as the best of their kind in all the realms. Every kind of being imaginable visits sigil, you're liable to see passing celestial, baatezu and tanarii occupying the same bar and NOT at each others throats. No matter their distaste for others, everyone has to be civil on the streets, and DONT poke the dabus! Otherwise, they risk drawing the attention of the lady of pain, and no one wants to meet her alone in a dark alley.
Also if you love planescape, you'd also be interested in numenera, designed by the same author!
The far realm is literally Gary gygax's writing room
Welcome to the city of brass located in the plane of fire where the magma is literally on fire
Well done explaining the Multiverse. However, you forgot one key piece. Sigili: The City Of Doors
Guessing the doors lead to all the other planes.
They do, but that’s not all that Sigil is for. You can buy anything, meet anyone. You can pay with any currency. Win back your soul, or gamble it away. It is the grandest market, and the most dangerous.
If you can’t find it in Sigil, it doesn’t exist.
@@emilysmith2965 or if you can't find it in sigil, its copirighted and owned by a different publisher, like disney marvel, disney fox, or disney maker studios... and disney
So, what your saying is
*_i can't rule over every realm?_*
Sure you can. You just have to do a better job of executing your plan than Vecna did. Or at least make sure there's not a party of adventurers ready to ruin your plan, and make you "just" become a god and screw up the layout of the planes, instead.
@ In my campaign I am the being Ao answers to. My players call me the DM
If you go to the earth plane you can get rich as fuck
You can certainly try
Not with that attitude!
Bless the Divines! I'm glad you used Elder Scrolls OST it is beautiful.
Very informational. The sound editing too makes it even better to listen to the video.
It says right here on page 5. An infinite horde of rats, from the elemental plane of rats!
Many as one.
@ it's a reference to an entity in the planescape setting. You see, Sigil has an infestation of rats. Not just any rats though, they're telepathic hive mind critters called "Cranium Rats". A few are no different than regular rats, besides maybe throwing a color spray at you and using group tactics. But their combined intellect grows as more rats congregate. Half a dozen or so, and they can use level 2 and 3 spells iirc. And as more of them gather they only get stronger and stronger, using more and more powerful spells. 'Many As One' is the largest of these hive minds, and is made out of innumerable cranium rats. It can use powerful arcane magic (probably level nine) and is capable of forcing its will into the minds of other creatures (and player characters). It's telepathy can probably even overpower a mindflayer's! Many As One is very dangerous, even if each individual rat only has a couple hp.
@@Tiniuc
Oh. One of many would love to eat those rats souls most likely. Who would win? Epic level undead construct warlock/barbarian/rouge or pack of psychic rats...
I think the astral plane is an amazing example of untold stories, many piece of dead gods, Ancient evils galore no matter how far I look I just can’t get enough
Hahahaha, I love watching this two years after it has been made and now Runesmith's videos are like: *fart noise* here is a video.
I remember a few years ago I was part of a 5e campaign in the Underdark. Our mission was to get out, as we were imprisoned for some reason never specified. A troll we encountered in a tavern was thought to be possessed by the deity at 7:56, Demogorgon, who we encountered earlier and fled at a settlement of those frog people. Luckily it did not see us.
Actually I don’t remember if it was a troll or golem, but it had two heads, one of which disappeared once we knocked it down.
3.0 states the plane of water has no surface, nor bottom. It's an endless sea in every direction, with random segments of fresh water, salt water, light, dark, currents, and that there are floating islands that drift through it but that there is no actual surface
I love the way your videos have evolved, man. Like this stuff is great! It's informative, to the point, and delivers quite well.
But now you're also *really funny* too. And I love it.
This was extremely helpful. I've been dming for a bit and wanted to switch things up a bit so I chose to dive full on into the planes with a new campaign I'm doing but definitely needed an easy starter point for reaserch which this was
1:23 Yes!! The Daytime Theme! My mood has just been elevated. 😌😌😌
What the heck it's 30 seconds in and Runesmith hasn't made a fart joke I don't understand
Man, I love this video.
I've watched this one many times over. The quick explanations of the planes get my imagination going wild.
Can you continue this series by going over each of the planes in more detail?
Crazy thought, the far realms are also the blind eternities and inside the far realms exist all the world from MTG. It would be a great way for WOTC to actually explain how places like Ravnica and Theros can exist in D&D.
Ravnica is from Magic the Gathering, there was never anything similar to it in D&D. Even during spelljammer years there was a lot of planets without canon locations, planets the DMs could put in any sphere they want to. All these facts leads to the conclusion that there very small to NO chance that places like Ravnica get a canon/official location.
This is a great introduction to mid-high players when they start learning portal magic or acquire a spelljammer
There are actually about 10 more planes the video didn't mention, the positive and negative energy planes, you can see them as plane of life and plane of death respectively, then there's the 8 quasi-elemental planes, they are the combination of either fire, water, air, or earth and one of the energy planes, on the positive quasi planes there are radiant, steam, lightning, and mineral, on the negative quasi planes there are ash, salt, vacuum, and dust
My favorite campaign was my own custom elemental plane traveling campaign, where my 4 players travel to each elemental plane in order to get the Keystones that when touched fuse with the holders body and giving them elemental mastery, once all 4 keystone wielders are together they fuse into the omni one, or the avatar, it's super fun because all of my part members were super I to each element they had
I have a feeling that the far realm is behind the void gaps of the ethereal plane. They exist outside of D&D cosmology and Leicester's gap has a station that was built around it where everyone was found dead with horrible mutations and a broken spyglass where you can see some amorphous creature with partially digested people inside it approaching. It was also haunted by a far realm creature--a large version of some others that have been seen on the border ethereal, dating back to 2nd edition days and more far realm sounding creatures were showing up at the time in the ethereal, despite no one even speaking of "the far realm" yet that I'm aware of--but did say there was some elder elemental godlike creature the gods of the different crystal spheres locked away in a demiplane prison when it escaped a place beyond known cosmology. People became aware of "the old ones" later. **shrugs**
Honestly the best explanation I’ve ever found
Great video, but why weren’t the positive and negative energy planes talked about?
edcellwarrior wait there's more?
@@PRGME7 The positive and negative planes aren't talked about because no one goes to them. The negative plane is basically a black hole that sucks all the life and light out of things, killing just about anything and the positive plane is like the core of a star, putting life and light into a person and I would guess destroying them.
John Smith I'm assuming elemental chaos is exactly what it says on the tin?
@@JohnSmith-xm4dk it over activates your cells causing them to self destruct. Its like putting 3000 watts into a 100 watt bulb
They collapsed and smashed into the Inner Planes during the Spellplague, between the 3rd and 4th editions, so the current 5th edition doesn't have them. The same event also effectively brought Shadowfell and Feywild into the setting, as sort of replacements. But the planes weren't that interesting in the first place, certainly not to a mortal.
I first learned about the planes in Planescape:Torment, from that guy in the bar.
Nowadays, I use my own take on the planes. Still the Great Wheel, but the inner planes sit on one side of a holographic coin, where the feywilds, material, and shadow planes sit next to each other but at different orientations, thus they can only interact in very specific ways. The elemental planes would sit just outside the coin, holding it in place, while the ethereal plane is the rim of the coin. On the other side is the outlands, and sigil in the center. So the inner planes are like the hubcap and spokes of the great wheel. The elemental planes are the spokes, while the prime planes make the top or 'outside' (a misnomer, I know), while the outlands underneath connect to the axle that Sigil sits atop, and around which the multiverse slowly turns. In addition, I like to think that any movement from inner planes to the outer planes or visa versa, has to be routed through sigil first; hence, why it is the City of *Doors*! Or, the 'cage'... because the gods are the ones turning the multiverse, and it's that motion of the "Great Wheel" that keeps the infinite, unknowable far realms and the lovecraftian cosmic horrors lurking within at bay. And being at the center, Sigil is the only place where the two can connect. Surrounding the multiverse, the positive and negative planes are the front and back of the great wheel as it rolls through the far realms; kind of like a doppler effect where the positive plane is crashing into the far realms constantly and the negative plane is where all that energy vacates the multiverse back into the far realm.
That's my interpretation, atleast.
Hehe, I really like the planes.
The vibe in this video is *chefs kiss*
I really love how you explained the things in such details. It made me understand them better. Thanks dude :3
The BEST way to describe/differentiate the material plane is to say that "here all things have a beginning and an end, sometimes multiple beginnings but ALWAYS finishing with an end"
I'm pressed. about 2-1 year ago you actually made really informative videos. I like this one better.
I watch you and Jake On XP to Level 3. You guys rly help me understand dnd better and this just summed up my understanding of the planes. My only question would be what would a map look like theoretically or metaphorically to explain how travel across the planes is undertaken as a story
Was that comment about how people don’t just pass through elysium an over the garden wall reference?
I wish you had covered Sigil, and Dream! Those two have really interesting lore
The mood in the intro is soooooo different than your other videos
Good job, SIR!
This is super helpful for the spell planeshift. Acheron is a great place to just throw enemies you don’t wanna deal with (just plop them in a world of death cubes) and is also a good way to plan out some otherworldly assistance
But what abouts the Ysgard thoo...
He doesn't explain all those plane completely...
3:56 “I highly recommend not stealing ANYTHING from them”
Me, a DM who KNOWS her rouge player will steal something:
✨😈✨
I created a homebrew plane called the Lowerlost. It's similar to the feywild and shadowfell in that it overlaps with the material plane. It appears as a near exact recreation of the material plane, but all natural colors are inverted. It's home to tons of unique creatures that have been outcast from other planes and societies, called the Lost. It's very unique in that time can flow differently depending on how long you stay there, but can also provide powerful magical abilities
8:55 That's just cybertron.
Optimus Primus
XD
*OUR WORLDS ARE IN DANGER-*
i use the "far realm" to describe it as a always changeing, never understandable collection of everything, any place made at random, tecnologies that donsen't exist are posible, laws dosen't exist but caos neighter, but there's no balance eighter, and incide an entitiy that looks upon his creation this universe and only wants blood from it, when he get's bored he destroys every single plane and thus the universe, and remake it anew. (the entity is the dm and the players)
I don’t know where we are going, but Sovngarde awaits
So, I was wondering. Has anyone ever had the idea to base a campaign on a shard of a plane? As in, it was broken off from one of the planes and now "orbits" the plane(s)? Cause that would create some interesting, complicated, and cool scenarios and would be really unique
I wasn't expecting the Kokiri Forest music!
But I like it...
I feel like an apprentice wizard in a school while watching this video
You have a very nice deep voice. And thanks for not being annoying.
Came here for Sigil, the City of Doors at the center of the Great Wheel. Disappointing that it wasn’t mentioned.
This was amazing! I felt like I was watching a movie!
I came here after the basically genies video and boy, this is...way more serious than I was hoping. I was hoping for the fun comparisons and goofiness of the "Basically" series.
7:00 That Over the Garden Wall Reference made me scream
The music is a very nice touch.
I know this is a switch up of the normal format, but I love it bro! Has more of a game travel feel. Very professional vibe.
Don't forget the negative and positive planes that encapsulates all existing planes. As a matter of fact, these planes are a core part of magic, and is the reason why we have material components. When drawing on a spell to cast we pull either from the negative or positive plane through the weave. The plane requires balance however, and the material components are broken down into energy to feed back into the plane to maintain balance.
The one dislike bothers me so bad
Don't worry... Now there are three.
@@chloe6334 "three were given to the Elves, immortal, wisest and fairest of all beings"
Hades and his minions disliked this video
EXCUSE ME WHO DISLIKED THIS
I SHALL SLAY THEM MYSELF
Boi, why. Just explain....
Seriously, why would anyone dislike this? All it is is helpful
Maybe they don't like the video?
i woudn't dislike the video for this but D&D lore is pretty retarded
*casually gives sword *
Do what you must with this
They're his Australian viewers. It looks like a thumbs up to them.
OVER THE GARDEN WALL REFERENCE 6:59
“folks don’t tend to *pass through* pottsfield…”
“oh, yea?”
“yea! it’s nice here”
Best series to learn about the lore of D&D. Thanks 3000 !
Such a professor's voice. I could hear it for a long time ♥ Thank you
Nice video! I liked the music and graphic changes for each plane.
Runesmith: describing a very interesting topic
Me: is that the Skyrim soundtrack?
The infinite stair is an interesting demiplane stretching out from ysgard. It constantly repairs it self and has gates through to every other plane or demiplane that exists. Inhabited by a race of humanoids with feathered wings and torsos ending in long serpentine tales. They are lawful neutral and non hostile aslong is no damage is done to the stair. The materials and ecosystem of the stairs construction changes on landings where gates exist, resembling the plane on the other side. Due to its neutrality all manner of beings of power
Can be found traversing it if they are in the know
Ooooo you bastard you've tickled my skyrim spot with that material plane explanation so now i'm conflicted
My Slavic-inspired homebrew campaign setting would probably have Nav exist parallel to the Material Plane, but considering what Nav is (realm of the dead, associated with lots of cthonic/nature deities and also with creatures like the fey), I guess it would be equivalent to both the Feywild AND the Shadowfell?
I miss when Logan made videos that looks so professional
This cutters got the dark of it. He ain't no clueless prime rattling his bonebox like some addle-cove berk!
This is amazing world building I want to learn all the stories
Sooo ... audiobook when?
wow amazing description of the plains saving and using this often
Man this Helped me understand the D&D realm so well! Thank you so much Runesmith
You mean " Planes Ex-planed"
Man, I love this cosmology. I've often tried to rearrange things, but to be honest, I keep coming back to this. It's just so perfect.
Literally needed to watch this video to understand this clusterfuck of fictional cosmology.
Guess I'll toss this one out the window
Elysium and Hades: definitely look and sound like complimentary planes
Ysgard and Acheron: *???????????????????????*
Acheron: A world of war, full of tactics and strategy.
Ysgard: Simply a world to test your prowess, no true war.
cunning and power, the two halves of war.
That Skyrim music is freaking good.
Love the over the Garden Wall reference 7:05
omg 1:22 just immediately put a smile on my face
Finally somebody that can help a noob out .
Wow thanks for the clarity, I get it now, the bottom is the top, and the top is the bottom :)
"...Or Googling landscapes." had me frickin ded
The editing is this video is top tier spaghett 👌 good job
It would be terrifying to see the larva in Hades with their tormented faces.