A Guide to Spelljammer's Xixchil
HTML-код
- Опубликовано: 11 сен 2024
- In this Guide we delve into the bedazzled cosmetic surgeons of Wildspace, the Xixchil. Don't let these insects fool you, they can be a deadly foe. Once again Spelljammer delivers the bizarre. How would you use this creature in your game? Please leave a comment below and don't forget to Like and Subscribe for more videos. Thank You.
Dude, keep it up! This is my favorite race coming from one of my favorite spelljammer RUclipsrs. Thank you sir for the content
Ah the D&D ripperdoc - love these guys! PCs in my game have one on their ship in med bay - they really fill that pirate amputee doctor role; my game has sharpness rules that come up occasionally, so not uncommon to see a lost limb. The ship's gnome accountant, Pardo, lost both his hands but cooperated with the doc and a smith to get copper claws as replacements (made from copper clockwork parts); now he's Pardo Copperhands!
I really want to see xixchil return as a playable race.
Wait, I don't get it. How is removing the dwarf's head making it more functional?
This was inspired by the original content on Xixchil.
"They believe that form follows function, which has led to some really unhappy customers - for instance, the dwarf who wanted superhuman strength, so the xixchil surgeon modified him to use it. Who needs a head, the surgeon reasoned, except for use as a muscle anchor? The poor headless dwarf, though very strong, never again won a beauty contest."
@@bellinakshow2694 Oh cool, thanks for clarifying.