1 Scene INFINITE Levels by Spawning Levels from ScriptableObject Data at Runtime | Unity Tutorial

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  • Опубликовано: 16 ноя 2024

Комментарии • 5

  • @captainnoyaux
    @captainnoyaux 2 месяца назад +2

    I did the same for my solitaire levels and used LevelSO too, naming right 🤣.
    Super interesting usage, thanks for sharing !

    • @LlamAcademy
      @LlamAcademy  2 месяца назад +1

      💪 great name IMO 🤣

  • @mehmedcavas3069
    @mehmedcavas3069 2 месяца назад +3

    you just have to be carefully not have references to the scene. let say there are 1000 levels and every level have its own prefab and u drag them to a field on the So. and if the so is referenced in the scene, then all the prefabs will be loaded into the ram and this can cause some issues. I dont have any refence to the SOs and load them by name (index)

  • @geri4367
    @geri4367 2 месяца назад +1

    Great stuff :)
    It just came to mind, did you show how you solved the strange collision "glitches" where the ball collides with perfectly aligned cube colliders?