Yahtzee's back from his vacation with a tan. Thanks for your support as always and if you enjoy our work consider supporting on Patreon! www.patreon.com/SecondWindGroup
something good from austria? mozart.. also the croissant comes from a viennese guy who moved to france, based on the crescent shape, so thats pretty good. i think thats about it
@@apexnext honestly makes me wonder about all others at SWG. If they have half a brain they'll kick his sorry little ego out of SWG before he further taints the group's name and it makes them look like corporate shills by association.
@@MoskalMedia I was joking. Nah, travel here, but do your research, don't feed money into scams and tourist traps and don't bother the locals, there are people trying to live here. Might seem simple, but the number of tourists that don't care about any of that is large enough to be very annoying.
For real. I had a genuine moment of “…I wonder how many other people actually know what he’s talking about and don’t just assume it’s Yahtzee simply being Yahtzee”, lol
@@JackFoz454 Did a quick Google and found the "1985 Austrian diethylene glycol wine scandal", in which Austrian wine makers lightly poisoned their wine to make it taste better
Not sure if this was ever addressed before, but i find it very useful to watch yatzees review as a first taste of a game because there are no screenshots or gameplay footage of any kind. It strips the eyecandy and lets you have a good look under the games drawers to see how it ticks. Love that aspect of it.
Also, Yahtzee is very clear and fairly consistent about what he likes and doesn't like in his vidyagaemz, and he appears to have quite high standards for those things, so if he's praising a game, it normally means it's either got decent combat, a good story, interesting characters or does some core mechanic really well or in an interesting way, or any combination of the above. There's games he likes that I've never gelled with, but I can't honestly say there's any that I don't recognise as still being good at what they set out to do, which is nice.
Yahtzee's recommendations have never steered me wrong since his days at [REDACTED]. You just have to translate his Yahtzspeak to actual quality with these simple rules: 1. If he absolutely thrashed the game, it's garbage 2. If he nitpicks the game, it's a good game 3. If he played a JRPG for more than 10 hours, it's a MASTERPIECE
I don't, because he's very nonchalant about spoilers and also way too cynical about many aspects of gaming and games for my taste. I basically only watch his videos as entertainment and only for games I have already finished or have zero interest in.
I've wondered to myself if Yahtzee would write a novel with a similar kind of premise to Persona or Hinterburg Not like an exact 1 to 1 but like, in a similar ballpark Like a novel about a guy who works 9 to 5 as a barrista and then comes home to jump into a portal to hell and work as a magic demon slayer
I really liked it. It was fantastic. I also spent an inordinate amount of time Trying to max out relationship with all the characters that I liked. If he said that this is similar to Persona, I've never played that, so he may have just convinced me to play Persona LOL.
It actually sounds kind of similar to the "Questing economy" of Mogworld. But with a Tom Sawyeringly capitalist twist of "Rather than pay heroes for the *task* of killing the monsters, what if we convince them to pay us for the *privilege* of killing the monsters?
Monsters alone would make a good tourist lure so long as they couldn't actually hurt you. Reminds me of a Castlevania fic where during the 100 years Dracula was dead someone tried to renovate his castle into an Air BnB.
As long as they couldn't actually hurt you? You clearly aren't familiar with the tons of tourist injuries and deaths because they knowingly approached naturally-occurring actually-existing murder-behemoths or took a dip in boiling vats of naturally-occurring acids. And that's just at Yellowstone Park! If monsters could hurt people, the number flocking to see them and attempt to feed them all kinds of cheaply-made unhealthy tripe at the costs of their own lives would be more affected by the impossibility of post-mortem repeat business than it would by the lethality of the otherworldly murder-nuggets.
I feel like the staircases that lead to nowhere and magical doors that require residents to turn into vampiric mist to bypass them would be a bit of a hindrance to the living experience.
100%'d this game over the last week and it's been a delight. The theming is immaculate and the combat + socialisation was enough to keep me hooked in their world. Glad to see it getting some love.
It's a good game. But Yahtzee hits on a good point -- you don't really need to go the extra mile with making friends to beat the game. And if you do, all the stuff you get does bugger all. I played through the game on the harder difficulty and I swear there's barely a difference. The game really needs an omega weapon level challenge that's hard as balls, but it's a tiny dev team and they probably don't have the resources for more content.
Disney executives praying all day long for magic monster portals to pop up on their property to pad the bottom line and secure great long-term sponsorship
With Another Crab's treasure, giving us some subtle satire on the oceans getting more and more polluted and destroying marine flora & fauna, and now this, providing subtle satire on tourist traps & attraction ruining every cool, scenic and interesting places on Earth, I feel like the one way a game can charm Yahtzee is if it includes some sort of subtle satire on the state of our capitalist society
This episode brought to you via the kind courtesy of the Austrian Ministry of Agriculture, Regions, and Tourism! _"Visit Austria: You're statistically unlikely to meet Hitler!"_
i imagine a setting where society is just starting to recover from the apocalypse, like "yeah we were really fuckin sweating for a while there! but it turns out the zombies are really really slow, they cant smell any better than a living person, they go blind after a while, and you can even cure a bite with regular antibiotics if you catch it early enough! nothing to do now but grow some carrots and wait for all this to blow over"
Ooh this concept! I've seen this in a few manga, the idea that dungeons pop up on earth and a whole industry pops up around it. It's neat to see it in a game honestly.
I really enjoyed playing through this one, and definitely got hooked into the mindset that my goal was to try to make friends with everyone. The game sort of suggests you only have a limited number of days, but that's not the case, so you can really just spend a week in-game chilling at various relaxing spots and then hanging with a new pal at night.
Realized listening to the outtro music that I’ve begun to forget the musical themes for a certain prior venue. Idk if that’s all victory, that I’m forgetting past things people surely worked hard on at the time… but Second Wind is becoming prevalent in my mind as a brand over prior titles, and that’s a sign y’all are doin just fine with this channel, in my mind.
The combat does pop off a little bit toward the end when you get charms with unique effects but even then not very much. The puzzles are pretty fun and well tuned though, and stamping your adventure book is always satisfying. Also, by the time I realized I could be taking my time a bit more the story had gotten all urgent on me and chilling out felt against the vibe of the narrative. I'd recommend taking your time earlier in the game to keep everything cruise-y and interact with more people. Also you *have* to complete all the dungeons to finish the game so don't feel like you have to jump ahead and take on more advanced dungeons underlevelled. It'll just take longer to chunk through all those health bars.
Yeah, I could see fighting monsters being a tourist trap. I mean, "rage rooms" already exist where you pay to just go in and smash stuff without consequence.
"Your combat abilities are provided by the usual law firm Attack, Parry and Dodge associates." Yahtzee jokes like this make your channel so special to me.
I was very pleasantly surprised by this game. I played it through a couple of weeks back, but might go back and play it again in a more relaxed way just to befriend different people. It was one of those games that reminds you what a solid single player experience feels like, without ever getting too frustrating or stressful. Very much a cosy "play it on the couch with your feet up while enjoying a cup of tea and some bickies" sort of game.
Well, I am pretty sure Tristam economy is solely based on the money and itens you retrieved from the heroes that has died on the dungeons. As soon your character dies they will expect the next hero to come and get your stuff for the cycle to continue
The game where if you read "Hinterberg" fast enough you may have flashbacks to certain character in a series called "Breaking Bad" *....and also how from a terrible situation (Meth making/portals appearing in your town) you can always make a profit out of it*
I miss Yahtzee's iconic Imp figure for the generic evil creatues and minions in his reviews/videos. Curse you Yahtzee's previous media corporation employer!
I'm fairly certain he should own the IP to those. They didn't start with ZP, they started with his Darkness video that got him noticed by the Escapist.
Damn, the production value on ZP these days! I love all the little details. Yahtzee also seems to be in top form. Great episode, and that game sounds like a vacation. I will definitely look into it.
If you have ever visited Austria as a tourist: Yes, they take every opportunity to make money out of you and I mean EVERY. Example: A castle on top of a mountain only accessible by a long walk up the mountain and over a bridge. They, as every bridge troll would, ask you to pay before you can go up and over the bridge. Of course you assume since the only reason you want to go up there is the castle, visiting the castle is included. When you are on top of the mountain and in front of the castle, all sweaty and out of breath you realize, they made you pay for the walk, the entrance fee for the castle wasn't included. So you either pay again or you made that long walk for nothing.
I would like to point out that Jowood came from Austria, which published such buggy, but still wonderfull messes like the Aquanox 1 and 2, Gothic 2 (and the less wonderfull) 3 and Spellforce 1 and 2 and Torchlight (which I've never played, but heard quite a few good things about). And also Söldner, which would have been an outstanding multiplayer shooter, with geo-mod like building destruction, if it hadn't had such a horrible net-code you could barely even play it online... So yeah, our little country does have some little bit of video game history. ^^ Currently we have the headquarter of THQ Nordic, just two streets down from where I work, which isn't all bad either, thanks to keeping some old classics like Titan Quest alive.
Mozart, he's pretty famous. And Mozartkugeln are nice. There's a joke about putting Mozart's balls in your mouth here, which I'm sure he'd have appreciated.
I know it sounds silly but this has genuinely been my favorite game I've played all year, and then some. Something about twisting the traditional fantasy hero narrative into a fight with capitalism is exactly how this would go if magic suddenly appeared. Mickey Mouse would patent it.
In Austria the portal to hell industry is well served in Salzburg with all the Sound Of Music tourism, that said - if you get the 48 hour tourist card then that shits all bundled in for free so you might as well go and see it all too.
What this channel has taught me is that I play rather non mainstream games. I never realized that stuff like Pâqurette down the bunburrows, ULTRAKILL and Valheim are rather niche games.
I'll still hold up Graveyard Keeper for my favorite attempt to combine these. The combat is token at best, in fact, the single dungeon does not respawn enemies, ever, so when you finish it, either for a quest or just cause, it's done, and the only things to fight are green slimes and bats that spawn at certain times of day, and despawn after their time's up, meaning they are more organic parts of the world. Of course, it's got a dark humor edge to everything, as you are indeed making use of 'human resources' for most of your stuff, down to literally the skin and bones of the bodies you're brought by the communist donkey...yes, that's relevant in one of the DLCs, and in fact, he gets a whole quest chain about the communist revolution...which goes about as well as can be expected(and entirely offscreen sadly). Beyond that, its an interesting world...that the MC doesn't give two cruds about, and that's a neat way to play it. He only interacts with people when it will benefit him, something the endgame even points out, that he had his own goal this whole time, and even as this world falls apart, he wants to get back to it. He's no hero, and sees no reason to stay here, even though if he leaves, it will lead to some very bad things...mind it will anyway, but you MIGHT be able to stop it. And the DLCs...they are cool, each one addresses something mechanical that the makers saw players wanted ways to deal with(Automate chores with Zombies, Earn money automatically and infinitely in a tavern, a camp generates extra resources on its own, improve the quality of corpses, either to make better zombies, or to make a better graveyard). Anyway, fun times. It IS a bit unstable, as in Hard Crashed my PS5 when starting it a few times, but I find it amusing enough to keep going, just to see what it will pull out next.
The tourist trap and mercantile satire reminds me of the plot of that Monkey island nobody likes which was about just that, just with pirates instead of dungeons
If you think of it as a social game with a combat side system it works more on the relaxing field. The combat isn't complicated which allows it to be relaxing. I tried it because it was on gamepass and honestly expected to play for a bit, acknowledge a few fun features, then uninstall. Instead I grew quite reluctantly fond of a game so Austrian it led to confused Americans asking where the Kangaroos were. I bought it on steam to get the soundtrack.
While I'm not into dungeon crawling, the premise of this setting actually sounds really funny and I'm surprised I haven't heard a premise like that before. Then again, I haven't read manga in a while.
That gameplay loop is really fun and engaging. I think as Yahtzee defined, combination of mundane and fantastic and using gameplay and story elements to tie both worlds together works really well if you can pull it off.
I kind of love the idea of corporate greed becoming so out of hand that's it's cheaper and more cost effective to hire joe nobody's to fight monsters from mysterious portals than to develop high end weapons or hire a professional to do that. I kind of hope somebody makes a game where they "yes, and..." that premise.
@DemonicEngineer my three were Vindicators, Devestators, and 'primaris assault Intercessors with jump packs'. For some reason. Yes, the last one is real. Yes it does indeed practically roll off the tongue 😋
The game premise sounds like what you'd find in most modern day dungeons themed webtoons and mangas. More mangas since it leans more towards carefree everyday life
Can the person who keeps using Sponsorblock to mark the "filler" parts please stop marking them as "filler"? It's a Yahtzee video, the jokes are a big part of the video, they're not "filler"
Fully Ramblomatic neo-punk track of the week: *Optimizing My Relaxation Potential* by *Zombies Nibbled My Bum* (from their new album *Grinding Away In The Dogshit Mines* )
Also side note about SW Knights Of Old Republic. I think it is mostly nostalgia speaking :) I liked that game because of story. Gameplay it is very early Bioware. It certainly have interesting "be bad and enjoy some power fantasy or be good and face some challenging fights" balance going on. Said that, in whole context, I still find Old Republic part of extended universe most enjoyable. Maybe because Bioware and others were given a bit more freedom. So while I might be taken back by Yahtzee very openly "not liking it", I still find good game to play 😅
What happened to the Dog character? I thought he was the stand in form the Imps from zero punctuation, who are these shadow dudes with guy fawkes masks?
Yahtzee's back from his vacation with a tan. Thanks for your support as always and if you enjoy our work consider supporting on Patreon! www.patreon.com/SecondWindGroup
Lying to your audience? We all know Yahtzee couldn't tan to save his life, he is whiter than a snowman with a... you know
A tan?!
You mean... He went *outside?!?!*
That's not a tan, it's dirt. It's a British person thing.
something good from austria?
mozart.. also the croissant comes from a viennese guy who moved to france, based on the crescent shape, so thats pretty good.
i think thats about it
@@apexnext honestly makes me wonder about all others at SWG. If they have half a brain they'll kick his sorry little ego out of SWG before he further taints the group's name and it makes them look like corporate shills by association.
"Either the tourists kill the monsters or the monsters kill the tourists. Win-win!"
Yeah... I'm from Prague and I think about that every day.
@@wiener_process So I shouldn't travel to Prague?
@@MoskalMedia I was joking. Nah, travel here, but do your research, don't feed money into scams and tourist traps and don't bother the locals, there are people trying to live here. Might seem simple, but the number of tourists that don't care about any of that is large enough to be very annoying.
I'm offically stealing "The Law Firm of Attack, Parry & Dodge Associates" for my next urban fantasy campaign
Tack, Perry, and Dodger. That way you can have your NPCs feel clever they came up with the puns on their name.
🎵Light attack, heavy attack,
Parry, dodge or block!
These are the keys of the mele combat rock!🎶
Pugh, Pugh, Barney McGrew, Attack, Parry, Dodge.
So... did he like it or nor?
I also liked the trio of businesses:
Charm Person Dating Service
Hold Person Wedding Chapel
Remove Curse Divorce Attorney
4:43 “I’m not optimizing my relaxation potential.” I’m an accountant going on vacation soon and this just spoke to me.
Yeah kind of ironic, how I found building my relaxation meter to be the least relaxing part of the game. Still good though
"I hear the wine is good and mostly not poisoned now."
I am so glad to have gotten that reference.
Hello fellow old person. How is your back today?
For real. I had a genuine moment of “…I wonder how many other people actually know what he’s talking about and don’t just assume it’s Yahtzee simply being Yahtzee”, lol
Any chance you're feeling generous enough to enlighten someone who didn't get the reference?
@@JackFoz454 Did a quick Google and found the "1985 Austrian diethylene glycol wine scandal", in which Austrian wine makers lightly poisoned their wine to make it taste better
@@JackFoz454 Googling "poisoned Austrian wine" ought to get you up to speed right quick.
Not sure if this was ever addressed before, but i find it very useful to watch yatzees review as a first taste of a game because there are no screenshots or gameplay footage of any kind. It strips the eyecandy and lets you have a good look under the games drawers to see how it ticks. Love that aspect of it.
Also, Yahtzee is very clear and fairly consistent about what he likes and doesn't like in his vidyagaemz, and he appears to have quite high standards for those things, so if he's praising a game, it normally means it's either got decent combat, a good story, interesting characters or does some core mechanic really well or in an interesting way, or any combination of the above.
There's games he likes that I've never gelled with, but I can't honestly say there's any that I don't recognise as still being good at what they set out to do, which is nice.
Yahtzee's recommendations have never steered me wrong since his days at [REDACTED]. You just have to translate his Yahtzspeak to actual quality with these simple rules:
1. If he absolutely thrashed the game, it's garbage
2. If he nitpicks the game, it's a good game
3. If he played a JRPG for more than 10 hours, it's a MASTERPIECE
@@gamepapa1211 * 3. If he played a JRPG for more than 10 hours, it's very likely to be a Persona game.
I don't, because he's very nonchalant about spoilers and also way too cynical about many aspects of gaming and games for my taste. I basically only watch his videos as entertainment and only for games I have already finished or have zero interest in.
@@daggern15 Or Shin Megami Tensei. He seemed to have far kinder words reserved for that than what he usually said about JRPGs in general.
No wonder Yahtzhee likes the premise it sounds like he wrote it
Definitely want to give it a look
I've wondered to myself if Yahtzee would write a novel with a similar kind of premise to Persona or Hinterburg
Not like an exact 1 to 1 but like, in a similar ballpark
Like a novel about a guy who works 9 to 5 as a barrista and then comes home to jump into a portal to hell and work as a magic demon slayer
Yeah. I suspected when clicking the video already, that he might like this one
I really liked it. It was fantastic. I also spent an inordinate amount of time Trying to max out relationship with all the characters that I liked. If he said that this is similar to Persona, I've never played that, so he may have just convinced me to play Persona LOL.
He basically described it in his Torchlight ZP--fifteen years ago.
It actually sounds kind of similar to the "Questing economy" of Mogworld. But with a Tom Sawyeringly capitalist twist of "Rather than pay heroes for the *task* of killing the monsters, what if we convince them to pay us for the *privilege* of killing the monsters?
Monsters alone would make a good tourist lure so long as they couldn't actually hurt you.
Reminds me of a Castlevania fic where during the 100 years Dracula was dead someone tried to renovate his castle into an Air BnB.
Do you have the link to that fanfic by any chance?
As long as they couldn't actually hurt you? You clearly aren't familiar with the tons of tourist injuries and deaths because they knowingly approached naturally-occurring actually-existing murder-behemoths or took a dip in boiling vats of naturally-occurring acids. And that's just at Yellowstone Park!
If monsters could hurt people, the number flocking to see them and attempt to feed them all kinds of cheaply-made unhealthy tripe at the costs of their own lives would be more affected by the impossibility of post-mortem repeat business than it would by the lethality of the otherworldly murder-nuggets.
@@32andu Sorry, the site stagnated and shut down a few years ago.
I feel like the staircases that lead to nowhere and magical doors that require residents to turn into vampiric mist to bypass them would be a bit of a hindrance to the living experience.
So THAT'S the origin story of Hotel Transylvania.
"it's the most economically savvy move by an NPC since the potion brewer discovered high fructose corn syrup."
Brilliant
100%'d this game over the last week and it's been a delight. The theming is immaculate and the combat + socialisation was enough to keep me hooked in their world. Glad to see it getting some love.
It's a good game. But Yahtzee hits on a good point -- you don't really need to go the extra mile with making friends to beat the game. And if you do, all the stuff you get does bugger all. I played through the game on the harder difficulty and I swear there's barely a difference. The game really needs an omega weapon level challenge that's hard as balls, but it's a tiny dev team and they probably don't have the resources for more content.
See? No one can resist the hungry/Hungary joke...
megbunhodte mar e nep 😭
Let's hope they don't invade Turkey.
When did he make a Hungary joke?
Not even Hungarians?
@@goldenfiberwheat238 6:04 during the outro card
What? Gate to hell, just open up in the communal lou? We'll thats a pisser, but hey, can we monetize this somehow? What a realistic premise
Japan does have theme parks like this. Particularly one based off Dragon Quest.
Disney executives praying all day long for magic monster portals to pop up on their property to pad the bottom line and secure great long-term sponsorship
2:23
XD
And then the Nerds Communities Unite to defeat them?
And here I thought they wanted the portals to open up so they could finally go home.
With Another Crab's treasure, giving us some subtle satire on the oceans getting more and more polluted and destroying marine flora & fauna, and now this, providing subtle satire on tourist traps & attraction ruining every cool, scenic and interesting places on Earth, I feel like the one way a game can charm Yahtzee is if it includes some sort of subtle satire on the state of our capitalist society
It's about time for a new Oddworld game, anyway.
Another Crab’s Treasure was absolutely not subtle whatsoever about its message and satire
Or like the way to charm Yahtzee/anyone is by being charming and intelligent?
A happy and educated populace runs contrary to the interests of our leaders
it's almost like art is better when it's trying to tell a message other than "Give me more money."
This episode brought to you via the kind courtesy of the Austrian Ministry of Agriculture, Regions, and Tourism!
_"Visit Austria: You're statistically unlikely to meet Hitler!"_
A farming game set during a zombie apocalypses actually sounds kind of fun. Like random hoard assaults are just another form of "weather" to deal with
How's the weather looking today?
"Early moaning!"
Twin Shotguns today, got it!
XD
Don't Starve Together has that vibe in spades. And yes, it is quite fun.
So you mean a game that focuses on...plants and zombies?
That's just rimworld
i imagine a setting where society is just starting to recover from the apocalypse, like "yeah we were really fuckin sweating for a while there! but it turns out the zombies are really really slow, they cant smell any better than a living person, they go blind after a while, and you can even cure a bite with regular antibiotics if you catch it early enough! nothing to do now but grow some carrots and wait for all this to blow over"
Ooh this concept! I've seen this in a few manga, the idea that dungeons pop up on earth and a whole industry pops up around it. It's neat to see it in a game honestly.
There is entire genre of Chinese and South Korean trash novels around "suddenly, real-world RPG-like dungeons appeared".
I really enjoyed playing through this one, and definitely got hooked into the mindset that my goal was to try to make friends with everyone. The game sort of suggests you only have a limited number of days, but that's not the case, so you can really just spend a week in-game chilling at various relaxing spots and then hanging with a new pal at night.
The premise reminds me of Dungeon Meshi and how they set up a whole market area in the tomb on the first floor.
Yahtzee's description reminds me a bit of Reccettear.
To Thanatos2k specifically, there was an option under your comment to translate your message into English. I hope you're happy with yourself.
@@Dice12K And all it does is change where the spacing is
YES, I WILL WATCH IT SOON, I have ADD and keep forgetting!
@@BJGvideos
O
M
G
XD
Ooh, I've got two more good things to have come out of Austria: Wolfgang Amadeus Mozart, and Falco of "Rock Me Amadeus" fame.
And linzer torte
Falco rapping about how awesome it is to be a rockstar in the 80s… the 1780s!
Thanks!
Now you have a reason to buy rubber dog protectors.
Dog: "Call the poliiiice."
Literally just watched that episode last night. “Don’t do it man! I’m unarmed!” 😂
@@michaelblank515 Hah! Excellent.
Smiley face with a Poirot moustache -> :3
Realized listening to the outtro music that I’ve begun to forget the musical themes for a certain prior venue.
Idk if that’s all victory, that I’m forgetting past things people surely worked hard on at the time… but Second Wind is becoming prevalent in my mind as a brand over prior titles, and that’s a sign y’all are doin just fine with this channel, in my mind.
The combat does pop off a little bit toward the end when you get charms with unique effects but even then not very much. The puzzles are pretty fun and well tuned though, and stamping your adventure book is always satisfying.
Also, by the time I realized I could be taking my time a bit more the story had gotten all urgent on me and chilling out felt against the vibe of the narrative. I'd recommend taking your time earlier in the game to keep everything cruise-y and interact with more people. Also you *have* to complete all the dungeons to finish the game so don't feel like you have to jump ahead and take on more advanced dungeons underlevelled. It'll just take longer to chunk through all those health bars.
2:12 lmao I play in a pathfinder campaign with this exact premise.
Yeah, I could see fighting monsters being a tourist trap. I mean, "rage rooms" already exist where you pay to just go in and smash stuff without consequence.
"Your combat abilities are provided by the usual law firm Attack, Parry and Dodge associates." Yahtzee jokes like this make your channel so special to me.
I was very pleasantly surprised by this game. I played it through a couple of weeks back, but might go back and play it again in a more relaxed way just to befriend different people.
It was one of those games that reminds you what a solid single player experience feels like, without ever getting too frustrating or stressful. Very much a cosy "play it on the couch with your feet up while enjoying a cup of tea and some bickies" sort of game.
The Hinterberg/hinterlands = small village in the middle of nowhere is amusing the heck out of me for some reason.
Well, I am pretty sure Tristam economy is solely based on the money and itens you retrieved from the heroes that has died on the dungeons. As soon your character dies they will expect the next hero to come and get your stuff for the cycle to continue
The game where if you read "Hinterberg" fast enough you may have flashbacks to certain character in a series called "Breaking Bad"
*....and also how from a terrible situation (Meth making/portals appearing in your town) you can always make a profit out of it*
The idea of letting tourists inside the dungeon feels so much like the outside of your dungeon in Dungeon Keeper.
Always love watching a FR of a game Yahtzee actually likes! This seems a genuinely fun one 😄
So good so see when Yahtzee actually enjoys a game
3:20 Yeuuppp. It's really weirdly relaxing. I've played it for several hours and I'm completely hooked!
I miss Yahtzee's iconic Imp figure for the generic evil creatues and minions in his reviews/videos. Curse you Yahtzee's previous media corporation employer!
About that...
I'm fairly certain he should own the IP to those. They didn't start with ZP, they started with his Darkness video that got him noticed by the Escapist.
Perfect, I was looking for something to tide me over until Black Myth Wukong comes out.
Selling access to demon portals is absolutely something a tech bro with VC backing would do
The Poirot joke :D
3:58 I feel bad now that I know what box set that is.
@@benwaardenburg same
The plot will be familiar to anyone that reads korean light novels/manhwa from the last decade.
Damn, the production value on ZP these days! I love all the little details. Yahtzee also seems to be in top form.
Great episode, and that game sounds like a vacation. I will definitely look into it.
If you have ever visited Austria as a tourist: Yes, they take every opportunity to make money out of you and I mean EVERY. Example: A castle on top of a mountain only accessible by a long walk up the mountain and over a bridge. They, as every bridge troll would, ask you to pay before you can go up and over the bridge. Of course you assume since the only reason you want to go up there is the castle, visiting the castle is included. When you are on top of the mountain and in front of the castle, all sweaty and out of breath you realize, they made you pay for the walk, the entrance fee for the castle wasn't included. So you either pay again or you made that long walk for nothing.
both Fully ramblomatic and Bytesized reviewed the game. I get it you lot liked it.
I would like to point out that Jowood came from Austria, which published such buggy, but still wonderfull messes like the Aquanox 1 and 2, Gothic 2 (and the less wonderfull) 3 and Spellforce 1 and 2 and Torchlight (which I've never played, but heard quite a few good things about). And also Söldner, which would have been an outstanding multiplayer shooter, with geo-mod like building destruction, if it hadn't had such a horrible net-code you could barely even play it online... So yeah, our little country does have some little bit of video game history. ^^
Currently we have the headquarter of THQ Nordic, just two streets down from where I work, which isn't all bad either, thanks to keeping some old classics like Titan Quest alive.
Kaiserschmarrn - that's a great thing from Austria! If you don't know what that is, then you're missing out!
Oh. A game of my home country that actually is interesting for me. That is nice.
5:11 "This is getting out of hand! Now there are TWO of them!"
Let's help Yahtz with more wonderful things from Austria. I'll start. Sachertorte!
Mozart, he's pretty famous.
And Mozartkugeln are nice. There's a joke about putting Mozart's balls in your mouth here, which I'm sure he'd have appreciated.
“Ski sclopes”.
Egon Schiele and Gustav Klimt, two of my favorite painters, also came from Austria.
I know it sounds silly but this has genuinely been my favorite game I've played all year, and then some.
Something about twisting the traditional fantasy hero narrative into a fight with capitalism is exactly how this would go if magic suddenly appeared. Mickey Mouse would patent it.
happy your doing your own thing now Yahtzee, stay awesome man!
2:13 I know a HeroQuest doorway when I see one. I see you Yahtz.
Well I hope you enjoyed your holiday yahtz
5:58 How was your summer holiday, YC?
He went outside, apparently.
1:50 I never thought Yahtzee would be a Regulation Listener.
In Austria the portal to hell industry is well served in Salzburg with all the Sound Of Music tourism, that said - if you get the 48 hour tourist card then that shits all bundled in for free so you might as well go and see it all too.
The split of time between adventuring and being in town reminds me of Moonlighter!
What this channel has taught me is that I play rather non mainstream games. I never realized that stuff like Pâqurette down the bunburrows, ULTRAKILL and Valheim are rather niche games.
The Goblin Portals reminds me of the premise of “Solo Leveling”
I appreciate the "pain in the Hintern" joke
I'll still hold up Graveyard Keeper for my favorite attempt to combine these. The combat is token at best, in fact, the single dungeon does not respawn enemies, ever, so when you finish it, either for a quest or just cause, it's done, and the only things to fight are green slimes and bats that spawn at certain times of day, and despawn after their time's up, meaning they are more organic parts of the world.
Of course, it's got a dark humor edge to everything, as you are indeed making use of 'human resources' for most of your stuff, down to literally the skin and bones of the bodies you're brought by the communist donkey...yes, that's relevant in one of the DLCs, and in fact, he gets a whole quest chain about the communist revolution...which goes about as well as can be expected(and entirely offscreen sadly).
Beyond that, its an interesting world...that the MC doesn't give two cruds about, and that's a neat way to play it. He only interacts with people when it will benefit him, something the endgame even points out, that he had his own goal this whole time, and even as this world falls apart, he wants to get back to it. He's no hero, and sees no reason to stay here, even though if he leaves, it will lead to some very bad things...mind it will anyway, but you MIGHT be able to stop it.
And the DLCs...they are cool, each one addresses something mechanical that the makers saw players wanted ways to deal with(Automate chores with Zombies, Earn money automatically and infinitely in a tavern, a camp generates extra resources on its own, improve the quality of corpses, either to make better zombies, or to make a better graveyard).
Anyway, fun times. It IS a bit unstable, as in Hard Crashed my PS5 when starting it a few times, but I find it amusing enough to keep going, just to see what it will pull out next.
KOTOR keeps catching strays.
Yeah, one of the worst takes of him if you ask me. Then again, his hatred for anything star wars that isn't the ot, is well recorded.
The tourist trap and mercantile satire reminds me of the plot of that Monkey island nobody likes which was about just that, just with pirates instead of dungeons
I legitimately thought it was called Hittersburgh. Like you're supposed to hit things here.😅
This feels a lot like moonlighter without the store management and city building bits. I am intrigued.
If you think of it as a social game with a combat side system it works more on the relaxing field. The combat isn't complicated which allows it to be relaxing. I tried it because it was on gamepass and honestly expected to play for a bit, acknowledge a few fun features, then uninstall. Instead I grew quite reluctantly fond of a game so Austrian it led to confused Americans asking where the Kangaroos were. I bought it on steam to get the soundtrack.
I would be interested on your take on "Wandering Sword" the steam rpg based on cultivation
Yahtzee was on fire this video, best one in a while.
This game actually sounds pretty interesting.
Incidentally, I think the lip thing is a stylistic choice. I think I've seen it before.
How was your summer holiday, Yahtz? Was it sufficiently lovely? Haha.
The end "Austro-Hungary" joke was great, btw. Heh.
While I'm not into dungeon crawling, the premise of this setting actually sounds really funny and I'm surprised I haven't heard a premise like that before. Then again, I haven't read manga in a while.
That premise sounds pretty cool actually. Kinda like Orconomics.
After 12 long years, you have finally sold me a game (I just want my opinion validated that the game deserves to be talked about).
Did Yahtz just call me a cretin?
What happens now that we all know nick is a psychopath?
Safe to say Persona 5 has replaced Silent Hill 2 as Yahtzee's most think-about game
That gameplay loop is really fun and engaging. I think as Yahtzee defined, combination of mundane and fantastic and using gameplay and story elements to tie both worlds together works really well if you can pull it off.
Amazing given it's anime the game
The dig at Stockholm is too real
Just sitting here sipping my water at work, then the diablo bit played. Anyway I need to clean off my work PC now.
I kind of love the idea of corporate greed becoming so out of hand that's it's cheaper and more cost effective to hire joe nobody's to fight monsters from mysterious portals than to develop high end weapons or hire a professional to do that. I kind of hope somebody makes a game where they "yes, and..." that premise.
From Dick Jokes to Dad Jokes, The Yahtzee Crowshaw Story
The premise alone sounds hilarious.
Also does anyone know where Nick went off to? Kinda missing Cold Take.
Intercessors, Devastators and Inceptors
"Things you don't want to hear your dentist say." _*golf swing_
@DemonicEngineer my three were Vindicators, Devestators, and 'primaris assault Intercessors with jump packs'. For some reason. Yes, the last one is real. Yes it does indeed practically roll off the tongue 😋
The game premise sounds like what you'd find in most modern day dungeons themed webtoons and mangas. More mangas since it leans more towards carefree everyday life
I love one of these Euro games where I have to chase pick-pockets. It would even make a good Thief game...am I allowed to mention that burning corpse?
The moment Yathzee said he liked it and I got a better look at the box art, I thought "oh, let me guess, it scratched the Persona itch didn't it ?"
Can the person who keeps using Sponsorblock to mark the "filler" parts please stop marking them as "filler"?
It's a Yahtzee video, the jokes are a big part of the video, they're not "filler"
Fully Ramblomatic neo-punk track of the week:
*Optimizing My Relaxation Potential* by *Zombies Nibbled My Bum* (from their new album *Grinding Away In The Dogshit Mines* )
Was not expecting a reference to the Austrian wine poisoning 😅
Is this the first time an image from the actual game has appeared in one of these videos?
Also side note about SW Knights Of Old Republic. I think it is mostly nostalgia speaking :) I liked that game because of story. Gameplay it is very early Bioware. It certainly have interesting "be bad and enjoy some power fantasy or be good and face some challenging fights" balance going on.
Said that, in whole context, I still find Old Republic part of extended universe most enjoyable. Maybe because Bioware and others were given a bit more freedom.
So while I might be taken back by Yahtzee very openly "not liking it", I still find good game to play 😅
Awesome! What did you get up to?
So, the new imps are the ones with the vendetta mask now?
"Games was inspired Persona"
By the way, when can you vote on which game Yahtzee should review?
Too late. He reviewed the game for which Patrons voted two weeks ago.
@@DulgannForgeflamesGameArchives
Is it always the same time period?
@@xelldincht4251 Generally, yeah. It's a period of time that Second Wind refers to as "the summer games drought."
Appreciate the zelda reference was just zelda hat and ears to go with the MC's pink hair.
I thought he would've mentioned Yosef Fritzl
What happened to the Dog character? I thought he was the stand in form the Imps from zero punctuation, who are these shadow dudes with guy fawkes masks?
Yep, if there truly were magic dungeons, I bet it wouldn't be long before we'd get livestreams of adventurers plundering the depths.
"PILLAGE GONE WRONG | SEXUAL RAIDING (GELATINOUS CUBE?)"