Hunting Knife: Part 3 - Texturing in Substance Painter
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- Опубликовано: 13 сен 2024
- All parts are available now on Patreon!
This is part three of a series taking you through the modelling, UV unwrapping and texturing of a hunting knife.
In this part, we're going to be texturing the asset we unwrapped in the previous part. The knife is a Buck 120 if you wanted to find some references and follow along.
Tutorial Files / References on Patreon: bit.ly/joshant...
Normal Map Formats:
www.marcelvand...
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Assistant Editor:
Ítalo Campanelli - bit.ly/italoAr...
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Thanks for watching! (◕‿-)
Where is the Normal Map Format page?
In the description now, sorry!
@@JoshAntonio thanks Josh!
Please make a video about udim.... and how can it apply in zbrash.... from maya to zbrash workflow.