Hunting Knife: Part 3 - Texturing in Substance Painter

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  • Опубликовано: 13 сен 2024
  • All parts are available now on Patreon!
    This is part three of a series taking you through the modelling, UV unwrapping and texturing of a hunting knife.
    In this part, we're going to be texturing the asset we unwrapped in the previous part. The knife is a Buck 120 if you wanted to find some references and follow along.
    Tutorial Files / References on Patreon: bit.ly/joshant...
    Normal Map Formats:
    www.marcelvand...
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    Assistant Editor:
    Ítalo Campanelli - bit.ly/italoAr...
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    Thanks for watching! (◕‿-)

Комментарии • 4

  • @troscar
    @troscar 2 года назад +2

    Where is the Normal Map Format page?

    • @JoshAntonio
      @JoshAntonio  2 года назад +2

      In the description now, sorry!

    • @troscar
      @troscar 2 года назад +1

      @@JoshAntonio thanks Josh!

  • @sambuddhadasgupta9246
    @sambuddhadasgupta9246 2 года назад

    Please make a video about udim.... and how can it apply in zbrash.... from maya to zbrash workflow.