Dreams PS4/PS5 - Animation Process (Part 2)

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  • Опубликовано: 22 янв 2025

Комментарии • 6

  • @CHROME-COLOSSUS
    @CHROME-COLOSSUS 2 месяца назад

    Awesome effect!

  • @Fredrickbear
    @Fredrickbear Месяц назад

    when is the wallace and gromit project in dreams gonna be finished?

    • @Apeinator3D
      @Apeinator3D  Месяц назад

      All the assets are set up in Dreams. I just need to do the layout for each shot and plan the online/local storage limit then I can really start animating. I’ve been delaying it cause I’m not in the right mind set for it (yet) or have a proper technique for animating in sculpt mode yet. I’ve just been preparing myself with these other projects in the mean time.

    • @Fredrickbear
      @Fredrickbear Месяц назад

      @Apeinator3D oh k then

  • @OuterHeaven2026
    @OuterHeaven2026 2 месяца назад

    Is that done using the latest animation update? Or the more conventional way?

    • @Apeinator3D
      @Apeinator3D  2 месяца назад +1

      More conventional way (at 30fps) as you have more control over arcs of motion for some reason. The Action recorder’s keyframe mode can have unwanted popping with IK/FK limbs and doesn’t seem to be as accurate as conventional keyframes (but the downside is that conventional keyframes cost more thermo). My previous John wick animation is conventional (24fps) + new physics recorder to reduce thermo.