Honestly you did a really good job with sol! Now I have no qualifications to be actually giving advice but I would recommend trying to route more things into a wall break. Sol is VERY scary with positive and the pretty much instant access to 50 meter can open up a lot of possibilities.
Using 2S and 6S wouldve helped you in the jack o and goldlewis matches they keep your opponent guessing along with the fact 6S is a good frame trap while your opponents in the corner and 2S is a good neutral tool and is good at catching wild assault
“What if you wanted it all but god said no” Have you ever considered documenting you going to your locals for a video? I think that would be a gas video
(I'm a totsugeki worshipping May player so take this advice with a grain of salt) You tend to enter in using just S to HS or fafnir, try smixing them up with a jump dash to HS or straight up wild assault The move where you go dragon install and charge to grab is pretty easy to dodge so i recommend using it if your opponent is in a pretty long minus frame Air jump combos seem to be the most optimal for Sol so you should probably practice more on those last and most important: YOU'RE SOL BADGUY, DON'T THINK JUST UNGA BUNGA (Also praise our lord totsugeki)
Your problem in the uwunicorn set was that you were either doing really tight frametraps or mashable stagger options. You need to delay your gatlings slightly to make it look like they can mash then bop them with a button. The idea is that you threaten a larger and larger delay until the gap is so large that you can start to throw them. Another important part of strike throw is doing nothing. Something you can practice is doing f.S on block then waiting to see what they do and the next time you do f.S you have more information on what options they like to do and you can go after them. For example if they like jumping you can go for f.S > 2K to catch them, if they like to back dash you can catch them with another f.S and if they like to mash you can catch them with 5H frame trap. I know you don't really play strike throw characters so i hope this is helpful to start thinking about your offensive structure rather than just bandit RC go brrr.
As someone trying to learn strike/throw better, this is super helpful to know in general. Do you have any advice for defending against strike/throw or is it really just understand how it works and try to guess right based on your opponent's habits?
ANY TIPS APPRECIATED XOXO hope you enjoyed the tourney stuff again its been awhile xD can only go up from here discord.com/invite/raynfgc
Uhm maybe uhm… heavy mob cemetery :3
Honestly you did a really good job with sol! Now I have no qualifications to be actually giving advice but I would recommend trying to route more things into a wall break. Sol is VERY scary with positive and the pretty much instant access to 50 meter can open up a lot of possibilities.
the funny j.k hitbox
Using 2S and 6S wouldve helped you in the jack o and goldlewis matches they keep your opponent guessing along with the fact 6S is a good frame trap while your opponents in the corner and 2S is a good neutral tool and is good at catching wild assault
jack-o players know something every other guilty gear player doesn't
“What if you wanted it all but god said no” Have you ever considered documenting you going to your locals for a video? I think that would be a gas video
I don't often go to locals coz the actual ggst ones are super far out but I usually do any major tournaments I go to :D
Deflect sheild not coming out is the most consistent thing i have in this game
Fun fact if you're stuck getting mixed throwing out HMC does work at times
(I'm a totsugeki worshipping May player so take this advice with a grain of salt)
You tend to enter in using just S to HS or fafnir, try smixing them up with a jump dash to HS or straight up wild assault
The move where you go dragon install and charge to grab is pretty easy to dodge so i recommend using it if your opponent is in a pretty long minus frame
Air jump combos seem to be the most optimal for Sol so you should probably practice more on those
last and most important: YOU'RE SOL BADGUY, DON'T THINK JUST UNGA BUNGA
(Also praise our lord totsugeki)
tytyty
Rayn RadGuy
Sol RaynGuy
that combo vs bluedude game 1 was so sick, its like you just switched on
Yeah ahaha then immediately switched off xD
Your problem in the uwunicorn set was that you were either doing really tight frametraps or mashable stagger options. You need to delay your gatlings slightly to make it look like they can mash then bop them with a button. The idea is that you threaten a larger and larger delay until the gap is so large that you can start to throw them.
Another important part of strike throw is doing nothing. Something you can practice is doing f.S on block then waiting to see what they do and the next time you do f.S you have more information on what options they like to do and you can go after them. For example if they like jumping you can go for f.S > 2K to catch them, if they like to back dash you can catch them with another f.S and if they like to mash you can catch them with 5H frame trap. I know you don't really play strike throw characters so i hope this is helpful to start thinking about your offensive structure rather than just bandit RC go brrr.
vtrue ttytyt
As someone trying to learn strike/throw better, this is super helpful to know in general. Do you have any advice for defending against strike/throw or is it really just understand how it works and try to guess right based on your opponent's habits?
@@agentjp106 I recommend a video called Defense.mp4 by Krackatoa. This will go over the main defensive options and how to best think about them.
Who was that handsome fella at the end there, their neutral kinda ass though
That my friend, is THE Bluedude Bluedude. The one and only BD goat 🐐
Sometimes HMC is better mid screen damage then a combo
Sol Dudeguy here to ruin everyones day.... (i only fear whats to come)
Could anyone tell me what the theme is when hes fighting ino the second time?
Big blast sonic ggxrd wound track
@@Raynfgc appreciate it the theme bangs
the sol badguy is looking solid. what tournament was this? can anyone enter?
OCE tournament only xD if you're in oce you can find it in the discord
does anyone know what the last song is?
Undefeatable kellin Quinn
OCE BEST REGION
rayn fgc
You're WHAT!!??
Hate to rayn on your parade but.....
Carried < 3