Thanks for the tutorial, super helpful! For some reason I'm having trouble establishing the connection between the squash attribute and factor attribute from the squash1 input of the squashHandle. Looking at the node editor, it creates a green connection rather than a yellow one. Any ideas what could be going on? Thanks for any help :)
Hmm... that is strange. My suggestion would be to make a new project and new scene file and try it again, making sure everything is done in the same order. Sometimes Maya has weird glitches so resetting preferences may help
@@WhatMakeArt As i understand it, import my blob creature mesh, follow the same process for the squash and stretch controls, then bind the created rig to the skin?
Hello, I have a problem with connecting (5:08), ''factor'' doesn't show up like in your video even though I did everything in the right order. Do you have any suggestions on how to fix this? Thank you in advance.
Did you click squash1 in the connection editor? Did you reload the right side? That is super frustrating. I have had certain scene files that have errors with the connection editor. Not the advice you want to hear but I would try it with a new scene and see if there's something that you missed.
is there a way to animate the squash and stretch so that it does not make the ball move way too much off the already done animation you did?
Make sure the squash offset is correct so the bottom of the ball stays in the same place
Thanks for the tutorial, super helpful!
For some reason I'm having trouble establishing the connection between the squash attribute and factor attribute from the squash1 input of the squashHandle. Looking at the node editor, it creates a green connection rather than a yellow one. Any ideas what could be going on? Thanks for any help :)
Hmm... that is strange. My suggestion would be to make a new project and new scene file and try it again, making sure everything is done in the same order. Sometimes Maya has weird glitches so resetting preferences may help
This is awesome!
How can this work with a rigged blob character?
You can use the same principle. Just make the ball a strange blob shape before you actually add the rig
@@WhatMakeArt As i understand it, import my blob creature mesh, follow the same process for the squash and stretch controls, then bind the created rig to the skin?
omg life saver thank u
Woot 👍
What if the ball hits a wall? How will you squash it in the right axis in relation to the wall it hits? :)
Rotate the squash controller and keyframe that rotation that's why there is a rig for the ball
Hello, I have a problem with connecting (5:08), ''factor'' doesn't show up like in your video even though I did everything in the right order. Do you have any suggestions on how to fix this? Thank you in advance.
Did you click squash1 in the connection editor?
Did you reload the right side?
That is super frustrating. I have had certain scene files that have errors with the connection editor.
Not the advice you want to hear but I would try it with a new scene and see if there's something that you missed.
@@WhatMakeArt Yes and yes :"D Must be some kind of bug so I'll try with a new scene then! Thank you for the reply!
@@KateKolate update your Maya there was bug in 2020.4
Thanks for the tip 👍
@@Dulika63 oh my, it's been a year already but thank you! :"D