The funny part for me is that Good boy saw the line of villagers sneaking to the other side of the map that ended up building the base that was his ultimate downfall, and he started to chase them - and then seemingly called off the chase to bring those units back to the frontline. Had he not done that, he could have effectively boxed him in and probably would have taken the game. Just shows you how a lack of awareness and a few tiny mistakes can come back to cost you the game.
I see many people suggest that this game could be played in different ways and could be won. They are mostly right. But there is a big "BUT". It is always easy to realize what to to do when it is "All visible". But when you don't know what your opponent is doing and you need to do so many things at a time (managing eco, microing army, following the map and so on) it is not that easy as it is said. They had their own strategy and Ming managed them best. So he won. And it became epic :D Thanks ZAK for this epic game. [There is no best strategy in AOE (even in water map, you can sneak land on opponent and cause havoc if you are a little lucky) and that's why AOE is the king of all strategy games to me.]
naaaaa just watch some starcraft brood war pro games!!! you must ALWAYS keep the scouting info to win, and always do economic damage...bood boy has a lack of both!!!
gamebreaker was mings base on the left side of the map. good boy saw mings villagers going to the left side but he didn't chase them down. that was a HUGE mistake. ming built stables and his light cav rush killed good boys economy. this game was really epic,
I love watching your commentaries man! You do a really good job at describing what's going on and its awesome when you get super excited haha. I swear I'm addicted to your videos! Keep up the good work sir!
That was an incredibly enjoyable game to watch. Often it's easy to see who's going to win fairly early on at times, but this was just a constant back and forth. It was such a cool game.
Good boy just let that north woodline harvest in peace the whole game, even though he knew it was there undefended. I was yelling at my monitor by the end of the game
That was the best game I've ever seen. From the sneaky villager by goodboy to Ming's forward base near blue's base, and archer spam was fucking astounding. Awesome.
This might have been the best game ever played in Age of Empires 2... just absolutely fantastic play by both players... although blue's micro could have been better... props to ming, just amazing!
I feel like there were a couple of places where either could have finished it earlier but they seemed to both be having trouble keeping their momentum going.
Hey Zero, great video. I was wondering if you could consider posting a d/l link to the match in the description? I enjoy moving the camera around myself and analyzing the gameplay. Thanks
Epic game! This reminds me of the match between Hasan and Leblanc which was also very back and forth and where one player relied more heavily on trash than the other (Ming and Leblanc)
such unconventional strategies by both players, and the way they work against each other is so incredible. just wow goodboy's vill sneak countered ming's no-loom walling strat completely, and ming's comeback was even more impressive. and then there's the different playstyles in the later game, and not once did a player have the upper hand. in the end, ming only won because he barely survived while booming, and because he was able to raid goodboy's base I have to agree, the best game I have ever seen
yeah, the amount ou mangonels blue lost due to poor micro was huge! Usually the player that goes mangonel, or trabuchet heavy and doesnt babysitts them (losing them reckelessly) loses the game
I disagree, putting as much pressure as possible was the only chance he had after the fail of his initial forward. If he boomed, he would be behind Ming in eco anyway and just loose the game by being too slow. Big pressure was the only way to have a little opportunity to get back into the game.
He had killed a dozen villagers and denied food from Ming for a long time, he was ahead for sure. And since he made it to castle age first, he would have the TCs up first and outboomed red. Early attacak, slow enemy eco, then boom your own. Much better than sending rams to die against mangonels.
@Isphus Initially indeed, the 3 tc boom wouldve outplayed Ming but only if it happened in the short bracket of his earlier castletime. But, as Goodboy likes to do, he chose to continue making army thinking he still had the game, in that case he had to go with everything he had as Ming made his 2 tc's really fast, leaving his base vulnerable to pressure at that time.
Rudy Niet His mistake was that he didnt split his army enough at the beggining of the raid (15 mins in game) so that red would have been completely paralysed. He hung around red's fist lumbercamp for way too long with a more than large enough army. Another problem was that blue had way to many villagers on gold and not enough on food at early game. Should have been easy win. :(
Hey Zack, Great commentary, thx to you I restarted playing ( a little bit ). I stopped at the time that the msn gaming zone got down ( a while ago ). Now I wonder... In a post imperial war in for example Black Forest... How many villagers/trade cards should you have ( when you are max pop )? Something like 35 food / 30 wood / 40 trade cards? Any better ideas? I'm not playing online now and in 200 pop games I'll finish most of the time around 90-110 villagers... It sounds like it is a lot but...?
great game! but i have 2 questions. is it not allowed to shoot the trees with a manganel to clear the path? and why dont they change their formations to avoid these big manganel hits?
Mangonels don't actually clear out trees, only the last upgrade (siege onager) can cut down forests. Huns don't have access to this upgrade. You can theoretically do it with a trebuchet, but only at a tree at a time and no one has time for that insane amount of micromanagement in the Imperial Age.
This game seemed strange to me. I'm mostly watching the Europeans play, such as Viper. These Chinese guys have a different style of play; making walls and such. Also, Viper's micro is insane. It was actually a fun break to watch these guys play, who have the economy skills to make huge armies, but lack micro so there was a lot of carnage :D
It was an EPIC match...however...i do think it is #2 on my list...#1 just has to be the fight between Hasan and Leblanc...also huns on Arabia...odd, i thought it was better because #1 the carnage and #2....NO ONE DIRECTLY fights imperial with castle troops and win. #3)...the fights where everywhere, while in this game it was only really in 2 places for most of the game
Just wondering why do high rank players create archers and skirmishers when being attacked by just archers? Ming was doing this when facing a large mass of archers, why not just create skirmishers? Is it so they can counter attack as well as defend?
Going all in on skirms is a bad idea mate... They cost food so they reduce your castle time and a scout cavalry or a knight mixed in with those enemy archers will wreck the skirm only army ...anyway skirms are not good for raiding ,Ming basically defended with skirms and attacked blues base with archers as they do more dmg vs villagers .
Archers protect the skirms from things other than archers. Skirms are very weak against scouts and are bad at killing villagers so the archers simply stop any scouts coming in and for attacking villagers if required.
Goodboy's refusal of making any cavalry whatsoever lost him the game. When Ming went purely skirms and mangonels the most obvious choice would've been to back up his Cav arch with 5-6 knights. That would've absolutely wrecked ming's army.
does the title mean Best AoE2 game or Best game in general? I'm looking for a rts game to get into because SC2 is too stressful... Total War series is not my type apparently.
Well Zero loves aoe2, that's obvious. But I think he meant that this was one of the best games he has ever seen in aoe2. Aoe2 is slightly less stressful than SC2 and isn't as fast paced but it is similar in a lot of ways.
Blue had this game once he got those back archers out. Reason he lost was because he was horrible at micro'ing and way too much idle time. The 5 vils at front-mill stood afk for such a long time. The archers in reds base were idle more than they were not. He was super passive while being aggressive. "high risk high reward" - his "sneak" attack didn't work with his cowardly mind-set. He needed to go in, instead his army split up and afk-fired at random building while Ming got time to setup his counter. Should've been ended once that group of archers came out in Mings base, but unfortunately (or not depending on who you rooted for) - he was way too passive which allowed Ming to take the game. So overall: Bad micro'ing, little awarness (Idle time on 5 villagers for several minutes? really? :S) and no "real" plan (you can't plan an attack then afk with your units. Set your mind to something and go through with it). Gg though! But was painful to watch all the idle time. In other words: A (possibly) better player lost due to being unstructured and unfocused to a worse player who was focused and structured.
If he just had few cavs to deal with trebs and skirmishers, you already have the upgrades... However, I am fining it real hard to bring few scv to repair tanks. Very micro demanding, I end up losing all tanks instead.
No pikemen/knights were made that day...I really think blue could have defended the light cavs better by dotting pikes around his base, and switching into knights instead of massing cav archers to deal with the 50+ skirms on the map. Shame, feel like blue threw this game to a certain extent with his lack of boom after his push in castle age was halted, wp from red though.
Nobody pointed out that Goodboy got it wrong when he massed Cav Archers - bad units intrinsically and cost so much gold. He should have gone Skirms instead. He trained like 30-40 Cav Archers - hardly useful in rushing. Goodboy drained his eco thus. Cav Archer is the most expensive unit to upgrade fully which is when they're useful and useless until then. Can be used as support units only!
Would've been the best game ever if Blue had built a stronger eco after his forward had been repulsed. Couldn't get a big enough advantage in Castle age.
*** SPOILER ALERT *** What an amazing comeback. Ming had no wood income for a while. Then no food income. I would've said gg at about 20-25 minutes. Didn't think it was possible to come back from that.
ohhhh mi fucked cat!!!!... that was just so painfull to watch it to the end... goodboy was so fucking fool, but noooo he just never push enought... and what the hell with that shitti scout???!!! o.O
This was certainly one of the most entertaining matches that I have ever seen.
Ayeeee what up ressonance
These guys have 4 brains, like how do they keep their economy up while attacking, defending and building... GG to the both of them
The funny part for me is that Good boy saw the line of villagers
sneaking to the other side of the map that ended up building the base
that was his ultimate downfall, and he started to chase them - and then
seemingly called off the chase to bring those units back to the
frontline. Had he not done that, he could have effectively boxed him in
and probably would have taken the game. Just shows you how a lack of
awareness and a few tiny mistakes can come back to cost you the game.
one stone wall would have saved his economy.
I see many people suggest that this game could be played in different ways and could be won. They are mostly right. But there is a big "BUT".
It is always easy to realize what to to do when it is "All visible". But when you don't know what your opponent is doing and you need to do so many things at a time (managing eco, microing army, following the map and so on) it is not that easy as it is said. They had their own strategy and Ming managed them best. So he won. And it became epic :D
Thanks ZAK for this epic game.
[There is no best strategy in AOE (even in water map, you can sneak land on opponent and cause havoc if you are a little lucky) and that's why AOE is the king of all strategy games to me.]
naaaaa just watch some starcraft brood war pro games!!! you must ALWAYS keep the scouting info to win, and always do economic damage...bood boy has a lack of both!!!
Level headed comment👍👍👍
amazing game and great come back. Shows you that having a good steady eco will always help in the end even if youre behind on military.
+KingQuraish I agree. That game showed me in every way a good eco, with just enough defense to hold on, will pay off in the end but what a match hey?
gamebreaker was mings base on the left side of the map. good boy saw mings villagers going to the left side but he didn't chase them down. that was a HUGE mistake. ming built stables and his light cav rush killed good boys economy. this game was really epic,
The epic series continue to amaze me. This was the best back-and-forth match I've ever seen!
I love watching your commentaries man! You do a really good job at describing what's going on and its awesome when you get super excited haha. I swear I'm addicted to your videos! Keep up the good work sir!
loved this game! that forward. then the back and forth. wow i love this thank you so much. the raiding really made the difference
That is what I like about AoE II. one of the few games that uses walls and fortifications properly.
That was an incredibly enjoyable game to watch. Often it's easy to see who's going to win fairly early on at times, but this was just a constant back and forth. It was such a cool game.
Great game along with a superb commentary.
wow great come back man!! awesome
Good boy just let that north woodline harvest in peace the whole game, even though he knew it was there undefended. I was yelling at my monitor by the end of the game
That was the best game I've ever seen. From the sneaky villager by goodboy to Ming's forward base near blue's base, and archer spam was fucking astounding. Awesome.
I can barely micro my galleons but these guys bring it to a whole new level for me XD
Ming would have definitely lost if those cavalry archers were used more on the tons of undefended villagers.
This might have been the best game ever played in Age of Empires 2... just absolutely fantastic play by both players... although blue's micro could have been better... props to ming, just amazing!
I feel like there were a couple of places where either could have finished it earlier but they seemed to both be having trouble keeping their momentum going.
That was for sure one of the best games I've ever seen. Different than, but just the same amount of fun as the Tyrant FFA
I'd love to see the stats pages at the end...
Really enjoying your videos though, thanks!
Hey Zero, great video. I was wondering if you could consider posting a d/l link to the match in the description? I enjoy moving the camera around myself and analyzing the gameplay. Thanks
Epic game! This reminds me of the match between Hasan and Leblanc which was also very back and forth and where one player relied more heavily on trash than the other (Ming and Leblanc)
such unconventional strategies by both players, and the way they work against each other is so incredible. just wow
goodboy's vill sneak countered ming's no-loom walling strat completely, and ming's comeback was even more impressive. and then there's the different playstyles in the later game, and not once did a player have the upper hand. in the end, ming only won because he barely survived while booming, and because he was able to raid goodboy's base
I have to agree, the best game I have ever seen
Why do the boar stick around when they are lured but not killed? Whenever I try this it just walks away Im on HD incase that makes any difference.
I find that you have to let the boars get a lot closer. Let the villager get two shots off and then run.
What I meant that if I lure a boar to my tc it will walk away if I dont kill it, but in other videos I see the boar sticks around.
oOTheGamingLegendOo it won't stay there any longer than a few seconds
oOTheGamingLegendOo Might be the difficulty setting.
Banjojo thats bs this was an online game as well wasnt it?
+oOTheGamingLegendOo
its just the game bugging out thats all
I didn't quite understand why red STONE-walled the archery ranges. Wouldn't palisade be enaugh?
Yeah, when I saw that I was confused. Maybe he wanted the wood for archer production?
Rage 🤣
mings micro was infintely better this game. He did so well when outnumbered and took done so much of goodboys siege
yeah, the amount ou mangonels blue lost due to poor micro was huge!
Usually the player that goes mangonel, or trabuchet heavy and doesnt babysitts them (losing them reckelessly) loses the game
amazing. i was hoping for ming to win. what a comeback!
Gotta respect that micromanaging from that Ming fella.
Cheesus! He outmaneuvered goodboy in 70% of the combat!
Blue had the game won if he 3 tc boomed instead of beating his head against the wall trying to attack someone who loves turtling.
Well he didn't really turtle. He did so much counter-attacks.
I disagree, putting as much pressure as possible was the only chance he had after the fail of his initial forward. If he boomed, he would be behind Ming in eco anyway and just loose the game by being too slow. Big pressure was the only way to have a little opportunity to get back into the game.
He had killed a dozen villagers and denied food from Ming for a long time, he was ahead for sure. And since he made it to castle age first, he would have the TCs up first and outboomed red.
Early attacak, slow enemy eco, then boom your own.
Much better than sending rams to die against mangonels.
@Isphus Initially indeed, the 3 tc boom wouldve outplayed Ming but only if it happened in the short bracket of his earlier castletime. But, as Goodboy likes to do, he chose to continue making army thinking he still had the game, in that case he had to go with everything he had as Ming made his 2 tc's really fast, leaving his base vulnerable to pressure at that time.
Rudy Niet His mistake was that he didnt split his army enough at the beggining of the raid (15 mins in game) so that red would have been completely paralysed. He hung around red's fist lumbercamp for way too long with a more than large enough army. Another problem was that blue had way to many villagers on gold and not enough on food at early game. Should have been easy win. :(
I really enjoyed the light cav raiding in this one. 5-10 of these cheap units can do a solid amount of damage.
Hey Zack,
Great commentary, thx to you I restarted playing ( a little bit ). I stopped at the time that the msn gaming zone got down ( a while ago ).
Now I wonder... In a post imperial war in for example Black Forest... How many villagers/trade cards should you have ( when you are max pop )?
Something like 35 food / 30 wood / 40 trade cards? Any better ideas?
I'm not playing online now and in 200 pop games I'll finish most of the time around 90-110 villagers... It sounds like it is a lot but...?
At least half of your max pop should be villagers
the game was quite awesome, but is it possible to get from you the replays, to watch it yourself again?
Uh goodboy! Threw it away man [that said, either of them would kick my ass 9/10]
thanks for bringing us this learning experience.
What do you use to record this? I can't get my screen recorder to record this.
Great game! FYI, Wudixiaoxiong means "Invincible Little Bear" in Chinese.
What a great game, excellent commentary as usual.
didn't expect that! GG indeed!
great game!
but i have 2 questions.
is it not allowed to shoot the trees with a manganel to clear the path?
and why dont they change their formations to avoid these big manganel hits?
Mangonels don't actually clear out trees, only the last upgrade (siege onager) can cut down forests. Huns don't have access to this upgrade. You can theoretically do it with a trebuchet, but only at a tree at a time and no one has time for that insane amount of micromanagement in the Imperial Age.
This game seemed strange to me. I'm mostly watching the Europeans play, such as Viper. These Chinese guys have a different style of play; making walls and such. Also, Viper's micro is insane. It was actually a fun break to watch these guys play, who have the economy skills to make huge armies, but lack micro so there was a lot of carnage :D
epic indeed ! just impossible to predict who s gonna win during the whole game :D
Epic game Zak, epic game. More of those pls :-)
Ahh! Man this was awesome!!
that bromance :) naww great game, eager to see more
This was simply an AWSOME game. what a fucking comeback.
4:03 My favorite thing to do at the Dark Age =D
It was an EPIC match...however...i do think it is #2 on my list...#1 just has to be the fight between Hasan and Leblanc...also huns on Arabia...odd, i thought it was better because #1 the carnage and #2....NO ONE DIRECTLY fights imperial with castle troops and win. #3)...the fights where everywhere, while in this game it was only really in 2 places for most of the game
-SPOILERS-
IF HE RAN DOWN THOSE VILLS HE WOULDVE WON BUT NO HE DIDNT
This was awesome!
Is there a tutorial on how to play this game online (not the HD version) cause I have the original and I don't really want to pay for the new one.
- lightdusk Google GameRanger
EPIC!!! thank u so much!!!!
Just wondering why do high rank players create archers and skirmishers when being attacked by just archers? Ming was doing this when facing a large mass of archers, why not just create skirmishers? Is it so they can counter attack as well as defend?
He doesn't have that much food. Archers cost wood and gold.
Going all in on skirms is a bad idea mate... They cost food so they reduce your castle time and a scout cavalry or a knight mixed in with those enemy archers will wreck the skirm only army ...anyway skirms are not good for raiding ,Ming basically defended with skirms and attacked blues base with archers as they do more dmg vs villagers .
Archers protect the skirms from things other than archers. Skirms are very weak against scouts and are bad at killing villagers so the archers simply stop any scouts coming in and for attacking villagers if required.
No matter who would have won it still would have been an awesome game/comeback, but I was rooting for Ming :D
That was really amazing
I have a question. Why don't they play the age of empires II HD, with the forgotten expansion? It's so awesome...
Nice game btw
Not that many players playing those versions on voobly. Good players go where the games are.
***** He means this game between them took place before forgotten empires was made
Yeah, it is awesome... All my steam friends and me have the expansion but we never play it.
B BG He means the match is old, not because AoEII is old.
B BG are you BB Gun? :o
after seeing comeback is possible why quit so early ? I don get it ...
Goodboy's refusal of making any cavalry whatsoever lost him the game. When Ming went purely skirms and mangonels the most obvious choice would've been to back up his Cav arch with 5-6 knights. That would've absolutely wrecked ming's army.
does the title mean Best AoE2 game or Best game in general? I'm looking for a rts game to get into because SC2 is too stressful... Total War series is not my type apparently.
Well Zero loves aoe2, that's obvious. But I think he meant that this was one of the best games he has ever seen in aoe2.
Aoe2 is slightly less stressful than SC2 and isn't as fast paced but it is similar in a lot of ways.
Very impress game indeed.
Holy moley guacomiley! Awesome game! These gys are so good, compared to me, who can even beat the normal ai on moderate.
Blue had this game once he got those back archers out. Reason he lost was because he was horrible at micro'ing and way too much idle time. The 5 vils at front-mill stood afk for such a long time. The archers in reds base were idle more than they were not. He was super passive while being aggressive. "high risk high reward" - his "sneak" attack didn't work with his cowardly mind-set. He needed to go in, instead his army split up and afk-fired at random building while Ming got time to setup his counter. Should've been ended once that group of archers came out in Mings base, but unfortunately (or not depending on who you rooted for) - he was way too passive which allowed Ming to take the game. So overall: Bad micro'ing, little awarness (Idle time on 5 villagers for several minutes? really? :S) and no "real" plan (you can't plan an attack then afk with your units. Set your mind to something and go through with it). Gg though! But was painful to watch all the idle time.
In other words: A (possibly) better player lost due to being unstructured and unfocused to a worse player who was focused and structured.
Aw hell yeah, the Mingster!
If he just had few cavs to deal with trebs and skirmishers, you already have the upgrades...
However, I am fining it real hard to bring few scv to repair tanks. Very micro demanding, I end up losing all tanks instead.
That was awesome :OOOO
That was crazy!
No pikemen/knights were made that day...I really think blue could have defended the light cavs better by dotting pikes around his base, and switching into knights instead of massing cav archers to deal with the 50+ skirms on the map. Shame, feel like blue threw this game to a certain extent with his lack of boom after his push in castle age was halted, wp from red though.
this game was awesome
Why no HD version?
Great game!
Probably the best AoE game I've seen so far.
Awesome game
GG indeed!
a ma zing
Thanks for posting and commenting
Lol'd so hard when he walled up his barracks and stables
Nobody pointed out that Goodboy got it wrong when he massed Cav Archers - bad units intrinsically and cost so much gold. He should have gone Skirms instead. He trained like 30-40 Cav Archers - hardly useful in rushing. Goodboy drained his eco thus.
Cav Archer is the most expensive unit to upgrade fully which is when they're useful and useless until then. Can be used as support units only!
The best game was first tyrant war game 11! It was amazing
This is actually the best game ever! :)
When blue hit imp first I swear he was gonna win it xDx and the more red was approaching imp, the more it seemed he was gonna win it xD
name of the map?
Would've been the best game ever if Blue had built a stronger eco after his forward had been repulsed. Couldn't get a big enough advantage in Castle age.
Post more videos please!
When dominating the base of Ming, Goodboy shouldve towered the one wood Ming was using, and the game woudlve been over already.
Blue was like:
omg trash? how do i counter trash!?!
awee what a great unsuspected win for Ming. #aoe_hipes
What an amazing game......jesus he must have been sweating so much...... they both played that so well
Had some good battles 4 hours long plus
Best game ever seen!!!!
Buen juego.
never got why people don't just scout round their base a bit - why leave yourself open?!
Fukin Incredibile
If Blue would of took all of the villagers out at 34:45 he would of won.
i love how u say drush or even trush
no homo
"Content warning" when I clicked this video, what a joke.
Same here...
Eric G That the content of this video might hurt you in some way.
Eric G Probably...
wow, awesome game. not best i seen tho, Best I seen involved Daut
*** SPOILER ALERT ***
What an amazing comeback. Ming had no wood income for a while. Then no food income. I would've said gg at about 20-25 minutes. Didn't think it was possible to come back from that.
ohhhh mi fucked cat!!!!... that was just so painfull to watch it to the end... goodboy was so fucking fool, but noooo he just never push enought... and what the hell with that shitti scout???!!! o.O
Goodboys micro is awful.
Liked
Damn that game was epic. "Asians".