MIXAMO ANIMATION-CLO 3D

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  • Опубликовано: 12 сен 2024
  • Mixamo animation working with CLO 3D

Комментарии • 7

  • @meenakshiverma4047
    @meenakshiverma4047 4 месяца назад

    Wow, so simple and to the point, without saying a single word, you have explained it very well.

  • @ondrejgavenda4417
    @ondrejgavenda4417 2 года назад

    This helped a lot. Thank you!

  • @ВладЛеонтьев
    @ВладЛеонтьев 3 года назад +5

    how save texture?

  • @gennadiysafronov1115
    @gennadiysafronov1115 3 года назад

    thanks for a very useful lesson!

  • @Tibiscuit_OW2
    @Tibiscuit_OW2 8 месяцев назад

    Thanks, loved the video.
    I still have a question tho :
    I edited a maximo pose in Blender, I want to export this new pose to CLO3D, however, when I export to FBX, it cancels my transformations.
    Concerning the avatar, I found that while "Applying visual geometry to mesh" now it stays in the transformed position even when exporting to FBX.
    But concerning the bones, they still cancel their transformation when I save even while applying everything in object mode and "applying visual transform to this pose" in pose mode.
    Any idea?
    Thanks a lot, I spent my day looking for a solution that I hadn't found yet.

  • @mccallkeller578
    @mccallkeller578 Год назад

    do you know of any way of duplicating the dance cycle multiple times so that you can render the garment for longer in Clo?

  • @SriramSPaidi
    @SriramSPaidi 7 месяцев назад

    Hi, when I import FBX (after saving it from Mixamo) into Clo3D, the avatar pose isn't in T or A-pose. How do I fix that? Thank you in advance.