Thanks, loved the video. I still have a question tho : I edited a maximo pose in Blender, I want to export this new pose to CLO3D, however, when I export to FBX, it cancels my transformations. Concerning the avatar, I found that while "Applying visual geometry to mesh" now it stays in the transformed position even when exporting to FBX. But concerning the bones, they still cancel their transformation when I save even while applying everything in object mode and "applying visual transform to this pose" in pose mode. Any idea? Thanks a lot, I spent my day looking for a solution that I hadn't found yet.
Wow, so simple and to the point, without saying a single word, you have explained it very well.
This helped a lot. Thank you!
how save texture?
thanks for a very useful lesson!
Thanks, loved the video.
I still have a question tho :
I edited a maximo pose in Blender, I want to export this new pose to CLO3D, however, when I export to FBX, it cancels my transformations.
Concerning the avatar, I found that while "Applying visual geometry to mesh" now it stays in the transformed position even when exporting to FBX.
But concerning the bones, they still cancel their transformation when I save even while applying everything in object mode and "applying visual transform to this pose" in pose mode.
Any idea?
Thanks a lot, I spent my day looking for a solution that I hadn't found yet.
do you know of any way of duplicating the dance cycle multiple times so that you can render the garment for longer in Clo?
Hi, when I import FBX (after saving it from Mixamo) into Clo3D, the avatar pose isn't in T or A-pose. How do I fix that? Thank you in advance.