NOW THIS IS SMITE 2! NEW ASPECT SYSTEM REVIEW!

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  • Опубликовано: 27 дек 2024

Комментарии • 48

  • @Snagavitch
    @Snagavitch 11 дней назад +57

    Almost like it’s been an alpha this whole time lmfao

    • @vontecontroll1556
      @vontecontroll1556 11 дней назад +9

      Crrrraaaazzzzyyyyy

    • @ImperiaGin
      @ImperiaGin 11 дней назад +16

      This community is full of doom posting

    • @Merc7734
      @Merc7734 11 дней назад +6

      That's crazyyy

    • @owenking1499
      @owenking1499 11 дней назад

      Travis' video died for nothing 💔

  • @truevoltz7451
    @truevoltz7451 11 дней назад +6

    Now this is SMITE 2, this genuinely all looks insane. More playmaking potential, more fun, more farm, hopefully a little less snowballing too

    • @thomasdick6797
      @thomasdick6797 11 дней назад

      If there is no snowballing then there's zero incentive to do anything besides sit under tower until everyone is ready for team fights. No point killing enemy gods if you can't get rewarded for it

  • @Heterophilous9905
    @Heterophilous9905 11 дней назад +26

    If this isnt hype idk what is

    • @EarthQuaKKi
      @EarthQuaKKi 11 дней назад +2

      Marvel rivals is hype, this is a dead game

    • @Heterophilous9905
      @Heterophilous9905 11 дней назад +4

      @@EarthQuaKKi yes Marvel Rivals is hype, it’s also a completely different game and shouldn’t be compared to this one, we’ll see by summer of 2025 if this game will be dead or not but most likely it won’t

  • @brewstin
    @brewstin 11 дней назад +3

    Aspects are hype as hell and I'm super excited to see what else they add. Some are kinda... eh... but whatever, I guess that'll happen. I love when a character is super flexible and you can play them in different ways and this is probably the best way they could make that happen some more.

  • @ferminator4545
    @ferminator4545 11 дней назад +5

    Oh they are cooking and I’m hungry

  • @somakun1806
    @somakun1806 11 дней назад +2

    ok now im interested

  • @RuneBottle
    @RuneBottle 10 дней назад

    Aspects are a fun way to mix up play while they are still putting in new gods but I have two reservations about this staying in the full game.
    1) The onboarding process for new players is already pretty rough for smite 1 because of the volume of gods, items, and map knowledge. Now once you think you know a god you have a variation of it you need to learn which could change how it plays all together.
    2) Do we really trust the devs to balance two versions of every god. To quality control and balance every item with two versions of every god.
    I think this is a great idea to mix things up for the people in the alpha and could give the devs great feedback on how to balance/change or even create gods. I'm just a bit more skeptical about how it will age down the line.

  • @Zanroff
    @Zanroff 11 дней назад +1

    Seem like loki should get some cc with his aspect. Maybe half the ult cooldown or something crazy, but a lot less damage.

    • @Merc7734
      @Merc7734 11 дней назад +1

      I would remove some damage from his 3 also but each hit of his 3 applies a stack of slow.

  • @MattGS22
    @MattGS22 10 дней назад +1

    Anubis they should make it so his circle is just a mega slow with no damage and his 1 and ult share healing/ do a lot less damage

  • @Hu1tziil
    @Hu1tziil 11 дней назад +1

    I feel like it was more obvious to make chaac rain heal your teammates lol

  • @Bearded_Ninja
    @Bearded_Ninja 11 дней назад +1

    Cernunnos gonna be broken af

  • @iambottokam
    @iambottokam 11 дней назад +1

    Support Bellona with executioner or frostbound sounds fun

  • @ericdunthorne1981
    @ericdunthorne1981 11 дней назад

    Aspects start at 25:32 if you would like to skip past all the bloviation.

  • @AphroOrTroll
    @AphroOrTroll 11 дней назад +1

    Clumzy 🐐ed

    • @demifolk8940
      @demifolk8940 10 дней назад +2

      hes legit an incredible designer, the goat of the team

    • @AphroOrTroll
      @AphroOrTroll 10 дней назад

      @demifolk8940 pon pon too

  • @ericdunthorne1981
    @ericdunthorne1981 11 дней назад

    My biggest problem with the game is the player base. Somehow the longer the game is around. The more people there are that have no idea how to play a MOBA. I feel like I'm waisting my time most of the time when I play. As people start heavily feeding from the beginning. Then I'm just waiting to forfeit so I'm not wasting even more time. I have better things to do than loos a bunch of games because. People refuse to look up any information about a game genre before playing.

    • @TheDeathOrange
      @TheDeathOrange 10 дней назад

      it is crazy that this is the experience of a paywall alpha lmfao

  • @Phosypha
    @Phosypha 10 дней назад

    Mfw after like 60 years of Smite they add Paladins talents to spice it up 😳

  • @YourHomieJC
    @YourHomieJC 11 дней назад

    dude, god loadouts??? SICK

  • @jmelendeasy
    @jmelendeasy 11 дней назад +3

    I’m sure you have new ppl dropping in and out of chat but having to hear you repeatedly clarify how aspects aren’t changes to base kits makes me wanna rip my hair out

  • @Yoshi7787
    @Yoshi7787 11 дней назад

    Okay, fine

  • @wangus3169
    @wangus3169 11 дней назад +2

    Breakables reminds me of Marvel Rivals Mr. Okay. Also idk who says that stop asking

  • @GeorgeWarner-fk2hb
    @GeorgeWarner-fk2hb 10 дней назад +1

    AA Khepri AGAIN????

  • @Dokokoko01
    @Dokokoko01 8 дней назад +1

    copied straight out of dota2 lmao, but its not bad dota also added "aspects" not so long ago and it made the game better

  • @LoganZeigler
    @LoganZeigler 11 дней назад +1

    I still think smite need a hard movement update and manage to include a more modern godly theme less plants more building, multi level gameplay. Ability to play in the sky and things of that nature. Smite needs to evolve… why would I play this when I can Q deadlock or marvel rivals it just doesn’t make sense. Smite is being left behind. It’s too old school to be called a new game. They won’t even include actual aerial gameplay or improve movement… it’s crazy.

    • @ValestikVCTY
      @ValestikVCTY 11 дней назад +5

      Why would Marvel rivals even be in the discussion? We don't compare Overwatch to smite.

    • @LoganZeigler
      @LoganZeigler 11 дней назад

      @ hero shooters and mobas carry a lot of the same character and gameplay elements and mechanics, which is why you see hero shooter modes in SMITE. Deadlock basically combines the two. Like a true hero shooter moba.

    • @ZariLutus
      @ZariLutus 11 дней назад +7

      @@LoganZeigler but then it's not smite anymore. Then it's just deadlock. We don't need them to be the exact same game. Not everyone wants to play deadlock instead. Or some want to play both. Why would you want this game to just become deadlock when you can play deadlock????

    • @LoganZeigler
      @LoganZeigler 11 дней назад

      @ that’s not what I’m saying, just because you have more movement elements and up and down gameplay doesn’t make it deadlock, it invite a new community and creates a new game that is still the old game which is exactly the mission of smite 2. Pred literally also has up and down gameplay and things of that nature would make for better kits with gods that are known to spend a lot of time flying in lore. Smite is left behind in gameplay mechanics. Which is why they already borrow the zip line mechanic and made it into smites own with the lane teleports from base… all they have to do is take the idea and build it too smite and improve their game. They want players playing smite… not deadlock. Your logic literally killed the game.

    • @LoganZeigler
      @LoganZeigler 11 дней назад

      @ also, Paladins was the game that made me realize this. That’s their own game. If they can make it with paladins they can make up and down gameplay with smite to help it go to the next level.

  • @charbanator2032
    @charbanator2032 10 дней назад

    Nah I don’t like this. How tf are you going to remember any of this when there’s over 150 gods in the game with 50+ items. How do you balance this? Like it’s a cool idea in theory, but I feel like you completely throw what little balance there is out the window which could work if everything is just broken as shit