0:22 This is the kind of stuff that makes me much rather play S1 over S2 4 times out of 5. In Sonic 2, most enemies often attack from "unfair” vantage points, have brutal accuracy, are difficult to read, and require either perfect memorization to take out or else needless slowdowns. This is almost never the case in 1, CD, 3, *& K* (even in K'C). This happens in 3D Blast, also, but a much more balanced amount.
I wanna destroy as many badniks as I can along the way. 😅 That said, I will typically repress that urge, skipping the vast majority of enemies throughout the game, so spin dashing under that guy is not a bad idea, thx.
The nuts part is, the final game was built on the 26th of September. (beta 8, almost identical to the final, was on the 24th) This prototype was built on the 14th, less than two weeks before. The proto before this, which is pretty similar to the simon wai proto, was built on the 21st of August, about a month before the final. Things went *fast* back then. I bet this last month here, especially the last two weeks, is mostly crunch too.
I'm certain it helped that much of Sonic 2's internal engine was basically copied over from Sonic 1. It's why the Nick Arcade build of the game literally has a (mostly) functioning Green Hill Zone included (and the fact that said zone already had it's level format converted to 128x128-pixel level chunks from 256x256 likely means they they really did start from the final Sonic 1 source code and just went from there).
Nobody really knows which beta CENSOR is; it's within the Beta 1 through 3 range, and my hunch is that it's either Beta 2 or Beta 3. The prototype shown here comes a day or two before Beta 1, being deemed a "pre-beta" on its ROM chips.
25:22 When hopes and dreams shattered
I HAD MY HOPES UP *YOU TWAT*
imagine thinking dust hill was actually a desert level
I love how twitch chat will go crazy for anything, even a Sonic 2 proto that has title cards and not much else
I mean, it’s how we learned that dust hill is really for mystic cave
CHE/:•C❍L PL❍NT
ZONE 1
2:44
2:00 Working boss theme
4:11 Collision Chaos
1:04:43 special stage
1:44 prototype glitch!
0:22 This is the kind of stuff that makes me much rather play S1 over S2 4 times out of 5. In Sonic 2, most enemies often attack from "unfair” vantage points, have brutal accuracy, are difficult to read, and require either perfect memorization to take out or else needless slowdowns. This is almost never the case in 1, CD, 3, *& K* (even in K'C). This happens in 3D Blast, also, but a much more balanced amount.
I just spindash under it and don't try attacking it. That works.
A Blob I'm too bellicose and aggressive to settle for that. 😛
I wanna destroy as many badniks as I can along the way. 😅 That said, I will typically repress that urge, skipping the vast majority of enemies throughout the game, so spin dashing under that guy is not a bad idea, thx.
@@DTX0217 Oh, my mentality while playing Sonic 2 is just reaching the end as fast as possible. ^^'
I mean, same, but I wanna bash some badniks in along the way. 😆😅
54:18 drx had access to edit the bottom text; He at least coulda wrote that Hidden Palace was disabled in the level select, for that moment.
Im here for the chat feeakouts lmfaoo
The nuts part is, the final game was built on the 26th of September. (beta 8, almost identical to the final, was on the 24th)
This prototype was built on the 14th, less than two weeks before.
The proto before this, which is pretty similar to the simon wai proto, was built on the 21st of August, about a month before the final.
Things went *fast* back then. I bet this last month here, especially the last two weeks, is mostly crunch too.
I'm certain it helped that much of Sonic 2's internal engine was basically copied over from Sonic 1. It's why the Nick Arcade build of the game literally has a (mostly) functioning Green Hill Zone included (and the fact that said zone already had it's level format converted to 128x128-pixel level chunks from 256x256 likely means they they really did start from the final Sonic 1 source code and just went from there).
Che/8oCOL PLONT ZONE
Beta 1 is Censor prototype.
No it's beta 3 And september 14th prototype is beta 2
Nobody really knows which beta CENSOR is; it's within the Beta 1 through 3 range, and my hunch is that it's either Beta 2 or Beta 3.
The prototype shown here comes a day or two before Beta 1, being deemed a "pre-beta" on its ROM chips.
Eggman Mech running on vista! 🤪😂🤣
green hill zone act 1
Hidden Palace Make Sonic Mega Collection Plus Prototypes Like 15 Prototyped
where is censor
Censor was released at a different time. The august and September builds were released as part of the sonic month