This was the solution I needed to get Yoda's mouth to close. Thank you beyond imagine for making a real problem go away. I didn't know which morphs needed the curves modified, and this was just the ticket.
that is an interesting tip thank you... by the way, same problem in facial realism, especially with lips/mouth exist also in Faceware studio... but i m not that experience to know how to translate this solution for faceware
Hey, thanks for the quick tutorial. have you checked the updated version? It has the modify curve after arkit mapping pose. It works perfect on the mouth, on my end (with a lot of natural light), but the eyes look up too much, they do not look natural. Do you know which are the ones for fixing them?
When i try to record a sequence i get the following error message: "The Skeleton m_med_nrw_top_shirt_nrm_Skeleton" is missing bones that SekeletalMesh needs. They will be added now. Please save the Skeleton. But unfortunately UE crashes immediately and i cannot save it. Can you help please?
This was the solution I needed to get Yoda's mouth to close. Thank you beyond imagine for making a real problem go away. I didn't know which morphs needed the curves modified, and this was just the ticket.
Not even there yet but this is huge quality of life boost and I hope nobody ever has to deal with this crap again.
Glad to hear it!
This is literally cool asf
is there a way to fix the cheek squint aswell? have more squint, more smile spread etc.?
Thank you so much for this! One problem I have is that the AnimGraph is not showing up in my MetaHuman blueprint- do you know what the issue is?
your lips movement are really great ! Did you add any blueprints to improve mouth animation with livelink ?
Thanks, besides what node I show in this tutorial, no.
Dang i got shave my beard then 😢
that is an interesting tip thank you... by the way, same problem in facial realism, especially with lips/mouth exist also in Faceware studio... but i m not that experience to know how to translate this solution for faceware
I am not familiar enough with faceware to comment, I downloaded it once and quickly gave up on it, lol
☺️
Hi! Awesome Video! Have you ever had issues in UE with unwanted light inside of a characters mouth?
Hi, Do you know if there a way to use Realsense camera or Kinect depth sensor instead of iphone X?
Hey, thanks for the quick tutorial. have you checked the updated version? It has the modify curve after arkit mapping pose.
It works perfect on the mouth, on my end (with a lot of natural light), but the eyes look up too much, they do not look natural. Do you know which are the ones for fixing them?
the pose calibration
Hi, I’m using UE5. My blueprint looks different from you. Which version were you using?
Which Iphone Version will be best for this, I heard IphoneX, will Iphone 10+ provide better results? Thanks.
When i try to record a sequence i get the following error message: "The Skeleton m_med_nrw_top_shirt_nrm_Skeleton" is missing bones that SekeletalMesh needs. They will be added now. Please save the Skeleton. But unfortunately UE crashes immediately and i cannot save it. Can you help please?
Hello. I have a question. Do you know how to apply the csv file or json file from the live link face to the control rig in Maya?
Sorry, I don't
Which Iphone do you use? X?
dude half of my face is paralized, what can i do