Core Vehicular Enjoyment | Beyond All Reason | Flats and Forests v2.2 | Front

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  • Опубликовано: 31 янв 2025
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Комментарии • 18

  • @DanielBlack888
    @DanielBlack888 12 дней назад +3

    Esp after the model update i think quaker are really neat.

  • @B00STA55
    @B00STA55 13 дней назад +10

    vehicle enjouyer

    • @dskinnerify
      @dskinnerify  13 дней назад

      oh always, im the foremost enjoyeur of vehicles

  • @tharssyy
    @tharssyy 13 дней назад +3

    Tremor Enjoyment next?

  • @itwasme2435
    @itwasme2435 11 дней назад

    Nice to see something else than bot =)

  • @thorns
    @thorns 13 дней назад

    You're videos are awesome.
    Just one suggestion which would really set you apart with minimal work (hopefully), I'm learning the game and the thing that would help me most is seeing what keys you are pressing. Some kind of on screen key press highlight thing would help me learn and appreciate the top tier "gaming broother".

    • @dskinnerify
      @dskinnerify  12 дней назад +2

      W ty I will look more into it. Someone mentioned it awhile back and I got distracted haha

  • @SONYUSR
    @SONYUSR 13 дней назад

    So many solar, why not advanced solar sooner tho? More metal effecient?

    • @euralv.6790
      @euralv.6790 13 дней назад +2

      This map is so metal rich it's more important to just be able to spend the metal than minmax the efficiency a lot of the time

    • @djfremen
      @djfremen 13 дней назад

      Also t1 solar has zero energy draw.

    • @dskinnerify
      @dskinnerify  13 дней назад

      ye homies nailed it!

  • @plaski1114
    @plaski1114 13 дней назад

    I know I will get verbally assaulted for this but why do people dont build LLT to safeguard metal extractors on maps like this. i know they can slow down expansion and use energy but in the end I believe they are worth it. Game after game i see those raids at the back line to get metal extractors cripple the base.

    • @dskinnerify
      @dskinnerify  13 дней назад

      alllll good brother. Ya it's the trade off of taking position in mid vs security. If you expand too slow they can lock down your mid mexes as well hurting your economy in a similiar way. It's a hard trade.

    • @timmietimmins3780
      @timmietimmins3780 12 дней назад

      It is hard to make them effective. Not only is it hard to cover multiple mexes effectively with a single LLT, but you can also just step in, take out the mex, and step out, given how a mex has a third of the health of a LLT and less health than a grunt or pawn by quite a bit, but even beyond that, you just don't really need much to kill a LLT outright. About 150 metal of grunts or pawns don't just beat a LLT, they do so cost effectively (you basically lose 1 pawn or grunt on the approach before you get in range, and then kill it before it can take a second out).
      Similarly, the only reason 150 metal of incisors or blitzes can't kill a LLT is because you can't saw the second tank in half, but two of either convincingly beat a LLT.
      Really, imho, LLT's are balanced assuming you built them next to your army so you can support them. If isolated from friendly forces, they are only really cost effective against ticks.

  • @randomsounds2167
    @randomsounds2167 13 дней назад +2

    No hoobers big sad. Just go hoobers instead of t2 its just way better.
    Anyways nice game GJ

  • @jvaler5
    @jvaler5 13 дней назад

    quaker gaming
    they can bully t1 but get pwned by t2 😔