Old ‘game’ that is long overdue a re-write. There’s barely a game in the box, combat is abstracted to the point that it doesn’t feel like WWII. Units are bland, card mechanics are basic, there’s no feeling of being in control or playing off against your opponent. No real resource management, its just a borefest. I really wanted this game to be good, a nice simple yet tactical WWII game but sadly its just a tired, dated borefest reskin of a below average system.
This is a great game!
shouldn't you roll 2 dice for each unit when you do the air power ? (not 6 dice at once)
you can't battle on the same turn you move into a town hex
You are right! We completely missed this rule on the Appendix 2 part of the rules
Old ‘game’ that is long overdue a re-write. There’s barely a game in the box, combat is abstracted to the point that it doesn’t feel like WWII. Units are bland, card mechanics are basic, there’s no feeling of being in control or playing off against your opponent. No real resource management, its just a borefest. I really wanted this game to be good, a nice simple yet tactical WWII game but sadly its just a tired, dated borefest reskin of a below average system.
Yes every game must be at an elite level complexity to satisfy you and only you. What a dope.