Unite 2014 - Dungeon of the Endless Rendering and Procedural Content

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  • Опубликовано: 10 ноя 2024

Комментарии • 19

  • @luizgama1386
    @luizgama1386 3 года назад +5

    this video helped me a lot on a game I launched in 2018: AKANE. its available on steam and Nintendo switch. Thank you Sébastien Dubois!

  • @MubangaDNB
    @MubangaDNB 8 лет назад +27

    5:15 Introduction
    6:35 Rendering
    8:20 Rendering - Pixel Perfect
    14:52 Rendering - Lighting
    19:45 Rendering - Normal Maps
    25:00 Procedural Content
    45:00 Q&A

  • @junpeiiori4720
    @junpeiiori4720 10 лет назад +1

    Les solutions apportées aux problèmes rencontrées durant la conception du jeu sont si simples et si ingénieuses à la fois. Mais fallait quand même les trouver. Chapeau bas, l'équipe d'Amplitude ! Et merci de partager un peu de votre savoir-faire, ça en aidera beaucoup, moi le premier :-)

  • @SilverHaze5X
    @SilverHaze5X 7 лет назад +2

    Really interresting content, especialy for Unity user. Thanks Amplitude Studio, much appreciated!
    I hope we'll have the chance to see more content like this about Endless Space for example.

  • @nacs
    @nacs 10 лет назад +4

    Great discussion. The rendering stuff was especially interesting for me. Game looks great too!

  • @MartinOckovsky
    @MartinOckovsky 9 лет назад +2

    Great talk and amazing speaker. Thank you very muchest

  • @keer2010paris
    @keer2010paris 10 лет назад

    Vous etes vraiment bon les gars! Je suis un énorme fan

  • @magnusm4
    @magnusm4 9 лет назад +5

    I had no fucking idea this game was made in Unity 8D
    I hope I will be able to make a good alpha of some sort one day.

  • @magnusm4
    @magnusm4 8 лет назад +1

    I hope for a sequel cause this game has wasted so many hours of my time. I wanted to play for fun and I didn't realize it was half ten. If they make a sequel I want them to take full advantage of the visuals and make it possible for characters to interact with object for resources or such or even be able to peek into the next room, maybe some enemies pop out or they might pop during a door and you could destroy them before hand giving it a lot more exploration.

  • @chrisnoel452
    @chrisnoel452 9 лет назад +1

    Really fantastic! Thanks so much for sharing :-)

  • @donslyhiggins2620
    @donslyhiggins2620 6 лет назад

    thank you so much. my problems matched this exactly. Sprite rendering was completely messed up and almost all of my colors were distorted/switched. thanks!

  • @BenJennings-Bionicsonic
    @BenJennings-Bionicsonic 9 лет назад +2

    I don't understand how to get the dynamic lighting

  • @filipv4u
    @filipv4u 10 лет назад +1

    Hi there, I found the 3D setup of the game interesting and was hoping to see the conversion to using the 2D tools but it was skipped in the video. Did you use the same settings for 2D sprites and the Camera? Or did you stick to using the Advanced texture mode.

  • @pensivist
    @pensivist 8 лет назад

    A bit late for this question but...how did you get to show a little 'game view' inside the 'scene view'?

  • @blizzy78
    @blizzy78 10 лет назад

    very informative, thank you very much!

  • @mattsYT42
    @mattsYT42 6 лет назад

    How did they overcome the point light bias issue that leaves gaps between an object and its shadow?? There's no gap in their demonstration.. and no shadow acne either!

  • @nosh247
    @nosh247 7 лет назад

    does this still work in Unity 5.5 ?

  • @allaze-eroler
    @allaze-eroler 10 лет назад

    can someone create an actual CC (close captioned) so, deafs people and foreign peoples could understand what you're talking ! :D