Les solutions apportées aux problèmes rencontrées durant la conception du jeu sont si simples et si ingénieuses à la fois. Mais fallait quand même les trouver. Chapeau bas, l'équipe d'Amplitude ! Et merci de partager un peu de votre savoir-faire, ça en aidera beaucoup, moi le premier :-)
Really interresting content, especialy for Unity user. Thanks Amplitude Studio, much appreciated! I hope we'll have the chance to see more content like this about Endless Space for example.
I hope for a sequel cause this game has wasted so many hours of my time. I wanted to play for fun and I didn't realize it was half ten. If they make a sequel I want them to take full advantage of the visuals and make it possible for characters to interact with object for resources or such or even be able to peek into the next room, maybe some enemies pop out or they might pop during a door and you could destroy them before hand giving it a lot more exploration.
thank you so much. my problems matched this exactly. Sprite rendering was completely messed up and almost all of my colors were distorted/switched. thanks!
Hi there, I found the 3D setup of the game interesting and was hoping to see the conversion to using the 2D tools but it was skipped in the video. Did you use the same settings for 2D sprites and the Camera? Or did you stick to using the Advanced texture mode.
How did they overcome the point light bias issue that leaves gaps between an object and its shadow?? There's no gap in their demonstration.. and no shadow acne either!
this video helped me a lot on a game I launched in 2018: AKANE. its available on steam and Nintendo switch. Thank you Sébastien Dubois!
5:15 Introduction
6:35 Rendering
8:20 Rendering - Pixel Perfect
14:52 Rendering - Lighting
19:45 Rendering - Normal Maps
25:00 Procedural Content
45:00 Q&A
Douwe de Vries Nice
Les solutions apportées aux problèmes rencontrées durant la conception du jeu sont si simples et si ingénieuses à la fois. Mais fallait quand même les trouver. Chapeau bas, l'équipe d'Amplitude ! Et merci de partager un peu de votre savoir-faire, ça en aidera beaucoup, moi le premier :-)
Really interresting content, especialy for Unity user. Thanks Amplitude Studio, much appreciated!
I hope we'll have the chance to see more content like this about Endless Space for example.
Great discussion. The rendering stuff was especially interesting for me. Game looks great too!
Great talk and amazing speaker. Thank you very muchest
Vous etes vraiment bon les gars! Je suis un énorme fan
I had no fucking idea this game was made in Unity 8D
I hope I will be able to make a good alpha of some sort one day.
I hope for a sequel cause this game has wasted so many hours of my time. I wanted to play for fun and I didn't realize it was half ten. If they make a sequel I want them to take full advantage of the visuals and make it possible for characters to interact with object for resources or such or even be able to peek into the next room, maybe some enemies pop out or they might pop during a door and you could destroy them before hand giving it a lot more exploration.
Really fantastic! Thanks so much for sharing :-)
thank you so much. my problems matched this exactly. Sprite rendering was completely messed up and almost all of my colors were distorted/switched. thanks!
I don't understand how to get the dynamic lighting
Hi there, I found the 3D setup of the game interesting and was hoping to see the conversion to using the 2D tools but it was skipped in the video. Did you use the same settings for 2D sprites and the Camera? Or did you stick to using the Advanced texture mode.
A bit late for this question but...how did you get to show a little 'game view' inside the 'scene view'?
very informative, thank you very much!
How did they overcome the point light bias issue that leaves gaps between an object and its shadow?? There's no gap in their demonstration.. and no shadow acne either!
does this still work in Unity 5.5 ?
can someone create an actual CC (close captioned) so, deafs people and foreign peoples could understand what you're talking ! :D