Warlock Hellbringer - Power of the Nine Hells Build

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  • Опубликовано: 22 янв 2025

Комментарии • 12

  • @thac-_-
    @thac-_- 3 месяца назад +1

    love them perfect weaps in Single Target. gives you so much freedom :)
    nice build and guide bro.
    edit:Why not using 5% crit pants? Means you could fit dmg boots or something to remove the need for flap/tutor :)
    Since you’re already using AP gloves is the ap pants not overkill?

    • @Merrilow
      @Merrilow  3 месяца назад

      @@thac-_- aye, so much stats to play with 😄 cheers Si!

    • @thac-_-
      @thac-_- 3 месяца назад

      @@Merrilowjust edited the comment :)

    • @Merrilow
      @Merrilow  3 месяца назад +1

      @@thac-_- animation cancelling on the warlock tends to eat through stamina so that shirt is less useful 🤔
      The damage boots could be put in as is, would only drop the crit strike to 85% or so.
      My aim with this was for a general build that can be adapted for whatever content, saves me having to put out 12 build every mod 😂

    • @Merrilow
      @Merrilow  3 месяца назад +1

      Can get into some awkward phasing where the AP is very difficult to get back for arti calls so the extra AP boost is pretty handy

  • @georgesmith5857
    @georgesmith5857 3 месяца назад

    sooo deadly curse over dust to dust??

    • @georgesmith5857
      @georgesmith5857 3 месяца назад

      btw.. appreciate the video Merri, ty

    • @Merrilow
      @Merrilow  3 месяца назад +1

      @@georgesmith5857 good question, I can't do the sort of damage log they do on PC to check but it's going to depend on how often you manage to apply the curse. Might well be better off with dust to dust 🤔

  • @wojciechrewkowski907
    @wojciechrewkowski907 3 месяца назад +1

    I dont believe, in dmg companion in utlity slot, they all are pretty meh. And running stats companions as golden cat/ book imp/ alchemist would get better results. Id rarher run, stat comp in utility, and go for some additional dmg gear.

    • @Merrilow
      @Merrilow  3 месяца назад

      @@wojciechrewkowski907 that's fair, I noticed a decent uptick in damage with the dire wolf slotted but there might be an element of group configuration involved there

  • @days387
    @days387 3 месяца назад +1

    This build looks pretty meh. Using perfect weapons in an endgame build is bad, especially on warlock since you get 10% stats for free, you shouldn't need it. I reach 4 90s 1 87% with solarium and 4 damage comps with minimal group buffs (mystic, pack tactics, 1x 5% ca companion), and damage boots. If I have a porto or just use 3 damage comps I can get 5 90s. Two ap gear pieces is not worth it on warlock because you already get your daily back in ~35 seconds on pc with one (probably faster on console because you can cancel faster it seems). Also with dc/acc you are supposed to use hand of blight mainly and hellish rebuke dot for sparks, but its not worth the trouble unless the boss doesn't move at all like in tomm.
    EDIT: I see you have 4 dmg comps as well. Vicious dire wolf is like 1% damage and not worth it, imo obv. Can get a little more damage with non-raptor

    • @Merrilow
      @Merrilow  3 месяца назад

      @@days387 you appear to have missed the bit where I stated that it's a general build and not fully optimised for anything in particular. I then go on to explain that various items can be switched out for extra damage with some minor reworking and even explicitly state that the Solarium would get better damage.
      Of course you can get more damage with non-raptor, going to be pretty hard to find 4 other random endgamers who currently have non-raptor builds though.
      Thanks for the input though!