oh boy, Dungeonquest brought me into board gaming AND fantasy gaming at the same time but I have so many concerns. Why are there so many tokens when half of the sheet is used for a single artwork? Why are there so many dungeon nodes when there are no junctions or dead ends? Is this multiplayer solo? etc. I hope this works out
I mean I sure wish you called it something else, considering Dragon Quest is already a video game series, a table-top rpg, at least one other board game, and at least one book that I know of, all unrelated to each other. People seriously need to stop naming stuff Dragon Quest.
Uff, a tough gambling simulator. I hope there are enough strategic choices to make!
oh boy, Dungeonquest brought me into board gaming AND fantasy gaming at the same time but I have so many concerns.
Why are there so many tokens when half of the sheet is used for a single artwork? Why are there so many dungeon nodes when there are no junctions or dead ends? Is this multiplayer solo? etc.
I hope this works out
The fact that there is some nice art on the sheet is the best design choice I see here.
I mean I sure wish you called it something else, considering Dragon Quest is already a video game series, a table-top rpg, at least one other board game, and at least one book that I know of, all unrelated to each other. People seriously need to stop naming stuff Dragon Quest.