Paladins devs try not to re-work rejuvenate even tho it was a perfectly fine item challenge (Level: Impossible) Edit: I'm not saying this next rejuv change is a bad thing (I haven't tested it for myself) but i'm saying that it was kind of a unnecessary change because i've not seen anyone complain about the current rejuv. In my opinion they just changed rejuv for the sake of making the update seem bigger than it is. Edit 2: They reverted the changes so whatever.
What's the point of taking an item that every single support buys? It's just locking your slot for the sake of keeping up with your opponent. Though the new rejuv might be too niche, i can see it being somewhat usable and not a necessary item
@@beelhybees2109It’s not as forced as rejuv. There are multiple supports where getting morale boost can be better & even tho chronos should be picked up afterwords, chronos is just a very strong item on 90% of champions anyways. It’s not a must-pick item that only one class uses though like current rejuv
Would anyone be opposed to having both flank Moji and Support Moji as different characters? I mean we don't need to compromise and make a hybrid, we could have both and make everyone happy.
What I don't like about the new Sentinel is that it actively punishes the enemies for CC-ing you. Resilience weakens the effectiveness but this doesn't seem fair. You can't reliably use CC to lock down kills anymore. I'd suggest they bring the shield on kill effect and just buff it so it's a more savory option in this new shield/wrecker meta.
What makes no sense with the new Rejuvenate is that they wanted to move the additional healing effect from tanks to supports. Now they make it a version that feels weak and shift it back to tanks? It would make more sense if the effect worked on healing output (you can overheal) than intake (you can be overhealed).
This update looks fun, but there's a copule of things I don't like. First, sentinel is pretty broken so I hope it won't make it into live in that state. Second, merging resilience into one item again is going to make crowd control a joke again. Being able to neutralize a huge portion of abilities in the game with one item is not good and i'd think that after 8 seasons the devs would realize that.
I see what you're talking about but unbounded did that anyways and Sentinel was just situational Unbound I think changing the numbers on resilience would be a good change though
i honestly see the merit in this change I'm very much against having to have mandatory items in any loadout. because lets be real rejuv is 100 percent mandatory unless you wanna throw as a support
I really don’t like this upcoming update. Yes, there a few fun addition like the Pip+Barik buff or the map rework. However the item rework seems awful. I actually liked the CC split, you needed to be more strategic on what you buy depending on the enemy. I also don’t get the high scaling of wrecker+guardian, they seem to have been in a healthy place. The rejuv work seems awful and it’s also over complicated. Back then, they did the rejuv change so the responsibility of buying it moved from tanks to supports, so the supp no longer had to beg the others so they could efficiently keep allies alive. Now they’re walking back on this even though it was a good change because as a supp you now have more control over it. Sentinel is now basically punishes you when you try to CC someone to make a kill as it will make it harder for you finish off the enemy - you’re basically disincentivized to hit your CC which seems completely counter productive. Deployables haven’t felt impactful in general (only when you had a lot at the same time like Ying, Ghrok, Inara or Barik but that almost never happens) so buffing bulldozer seems unnecessary and will completely shut down deployables. I feel like they’re changing things just for the sake of giving us something “new” but only making things worse. Honestly, I’m usually excited about updates but this time I feel like it brings more bad than good😢
Ok, I can see how this could be problematic. It's just some actual bad game design. You're getting rewarded for letting yourself get hit by displacement, root, disarm, silence or a slow. I don't think you should get a shield from those crowd control effects because you can still immediately interact with the world and other players contrary to a stun. How is mister "This is simply bad game design" cannot recognize that is beyond me.
@@Lewiiugamepad that description would be too clunky and non-intuitive. That is, partially, the reason why they, i believe, merged 2 items together. Although i agree that sentinel is too good, it's another form of cc-reduction because: What's the main point of cc? To restrict or downgrade a specific parameter of your character. For what? To make you an easier target to kill. Resilience does that in the form of making that effect shorter, which, basically, gives you more hp INDIRECTLY, while sentinel gives you that hp straight up. Those items basically function in the same way. Sentinel has more synergy with some characters' base kit and guardian, but can be countered with wrecker while resil can't. I believe it's a great thing, although sentinel should have an icd of 10 sec or something like that.
@@TonTon-ez2mc Great points. However, resi doesn't let you be active while getting CCed and shorten the effect of a CC ability meanwhile PTS "Sentinel" lets you counter immediately the malus. The goal of a CC is the disruption, the dissuasion or the security of a kill. Sentinel negates that and makes any CC pointless to use. Resi is countered by getting your teammates quickly focus on one enemy in particular even if the CC is shorten. Even tho PTS Sentinel can be countered by Wrecker, not everyone benefit from it. I am conflicted with this change but an internal cooldown is an interesting thing worth trying out.
To that last part... this whole video was making fun of Sentinel's rework! Getting pocketed by the Ash on the enemy team is not intended behavior, last I checked :P
Moji is more balanced and I can't wait to try the Flank buffs.. But this video definitely has a bad title and if I see nerfs on Moji for this I'll get angry. The problem is that ITEMS COMBO.. Then the whole video was obv for "fun".. I understand it but I wouldn't want anyone to now think Moji is broken and needs nerfs for that. Thank you....
When are you gonna hop off paladins to marvel rivals or something it'd be fun watching you play something else rather than a dying game no offense if it sounds offensive
bruh he has said in a video that he isnt passionate about rivals as he is with paladins, if the season 8 is a banger and the game gets players back he will keep making content as long as it pay off
Paladins devs try not to re-work rejuvenate even tho it was a perfectly fine item challenge (Level: Impossible)
Edit: I'm not saying this next rejuv change is a bad thing (I haven't tested it for myself) but i'm saying that it was kind of a unnecessary change because i've not seen anyone complain about the current rejuv.
In my opinion they just changed rejuv for the sake of making the update seem bigger than it is.
Edit 2: They reverted the changes so whatever.
the new rejuvenate feels awful. there was NO REASON to do this. makes no sense
What's the point of taking an item that every single support buys? It's just locking your slot for the sake of keeping up with your opponent. Though the new rejuv might be too niche, i can see it being somewhat usable and not a necessary item
@@TonTon-ez2mc So by that logic chronos should be re-worked for supports?
Because that's also a must-buy for (non-damage) supports.
Yup,they should revert back to the previous rejuvenate change.
@@beelhybees2109It’s not as forced as rejuv. There are multiple supports where getting morale boost can be better & even tho chronos should be picked up afterwords, chronos is just a very strong item on 90% of champions anyways. It’s not a must-pick item that only one class uses though like current rejuv
wrecker and resilience are gonna be practically wincondition items, good luck if you get teammates who don't know that
10:29 that's the excitement paladins updates need
Would anyone be opposed to having both flank Moji and Support Moji as different characters?
I mean we don't need to compromise and make a hybrid, we could have both and make everyone happy.
Honestly i'm just hoping they release a character soon 😭🙏
What I don't like about the new Sentinel is that it actively punishes the enemies for CC-ing you. Resilience weakens the effectiveness but this doesn't seem fair. You can't reliably use CC to lock down kills anymore. I'd suggest they bring the shield on kill effect and just buff it so it's a more savory option in this new shield/wrecker meta.
Indeed.
It rewards getting CCed instead of CC sometimes to either disrupt an enemy or secure a kill.
Literally, it is some bad game design.
I agree, its so stupid
What makes no sense with the new Rejuvenate is that they wanted to move the additional healing effect from tanks to supports. Now they make it a version that feels weak and shift it back to tanks? It would make more sense if the effect worked on healing output (you can overheal) than intake (you can be overhealed).
yes honesty it might be a usefull but niche buy if it went to supports instead.
imagine totamic ward grohk overhealing?
13:25 bot Nandos are simply built different. Bro even got a kill somehow
Hope this season is better then the last
L-O-L 15:24 and Moji shielding to the 5th power!
I used to play with the Willo a long time ago, they were cool
This update looks fun, but there's a copule of things I don't like. First, sentinel is pretty broken so I hope it won't make it into live in that state. Second, merging resilience into one item again is going to make crowd control a joke again. Being able to neutralize a huge portion of abilities in the game with one item is not good and i'd think that after 8 seasons the devs would realize that.
I see what you're talking about but unbounded did that anyways and Sentinel was just situational Unbound I think changing the numbers on resilience would be a good change though
Any idea of what happened to frostfangs?
Ah good ole Paladins
Good, healthy, fair and also balanced Paladins.
i honestly see the merit in this change I'm very much against having to have mandatory items in any loadout.
because lets be real rejuv is 100 percent mandatory unless you wanna throw as a support
Thank god for marvel rivals I don’t see myself ever playing paladins again lmao
Bye.
I really don’t like this upcoming update. Yes, there a few fun addition like the Pip+Barik buff or the map rework. However the item rework seems awful. I actually liked the CC split, you needed to be more strategic on what you buy depending on the enemy. I also don’t get the high scaling of wrecker+guardian, they seem to have been in a healthy place. The rejuv work seems awful and it’s also over complicated. Back then, they did the rejuv change so the responsibility of buying it moved from tanks to supports, so the supp no longer had to beg the others so they could efficiently keep allies alive. Now they’re walking back on this even though it was a good change because as a supp you now have more control over it. Sentinel is now basically punishes you when you try to CC someone to make a kill as it will make it harder for you finish off the enemy - you’re basically disincentivized to hit your CC which seems completely counter productive. Deployables haven’t felt impactful in general (only when you had a lot at the same time like Ying, Ghrok, Inara or Barik but that almost never happens) so buffing bulldozer seems unnecessary and will completely shut down deployables. I feel like they’re changing things just for the sake of giving us something “new” but only making things worse. Honestly, I’m usually excited about updates but this time I feel like it brings more bad than good😢
Ok, I can see how this could be problematic.
It's just some actual bad game design.
You're getting rewarded for letting yourself get hit by displacement, root, disarm, silence or a slow.
I don't think you should get a shield from those crowd control effects because you can still immediately interact with the world and other players contrary to a stun.
How is mister "This is simply bad game design" cannot recognize that is beyond me.
@@Lewiiugamepad that description would be too clunky and non-intuitive. That is, partially, the reason why they, i believe, merged 2 items together. Although i agree that sentinel is too good, it's another form of cc-reduction because:
What's the main point of cc? To restrict or downgrade a specific parameter of your character. For what? To make you an easier target to kill. Resilience does that in the form of making that effect shorter, which, basically, gives you more hp INDIRECTLY, while sentinel gives you that hp straight up. Those items basically function in the same way. Sentinel has more synergy with some characters' base kit and guardian, but can be countered with wrecker while resil can't. I believe it's a great thing, although sentinel should have an icd of 10 sec or something like that.
@@TonTon-ez2mc
Great points.
However, resi doesn't let you be active while getting CCed and shorten the effect of a CC ability meanwhile PTS "Sentinel" lets you counter immediately the malus.
The goal of a CC is the disruption, the dissuasion or the security of a kill. Sentinel negates that and makes any CC pointless to use.
Resi is countered by getting your teammates quickly focus on one enemy in particular even if the CC is shorten. Even tho PTS Sentinel can be countered by Wrecker, not everyone benefit from it.
I am conflicted with this change but an internal cooldown is an interesting thing worth trying out.
To that last part... this whole video was making fun of Sentinel's rework! Getting pocketed by the Ash on the enemy team is not intended behavior, last I checked :P
@ Yeah obviously. However, it’s still a problem in my opinion. Even if the enemy doesn’t become the 6th member of the team.
You should upload some deadlock
Cool vid, in my basic opinion you can influence the playerbase to give the game a go again, try to enjoy the game and show it to them, GL!
Yes if you can make it happen like how you did
XS you big troll 💀💀
teammates all gold while overbuffed enemy farms them or vs 5 stack using all overbuffed champs. FUN!
Moji is more balanced and I can't wait to try the Flank buffs.. But this video definitely has a bad title and if I see nerfs on Moji for this I'll get angry. The problem is that ITEMS COMBO.. Then the whole video was obv for "fun".. I understand it but I wouldn't want anyone to now think Moji is broken and needs nerfs for that. Thank you....
Remove cross play and this game may actually survive. PC Vs Console dose not work!
The old rejuv was much better. An unnecessary change.
nando bot diff with 9 kill lol
When are you gonna hop off paladins to marvel rivals or something it'd be fun watching you play something else rather than a dying game no offense if it sounds offensive
bruh he has said in a video that he isnt passionate about rivals as he is with paladins, if the season 8 is a banger and the game gets players back he will keep making content as long as it pay off
Finally someone who agrees with me sorta
@ he gets barely a 1000 views which is equivalent to 10-30 dollars how does he live off of that?
@ twitch subscriptions
@@sebastianaltamirano4991 that doesn’t really matter he doesn’t have many subs on twitch and they are worth like $3 per sub I think
Yknow what would be fair if you quit the game
If you don't like his content stop watching stop meatriding bro
@@plumsmait1he comments the same under every single video. Obsessed much?