For everyone using the - 5th Edition OGL Character Sheet by Roll20 - Here are the featured macros with updated reference codes to work with it :) I updated the Perception Macro to use the Senses Attribute for the NPC Sheet instead, so it will show all you put in there, analog to the section in the monster manual. For the Actions just count up from 0. Action:Weapon: %{selected|repeating_npcaction_$0_npc_action} Action:Multiattack: /w gm &{template:default} {{name=Multiattack}} %{selected|repeating_npcaction_$0_npc_action} %{selected|repeating_npcaction_$0_npc_action} DR/Immunities: /w gm &{template:default} {{name=DR/Immunities}} {{Damage Resistance= @{selected|npc_resistances}}} {{Damage Vulnerability= @{selected|npc_vulnerabilities}}} {{Damage Immunity= @{selected|npc_immunities}}} {{Condition Immunity= @{selected|npc_condition_immunities}}} Perception: %{Selected|npc_perception} /w gm &{template:default} {{name=Senses}} /w gm @{Selected|npc_senses} Stats: /w gm &{template:default} {{name=Stats}} {{Armor Class= @{selected|npc_AC}}} {{Hit Dice= @{selected|npc_hpformula}}} {{Speed= @{selected|npc_speed}}} Saves: /w GM &{template:default} {{name=Saving Throws}} {{Str Save= [[1d20+@{npcd_str_mod}]] | [[1d20+@{npcd_str_mod}]]}} {{Dex Save= [[1d20+@{npcd_dex_mod}]] | [[1d20+@{npcd_dex_mod}]]}} {{Con Save= [[1d20+@{npcd_con_mod}]] | [[1d20+@{npcd_con_mod}]]}} {{Int Save= [[1d20+@{npcd_int_mod}]] | [[1d20+@{npcd_int_mod}]]}} {{Wis Save= [[1d20+@{npcd_wis_mod}]] | [[1d20+@{npcd_wis_mod}]]}} {{Cha Save= [[1d20+@{npcd_cha_mod}]] | [[1d20+@{npcd_cha_mod}]]}}
+Giganticus Giraffigus Well he certainly took off with it didn't he? Totally ok with me! I am glad others liked the video. I love this system and just wanted to share it with other geeks like myself.
2 years later and this post is still saving GM lives. I wanted to create macros but had no idea how to go about it with the code. The above is wonderful! Thank you!
As a complete new comer to Roll 20 -- Thank you. This has been massively helpful with basics. I have also looked at your other video's and have made and edited tokens with token tool. Top man.
Would like to know how you created the Monster template from scratch. This would help out us new GM's using Roll20. Love the idea of maintaining and organizing your own monster character vault.
Very useful video - I've been having a heck of a time translating this to the Pathfinder NPC sheet (which is infinitely less clean than the 5e NPC sheet) but I'm finally pretty much successful. Thanks for making this video!
Awesome Graham! Don't forget to check out the Master Series when you're done. (The 1st video is 5e specific on the 5e Monster Manual for a different sheet, but the rest of the series will help with ANY system.
So moving my entire social life online because of you know - Corona! I'm finding your videos really great and informative! Just to be clear though i can't export my Monster Manual to another campaign right? Wow! 3y since last comment... you may never see this :)
@@toniavb Yeah, its easy enough to export one monster, or several. Problem is when starting a new campaign and there beeing alot of manual admin going on to move your already created content....
Hey just wanted to say thanks man. This is going to help me a lot for exactly the reasons you mentioned of not having to spend so much time setting up. Really appreciate it, keep up the good work.
+Taking20 Yeah, I've been trying to adopt a similar system for a while now (except the folders are different because I'm playing a completely different game) but you really helped me out by showing me how to set the tokens. also there were a few other general tips I found very useful, though I can't quite remember them off the top of my head. All in all good video, thanks again.
Mostly, unfortunately I'd already spent a substantial amount of time making monster pages, and now I have to go back and edit the old ones. It's totally worth it though and has been making things run a lot smoother. Especially when I don't have to open so many character pages to view all their stats.
Wow... thank you Steven for the kind words. I am really glad you liked it. I have a ton of Roll20 tutorials if you are looking for more called the Roll20 Master Series.
Watched every one! Even downloaded them all to my phone for quick reference as I try to set everything up. Not much of a programmer and no experience with macros, so I refer to them constantly :)
This was really awesome despite it being for 5th edition which didn't really transfer over to 3rd edition which i use. with it i was able to figure it out and hopefully it helps me in my next session. Thanks a lot for the great ideas and setup.
Sure thing i haven't had a lot of time to work through all of it, but here is what i got. Version 3.5 SAVES: /w GM &{template:default} {{name=Saving Throws}} {{Str Save= [[1d20+@{npcstr-mod}]] | [[1d20+@{npcstr-mod}]]}} {{Dex Save= [[1d20+@{npcdex-mod}]] | [[1d20+@{npcdex-mod}]]}} {{Con Save= [[1d20+@{npccon-mod}]] | [[1d20+@{npccon-mod}]]}} {{Int Save= [[1d20+@{npcint-mod}]] | [[1d20+@{npcint-mod}]]}} {{Wis Save= [[1d20+@{npcwis-mod}]] | [[1d20+@{npcwis-mod}]]}} {{Cha Save= [[1d20+@{npccha-mod}]] | [[1d20+@{npccha-mod}]]}} STATS: /w gm &{template:default} {{name=Stats}} {{Armor Class= @{npcarmorclass}}} {{Hit Dice= @{npchitdie}}} {{Speed= @{npcspeed}}} This should help.
Good guide, now the games will be much easier ;) I have thought about one nice improvement after first tests - I put random hit dice roll for HP as part of "Stats" block as usually I will click Stats after putting the creature in play so it will count me current stats immediately as part of it.
+Taking20 I am happy to hear that! It looks now this way for me: /w gm &{template:default} {{name=Stats}} {{Armor Class= @{selected|npc_AC}}} {{Hit Dice= @{selected|npc_HP_hit_dice} [[@{selected|npc_HP_hit_dice}]]}} {{Speed= @{selected|npc_speed}}} {{Fly= @{selected|npc_speed_fly}}} {{Climb= @{selected|npc_speed_climb}}} {{Swim= @{selected|npc_speed_swim}}} I am thinking to put even Traits as continue of this one command, simply to give me all "intel" about the monster in one command. But that is something to be tested.
+zerosius Thank you so much. I had so much fun, I have decided to start a new Roll20 tutorial series soon. The videos will be MUCH shorter and edited down so I won't be rambling as much.
+Taking20 Perfect! Btw i just adapted the macros for the - 5th Edition OGL Character Sheet by Roll20 - Since they use some different Reference Codes for the attributes :) Ill post it as another reply to the video if thats ok!
This tutorial is awesome and I've been slowly converting all of my monsters over to this setup. One question though, what are you doing for spellcasters? So far I've avoided setting individual actions for all of their spells, but it sort of defeats the purpose of making everything easily available. For right now I put together a quick template that I can at least stick their individual spell list into for macro reference. I'm including it below if anyone wants to grab it: /w gm &{template:default} {{name=Spellcasting}} {{Desc=1st level caster, WIS (DC 12, +4). Spells prepared:}} {{Cantrips=light, Sacred Flame, Thaumaturgy}} {{1st LV=(3 slots): bless, Cure Wounds, Sanctuary}} {{2nd LV=(3 slots): bless, Cure Wounds, Sanctuary}} {{3rd LV=(3 slots): bless, Cure Wounds, Sanctuary}} {{4th LV=(3 slots): bless, Cure Wounds, Sanctuary}}
+Jake G Great question Jake! I do actually have a few spellcasters setup in my manual now, and I will admit, that it was tricky to decide how exactly I wanted to handle them. Eventually I set up an action for each level and listed the spells in the description (under each spell I would include a DC for spells with saves, and attack rolls for spells with those), and I would list any damage in the effect box like normal. Not every spell has damage obviously, but the point is to get quick info. With the OGL built in now, you should be able to pull up spells and read their long description if you need to, but still having a short list from just the press of one button that gives you DCs, attack rolls, & damage for each level of spells works pretty well for me.
This is the only video that I watched from your channel. Yet. It was damn useful, man! I might even subscribe, watch some of the other videos on your channel. Keep up the good work :)
I am actually using the 3.5 one. Your macros had to be redefined for that system, though it was not a hard thing to do. Still I'll check them out later :D
Can I do this with the newer 5e Character Sheets? If not, how do I get the old ones in a campaign that's already using the new ones, particularly without forcing players to switch. Also, where did you get those tokens? I really like them.
I think his point though is that if you use a template that is already set up with all the macros that you'll be less likely to have to pick up rule books or open up and look through stat blocks to get needed info you can access at the click of one macro button.
I dont know if it works in the older monster stat sheets, but if you click and drag monsters from the roll20 compendium onto the new monster stat sheets, it will auto fill it. Hope this helps.
Glad you liked it Pato! Yes. Definitely have been planning on some additional videos. I have been having issues pop up with formatting that I am trying to work through but more are on the way.
Well... I don't want to be annoying, but could give me a hint on where to start ? I'm using the Dnd5e_shaped_character_sheet and i can't find the equivalent of NPCAction1. When i create an action on the character sheet, i'm just putting in bonus to hit, damage etc... i don't have to put in the inline rolls formulas...
Why yes I can! It JUUUUST so happens that another user who liked my system but was using the shaped sheets, came up with quite a few macros. He posted them on my new Monster Manual Video. Look for Trusten83 in the comments. ruclips.net/video/rrbqdkGIa00/видео.html&lc=z13ed1j45nipdp13d23wcfwr0xqkcx5sw
HOW TO MAKE THE BUTTONS APPEAR: Assuming you did everything that he mentioned in the video, there is a critical step that he missed that made me tear my hear out trying to figure out why the buttons weren't appearing. After creating the character sheet for a token, select the token, then click the little cog in the bottom left corner. Click the "Represents Character" select box under the "Basic" tab. Select the character that you want the token to represent. Save the token. You will need to re-apply the updated token as the default character token for the character in order to get the drag and drop functionality to work properly.
Hello, I know that its been years since anyone comment on this. Im a first time DM and I really love what you are doing here. I was able to follow and add! My only question is, how do you get it to show damage? What would that line script like?
Good stuff, but why do you only start instruction at 10 minutes in? I know it's going to be awesome already, I don't need 10 plus minutes of sell, before you tell me what you are trying to tell me.
I realized all of the abilities in the character sheet (besides the attacks and traits) can be set as macros in the settings section of the chat panel. Macros can be set as token actions just like abilities. This should save even more time. FYI for your saves macro all you need to add is the "selected|" in the rolls. E.g. [[1d20+@{npc_strength_mod}]] turns into [[1d20+@{selected|npc_strength_mod}]]
+Giganticus Giraffigus Ah, took me a second to realize what you were talking about. I think you mean that you can place any macro in your "Macro Bar" at the bottom of the screen? And then set them all to "selected|"? Absolutely, you can do that if you would like. I chose not to set them up this way, because I have additional macros at the bottom of my screen that are for my players and I personally don't want to mix them up. But at that point it is up to personal preference. If having JUST the traits and actions on the monsters' token action bar works for you and the more static/universal macros on your macro bar at the bottom works for you... I'd say go for it! Whatever helps you stay focused on combat!
+Taking20 I am referring to the option to make macros (that you can put in the bottom macro bar) display as token actions. It's a checkable feature when you edit macros. Since the only commands that are unique to monsters are their actions, attacks, and traits, I made some token macros universal to all characters that are visible to only the GM. Those include stats, initiative, saves, perception and the like.
hmmm.... will wait untill I watch the newer video, but, I'm thinking of creating my own character sheet, and monster manual using my own system for Roll20, but so far, seems a little... lacking, and a tad too specific, however, again, will wait until after the other video to really see one way or the other ^-^
Thx for the series. Very informative. New to this and I do have a question. In looking at the rolls for melee weapons both attack and damage. It appears that there is a Global Melee Attack Bonus and a Global Melee Damage bonus being added to each roll which seems to make the rolls excessive(always hit and a lot of damage). What are those for and did i fill the sheet out incorrectly somehow? Any light you can shed would be great! thx much.
Great video as always. Too bad there is not a way to import all that wonderful information into my campaign. i would gladly pay for that! keep up the good work!
trying to setup my own game on roll20 and just had a question. on the character sheet when making a monster, in actions when writing an attack, why do i need the + whatever to hit? for example a bugbear in d&d 5e is a +4 to hit so id write in [[1d20cs>20+4]] like in the video. but when testing it out it rolled a 1 and added the +4 making it 5 which would hit. couldn't i just write in the programming as [[1d20cs>20]] and note that its a +4 to hit?
I have been using these macros for a few years. A change must have been made recently - suddenly the Multi Attack doesn't work now. It shows the first macro - but does not trigger the attacks below. It used to show - Multiattack and then roll (as an example) two short sword attacks. It only triggers the multiattack now. Any help anyone?
I see lots of people with their hp/ac stats bars stacked and to the right of the token instead of a regular bar above it, but I can't seem to find how to customise it.
Hey man, I've integrated this technique into the first game as DM, starting in a week or two. I've gotten a hold of the mapmaker tool from RPTools. Fantastic tool and I'm thoroughly please with everything so far, but I was wondering where you got some of the content in your map featured in this video. I have made a basic map for my groups first encounter using some fun ideas from several tutorial videos and whatnot, but I'd like a little more detail in the map. Any suggestions, or would you mind sharing your library of map making resources (or maps you've used.)?
Hey there, I found this video (and your others) super super useful! Thank you so much for posting these! Quick question though: what website do you use to make your character/monster tokens?
Glad you dig it amccaig. I use TokenTool to create my monster tokens. You can check it out briefly in the "Create free DM tokens video" in my Roll20 Master Series. Though, I may do a video on it soon, it's really a simple tool. I'm sure you won't have any problems playing with it until you get it figured out. Let me know!
Would have been a great video if you would have actually focused on what you tried to accomplish. 10 minutes of nothing then 20 minutes of jumping around and not even giving one STEP by STEP explanation of a macro. I don't want to be a hater and I know this was your first video but I really think you should do another video where you give a detailed explanation of creating a monster. I recommend that you pick one or two from the Monster Manual so that people can follow along. People will thank you for your service. I appreciate the work you do. Just a little constructive criticism.
John, This was my very very first video. I had no intention of creating a youtube channel at that point. I had no idea how to format, edit, or properly film a video-- I was simply trying to share this technique in order to help others that might use it. I apologize for the rambling. I assure you the new content is much easier to follow along. Thanks!
I know I have already watched your other videos and subscribed to your channel. I was just saying that you might want to redo this video and give a step by step explanation of how you make a macro by using a monster from the MM. That way people can learn as the go along and make their own macros. I am sure there are many others that are still confused. I figured out the saving throws but haven't managed to do the attacks. A step by step video would help a lot to people like me. Again thanks for the videos and the fast reply.
Really you need to make all of these setups as a base template. As in set up all this stuff on a new game and then make that game the template. For new games you clone that game and then lay your world over that.
Ok, this is not for the 5e SRD sheet. However, I have a new system just for that sheet, and frankly, it's even easier to use. Check out my channel and find the Roll20 Master series Monster Manual video. I think you'll really dig it.
Is this video relevant to the Roll20 as of Dec2018 ? I'm learning about macros and don't want to use "old data" if there's something that's been updated to today's Roll20 application. Do you have a refreshed video or know of one that is "most current" on this topic ?
I've tried the macros on two character sheets with mixed results. Does anyone have updated macros that work out of the box with the current character sheets?
EDIT: I researched the video and realized I needed to use the correct character sheet. I now have the Monster Manual working! It truly is a thing of beauty.
I'm doing one by one, page by page in the monster manual when I have spare time. I just wish you could send them to the vault in bulk or in the CR folders. You have to do them one at a time and when I go to import them into a new game, I have to do it one at a time again.
This varies from sheet to sheet. They all usually have something in a small settings that will output to all or output to GM only. Also if you are using this system in particular, just delete "/w GM".
I can't seem to get any of your macros to work properly. I get the following: No ability was found for %{Selected|NPCAction1} No ability was found for %{Selected|NPCAction2} No ability was found for %{Selected|npc_Initiative} TypeError: Cannot read property 'substring' of undefined
I'd really like to see these macros listed somewhere easy to find..I need to make these for pathfinder and am a novice to roll20 trying to figure all this out
is there a new version of this. Still have no idea how to get this started. Also how does this go from one game to another. My journal doesnt move between games.
Some of the last remarks at the end of the video state that if you are subscribed to Roll20 you will have access to a "character vault" allowing you to transfer the entries into different campaigns.
Great video! I'll do the setup =) Minor fix to the video, according to Roll20 wiki to setup darkvision you use 60 feet, -5 feet for dimlight as darkvision itself is always dim light. Source: wiki.roll20.net/Dynamic_Lighting_Examples#Darkvision
Just watched your Monster Manual videos and they are awesome!! I was just wondering if there is a way to get my "Monster Manual" that I create into all of my games. Or do I have to do this for every game that I have.
Hey man. Once you use the new template to create a new monster, how do you move the finished monster up to where it goes? Like say I created a CR 5 monster, how do I move that up to group with my other CR 5's? I tried to drag and drop it up the list but it doesn't work. Thanks!
Ah! I assume you are trying to move them into a folder? Couple of small things that can be frustrating. 1. Make sure the folder you want to put it into has been expanded (- sign not + sign showing) 2. Hover over the folder and try sliding the character sheet slightly right to get it to 'tab over' kinda Hope that helps! Let me know.
+Taking20 Got it! I lifted from the portrait. I was lifting from the characters name and it wouldn't show the slots to drop. Thanks for your help. Edit: One other thing you may be able to help me with. I'm having trouble getting my Token Actions to work. I'm using the Pathfinder Legacy sheets, and having a hard time finding any information on them. Been trying to figure out how to just write the token macro myself based on the attributes given in the sheet, but it's been a headache lol.
Glad it worked! As far as macros for another sheet, your best bet is to go to the wiki for whichever sheet you are using. Every sheet has a wiki design specifically for that sheet where you can see some sample macros and start crafting your own. Or try the Roll20 community, they are great at crafting macros for people! Seriously lol...
Hi, I'm new to roll20 and I see the value in the setup you have. I was trying to mimic what you do by having macros in the abilities of my monster template, but when I use %{Selected|NPCAction1}, I get an error in the chat that says, "You attempted to use a roll command looking for a selected token ability, but the selected token does not represent a Character, and therefore has no abilities." Help?? DX
Thank you very much for this video, it was invaluable info for me. I have a question though, for some reason when I pull a monster to the board it is not giving it hit points, any idea what might be going wrong?
Actually... I did put the entire PHB into my game. If you want to know how to do it, I made a video. ruclips.net/video/gRU4yZHRmQQ/видео.html Best of luck!
Quick question. Once you create a monster, you need to assign it to a token correct? If you do so, every time you pull over a another of the same monster (a band of orcs for example) they all have the same stats and update the whole bunch every time you make a change.. what am I doing wrong?
Great question! You can create tokens exactly like these with Tokentool. A Google search should work pretty well on this, and it is a very simple tool to use. I'll probably be doing more Roll20 tutorials soon. Just working on formatting now. I will most likely cover Tokentool, but I haven't locked that down yet.
hey how do i use this with the current roll 20 ogl sheet. and the pre purchased monster manual? is there any way to link them up into macros like this?
Good work, though honestly, I think buying Roll20's version is worth the $50 considering someone else already did all this for you. What do you think after adding these over time?
1st, thanks! 2nd, are you talking about the 5e OGL sheets with drag and drop or a different game? The short answer is yes. These techniques work with other games. Additionally I will be doing another video soon of the updated sheets if you are using those.
Yes sorry i should have specified. I'm using the olg sheets as i find its pretty easy for my players to use and i love what they've done with the npc option. I've subbed so i'll keep an eye out for that next vid.
When I got into edit token to edit the HP, AC and nameplate. Every time I delete the monster after saving I have to fill the data in again. It's not auto populating after saving. Why is this?
You need to open the monster's character sheet and edit it, then, in the box for 'default token (optional)' delete anything already there and 'use selected token' to reassign the new token with all of your saved changes to the default for this monster.
Hi Cody, I think I'm doing everything right, but clearly I'm not. When I put multiple monsters out onto the game board they all start out ok, but as soon as I give any one of them damage ALL of those on the game board get the same damage. As if they are linked somewhere along the lines. I'm not sure what I've done wrong. For clarity, I'm not using it for D&D, but for Call of Cthulhu, but I don't have any macros running or anything, just the bare bones monsters. Any thoughts?
I know this is old, and may not be of use to you now, but it may be helpful for others. When you set up the token, either manually enter the max/max HP, or reset the bar to "none" after populating npc_HP. Then make sure you save the corrected token as the default for that sheet.
Since the rolls are all in-line rolls, it shouldn't be a problem to add a line that says "If critical add [[1d8]]" at the end. For something like an orc which has savage criticals just make it 2d8 etc. The beauty in this is that it's customizable.
Upon looking into it, if you wanna get fancy, there are mathematical if statements and other basic programming logic options in macros. If you wanted to set up a macro for an attack and have it roll additional die when a 20 is rolled you could.
There is indeed, You can either use set values or queries to make sure if you're switching weapons or have a bonus you can put it straight in, For example Here is my Dwarf Barbarians Attack roll macro: &{template:DnD35Attack} {{pcflag=true}} {{name=Kazarik}} {{subtags=Waraxes}} {{attack1= Kazarik swings his Ax! [[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{critconfirm1=Crit!: [[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{damage1=Dealing [[1d10]]}} {{critdmg1=+[[1d10]]+[[1d10]]}} {{fullattackflag=[[?{Two Handed Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2= He swings again![[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{critconfirm2=Crit!: [[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{damage2=Dealing [[1d10]]}} {{critdmg2=+[[1d10]]+[[1d10]]}} Attack1 is where we'll start, so I have the roll 1d20cs> which adds a critical strike checker between two values, after which i have a query so the player can put their critical range in, getting us 1d20cs>?{What is your Crit Range|20} After which you add in other querys and such, critconfirm is the next thing, just type Crit!: and the attack1 roll in. Afterwards we do damage1 for the normal roll, and as dwarf waraxes have a 3x modifier in it, we add {{critdmg1=+[[1d10]]+[[1d10]]}} which will only show up if they critically strike.
Can this be done with the other character sheets like 5th Edition (Shaped)? becuase this looks like it would be a good investment but couldn't figure out how to set up the hit dice since i dont know if they have an NPC character sheet option.
For everyone using the - 5th Edition OGL Character Sheet by Roll20 -
Here are the featured macros with updated reference codes to work with it :)
I updated the Perception Macro to use the Senses Attribute for the NPC Sheet instead, so it will show all you put in there, analog to the section in the monster manual. For the Actions just count up from 0.
Action:Weapon:
%{selected|repeating_npcaction_$0_npc_action}
Action:Multiattack:
/w gm &{template:default} {{name=Multiattack}}
%{selected|repeating_npcaction_$0_npc_action}
%{selected|repeating_npcaction_$0_npc_action}
DR/Immunities:
/w gm &{template:default} {{name=DR/Immunities}} {{Damage Resistance= @{selected|npc_resistances}}} {{Damage Vulnerability= @{selected|npc_vulnerabilities}}} {{Damage Immunity= @{selected|npc_immunities}}} {{Condition Immunity= @{selected|npc_condition_immunities}}}
Perception:
%{Selected|npc_perception}
/w gm &{template:default} {{name=Senses}}
/w gm @{Selected|npc_senses}
Stats:
/w gm &{template:default} {{name=Stats}} {{Armor Class= @{selected|npc_AC}}} {{Hit Dice= @{selected|npc_hpformula}}} {{Speed= @{selected|npc_speed}}}
Saves:
/w GM &{template:default} {{name=Saving Throws}} {{Str Save= [[1d20+@{npcd_str_mod}]] | [[1d20+@{npcd_str_mod}]]}} {{Dex Save= [[1d20+@{npcd_dex_mod}]] | [[1d20+@{npcd_dex_mod}]]}} {{Con Save= [[1d20+@{npcd_con_mod}]] | [[1d20+@{npcd_con_mod}]]}} {{Int Save= [[1d20+@{npcd_int_mod}]] | [[1d20+@{npcd_int_mod}]]}} {{Wis Save= [[1d20+@{npcd_wis_mod}]] | [[1d20+@{npcd_wis_mod}]]}} {{Cha Save= [[1d20+@{npcd_cha_mod}]] | [[1d20+@{npcd_cha_mod}]]}}
+zerosius Also an alternative stats macro that includes Attribute Scores and modifiers:
/w gm &{template:default} {{name=Stats}} {{Armor Class= @{selected|npc_AC}}} {{Hit Dice= @{selected|npc_hpformula}}} {{Speed= @{selected|npc_speed}}} {{Strength= @{selected|npcd_str} | @{selected|npcd_str_mod}}} {{Dexterity= @{selected|npcd_dex} | @{selected|npcd_dex_mod}}} {{Constitution= @{selected|npcd_con} | @{selected|npcd_con_mod}}} {{Intelligence= @{selected|npcd_int} | @{selected|npcd_int_mod}}} {{Wisdom= @{selected|npcd_wis} | @{selected|npcd_wis_mod}}} {{Charisma= @{selected|npcd_cha} | @{selected|npcd_cha_mod}}}
+zerosius Doing God's work.
+Giganticus Giraffigus Well he certainly took off with it didn't he?
Totally ok with me! I am glad others liked the video. I love this system and just wanted to share it with other geeks like myself.
+zerosius omg I fucking love you at the moment.. I searched so damn hard to find just this and found this comment on accident.
2 years later and this post is still saving GM lives. I wanted to create macros but had no idea how to go about it with the code. The above is wonderful! Thank you!
As a complete new comer to Roll 20 -- Thank you. This has been massively helpful with basics. I have also looked at your other video's and have made and edited tokens with token tool. Top man.
Would like to know how you created the Monster template from scratch. This would help out us new GM's using Roll20. Love the idea of maintaining and organizing your own monster character vault.
Very useful video - I've been having a heck of a time translating this to the Pathfinder NPC sheet (which is infinitely less clean than the 5e NPC sheet) but I'm finally pretty much successful. Thanks for making this video!
Awesome Graham! Don't forget to check out the Master Series when you're done. (The 1st video is 5e specific on the 5e Monster Manual for a different sheet, but the rest of the series will help with ANY system.
This is going to really help me get my first roll20 campaign off the ground. Thanks!
So glad you found it helpful!
So moving my entire social life online because of you know - Corona! I'm finding your videos really great and informative! Just to be clear though i can't export my Monster Manual to another campaign right? Wow! 3y since last comment... you may never see this :)
I new to this and was thinking about the same thing... It'd be nice to be able to export characters and Monster Manuals
@@toniavb Yeah, its easy enough to export one monster, or several. Problem is when starting a new campaign and there beeing alot of manual admin going on to move your already created content....
Characters is easy though :) Just use the Vault - same as with monsters
@@MrLocuzt google this: VTT Enhancement Suite.
Pro users can use the Transmogrify feature to transport maps, handouts, monsters, npcs, players characters etc from one game to another.
Hey just wanted to say thanks man. This is going to help me a lot for exactly the reasons you mentioned of not having to spend so much time setting up. Really appreciate it, keep up the good work.
+Melvin Zachewhietz Thank you so much! It's great to hear from people that they like the system.
+Taking20 Yeah, I've been trying to adopt a similar system for a while now (except the folders are different because I'm playing a completely different game) but you really helped me out by showing me how to set the tokens. also there were a few other general tips I found very useful, though I can't quite remember them off the top of my head. All in all good video, thanks again.
+Melvin Zachewhietz Melvin, did you get your system all worked out?
Mostly, unfortunately I'd already spent a substantial amount of time making monster pages, and now I have to go back and edit the old ones. It's totally worth it though and has been making things run a lot smoother. Especially when I don't have to open so many character pages to view all their stats.
I've been scouring youtube for video to help me learn this system. Yours have been by far the most helpful, especially this one! Thanks for your help!
Wow... thank you Steven for the kind words. I am really glad you liked it. I have a ton of Roll20 tutorials if you are looking for more called the Roll20 Master Series.
Watched every one! Even downloaded them all to my phone for quick reference as I try to set everything up. Not much of a programmer and no experience with macros, so I refer to them constantly :)
dude just found your videos as I'm learning to DM my first game with Roll20... awesome!!!
Welcome to the channel! So glad you like it so far.
just started using roll20. This is exactly what I was looking for! Thank you so much dude!
Another satisfied customer!
Seriously though, thank you for the kind words!
This was really awesome despite it being for 5th edition which didn't really transfer over to 3rd edition which i use. with it i was able to figure it out and hopefully it helps me in my next session. Thanks a lot for the great ideas and setup.
Glad you were able to get it working!
PS. Don't forget to share your secrets hahaha...
Sure thing i haven't had a lot of time to work through all of it, but here is what i got.
Version 3.5
SAVES:
/w GM &{template:default} {{name=Saving Throws}} {{Str Save= [[1d20+@{npcstr-mod}]] | [[1d20+@{npcstr-mod}]]}} {{Dex Save= [[1d20+@{npcdex-mod}]] | [[1d20+@{npcdex-mod}]]}} {{Con Save= [[1d20+@{npccon-mod}]] | [[1d20+@{npccon-mod}]]}} {{Int Save= [[1d20+@{npcint-mod}]] | [[1d20+@{npcint-mod}]]}} {{Wis Save= [[1d20+@{npcwis-mod}]] | [[1d20+@{npcwis-mod}]]}} {{Cha Save= [[1d20+@{npccha-mod}]] | [[1d20+@{npccha-mod}]]}}
STATS:
/w gm &{template:default} {{name=Stats}} {{Armor Class= @{npcarmorclass}}} {{Hit Dice= @{npchitdie}}} {{Speed= @{npcspeed}}}
This should help.
Thank you so much for sharing this with everyone!
From a D&D fan/Excel fan I love the look of this. A friend of mine found a character sheet made in Excel and it was amazing but I still use the PDF.
Dude, thank you. You solved a lot of problems I was having with creating monsters and Macros.
Thank you for making this video. This technique is going to make running a game so much easier.
Good guide, now the games will be much easier ;)
I have thought about one nice improvement after first tests - I put random hit dice roll for HP as part of "Stats" block as usually I will click Stats after putting the creature in play so it will count me current stats immediately as part of it.
+Sniper You know that is a great idea. I don't know why I didn't set it up like that in the first place.
+Taking20 I am happy to hear that!
It looks now this way for me:
/w gm &{template:default} {{name=Stats}} {{Armor Class= @{selected|npc_AC}}} {{Hit Dice= @{selected|npc_HP_hit_dice} [[@{selected|npc_HP_hit_dice}]]}} {{Speed= @{selected|npc_speed}}} {{Fly= @{selected|npc_speed_fly}}} {{Climb= @{selected|npc_speed_climb}}} {{Swim= @{selected|npc_speed_swim}}}
I am thinking to put even Traits as continue of this one command, simply to give me all "intel" about the monster in one command. But that is something to be tested.
+Sniper That may be a little tricky as the number of traits will vary by monster.
A lot of improvements have been made since this video was uploaded. The compendium makes things a lot easier now.
Absolutely Brilliant! Clean and easy to setup/use. Thank you, great help for a new DM on roll20 :)
+zerosius Thank you so much. I had so much fun, I have decided to start a new Roll20 tutorial series soon. The videos will be MUCH shorter and edited down so I won't be rambling as much.
+Taking20 Perfect! Btw i just adapted the macros for the - 5th Edition OGL Character Sheet by Roll20 -
Since they use some different Reference Codes for the attributes :) Ill post it as another reply to the video if thats ok!
This tutorial is awesome and I've been slowly converting all of my monsters over to this setup. One question though, what are you doing for spellcasters? So far I've avoided setting individual actions for all of their spells, but it sort of defeats the purpose of making everything easily available. For right now I put together a quick template that I can at least stick their individual spell list into for macro reference. I'm including it below if anyone wants to grab it:
/w gm &{template:default} {{name=Spellcasting}} {{Desc=1st level caster, WIS (DC 12, +4). Spells prepared:}} {{Cantrips=light, Sacred Flame, Thaumaturgy}} {{1st LV=(3 slots): bless, Cure Wounds, Sanctuary}} {{2nd LV=(3 slots): bless, Cure Wounds, Sanctuary}} {{3rd LV=(3 slots): bless, Cure Wounds, Sanctuary}} {{4th LV=(3 slots): bless, Cure Wounds, Sanctuary}}
+Jake G Great question Jake! I do actually have a few spellcasters setup in my manual now, and I will admit, that it was tricky to decide how exactly I wanted to handle them. Eventually I set up an action for each level and listed the spells in the description (under each spell I would include a DC for spells with saves, and attack rolls for spells with those), and I would list any damage in the effect box like normal. Not every spell has damage obviously, but the point is to get quick info.
With the OGL built in now, you should be able to pull up spells and read their long description if you need to, but still having a short list from just the press of one button that gives you DCs, attack rolls, & damage for each level of spells works pretty well for me.
This is the only video that I watched from your channel.
Yet.
It was damn useful, man! I might even subscribe, watch some of the other videos on your channel. Keep up the good work :)
Before you spend a bunch of time on this one, check out the master series! It has an even better system if you are using dnd 5e
I am actually using the 3.5 one. Your macros had to be redefined for that system, though it was not a hard thing to do. Still I'll check them out later :D
How do u handle spellcasting Mobs? Are u just using the action spaces for spells aswell?
Can I do this with the newer 5e Character Sheets? If not, how do I get the old ones in a campaign that's already using the new ones, particularly without forcing players to switch.
Also, where did you get those tokens? I really like them.
Came looking for tips, found gold
You can also drag and drop monsters from the compendium, and it puts them into your journal, automatically setup
I think his point though is that if you use a template that is already set up with all the macros that you'll be less likely to have to pick up rule books or open up and look through stat blocks to get needed info you can access at the click of one macro button.
I dont know if it works in the older monster stat sheets, but if you click and drag monsters from the roll20 compendium onto the new monster stat sheets, it will auto fill it.
Hope this helps.
An excellent video, saved me a lot of trouble! Thank you
Excellent job Talking20 !!
Thanks! Im just starting as a DM, any plans for another DM video in roll20? Maybe like tips & tricks.
Glad you liked it Pato! Yes. Definitely have been planning on some additional videos. I have been having issues pop up with formatting that I am trying to work through but more are on the way.
This is the best roll20 video ever. I hope i'll manage to get it to work with the character sheet i'm using ...
You just got a new sub !
Thanks so much! I'm glad you like it. (keep me updated)
Well... I don't want to be annoying, but could give me a hint on where to start ?
I'm using the Dnd5e_shaped_character_sheet and i can't find the equivalent of NPCAction1.
When i create an action on the character sheet, i'm just putting in bonus to hit, damage etc... i don't have to put in the inline rolls formulas...
Why yes I can! It JUUUUST so happens that another user who liked my system but was using the shaped sheets, came up with quite a few macros. He posted them on my new Monster Manual Video. Look for Trusten83 in the comments.
ruclips.net/video/rrbqdkGIa00/видео.html&lc=z13ed1j45nipdp13d23wcfwr0xqkcx5sw
OMG, THX ! You the best !
HOW TO MAKE THE BUTTONS APPEAR:
Assuming you did everything that he mentioned in the video, there is a critical step that he missed that made me tear my hear out trying to figure out why the buttons weren't appearing.
After creating the character sheet for a token, select the token, then click the little cog in the bottom left corner. Click the "Represents Character" select box under the "Basic" tab. Select the character that you want the token to represent. Save the token.
You will need to re-apply the updated token as the default character token for the character in order to get the drag and drop functionality to work properly.
He literally did that exact thing....
I must have missed that bit. He must have only done it once and very quickly or something. He made all the other steps much clearer.
Do you know the time stamp where he shows you how to do this in the video?
good techniques thanks Cody. Gold
+colbruce Glad you enjoyed it!
This is the best thing ever.
Awwwww shucks... you're too kind. Glad you like it!
Wow this looks great. Thanks for the info.
+Ian Werth Thanks Ian. I hope it was useful for you.
not what i was looking for when i came hear but helpful in it's own right
Thanks for sharing this information really helpful
This is awesome- thank you so much!
Hello, I know that its been years since anyone comment on this. Im a first time DM and I really love what you are doing here. I was able to follow and add! My only question is, how do you get it to show damage? What would that line script like?
Excellent video!
Good stuff, but why do you only start instruction at 10 minutes in? I know it's going to be awesome already, I don't need 10 plus minutes of sell, before you tell me what you are trying to tell me.
10 minutes of nothing then doesn't even tell us where to get the sheet he is using for this.
I realized all of the abilities in the character sheet (besides the attacks and traits) can be set as macros in the settings section of the chat panel. Macros can be set as token actions just like abilities. This should save even more time.
FYI for your saves macro all you need to add is the "selected|" in the rolls. E.g. [[1d20+@{npc_strength_mod}]] turns into [[1d20+@{selected|npc_strength_mod}]]
+Giganticus Giraffigus Ah, took me a second to realize what you were talking about. I think you mean that you can place any macro in your "Macro Bar" at the bottom of the screen? And then set them all to "selected|"?
Absolutely, you can do that if you would like. I chose not to set them up this way, because I have additional macros at the bottom of my screen that are for my players and I personally don't want to mix them up. But at that point it is up to personal preference. If having JUST the traits and actions on the monsters' token action bar works for you and the more static/universal macros on your macro bar at the bottom works for you... I'd say go for it!
Whatever helps you stay focused on combat!
+Taking20 I am referring to the option to make macros (that you can put in the bottom macro bar) display as token actions. It's a checkable feature when you edit macros. Since the only commands that are unique to monsters are their actions, attacks, and traits, I made some token macros universal to all characters that are visible to only the GM. Those include stats, initiative, saves, perception and the like.
hmmm.... will wait untill I watch the newer video, but, I'm thinking of creating my own character sheet, and monster manual using my own system for Roll20, but so far, seems a little... lacking, and a tad too specific, however, again, will wait until after the other video to really see one way or the other ^-^
Thx for the series. Very informative. New to this and I do have a question. In looking at the rolls for melee weapons both attack and damage. It appears that there is a Global Melee Attack Bonus and a Global Melee Damage bonus being added to each roll which seems to make the rolls excessive(always hit and a lot of damage). What are those for and did i fill the sheet out incorrectly somehow? Any light you can shed would be great! thx much.
Great video as always. Too bad there is not a way to import all that wonderful information into my campaign. i would gladly pay for that! keep up the good work!
trying to setup my own game on roll20 and just had a question. on the character sheet when making a monster, in actions when writing an attack, why do i need the + whatever to hit? for example a bugbear in d&d 5e is a +4 to hit so id write in [[1d20cs>20+4]] like in the video. but when testing it out it rolled a 1 and added the +4 making it 5 which would hit. couldn't i just write in the programming as [[1d20cs>20]] and note that its a +4 to hit?
Any time i attempt to enter rolls into the attacks description/effect section of the NPC sheet, it pulls up as blank.
I have been using these macros for a few years. A change must have been made recently - suddenly the Multi Attack doesn't work now. It shows the first macro - but does not trigger the attacks below.
It used to show - Multiattack and then roll (as an example) two short sword attacks. It only triggers the multiattack now.
Any help anyone?
Nice work!!! love it !
Is there a way to do this with PCs? I am using the 1.1.14 player sheet, and I try a similar macro for attacks, for instance, and it does not work.
Imagine fighting a green dragon in the first dungeon in Lost Mines lmao
I see lots of people with their hp/ac stats bars stacked and to the right of the token instead of a regular bar above it, but I can't seem to find how to customise it.
Hey man, I've integrated this technique into the first game as DM, starting in a week or two. I've gotten a hold of the mapmaker tool from RPTools. Fantastic tool and I'm thoroughly please with everything so far, but I was wondering where you got some of the content in your map featured in this video. I have made a basic map for my groups first encounter using some fun ideas from several tutorial videos and whatnot, but I'd like a little more detail in the map. Any suggestions, or would you mind sharing your library of map making resources (or maps you've used.)?
Hey there, I found this video (and your others) super super useful! Thank you so much for posting these! Quick question though: what website do you use to make your character/monster tokens?
Glad you dig it amccaig. I use TokenTool to create my monster tokens. You can check it out briefly in the "Create free DM tokens video" in my Roll20 Master Series. Though, I may do a video on it soon, it's really a simple tool. I'm sure you won't have any problems playing with it until you get it figured out.
Let me know!
Would have been a great video if you would have actually focused on what you tried to accomplish. 10 minutes of nothing then 20 minutes of jumping around and not even giving one STEP by STEP explanation of a macro. I don't want to be a hater and I know this was your first video but I really think you should do another video where you give a detailed explanation of creating a monster. I recommend that you pick one or two from the Monster Manual so that people can follow along. People will thank you for your service. I appreciate the work you do. Just a little constructive criticism.
John,
This was my very very first video. I had no intention of creating a youtube channel at that point. I had no idea how to format, edit, or properly film a video-- I was simply trying to share this technique in order to help others that might use it. I apologize for the rambling. I assure you the new content is much easier to follow along.
Thanks!
I know I have already watched your other videos and subscribed to your channel. I was just saying that you might want to redo this video and give a step by step explanation of how you make a macro by using a monster from the MM. That way people can learn as the go along and make their own macros. I am sure there are many others that are still confused. I figured out the saving throws but haven't managed to do the attacks. A step by step video would help a lot to people like me. Again thanks for the videos and the fast reply.
Question! When I make a new game, my journal entries don't sync between them. How can I use these monsters between all of my games?.
same question here ...
Really you need to make all of these setups as a base template. As in set up all this stuff on a new game and then make that game the template. For new games you clone that game and then lay your world over that.
This is great. Thank you
How do you get that style of character sheet? Mine only has the 5e SRD Character Sheet as its workspace for the Character Sheet.
Ok, this is not for the 5e SRD sheet. However, I have a new system just for that sheet, and frankly, it's even easier to use. Check out my channel and find the Roll20 Master series Monster Manual video. I think you'll really dig it.
Is this video relevant to the Roll20 as of Dec2018 ? I'm learning about macros and don't want to use "old data" if there's something that's been updated to today's Roll20 application. Do you have a refreshed video or know of one that is "most current" on this topic ?
I've tried the macros on two character sheets with mixed results. Does anyone have updated macros that work out of the box with the current character sheets?
EDIT: I researched the video and realized I needed to use the correct character sheet. I now have the Monster Manual working! It truly is a thing of beauty.
I'm doing one by one, page by page in the monster manual when I have spare time. I just wish you could send them to the vault in bulk or in the CR folders. You have to do them one at a time and when I go to import them into a new game, I have to do it one at a time again.
How do you make it so that the monsters damage can be viewed by the players? Great Video btw.
This varies from sheet to sheet. They all usually have something in a small settings that will output to all or output to GM only. Also if you are using this system in particular, just delete "/w GM".
you should be able to sell this set right??? Like Who wouldn't buy this set for $5... and you would make thousands off some work you already did.
Is this still up to date?
it's from 2016
i still use it and it works. the only thing roll 20 has updated is dynamic lighting
This is a game changer for me. Thank you! Do you have macros for Pathfinder, by chance?
Okay the Perception Macro doesn't work for me. I copied and pasted it and it just doesn't work. :/
I was able to create 4 monsters that i can use in any game that i start but now the others only open up in my Monster Manuel what am i doing wrong?
I can't seem to get any of your macros to work properly.
I get the following:
No ability was found for %{Selected|NPCAction1}
No ability was found for %{Selected|NPCAction2}
No ability was found for %{Selected|npc_Initiative}
TypeError: Cannot read property 'substring' of undefined
What is the difference between [[1d20cs>20+4]] and [[1d20+4]]??? Sorry, im a noob...
How do you organize your monsters I can't get them into the monster CR folder
I'd really like to see these macros listed somewhere easy to find..I need to make these for pathfinder and am a novice to roll20 trying to figure all this out
Nice tips on how to use the roll20 app but I am finding that I rather miss the old school pen and paper style of play...
is there a new version of this. Still have no idea how to get this started. Also how does this go from one game to another. My journal doesnt move between games.
Some of the last remarks at the end of the video state that if you are subscribed to Roll20 you will have access to a "character vault" allowing you to transfer the entries into different campaigns.
yes i am subscribed. thats a whole lot of work to move the whole thing over
in a lot of your roll tables and macros you use two scores of the same type like in saving throws? why Do you do that whats it for?
Great video! I'll do the setup =)
Minor fix to the video, according to Roll20 wiki to setup darkvision you use 60 feet, -5 feet for dimlight as darkvision itself is always dim light.
Source: wiki.roll20.net/Dynamic_Lighting_Examples#Darkvision
Just watched your Monster Manual videos and they are awesome!! I was just wondering if there is a way to get my "Monster Manual" that I create into all of my games. Or do I have to do this for every game that I have.
Hey man. Once you use the new template to create a new monster, how do you move the finished monster up to where it goes? Like say I created a CR 5 monster, how do I move that up to group with my other CR 5's? I tried to drag and drop it up the list but it doesn't work. Thanks!
Ah! I assume you are trying to move them into a folder? Couple of small things that can be frustrating.
1. Make sure the folder you want to put it into has been expanded (- sign not + sign showing)
2. Hover over the folder and try sliding the character sheet slightly right to get it to 'tab over' kinda
Hope that helps! Let me know.
+Taking20 Got it! I lifted from the portrait. I was lifting from the characters name and it wouldn't show the slots to drop. Thanks for your help.
Edit: One other thing you may be able to help me with. I'm having trouble getting my Token Actions to work. I'm using the Pathfinder Legacy sheets, and having a hard time finding any information on them. Been trying to figure out how to just write the token macro myself based on the attributes given in the sheet, but it's been a headache lol.
Glad it worked!
As far as macros for another sheet, your best bet is to go to the wiki for whichever sheet you are using. Every sheet has a wiki design specifically for that sheet where you can see some sample macros and start crafting your own.
Or try the Roll20 community, they are great at crafting macros for people! Seriously lol...
Trying to do this with a different game (ICRPG), so using different character sheets. Any know how to find the built in macros?
Hi, I'm new to roll20 and I see the value in the setup you have. I was trying to mimic what you do by having macros in the abilities of my monster template, but when I use %{Selected|NPCAction1}, I get an error in the chat that says, "You attempted to use a roll command looking for a selected token ability, but the selected token does not represent a Character, and therefore has no abilities."
Help?? DX
do you need to pruchase phb and monster manual for the info to populate?
Wow! Awesome. Thanks. Can this be done for players as well? Their sheet seems to lack many of the fields on th NPC sheet.
Thank you very much for this video, it was invaluable info for me. I have a question though, for some reason when I pull a monster to the board it is not giving it hit points, any idea what might be going wrong?
Set the token up correctly. Then edit the sheet and set default token. You missed this step.
Just figured the part where I missed it. I had preset the tokens without saving them as representations with hp/ac. Thanks again :)
'It doesn't take long. just, y'know. 7 minutes each.'
-.-
This man does not live in this universe.
This is great, thanks!
I notice you have links for the DMG and Player manual, did you put the whole book in? and if so, how?
Actually... I did put the entire PHB into my game. If you want to know how to do it, I made a video.
ruclips.net/video/gRU4yZHRmQQ/видео.html
Best of luck!
You can't do the manuals and CR folders with the free version?
Quick question. Once you create a monster, you need to assign it to a token correct? If you do so, every time you pull over a another of the same monster (a band of orcs for example) they all have the same stats and update the whole bunch every time you make a change.. what am I doing wrong?
Where did you find the D&D specific token images?
Great question! You can create tokens exactly like these with Tokentool. A Google search should work pretty well on this, and it is a very simple tool to use.
I'll probably be doing more Roll20 tutorials soon. Just working on formatting now.
I will most likely cover Tokentool, but I haven't locked that down yet.
Thanks brother. Happy gaming!
at 16:50 what are the codes in the description? I'm having issues with making my token actions work :(
hey how do i use this with the current roll 20 ogl sheet. and the pre purchased monster manual? is there any way to link them up into macros like this?
Also can you update this? Most of this doesn't work now.
Kind of old posting but Just wanted to ask if generating random hp based on the monster's hit dice would be possible using your "system"
do you have to own the player book and dm manual in order to setup those macros? because i cant actually do it right for some reason
I dont get it for Pathfinder, i think i need help...a lot
Good work, though honestly, I think buying Roll20's version is worth the $50 considering someone else already did all this for you. What do you think after adding these over time?
Hey dude, this was really useful. Do you know if you can do this with the alternate character sheets?
1st, thanks! 2nd, are you talking about the 5e OGL sheets with drag and drop or a different game?
The short answer is yes. These techniques work with other games. Additionally I will be doing another video soon of the updated sheets if you are using those.
Yes sorry i should have specified. I'm using the olg sheets as i find its pretty easy for my players to use and i love what they've done with the npc option. I've subbed so i'll keep an eye out for that next vid.
coming very very soon dude. Probably work on it some more tonight.
I tend to use a lot of custom monsters. I've been playing on r20 for years and I've never had cause to recycle a monster, lol.
Check out the first video in the Master Series. It has a much better and faster system with the drag and drop feature of the OGL Sheets.
When I got into edit token to edit the HP, AC and nameplate. Every time I delete the monster after saving I have to fill the data in again. It's not auto populating after saving. Why is this?
You need to open the monster's character sheet and edit it, then, in the box for 'default token (optional)' delete anything already there and 'use selected token' to reassign the new token with all of your saved changes to the default for this monster.
Dark vision is 60 then -5 for dark vision.
+Dave thanks for sharing this.
Hi Cody,
I think I'm doing everything right, but clearly I'm not. When I put multiple monsters out onto the game board they all start out ok, but as soon as I give any one of them damage ALL of those on the game board get the same damage. As if they are linked somewhere along the lines. I'm not sure what I've done wrong.
For clarity, I'm not using it for D&D, but for Call of Cthulhu, but I don't have any macros running or anything, just the bare bones monsters.
Any thoughts?
I know this is old, and may not be of use to you now, but it may be helpful for others. When you set up the token, either manually enter the max/max HP, or reset the bar to "none" after populating npc_HP. Then make sure you save the corrected token as the default for that sheet.
Is there a way to set up critical hits on the attack macros?
Since the rolls are all in-line rolls, it shouldn't be a problem to add a line that says "If critical add [[1d8]]" at the end. For something like an orc which has savage criticals just make it 2d8 etc. The beauty in this is that it's customizable.
Upon looking into it, if you wanna get fancy, there are mathematical if statements and other basic programming logic options in macros. If you wanted to set up a macro for an attack and have it roll additional die when a 20 is rolled you could.
There is indeed, You can either use set values or queries to make sure if you're switching weapons or have a bonus you can put it straight in, For example Here is my Dwarf Barbarians Attack roll macro:
&{template:DnD35Attack} {{pcflag=true}} {{name=Kazarik}} {{subtags=Waraxes}} {{attack1= Kazarik swings his Ax! [[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{critconfirm1=Crit!: [[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{damage1=Dealing [[1d10]]}} {{critdmg1=+[[1d10]]+[[1d10]]}} {{fullattackflag=[[?{Two Handed Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2= He swings again![[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{critconfirm2=Crit!: [[1d20cs>?{What is your Crit Range|20}+5+?{-4 for twin Attacks?|0}]]}} {{damage2=Dealing [[1d10]]}} {{critdmg2=+[[1d10]]+[[1d10]]}}
Attack1 is where we'll start, so I have the roll 1d20cs> which adds a critical strike checker between two values, after which i have a query so the player can put their critical range in, getting us 1d20cs>?{What is your Crit Range|20} After which you add in other querys and such, critconfirm is the next thing, just type Crit!: and the attack1 roll in. Afterwards we do damage1 for the normal roll, and as dwarf waraxes have a 3x modifier in it, we add {{critdmg1=+[[1d10]]+[[1d10]]}} which will only show up if they critically strike.
Well this is gonna save me some hours xD
Can this be done with the other character sheets like 5th Edition (Shaped)? becuase this looks like it would be a good investment but couldn't figure out how to set up the hit dice since i dont know if they have an NPC character sheet option.
Yes. But go check out my Master Series for a new drag and drop system.