Honestly, I played this game way more than it deserved because... it was a Digimon game and that's my jam. I remember attempting a Platinum trophy which I gave up on due to the excessive demands for the games platinum which combined with the sheer monotony of the gameplay, seemed to be... not worth it. I think our experience with the game matches up. I wanted a worthy successor to Rumble Arena 2 which I adored. Despite having played this game a lot when it first came out, it was actually largely forgetable and I can't say I have much memory of it at all. Which is sad because my memories with Digimon World made my childhood.
I am still currently attempting the platinum! I play it for like a week every so often then just give up because the amount of times you have to reset for a card or the grind for bits is just awful. Glad to see someone shares the pain!
Damn this game was NOT what i thought it was, i had not seen gameplay or any reviews of it prior to this video, i mostly thought it would be somewhat similar to SKYLANDER'S gameplay out of everything! At the veeery least we got cybersleuth after it!
All-Star Rumble, despite everything, was a massive success. Rather than the games failing to leave Japan, it was more about Bandai giving up on them. The last released game was Digimon Championship in 2008 and was not even a main series title. By the time Cyber Sleuth was announced, back in 2013, Digimon had already been in a 5 year long hiatus in the west, and according to the then games producer, Habu Kazumasa, the notion about the series, even inside Bandai, was that it was something targeted for children and the show wasn't popular anymore. But at some point, a petition for both Re:Digitize Decode and Cyber Sleuth caught their attention and a Bandai Europe manager said that they would consider localizing the title if they hit the 50000 mark. The petition had over 60000 signatures but the higher ups still weren't convinced, so they had to make All-Star Rumble to test the market with less than a year of development time. That was the sole purpose of this game. And despite all the flaws, criticism and development schedule that doomed its quality from the start, it sold well enough to accomplish its goal. It managed to convince the top people at Bandai that it was still worth it giving Digimon games another chance.
The problem at the time was the poor sales of the psp in the west and the cost of localising those games. All star rumble also sold poorly in comparison to some other video games with only 90000 units being sold with 60000 being from North America. Should have mentioned that in the video somewhere lol but yeah the game didn’t do well for the company cost wise at all
@@ResidentUnleashed You see, that number is just for the PS3 version, if you add the XBox sales, it jumps to 160000, which is actually not bad for a Digimon game. It isn't too far from the first Story game and much better than Championship. In fact, it's around as much the PS4 version of Hacker's Memory when it first released. Digimon Survive got easily into the top 5 most sold Digimon games with just 500000 copies. But yeah, it was a lot cheaper for Bandai to put this game haphazardly together out as a test than a localization for an full blown RPG on the Vita, so that's what they did.
"I was blindsided by my love of the franchise, and thus couldn't see the obvious, painful flaws the game had" My relationship with Digimon Masters Online in a nuttshell.
Oh my lord was it that bad? I always wanted to play that game when I was younger but I could never make it run in Australia! Damn… lost to history I guess
I mean, giving any major game just 1 year to develop is begging for it to fail spectacularly. I'm surprised it actually even works as i can guarantee there wasn't more than a few weeks to a month for bug tests and patches. This is the result of horrible higher-ups forcing game developers into short time frames and expecting perfect work.
For sure 100% agree with this. It also doesn't help with Yuji Naka really not producing any real stellar title after he left SEGA and being more focused on latching himself onto companies so he himself could make more money. Really bad combo. Thanks for commenting and watching!!
Not going to lie this reminds me of a similar incident with a different franchise but instead of it being a being a video game it was a tv show that was meant to air in english speaking countries but was later canned and only released in japan as a direct to home dvd show
There have been a lot of not so great games in the franchise! I was also thinking about what was it… world data squad? Yeah apparently that one is also on the list but those two sold better than this one rip
Honestly, I played this game way more than it deserved because... it was a Digimon game and that's my jam. I remember attempting a Platinum trophy which I gave up on due to the excessive demands for the games platinum which combined with the sheer monotony of the gameplay, seemed to be... not worth it. I think our experience with the game matches up. I wanted a worthy successor to Rumble Arena 2 which I adored. Despite having played this game a lot when it first came out, it was actually largely forgetable and I can't say I have much memory of it at all. Which is sad because my memories with Digimon World made my childhood.
I am still currently attempting the platinum! I play it for like a week every so often then just give up because the amount of times you have to reset for a card or the grind for bits is just awful. Glad to see someone shares the pain!
Damn this game was NOT what i thought it was, i had not seen gameplay or any reviews of it prior to this video, i mostly thought it would be somewhat similar to SKYLANDER'S gameplay out of everything! At the veeery least we got cybersleuth after it!
All-Star Rumble, despite everything, was a massive success. Rather than the games failing to leave Japan, it was more about Bandai giving up on them. The last released game was Digimon Championship in 2008 and was not even a main series title.
By the time Cyber Sleuth was announced, back in 2013, Digimon had already been in a 5 year long hiatus in the west, and according to the then games producer, Habu Kazumasa, the notion about the series, even inside Bandai, was that it was something targeted for children and the show wasn't popular anymore. But at some point, a petition for both Re:Digitize Decode and Cyber Sleuth caught their attention and a Bandai Europe manager said that they would consider localizing the title if they hit the 50000 mark.
The petition had over 60000 signatures but the higher ups still weren't convinced, so they had to make All-Star Rumble to test the market with less than a year of development time. That was the sole purpose of this game. And despite all the flaws, criticism and development schedule that doomed its quality from the start, it sold well enough to accomplish its goal. It managed to convince the top people at Bandai that it was still worth it giving Digimon games another chance.
The problem at the time was the poor sales of the psp in the west and the cost of localising those games. All star rumble also sold poorly in comparison to some other video games with only 90000 units being sold with 60000 being from North America. Should have mentioned that in the video somewhere lol but yeah the game didn’t do well for the company cost wise at all
@@ResidentUnleashed You see, that number is just for the PS3 version, if you add the XBox sales, it jumps to 160000, which is actually not bad for a Digimon game. It isn't too far from the first Story game and much better than Championship. In fact, it's around as much the PS4 version of Hacker's Memory when it first released. Digimon Survive got easily into the top 5 most sold Digimon games with just 500000 copies.
But yeah, it was a lot cheaper for Bandai to put this game haphazardly together out as a test than a localization for an full blown RPG on the Vita, so that's what they did.
"I was blindsided by my love of the franchise, and thus couldn't see the obvious, painful flaws the game had"
My relationship with Digimon Masters Online in a nuttshell.
Oh my lord was it that bad? I always wanted to play that game when I was younger but I could never make it run in Australia! Damn… lost to history I guess
I mean, giving any major game just 1 year to develop is begging for it to fail spectacularly. I'm surprised it actually even works as i can guarantee there wasn't more than a few weeks to a month for bug tests and patches. This is the result of horrible higher-ups forcing game developers into short time frames and expecting perfect work.
For sure 100% agree with this. It also doesn't help with Yuji Naka really not producing any real stellar title after he left SEGA and being more focused on latching himself onto companies so he himself could make more money. Really bad combo. Thanks for commenting and watching!!
Not going to lie this reminds me of a similar incident with a different franchise but instead of it being a being a video game it was a tv show that was meant to air in english speaking countries but was later canned and only released in japan as a direct to home dvd show
What show was that?
@@ResidentUnleashedthe show was called ultraman the ultimate hero and it gets worse the more you research what happend behind the scenes
Looks like testing of what became digimon world 4.
This came out like...a decade after world 4
They don't know how to market.
Your voice is beautiful
Ok, its a bad game, but the biggest Digimon video game failure is, by far, Digimon World 4, there's nothing worse than that
There have been a lot of not so great games in the franchise! I was also thinking about what was it… world data squad? Yeah apparently that one is also on the list but those two sold better than this one rip