Are Guns REALLY That Overpowered in Fantasy RPGs (DnD etc)?

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  • Опубликовано: 31 май 2024
  • Sometimes modern tech is incorporated into fantasy roleplaying scenarios, and there often seems to be a lot of concern about nerfing firearms to not make them too OP. In my opinion you don't really need to be all that paranoid about it and risking making them not even viable at all compared to magic armor, enchanted swords, giant axes, etc.
    Here are some reasons for why gunpowder doesn't have to be game breaking at all. Even if they are more advanced than a crude, unreliable version of muzzleloaders.
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Комментарии • 4,3 тыс.

  • @doswallo
    @doswallo Год назад +3080

    Remember: the cooler and more complex your power system is, the funnier it is when a character shows up with a gun.

    • @carso1500
      @carso1500 Год назад +758

      "so what kind of crazy and wacky power do you have"
      "i have a gun"
      "oh... its some kind of magical gun or something like that"
      "well i thing .500 S&W magnum is pretty magical on its own right"

    • @Ashtor1337
      @Ashtor1337 Год назад +143

      Not really. You can have your rifle I'll keep my spells. Untill you get into modern weapons its not that big of a difference.

    • @rowanash5378
      @rowanash5378 Год назад +196

      "Sokka, where did you get a gun?!"

    • @doswallo
      @doswallo Год назад +236

      @@Ashtor1337 Oh don't get me wrong. Spells are way more versatile overall. I just think it's funny that in terms of pure offensive power, guns can often match up to "special" powers featured in all sorts of series.

    • @AlbinoMothDragon
      @AlbinoMothDragon Год назад +30

      Indeed, especially when the gun is redundant, very funny there

  • @Jhnih
    @Jhnih Год назад +3032

    This video feels like a personal note from Skall to a DM who denied him a gunslinger class at his local DnD group😆

    • @UnexpectedWonder
      @UnexpectedWonder Год назад +34

      LOL!!! 😁😁😂😂🤣🤣😭😭💀💀😩😩

    • @chrisjones6002
      @chrisjones6002 Год назад +136

      It adds up, he did say that rifle is new and not broken in yet. New rifle might equal new idea for role playing.

    • @matthewquan9083
      @matthewquan9083 Год назад +63

      He’s specifically said that he doesn’t play Dungeons and Dragons but I still see your point

    • @upinarms79
      @upinarms79 Год назад +66

      ​@@matthewquan9083 He has, but I kind of feel like Skall has done enough research for these videos that he's going to end up playing tabletop games at some point. Of course he may already, he just said that he didn't play D&D. There's tons of other games out there, some much better systems than D&D.

    • @SusCalvin
      @SusCalvin Год назад +21

      I don't think there should be a special gunslinger class. Play a level 1 fighter with a SPAS or a Garand.

  • @dancinswords
    @dancinswords Год назад +122

    Elephant guns seem like a good example of how much gun people thought was necessary for an elephant, and then you can extrapolate that to fantasy monsters

    • @thermalvision203
      @thermalvision203 4 месяца назад +17

      Though if rocket launchers, shaped charges, and recoilless rifles exist in a fantasy setting, then fighting monsters just becomes a slightly less difficult form of anti-tank warfare and air defense.

    • @codbeast914
      @codbeast914 2 месяца назад +8

      Fr elephants have 76 HP .average people have like 3-6 . A young blue dragon has 152 HP meaning they have exactly double the durability of an elephant so elephant guns would definitely put the hurt on them . People really underestimate modern weapons especially the heavy ones . Tldr like 20 guys with elephant guns beat just about any dnd creature under like cr 15-20 not counting ghosts or other shenanigans

    • @TrollCapAmerica
      @TrollCapAmerica 9 дней назад +1

      @@codbeast914 thats part of the weirdness of the D&D system. Elephants have massive amounts of health letting them shrug off 4 bolts of lightning or a fall from orbit with some HP left over yet historically were also killed with a small pick to the back of the head that in D&D does 3 damage on average

  • @dogbone10
    @dogbone10 Год назад +657

    I think Vermintide had the perfect approach towards making guns not OP which was
    1. You wanna save those bullets for when the enemies *also* have guns (or magic/anything ranged) because you're getting constantly overwhelmed.
    2. Penetrating armor is nice and all but when your opponent is 700 pounds of muscle and his chest is 3 feet+ thick a steel pebble going through him isn't going to much better than an axe.

    • @novacorponline
      @novacorponline Год назад +83

      The ammo limitation feels pretty well balanced in the normal levels at least. Boss fights on the other hand, there are no ammo drops; making ammo-based ranged weapons completely useless compared to overheat-based ranged weapons.

    • @theonlymann1485
      @theonlymann1485 Год назад +21

      @@novacorponline or abusing ranged weapon class traits like huntsman, engineer and other stuff

    • @AB-ln2py
      @AB-ln2py Год назад

      If you hit him in the head with said pebble it will go splat... from 50m. While the sword needs to be a lot closer...

    • @maddogs1989
      @maddogs1989 Год назад

      .... my God is this comment stupid.
      This literally depends on the round being fired. At 1000m a .50cal SLAP round will penetrate 1.5in of Hardend steel armor designed to stop bullets. These same round at 100m will go through a 3ft thick wall and a person. How do I know this? I've seen it.
      A .357 magnum was designed to kill any thing in N. America with a single shot. That includes Grizzly Bears. Hell a .357 Magnum would go through the gorse I ride and she's 2500lbs draft horse whose breed is the largest horse breed in the world and holds the record for largest horse to ever live.

    • @LeeAmNiesen
      @LeeAmNiesen Год назад +16

      @@novacorponline The handgun is viable on highest difficulty because 16 well placed shots should be enough for any boss. Of course you won't kill most bosses with the musket alone, but it never felt underpowered. It's a matter of individual ability to place crits. Don't know about the other weapons though.

  • @weegeerules1
    @weegeerules1 Год назад +438

    Another reason why guns might not simply outclass other ranged weapon options in a DnD setting is that they’re extremely loud. You can take someone out with a bow or crossbow relatively quietly. If you try to stealth with a boom stick you’re going to alert pretty much everyone to the fact that you’ve just fired a gun. This not only balances guns a bit but also adds a bit of depth to them.

    • @reaper_exd7498
      @reaper_exd7498 Год назад +9

      Nice point

    • @xaviermantha63
      @xaviermantha63 Год назад +103

      Can't recover ammunition either. Arrows can be reused most of the time in fantasy and sometimes irl, but gun ammunitions ? They literally just exploded.

    • @harmsc12
      @harmsc12 Год назад +61

      @@xaviermantha63 Shoot, you can even make new arrows in the field by foraging sticks or whatever and carving them with a knife.

    • @housewilma4904
      @housewilma4904 Год назад +54

      @@xaviermantha63 technially with old school musket ball it would be simple in fantasy to make more just take some metal and have the wizard shape it into tiny balls.
      the gunpowder is the hard part run out of that in the field and you have no shot of just scrounging some up quick

    • @lt.branwulfram4794
      @lt.branwulfram4794 Год назад +21

      Yet, due to the semantics of WotC's wording, firearms can still do Sneak Attack damage because Sneak Attack in game doesn't necessarily require you to lie prone on the ground, covered in mud and making as little sound as possible. It only requires you to make the attack with a ranged or finesse weapon, get advantage on the attack (with unseen attacker being the most sought after as a way to live up to the name) or to not have disadvantage and get an ally within 5ft of your target. The big benefit is the greater damage die. Using the DMG, muskets deal d12 piercing on a hit, the same damage die as a greataxe.
      But going back to the original point, I once deafened my entire party in game firing my CR musket at a guard. That was funny. We could still fight but without ears to hear anything, my Mountain Dwarf Gunslinger was basically shouting gibberish in an attempt to pull off one liners Urist Boatmurdered style with every single shot.

  • @daag1851
    @daag1851 Год назад +1089

    I played in low magic western setting, and our combat always ended in melee: 2 shots from shotgun, 6 shots from revolver and then rush in with sabre. Turn is 6 seconds. Reloading takes 1 turn for Shotgun and 3 for revolver, switching weapons is free (if you drop your current). In high stakes fight, you just cannot waste turns loading.

    • @croutendo2050
      @croutendo2050 Год назад +124

      All those poor guns getting dropped

    • @bvoyelr
      @bvoyelr Год назад +207

      New York reload: just carry like a bandolier full of revolvers.

    • @ktoniand2097
      @ktoniand2097 Год назад +117

      @@bvoyelr remember that your loaded revolver weight as much as a longsword, cost a lot more money each, and that gun shots cost more than arrow. Might be worth too have two revolver for hard encounters, but most of the time just go with a sword, they are already weakened once you unloaded even one gun.

    • @lambsauce5312
      @lambsauce5312 Год назад +55

      I like how while you can exhaust your gun of ammo you can't phisically exhaust yourself and just keep swinging and firing off 2 arrows a second is perfectly easy and doable forever, i hate fantasy settings, like either be connected to reality, or be the most cool far off shit ever

    • @MalfosRanger
      @MalfosRanger Год назад +8

      Enemy gets one or two loads of buckshot/a handful of revolver bullets, closes distance to hack at gunman in 6 seconds.

  • @KannonandSwitch
    @KannonandSwitch Год назад +82

    As a gm who has tried to work guns into a dnd setting before, the hardest balance was making them powerful enough to make them feel impactful enough to use, without making them instant kill machines. It was rough at first, but after about a year and a half we had a system that was working, and it was cool to see a more range and movement based campaign of 3.5e

    • @garrettlich7140
      @garrettlich7140 Год назад +12

      Legit just make em
      -loud
      -deal a single die more than the crossbow/bow equivalent (hand crossbow=pistol,heavy crossbow=sniper/heavy rifle, long bow=musket/standard rifle, heavy crossbow with less range range=shotgun/blunderbuss)
      -incapable of arcing your shot
      -if you keep track of ammo it’s costly and or rare
      -if you keep track of weight they are heavier
      -special ammo is more rare and or expensive compared to the bow/crossbow equivalents
      I think the whole balancing issue is just it’s own problem, in fact if a player just wants a gun reflavor the bow/crossbow equivalent with the same dmg and make it un silent, if they want it to feel special make it enchanted or give it a story
      Long and short of it, it’s a gun no need to overcomplicate it

    • @amelialonelyfart8848
      @amelialonelyfart8848 6 месяцев назад +3

      I know in Pathfinder 2e, they're balanced weirdly but are still kind of neat. Essentially they're slightly stronger than bows and crossbows, but more expensive to maintain and require actions to reload BUT there are feats for Gunslingers to turn those reload actions into other actions (like attacking, defending or moving). A lot of the feats associtated with them beyond that are mostly for map control, like punishing enemies for moving at a distance. Makes them unique from archer fighters or rangers while not making them OP.

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      ​@@garrettlich7140 What about the fact that a musket can output over 10x the energy that a crossbow can and is known for punching through contemporary armor? Your proposal is lazy and pointless, why would I trade my element of surprise for maybe 2 points of maximum damage? What you have done is make firearms objectively terrible to use compared to a crossbow, both for adventurers and soldiers.

    • @garrettlich7140
      @garrettlich7140 4 месяца назад

      @@jonathanwells223 laughs in fireball,
      But in all seriousness the games machanics are just that machanics, if you or another player want the rp of having a firearm and the dm wants things to be as balanced mechanically as possible and or low effort then simply reflavor, if you want guns to be more powerful you can do that by upping dmg and or range at the cost of accessibility to ammo/guns or force reloading as an action
      Thier are many ways both stated and not stated to make firearms fun/balanced in pathfinder and dnd, it boils down to what you and the dm plus party want
      Edit: I forgot to address you first point, yes a musket ball has more force but dose that really mean anything when going up against an ancient dragon when the monk is using magic mantis style kungfu? My point is that you should have some lvl of both balance and suspension of disbelief, your musket ball can hit a troll thru the skull and not kill it while next turn the rouges dart hits the head and finishes the job because of dice rolls and it’s hp
      To sum up my whole thing, it’s a game do what ya want with guns in it

    • @commanderyevgen7154
      @commanderyevgen7154 4 дня назад

      you could just not play DnD and play another tabletop roleplaying game?

  • @capesword111
    @capesword111 Год назад +144

    The idea of a gun and sorcery themed dungeon amuses me, where guns and magic rule but the sword and other melee weapons are still used in hand to hand combat situations.

    • @SeraphimRoad
      @SeraphimRoad Год назад +13

      Shadowrun. Include cybernetic enhancements, weaponized eldritch horror and corporate hostile takeovers. Real hostile by the CEO personally who happens to be an Elder Dragon.

    • @davidbodor1762
      @davidbodor1762 16 дней назад

      Pillars of Eternity has guns where their main use is piercing the arcane veil that wizards use, but also, because of how reloading works in the game, Wizards with guns actually are really strong - Ciphers, magic users that gain power from doing damage, even more so.
      You can shoot once with your arquebus, and instead of reloading you just cast a bunch of spells until the fight ends.
      There's no downside to guns if you never reload.

  • @TheFoxYoukai
    @TheFoxYoukai Год назад +544

    This is also why HP isn't exactly used to say "this is how much blood is in your body" but rather your endurance and stamina. Attacks that hit aren't telling blows but small hits that get past your guard and sap your strength and stamina to stay in the fight the one that brings you to 0 being the actual good strike that brings you down.

    • @chrisschack9716
      @chrisschack9716 Год назад +25

      I always thought of it as the kind of move where you maybe pull something saving your skin and can't do THAT again anytime soon.

    • @mrosskne
      @mrosskne Год назад +18

      what about attacks that poison you? or swallow whole? or lava?

    • @TheFoxYoukai
      @TheFoxYoukai Год назад +37

      @@mrosskne Poison is same as any other damage type and poison condition isnt super debilitating in 5e but getting cut by poisoned blade or stinger is all it takes. Swallow attacks and Lava are almost always followed by immense damage so no issues there XD

    • @bibbobella
      @bibbobella Год назад +24

      @@mrosskne Same thing?...I dont understand your question. If you get poisoned it is literally just you slowly getting worse and worse untill you get it treated..ya know...like you would imagine poison would do.
      Swallowed is the same except it is usually acid damage slowly burining you untill you can't fight back anymore. Fire damage is the same..at some point you get too burned to move and you die....
      Is it 100% realistic? No, obviously not. It is a game with god damn flying fire breathing lizards, literal magic and you are someone special with the powers to help others....it isn't supposted to be realistic it is supposted to be fun and make sense in the setting and I would genuinly state the HP in dnd as written works fairly well.

    • @101jir
      @101jir Год назад +5

      I've always preferred the rogue-like experience to HP. At high levels, HP can make a 1-shot kill almost (or perhaps literally if it is "balanced") impossible.
      I can see why it is necessary for most campaigns. Combat is rarely avoidable for the entire campaign, most players don't want to reroll characters they put time, effort, and quite often emotional investment into, and rerolling characters often delays the game anyway.
      To me, I prefer the low levels of D&D specifically because the first hit your character takes could be their last. There is more pressure to assess whether combat really is the best solution, and if it is how can you get the first blow. Thus, at higher levels I tend to prefer optional rules that make nat 20s especially dangerous.
      Finally, I don't like how taking blows doesn't really debilitate the character. A "non-lethal" hit in real life could still mean a hand cut off, or hanging uselessly due to nerve damage. Plenty of hits will be lethal soon if not immediately addressed (I do like the opportunity to stabilize a character with

  • @detectiveluck2899
    @detectiveluck2899 Год назад +763

    Seeing Skall hold a lever-action rifle is something I never thought I would get to see.

    • @EGRJ
      @EGRJ Год назад +15

      Why, did you know he lives in Canada?

    • @wilfdarr
      @wilfdarr Год назад +57

      Why not? If you've watched his other videos you'd know that, like millions of Canadians, he has quite a few firearms!

    • @KermodeBear
      @KermodeBear Год назад +10

      And he is so handsome doing it, too!

    • @ishowcaserespawn9618
      @ishowcaserespawn9618 Год назад +19

      Must be new

    • @Null_Vampyrr
      @Null_Vampyrr Год назад +18

      there is a whole gun playlist on the channel

  • @OsirisGrimoire
    @OsirisGrimoire Год назад +364

    In a fantasy setting where you have fast shooting bows, and powerful single action firearms, crossbows can still be balanced to be viable. Slow rate of fire, but able to launch specialized munitions such as wooden stakes, nets, a grappling hook, and even alchemical vials (corrosive, explosive, gas, etc)

    • @bobjohnson1633
      @bobjohnson1633 Год назад +8

      That's called a pump action shotgun.

    • @ntfoperative9432
      @ntfoperative9432 Год назад +23

      @@bobjohnson1633 what pump action do you use that shoots wooden stakes?

    • @BlooCollaGal
      @BlooCollaGal Год назад +13

      @@ntfoperative9432 Wooden projectile at any rate. You can hand load just about anything

    • @princessmaly
      @princessmaly Год назад +2

      True, but this could be done to a certain degree with bullets, too. You couldn't fire a stake out of a gun, but you can fire silver bullets, but then, of course, you can also have silver tipped arrows, so that feels like kind of a toss up to me. Same goes for something like an Arcane Archer. Magic is magic, there's no rules saying you can't enchant bullets as well. However, because it's a less complex and specific mechanism for bows, you can kinda just launch whatever with it, it's really more of a fancy slingshot, whereas in a pinch you could use shrapnel or maybe some pebbles, but if you don't have bullets, and if they aren't the right type of bullet, the gun's useless.
      Ultimately, though, none of this really matters. Role-playing games are aboot role-playing (it's in the damn name) and the specifics of combat mechanics are of tertiary importance. What matters is the role the weapons have in the setting of the game, and the ways in which players choose to use them. You can argue aboot balance all day, but when you're actually playing an rpg with firearms in it, you're thinking of character first, with combat simply being one possible means of resolving a conflict. Thinking tactically is for wargaming, role-players need to think dramatically. And when push comes to shove, you kill Dracula with a whip, werewolves with a cane, and mummies by taking away their tea.

    • @OsirisGrimoire
      @OsirisGrimoire Год назад +3

      @@princessmaly Be it video games or TTRPG, games will always have limitations for the sake of balance, as its what makes the difference between playing a game and just telling a cool story; however, in this case, some of the limitations are built into the weapon designs themselves. First off, the bow wouldn't work as a "fancy slingshot" able to use any random object as ammo, because the bow itself would get in the way of the projectile; therefore, it would be limited to only using ammo with similar dimensions and properties to an arrow (allowing the projectile to curve around the bow as the string propels it). A crossbow, on the other hand, could in fact work as a sort of slingshot, in the sense that you would be able to launch anything that can be propelled by its string. Obviously, the range and accuracy will vary depending on the projectile, but it is more plausible than attaching something heavy at the tip of an arrow, or stuffing it in a gun.
      As for firearms, due to their method of propelling projectiles by means of a gunpowder blast, as well as the specific size of the chamber, the use of improvised/specialized munitions is limited. Hand loading random objects into the firearm could result in more trouble for the user than the target; for example: a vial of hazardous chemicals would shatter before exiting the barrel, due to the gunpowder detonation. Special ammo can be used, but it would need to be designed and crafted by a gunsmith to work properly with the firearm.
      Now that we're on the subject of special munitions; yes, they all have access to silver and enchanted munitions, but the crossbow's design is the most fitting for the use of non-conventional ammo (such as the aforementioned vial); however, it would still be balanced by its low fire rate.
      Adding magic into the mix, it would need limitations as well, because just as the arcane archer is able to imbue arrows with magic, an arbalist with access to the same magic could imbue any random object they load on their crossbow; so to avoid having a fancy slingshot able to shoot an infinite number of enchanted pebbles, let's say only specific materials (such as what's used on the arrowheads) can be imbued. Let's also make it so that the caster needs see what they are enchanting and its only active for a short time; this would make the bow the most optimal for the use of enchanted ammo, since the arrows can be imbued and shot in rapid succession. Now let's rule that lead is a material that can't be imbued, so not only does the gunner need to enchant and load each bullet individually before firing it, but they also need special bullets made of some magic conducting material, making firearms less ideal for magic ammo. But what if the reason lead can't be imbued is because it has anti-magic properties? What seemed like a drawback can be an advantage now, as magical beings would be extremely weak to lead bullets.
      The magic rules can be applied any number of ways, but be sure to have limitations that make things interesting and balanced. Regardless of the supernatural elements of this fantasy setting, when it comes to the weapon designs, each has their own advantage and disadvantage:
      Bow
      +stealthy, special techniques (e.g: rapid fire, multi-shot, rain of arrows)
      -requires full draw to maximize damage and range
      Crossbow:
      +versatile projectile launcher (AOE, crowd control, etc.)
      -must be spanned before every shot
      Firearm
      + consistent high damage (armor piecing, hollow point)
      -recoil, single action, and requires reloading after a number shots
      Its a bit tricky to translate this into turn based TTRPG combat system, but if we are going by the storytelling style you described, at least the feats you attempt would be more plausible if they fit the properties of the weapon you are using; lest you hit the back of your thumb with an enchanted pebble, when you chose to use a bow instead of a crossbow 😄

  • @1O1O11
    @1O1O11 Год назад +33

    A really big potential downside to guns is how incredibly loud they are.
    Might not matter in some situations, but in others you just alerted every enemy within a few kilometers of you...
    If you shoot a crossbow at a dragon and miss, the dragon might not notice. If you shoot a rifle at a dragon and miss, the dragon will certainly hear the shot and probably see the smoke (depending on the kind of gun I guess...) Though the sound of the gun could also scare away weaker enemies. A very situational mechanic with lots of possibilities.
    If you stab a guy in a city the town's people might not find the body for a week... If you start shooting a gun in a city you instantly have the soldiers or town's guard after you.

    • @annehock
      @annehock 7 месяцев назад +4

      Not to mention using a gun in a Close quarters area. The sound alone would be enough to deafen smaller enemies, stunning them and removing hearing, while larger enemies/bosses would be stunned for a turn. Meanwhile, the same thing would happen to your allies if they don’t have hearing protection on. (Bringing a whole new set of trade offs)

  • @leafy_cynical6732
    @leafy_cynical6732 Год назад +436

    The thing is in DnD someone can throw big balls of fire that explode on impact, freeze time, summon angels, etc. A guy with a long barrel that uses a tiny explosion to launch a high speed projectile is very tamed.
    Edit: polymorph is a very early spell, you can just turn someone into an animal and the gun becomes useless. For a blade you can still swing it around, I have seen a dog swing a sword.

    • @TheOmegaXicor
      @TheOmegaXicor Год назад +9

      The guy can carry a pouch of 40 loads of gun powder and a pouch of 40 shots but someone can throw 10-15 fireballs, angels, etc and the guy can go to a cart he left around the bend behind after the fight and swap pouches and be ready for another fight where someone has to rest for 8 hours, so there is a difference in your scale...

    • @leafy_cynical6732
      @leafy_cynical6732 Год назад +28

      @@TheOmegaXicor summon celestial last 1 hour and all it requires is an item worth 500 GP. The fact is that items aren’t consumed unless the spell says so. The fact is that the celestials can have a bow and have a range of 150/630 feet, the DM guide does mention firearms and says that reloading requires a action or bonus action. A pistol has a range of 30/90 feet. A single summoner can out snipe a gun man and there is nothing stopping them from using a bow with their angel. A fireball explodes and effects an area so multiple people can be blown up at once. Also polymorph is a very early spell so you can be changed into a frog or any other animal and be unable to use your gun.

    • @DSiren
      @DSiren Год назад +11

      Well, depends on some factors. I mean, .50 BMG was developed in WWI and can still defeat many modern IFVs and APCs. While it hasn't been tried, I imagine revolutionary war era canon could do a number on modern medium targets like SPGs, IFVs, and ADSs.

    • @ChipperTheChipster
      @ChipperTheChipster Год назад +1

      There I'd adequate checks and balances in the system to implement gunplay into the game. By using the skill system, the Stat system and the class system in DnD you can modify a character into a unique thing capable of summoning celestial or shooting far and true each time, effortlessly or what have you.
      The fact that there are armor piercing abilities, and a health point system and a dodge mechanic makes things even more modifiable.
      I think the real question is who or where do I find a reliable dnd gunplay system I could adopt for a homebrew campain?

    • @DSiren
      @DSiren Год назад

      @@ChipperTheChipster I think you let it be quite a strong weapon, say a WWI or WWII standard issue rifle, but make the ammo so hard to come by that you don't want to bring it out unless you're in a situation where you're risking a party-wipe, and in other cases you use a mounted bayonet.

  • @Vieyram
    @Vieyram Год назад +426

    I would recommend The Ten Realms series by Michael Chatfield it is about two military types who get pulled into a martial arts fantasy world. A part of that book series that always amuses me is how hard the two main characters have to work to make firearms viable in a martial arts fantasy world where people can shrug off getting shot with a powerful sniper rifle. It does a good job showing how much work goes into the production side of making fire arms and ammunition.

    • @rayhanmustakim7073
      @rayhanmustakim7073 Год назад +29

      How do they shrug off a sniper shot? Personal Shield magic like aura from RWBY series?

    • @TheGameMast21
      @TheGameMast21 Год назад +98

      @@rayhanmustakim7073 higher innate durability due to the need to perform and withstand actions experienced at near supersonic speeds.

    • @giulyanoviniciussanssilva2947
      @giulyanoviniciussanssilva2947 Год назад +9

      An isekai yeay

    • @KopperNeoman
      @KopperNeoman Год назад +31

      It reminds me a bit of X-Chronicles (a total conversion of UFO Defence where fantasy creatures get isekaied) where the orcs can tank several hits from 50. cals., and magic shields can stuff them entirely.

    • @Vieyram
      @Vieyram Год назад +49

      @@rayhanmustakim7073 The magic in the world operates on a what ever doesn't kill you makes you stronger kind of system. So by surviving a lot of punishment a person can have skin stronger than steel. It is common for some characters to intentionally injure themselves to improve their bodies durability even though the experience is incredibly painful.

  • @ub-4630
    @ub-4630 Год назад +63

    You can balance out the power in a magical world. Guns have more range and speed but magic is more destructive. You can replenish mana but if you're out of bullets, you're done.
    Humans are enhanced and basically superhuman, they have enchanted armor and weapons, etc.
    Edit: There's also a point how bows and crossbows can be more potent with magic and supernatural humans. It won't be as obsolete as it did irl.

    • @GeorgeWashingtonLaserMusket
      @GeorgeWashingtonLaserMusket 7 месяцев назад +1

      If you're out of bullets and have a caster especially arcane or even better an artificer you'd be ok, they can help make or convert materials into what will work.

    • @Tyarrk
      @Tyarrk 6 месяцев назад +2

      i think guns in a fantasy world would be a great weapon for mages themselves (especially if normal spells need incantations). Just replace the gunpowder with a rolled up fire scroll (or something similar) and the bullet with a magic stone shard (that can possibly be enchanted as well) and the mage has an easy to make quasi infinite amount of light weight ammunition that can potentially be used to deliver remote spells in an instant.

    • @elderjose9662
      @elderjose9662 5 месяцев назад

      You cod create more ammo using magic for a limited times and when you have mana

  • @cocacola4blood365
    @cocacola4blood365 Год назад +107

    One thing that often gets overlook in the fantasy/medieval genre are pellet bows. Basically the lovechild of a bow/crossbow and a sling.

    • @seantaylor6691
      @seantaylor6691 Год назад +3

      I love stonebows. One of my favorite weapons from an aesthetic standpoint. Unfortunately, the delivered kinetic energy never really made them viable as a battlefield weapon, but they were very popular for small game hunting. It was a great way to take out rabbits, squirrels, birds, etc. without destroying the body with an arrow.

    • @gyrrakavian
      @gyrrakavian Год назад

      Okay, I'm looking that up.

    • @uncommonman
      @uncommonman Год назад +1

      Perfect for fur hunters, squirrels beware

    • @jodycarter7308
      @jodycarter7308 11 месяцев назад +1

      Ammo way easier to find and carry

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      why would a medieval varmint rifle be of use to dragon slayers?

  • @hdnfbp
    @hdnfbp Год назад +334

    I remember a phrase from Shadow and Bone, it boiled down to "When we had sabers, a mage valued 100 of us, now with our rifles, i think we're pretty equal" what's a bullet if not a very small but much faster fireball?

    • @mryellow6918
      @mryellow6918 Год назад +64

      the thing is, if they have bullets (exploited chemistry and physics) the probs have equally advanced and exploited magic. you could imagine a mage being equipped things like advance wands with triggers and rifled barrels, a gun but with all the adaptability of magic and the need to not carry ammo.

    • @RokuroCarisu
      @RokuroCarisu Год назад +49

      A bullet is more comparable to a Magic Stone, really.

    • @justinthompson6364
      @justinthompson6364 Год назад +48

      @@mryellow6918 Most settings, a magic doesn't work enough like a gun to simply reapply all those firearm technologies to them with no changes. Magic generally requires an "effort of will" or infusion of energy, so mages only cast them when they want to rather than inadvertently firing them off all the time. If spells miss at all, it's not as often as you'd think given the subpar ergonomics of a wand or staff. Even if you could use the extra accuracy rifling provides, it's only effective on projectiles with mass, and simple grooves will only effectively stabilize solid projectiles.
      Rather than some superior battle wand, you effectively have a regular gun you load with magic instead of conventional ammo and a regular wand fastened together. And you probably don't _want_ your wand shackled to a more cumbersome firearm.

    • @mojrimibnharb4584
      @mojrimibnharb4584 Год назад

      That's really the issue.

    • @rpk321
      @rpk321 Год назад +19

      @@justinthompson6364 If they use wands at all...
      Maybe they use guns and cast spells in between reload or something.

  • @redundantfridge9764
    @redundantfridge9764 Год назад +361

    As I recall in Arcanum: Of Steamworks and Magica Obscura, they actually do go over Magic vs. Technology. Aside from each side generating their own field of interference, there's this one lore excerpt where it described Magi-knights going up against a bunch of peasants with guns.
    The enchanted armor laughed at getting hit with a singular bullet. The problem was, there were a lot of peasants with firearms and the peasants won because of sheer number of bullets downrange.

    • @erinfinn2273
      @erinfinn2273 Год назад +109

      *dink...*
      Magi-knight: Ha! That the best you ca-
      *dinkdinkdinkdinkdink*
      Magi-knight: Heyheyhey, ow ow ow ow ow!

    • @bernhardvonbarret1729
      @bernhardvonbarret1729 Год назад +43

      Tell that to the Dragon Knights who were mowed down by Machine Guns and Cannons and that is How Tarant Beat the Kingdom of Cumbria XD.

    • @SergioLeonardoCornejo
      @SergioLeonardoCornejo Год назад +5

      I remember that game. It was extremely interesting.

    • @Fuzz82
      @Fuzz82 Год назад +40

      I loved that game. Despite being clunky, unbalanced (too much melee, melee, melee) and even for the time having less than mediocre graphics. But the idea and story are criminally underappreciated.

    • @Raakarapu
      @Raakarapu Год назад +18

      MandaloreGaming did a great video about that game recently.

  • @CSDragon
    @CSDragon Год назад +19

    5:00 It should be noted that the original idea of Hit Points in D&D wasn't strictly health, but your ability to defend yourself from lethal attacks.
    As HP depleted what was really depleted was your ability to fend off and reduce mighty axe hits like that to grazing wounds. Losing 18 hp might mean you blocked with your sword, but your arm's gone numb. So then when you go down to 0 hp, it's not that you ran out of blood or health, but that now because your arm went numb your defenses were overwhelmed and you finally let a real blow through

  • @Astrologon
    @Astrologon Год назад +178

    Personally, I think the fact that bows and crossbows are silent and can shoot over obstacles is enough in terms of balancing for adventurers. Not to mention that if there is magic in the world, you can always have a bunch of trick arrows or bolts that are more versatile than magic bullets, if you allow those at all.

    • @edgardox.feliciano3127
      @edgardox.feliciano3127 Год назад +7

      And who's to say that you can't do the same with bullets? And bullets are much MUCH faster than arrows and bolts. Good luck dodging bullets flying at mach Jesus.

    • @atherapists3331
      @atherapists3331 Год назад +37

      @@edgardox.feliciano3127 its a bloody board game if someone has a high enough ac they can dodge anything

    • @ultimaterecoil1136
      @ultimaterecoil1136 Год назад +11

      If you can enchant a arrow you can make a pistol shoot exploding fireballs

    • @garrettlich7140
      @garrettlich7140 Год назад +7

      @@ultimaterecoil1136 don’t even need magic, real life explosive ammos a thing
      But magic is nuts if left unchecked, catapult can turn a pebble into a bullet, make said pebble a molten coal or a poison needle, have a bag of pebbles and your firing squirrel shot for dirt cheap
      Dm lenience and creative use of gear/abilities is insane and one of the best ways to have fun

    • @ultimaterecoil1136
      @ultimaterecoil1136 Год назад +3

      @@garrettlich7140 yeah but magic would be more flexible. You don’t have to switch out to your explosive rounds switching to explosive ammo and potentially have the hassle of organizing different ammo types. You decide this situation calls for a bit more boom so you make your next shot have more boom. Plus more a focus on enchanting weapons with extra oomph would mean you wouldn’t be entirely defenseless in situations where magic is disabled. You can still shoot a gun in an antimagic field. You just can’t suddenly shoot an turn a standard round into a explosive or incendiary one on a whim.

  • @josephmchugh4040
    @josephmchugh4040 Год назад +412

    I love stories where magic and technology clash. The Fable games, Dresden Files, Arifureta, etc.

    • @chelsthegameruiner8669
      @chelsthegameruiner8669 Год назад +39

      Final Fantasy 14 actually did this well with the conflict between the Garlean Empire and Eorzea. The Garlean had to adapt as their people are incapable of utilizing aether (magic), so they created Magitek weaponry and used gunblades. Throughout the history of FF14 (until Shadowbringers at least), Garlemald was a powerhouse thanks to its technological advancements. In the end though, it was ultimately a civil war that led to the collapse of the Garlean Empire, the aftermath of which is seen in Endwalker where Garlemald's city capital is nothing but smoldering ruins, the only surviving bit of technology that hasn't become hostile being a train station where the remaining civilians and Garlean soldiers use as a base of operations and a refuge to escape the danger

    • @MultiNumenor
      @MultiNumenor Год назад +47

      And Arcanum, don't forget Arcanum

    • @danentakoto2701
      @danentakoto2701 Год назад +5

      Arifureta?

    • @danielantony1882
      @danielantony1882 Год назад +18

      @@danentakoto2701 Ignore that one. They don't seem to understand what Balance is.

    • @danentakoto2701
      @danentakoto2701 Год назад +2

      @@danielantony1882 I think I have that but I forgot what it was about.

  • @halfcirclehranch6877
    @halfcirclehranch6877 Год назад +267

    Also, something that oddly turned out to be rather overpowered in Dungeons and Dragons can be javelins. They have a rather long range, and always get strength bonuses to damage. In 3.5 Edition, I had a half-orc barbarian using javelins. With his high movement rate and ridiculous strength, he could run a very good distance and still throw a javelin very accurately, with a huge damage bonus. People were shocked at how much he outperformed dedicated archers with longbows.

    • @danthiel8623
      @danthiel8623 Год назад +28

      Perfectly balanced as all things should be.

    • @NageIfar
      @NageIfar Год назад +18

      Javelins are generally balanced through their low weapon damage die, ammunition, weapon drawing and mechanical challenges.
      I think they are in a great spot.
      While most tables forego arrow tracking, i usually see javelins being limited to 4-6 uses before you have to retrieve them again.
      A level 5 character in D&D 5e has two attacks per round, meaning that if they throw javelins they are out of ammo after 2-3 rounds.
      Often that's enough, but it is a valid and relevant limitation.
      Next you can only draw one weapon per turn in 5e, meaning you get maybe two attacks in turn 1 and one attack in turn 2. One D&D playtest changes that, but throwing weapon will still leave you without a weapon in your hand at the end of your turn, lowering the damage your opportunity attacks deal significantly. Barbarians are less impacted here because of their high damage bonuses to unarmed attacks.
      And lastly you have to deal with limited range and cover. An archer will have the Archery Fighting Style and probably even Sharpshooter, negating all of these entirely. The Barbarian example doesn't get Archery.
      Of course this is the reason why most Barbarians will take levels in Fighter after lvl 5 or 6 - they can get Thrown Weapon Fighting which increases their damage and also allows them to draw two javelins. Imo it's always the best pick for a Barbarian unless you can use Dueling. It's certainly better than Great Weapon Fighting.
      ---
      Overall this means that while yes, javelins are strong, they aren't overpowered and still have significant weaknesses that require investment.
      I'm actually playing a Hoplite style Barbarian starting Tuesday, and i will make great use of Javelins. Very excited for that, it's a cool and fun playstyle!

    • @colbyboucher6391
      @colbyboucher6391 Год назад +13

      TBH in a single combat kinda situation with someone experienced with a javelin, that's sort of what I'd expect. You don't need to stop, draw the thing, aim, fire, you could probably chuck it on the move if you wanted to and still be semi-accurate.
      Arrows are great when you've got a whole pile of them loosing at once so you can just point in the general direction of a group and probably hit something. Otherwise, there's a reason there's tournament to show off how accurate you can be with a bow, because it's really damn hard.

    • @marcogenovesi8570
      @marcogenovesi8570 Год назад +19

      Javelins have been a thing for A LONG while in real life too for similar reasons. They are really underrepresented in most fantasy

    • @dredlord47
      @dredlord47 Год назад +1

      I mean, yeah. You'd need to be a large-sized creature to be able to compete within the same short range. Clearly your archers refused to engage at their full range increment, or even the second.

  • @Habiyeru
    @Habiyeru Год назад +34

    I love how Battlefield 1 "balanced" crossbows by turning it into a grenade launcher. It was actually used in WW1 as the Sauterelle, but got quickly replaced by trench mortars.

  • @Piman1607
    @Piman1607 Год назад +71

    I've always liked the idea of a gunslinger aesthetic but as a spellslinger. Like your munitions is spell imbued and you are essentially just a spellcaster with the flavor of gunslinger. Just cool image to me of loading up your fireball into your gun to cast it instead of chanting and acting out the spells.

    • @AugmentedAngel
      @AugmentedAngel Год назад +6

      check out PF2E's spellshot gunslinger

    • @biggdawggnt7474
      @biggdawggnt7474 Год назад +5

      also you should out an anime called outlaw star.

    • @projectmc15
      @projectmc15 Год назад

      In DnD 5e, a warlock could dual wield a wand that looks like a gun and just shoot eldritch blasts from it

    • @swedneck
      @swedneck Год назад +4

      Especially if you give the backstory of them specifically being unable to cast regular spells, but being perfectly able to enchant things.
      And the character sensibly chose to just enchant bullets.

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      Those already exist, they're called wizards that use magic wands.

  • @flinthawkins13
    @flinthawkins13 Год назад +362

    For one of my campaigns I created an artificer that used a gun capable of shooting different effects in addition to its normal gun so it had a shotgun like blast and a lighting bolt piercing round.
    The gun itself was based off one I saw on Forgotten Weapons as a breech loading wheelock that used a metal canister that fit into a part of the breech to say how I reloaded it so fast despite it being a blackpowder weapon.
    As for working it into the world I main said he was already an arcane engineer so the gun was one of his personal pet projects

    • @asitallfallsdown5914
      @asitallfallsdown5914 Год назад +10

      Yo that's a solid idea. An Artificer who's a pirate and the tinkery implement they make to cast a spell is a row of flintlock pistols strapped across their chest like a pirate's gunbelt. Artificers are supposedly supposed to make something that is used to replicate the spell effects.
      Shame I despise artificers because I cannot tolerate staggered spell level progression. Their casting needs to be full or like the warlock.

    • @CreatorCade
      @CreatorCade Год назад +1

      Great minds think alike.

    • @Spirelord122
      @Spirelord122 Год назад +1

      Isn’t that mostly Percy’s weapon from critical role?

    • @flinthawkins13
      @flinthawkins13 Год назад +1

      @@asitallfallsdown5914 Nah I don't mind spell progression like that to me its meant to be a hybrid spell class like Eldritch Knight. And to be fair the character was originally based off the UA playtest Artificer class but I have since updated him to the new Artillerist one.
      My backstory for his character was that he was the son of a siege engineer and travelled with his father in a mercenary army (look up condottieros from Italy circa 1300s) where he learned engineering from his father and magic from the army's spell casters and his invention of gunpowder

    • @reaper_exd7498
      @reaper_exd7498 Год назад

      Pretty sure the gun you're talking about was the leMat revolver which had the cylinder revolve around a chamber for a 410 shotgun shell. Very cool design

  • @minarchist1776
    @minarchist1776 Год назад +216

    To the best of my knowledge the .44-40 originally started out as a rifle cartridge, though it was rather rapidly also used in pistols as well. There was an attraction to having a rifle and a pistol that took the same ammo.

    • @greevar
      @greevar Год назад +22

      It was simply pragmatism. Having a rifle and pistol that used the same ammunition meant that one of your firearms wasn't rendered useless because it was only compatible with one of them.
      Edit: Fixed a typo.

    • @ng.tr.s.p.1254
      @ng.tr.s.p.1254 Год назад +6

      yea it's called a carbine

    • @tinyj4520
      @tinyj4520 Год назад +2

      It was originally for the cavalry: shooting horses.
      As ammunition practices got better it became popular for dangerous game hunting. The BFRs that take the same cartridge are for people who live in countries where handguns are restricted or a novelty hand cannon in the US.

    • @romualdaskuzborskis
      @romualdaskuzborskis Год назад

      I thought same was for 22lr?

    • @nikmenn2751
      @nikmenn2751 Год назад +5

      @@tinyj4520 Big game rounds were 45-70, if I remember right, and it was never intended for revolver carbines and handguns, while .44 WCF was intended for cavalry, not against them. I can't prove anything, but I suppose tis related to example of russian volunteers who eagerly used carbiners' tactics.

  • @TalenGryphon
    @TalenGryphon Год назад +33

    Love Skall's Henry repeater rifle. Fun side note: For lever guns with a removable tube spring like Henry's, you can made speed loaders using pipe, caps, and a corks. Just pull the tube spring out and dump your bullets in!

    • @BlooCollaGal
      @BlooCollaGal Год назад +5

      The best is when you have a removable tube and the side gate. It's nice to be able to top off between shots

  • @cmdrzdenek-joerg5628
    @cmdrzdenek-joerg5628 Год назад +47

    Hi Skall. Just a quick tip for the lever action usage - don't put all 3 fingers in the loop, leave your pinkie on the bottom out of the loop. That way you won't have to drive the action as much with turning the whole wrist and will be able to reload way faster - just snap it with a flick of the wrist, the lever will easily rotate around those two fingers. Try it in a dryfire practice and you will see it is much faster and way more comfortable and less tedious on your weapon hand :)
    Have a great holiday season :)

    • @dragonfell5078
      @dragonfell5078 Год назад +1

      That is so cool! You just taught me something too

  • @Samuraiedge2
    @Samuraiedge2 Год назад +251

    I fondly remember a 5E campaign where my pirate character had a Repeating Shot pistol. For the uninformed, Repeating Shot is an artificer infusion that ignores loading and that pulling the trigger will magically create a bullet in the chamber.
    DM balanced this by requiring me to always have black powder available for the gun to draw from. So another way to balance guns and bows/crossbows is having to add powder on top of having to carry ammunition.

    • @JohnSmith-ty2he
      @JohnSmith-ty2he Год назад +7

      I fondly remember that dream where 4th and 5th editions were never created,
      Sadly I woke up.

    • @sundaw
      @sundaw Год назад +15

      @@JohnSmith-ty2he what's so bad about 4 and 5? played 5 only

    • @cooldud7071
      @cooldud7071 Год назад

      Or just make other martials not completely worthless so guns don't feel all too out of place.

    • @JohnSmith-ty2he
      @JohnSmith-ty2he Год назад +6

      @@sundaw I skipped 4 entirely because it was basically D&D the action card game. TBH not super knowledgeable about it. It was just way out there weird compared to every other version of D&D.
      As for 5th I could go on for hours but for sake of brevity I'll make a short list.
      1) Advantage/disadvantage system replacing stacking bonuses generally negates good RP and character diversity in place of a "get advantage, apply disadvantage, win" scenario.
      2) Constrained number range limits build diversity to an extent that frankly you could remove stats/skills entirely and not much would change. Generally you are looking at a range of 6-8 numbers on a d20 of difference between everyone in the party and every monster.
      3) Limited number range ruining item diversity by constraining everything to such a narrow range there is little to no room for interesting items.
      4) Removal of mechanically complex concepts like concealment percentages, partial/full cover, dropping prone to avoid projectiles, the grappling system, the 5 foot steps, a deep and varied feat system that didn't overlap with ability progression, skill ranks, removal of ability to maintain multiple overlapping spells, ect.
      5) Changing the rest system in a way that pigeon holes DM's into spamming the party with a ton of small encounters due to short rest mechanics. This also means injuries are rarely scary, and death is hard to come by.
      Ultimately the biggest issues can all be summed up as "simplified to the point where it feels like 3.5 for the masses." 5th edition is basically "D&D for Dummies." You can replace the entire system with the following and nothing much changes during a session.
      Roll a D6. Fail on 1-3 Succeed on 4-6. With Disadvantage Fail on 4 as well. With Advantage Succeed on 3 as well.
      With such a small range of numbers that's how 5th edition ultimately plays. None of your character choices really matter. It's the illusion of choice.

    • @matteunesco
      @matteunesco Год назад +3

      @@JohnSmith-ty2he I played a setting for the 3.5 called Iron Kingdoms- now it is a stand-alone D20 game- that has melee and firearm, it was a Steampunk setting and it was really fun because the guns were powerful but slow to recharge, and every cartridge was expensive as it was created by alchemy. Even today I have a sweet spot for that game.
      I do not know why someone should be afraid of firepower, you just need a DM smart enough to balance things, and if your DM is not able to do so you can have problems even with the more basic precooked Faeroun's adventures.

  • @artival22
    @artival22 Год назад +46

    In some settings to balance firearms against other ranged weapons is their loudness, if one of your heroes fires a gun not only will it attract attention from regular enemies, it could also hurt their teammates ears if they’re too close. Also regular people might become curious who is able to afford a gun if they hear shooting, so it could attract possible thieves

    • @jamesbuckingham9072
      @jamesbuckingham9072 Год назад +8

      Was checking to see if anyone had already made this comment. That's what almost always stops me from playing a gunslinger in most games, fantasy or not.

    • @Ashtor1337
      @Ashtor1337 Год назад +6

      And cost. Let's not pretend crossbows were cheap and guns even more so.

    • @reaper_exd7498
      @reaper_exd7498 Год назад +1

      Also utility. Incindiery rounds are tough to make. A flame arrow not so much.

  • @Dandoskyballer
    @Dandoskyballer Год назад +61

    The Legend of Vox Machina portrays it pretty well. Percy is constantly getting his gun jammed or needs to reload at the most inopportune moments. When it actually works, it works well. Plus his character even pointed out once that he is extremely flammable, since he has to lug around black powder everywhere.

    • @kalzhae
      @kalzhae 8 месяцев назад +3

      I wouldn't call it "portrays it pretty well" in fact it's quite the opposite.
      a heavy crossbow would have been just strictly better in comparison in terms of raw damage.
      it's basically a better hand crossbow damage wise but with so much downside that a magic hand crossbow would likely be strictly better regardless.
      it's a fun gimmick and it's a nice base ideas, but if you remove the rp element of it due to lore reason it's not a great weapon.

    • @1986BNick
      @1986BNick 8 месяцев назад

      Oh, Percy would probably be the only person with a set of repeating firearms complete with state-of-the-art shell slug bullets while everyone else is using flintlock or cap and mini-ball if it was that sort of world. Sometimes? One well-placed shot (OR A FEW TIMED SHOTS) and patience are all you really need. And do you have any idea how many casualties were in those old-school mussel loader wars? Some of them are more than all the modern wars put together.

  • @32Loveless50
    @32Loveless50 Год назад +14

    i use the rules for blackpowder weapons in Grim Hollow.
    Basically they make noise and can be heard up to 300ft away like the spell Thunderwave.
    and they don't work if wet, then they need to dry.
    damage wise the ones we got in the rules are not op.

  • @kylejohnson423
    @kylejohnson423 Год назад +154

    I would like to point out that in Gary Gygax's Chainmail (the precursor to D&D) arquebusiers (effectively a medieval soldier with a musket) were an actual unit type. The game also features rules for cannons!

    • @housewilma4904
      @housewilma4904 Год назад +5

      plus they would latter be adapted in as well its just now its specialized units or artificers making them rather then just mass produced fire armes being cheaply aviable.

    • @kylejohnson423
      @kylejohnson423 Год назад +4

      @@housewilma4904 Character idea: the issue with early firearm barrels was you had to keep a cool rod in place and smith molten metal around it. Perhaps there is a gnome or dwarf that "has a great idea for a new weapon" but he needs to track down an enchanted cold iron rod to make it.

    • @housewilma4904
      @housewilma4904 Год назад

      @@kylejohnson423 plus cold iron musket balls would be the perfect anti mage weapon.
      as both weapon and ammo would be magic resistant going straight threw magic shields.
      plus if you run out of ammo you could still bash the spellcaster over the head with the buttstock doing the same damaga as a cold iron club.

    • @velphidrow8317
      @velphidrow8317 Год назад +2

      Guns have also ALWAYS been part of dnd

    • @mrosskne
      @mrosskne Год назад

      also expedition to the barrier peaks has laser rifles

  • @theiviachine
    @theiviachine Год назад +378

    Always surprised with Skall’s skill and topnotch handling with firearms

    • @Nihil0s
      @Nihil0s Год назад +16

      You know what's funny? I looked up the origin of the phrase "top notch" and there's not much known about it. There are a few ideas, but few sound solid and no one really agrees on anything. The most plausible one was a suggestion that it came from an old game of some kind in which the top notch was the highest score. Funny how that happens in language.

    • @knighthunter1791
      @knighthunter1791 Год назад +3

      @@Nihil0s I think it has something to do with the top notch? Or the top of the notch? What is a notch?? So many questions...

    • @Nihil0s
      @Nihil0s Год назад +8

      @@knighthunter1791 Exactly. The top notch on what, exactly? Why is it better than the others?

    • @knownas2017
      @knownas2017 Год назад +5

      @@Nihil0s Because it's on top!

    • @ibukinanaya
      @ibukinanaya Год назад +1

      I was surprised by it

  • @wh3nderson95
    @wh3nderson95 Год назад +44

    Guns do exist in the Forgotten Realms. The Waterdeep Dragonheist adventure module has Drow Gunslingers. One of my players befriended the Drow Street gang so they could get a gun.

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      Oh good, give guns to the elves, that makes a ton of sense! Goddammit I hate 5e with all my being!

    • @wh3nderson95
      @wh3nderson95 4 месяца назад +3

      @@jonathanwells223 And?

  • @AmarAsrrak
    @AmarAsrrak Год назад +49

    About Bows and XBows, the main advantage could be stealth, the difference between shooting in the shadows without a noise or being raveled by the shooting noise or even shown in the minimap because it. an additional perk could be to apply poison or fire to arrows in bows and Xbows to add damage over time and other additive effects

    • @bobjohnson1633
      @bobjohnson1633 Год назад +1

      You can carry several pistols, but not a bunch of crossbows for swapping weapons

    • @nigredoooalgown6245
      @nigredoooalgown6245 Год назад +3

      @@bobjohnson1633 Unless you have 2 guys, with 2 crossbows, 1 shoots, the other reloads, which turns the crossbow into a death dealing monster. (This was an IRL tactic, I believe it was the Chinese who came up with it)

    • @phantom3969
      @phantom3969 Год назад +1

      @@nigredoooalgown6245 or you can have those two guys have several pistols each instead...

    • @BlooCollaGal
      @BlooCollaGal Год назад

      @@phantom3969 Once they run out of pistols they're done shooting. Two guys with two crossbows could have like 300 arrows.

    • @CodexQuinn
      @CodexQuinn Год назад

      @@bobjohnson1633 no, you don't carry around tons of crossbows, but you do carry around tons of bolts, especially if they can be magically enhanced. Not to mention you can always use two hand crossbows like pistols.

  • @Mr_Wulff
    @Mr_Wulff Год назад +75

    Played in a D&D campaign that allowed gunslingers. One of my best friends played as a rootin' tootin' cowboy shootin' Elven bounty hunter. He was by far the scariest member of the party when it came to damage, and he earned the unofficial moniker of Mage-Slayer with how quickly he could put down spellcasters. Guns in fantasy RPGs can be quite scary.

    • @johannesroeder274
      @johannesroeder274 Год назад +16

      I mean, yes its his job. Depending how its implemented an optimized handcrossbow, crossbow expert, sharp shooter fighter will be able to dish out the same amount of dmg, so from what I have seen its not overpowered.

    • @Asghaad
      @Asghaad Год назад +11

      Your DMs mages suck then ... It not like they literally can become invulnerable to projectile weaponry through dozen or so different methods ...

    • @JohnQDarksoul
      @JohnQDarksoul Год назад +8

      @@Asghaad 5e has *a couple,* and I don't think any of them are wizard spells.

    • @KopperNeoman
      @KopperNeoman Год назад +2

      I'd throw a mage at him that specifically targets him: have him get targeted with a spell where he either saves (dodges) or all his powder cooks off, ruining his ammo and cleaving his health in half.
      Let the enemy learn counterplay too!

    • @Asghaad
      @Asghaad Год назад +4

      @@JohnQDarksoul then maybe 5e is just garbage ... taking defensive spells from mages is like taking extra attacks from warriors or stealth from rogues ...
      3 and 3.5 - at lower levels you can either use illusion spells or plethora of barriers , at higher levels you can literally become immune to non magical or magical weapons or become unaffectable by any physical means ...

  • @pokemon1895
    @pokemon1895 Год назад +100

    You can also limit by price and availability. I'm not going to let a charter start with a +4 Flaming Great Axe, but I don't mind if they get one later. Have the character start with a crossbow and eventually get a rifle. It'll still have all the drawbacks that you discussed in the video, but it also have some major advantages, and that's okay because it's a reward for making it later in the game, same as an enchanted sword or a big spell for the wizard. They are necessarily better than lower class gear and I don't think that's necessarily a problem.

    • @SaganTheKhajiit
      @SaganTheKhajiit Год назад +15

      My DM does that on our homebrew D&D 3.5e campaign. Guns came at around the mid levels as an upgrade to the crossbows, when everybody was geared up enough to take that degree of damage. Dealing I think 3d12 damage at first, with higher level versions now reaching up to 5d12 damage plus any bonus from enchanted ammos. No bonus from ability score, weapon jams until next turn on a nat 1. Deals really solid damage. Meanwhile my guy with a sword is hitting for 1d10+34, plus enchantments. It's lower, but way more consistent. And the enemies can just tank that, so both are equally absurd from a realism standpoint. And totally awesome from a "rule of cool" standpoint.

    • @pokemon1895
      @pokemon1895 Год назад

      @@SaganTheKhajiit I play 3.5 exclusively, at least for D&D. Rule of cool tends to be way more fun for the players (but know your play group!).

    • @SaganTheKhajiit
      @SaganTheKhajiit Год назад

      @@pokemon1895 Most of this group is together for three years now, with only one of the members being near a year with us. We put rule of cool and roleplay above everything else (kinda tough during seduction checks, though).

    • @blackwoodsecurity531
      @blackwoodsecurity531 Год назад +5

      Cleaning should definitely be part of things. Black powder is very foul, someone could be the most skilled shot in the continent but give their gun a chance to misfire or even explode if they clearly aren't making a point to maintain it.

    • @Ithirahad
      @Ithirahad Год назад +3

      Yes, crossbows definitely have some hefty draw-backs :D

  • @LuziferTheSixth
    @LuziferTheSixth Год назад +11

    This does help me think of more ways to balance out firearms, and the lore behind them, in a setting a few friends and I are working on. It's basically gone from thinking of the setting as a medieval-ish fantasy to a something I call "Medieval Sci-fi."

  • @theconqueringpotatoofeurop1805
    @theconqueringpotatoofeurop1805 Год назад +9

    One way I've worked around this is with fire magic. The ability to expand sources of fire and increase the size of explosions. So guns can be really effective as long as a fire mage isn't present. Because if one is, that weapon in your hand becomes a bomb as soon as you pull the trigger.

    • @snekkoheckko4466
      @snekkoheckko4466 4 месяца назад +1

      not to mention all the gunpower you'd be carrying on you.

  • @MrEricks12
    @MrEricks12 Год назад +87

    aparently in ww1 tehre was a lot more than sabers, people were making improvised melee weapons to fight in the trenches
    like morning stars and flails and lets not forget the legendary tench shovels

    • @kaimagnus5760
      @kaimagnus5760 Год назад +25

      The Mighty Trench Shovel created a lot of real life Barbarian Fighters in those trenches.

    • @zacharyharwell351
      @zacharyharwell351 Год назад +8

      WW1 had a lot of melee weapons for those trenches, as purpose built and manufactured as the triangle bladed dagger with the knuckle-duster guard, all the way to big stick with pointy metal on the end of it. WW1 is honestly the most horrific of the world wars and pretty much set up WW2 but gets covered very little (at least here in America) due to the large and dark shadow of its younger sibling

    • @SpaceCowboyfromNJ
      @SpaceCowboyfromNJ Год назад +11

      While that is true, a big part of that was because the standard issue military rifles were not built with the extremely tight quarters of trench warfare in mind, and, other than officers or special duty troops generally, didn't have pistols. The rifles of the time had been designed with the idea of long-range engagements, with rifles often having a zero of 200-300 meters and reaching out to 2000 meters or more. To do so meant the rifle had to have power and length, both of which are a hindrance in the tight confines of trench warfare. If the majority of troops had been issued for example pistol caliber lever action carbines, the prevalence of those improvised melee weapons would have been greatly reduced, possibly to the point of practical nonexistence.

    • @NicoPPSh
      @NicoPPSh Год назад +5

      @@zacharyharwell351, also if you look at casualty counts, many more people died in the American civil war and in WW2 compared to the First World War

    • @zacharyharwell351
      @zacharyharwell351 Год назад +5

      @@NicoPPSh True, but the density of casualties per the land that held said losses is no comparison; not to mention flamethrowers, chemical warfare, long-range artillery bombardment, etc. all made it much worse than the mere losses accrued
      Either way though, they all sucked

  • @Reishadowen
    @Reishadowen Год назад +121

    Also, don't forget the sound: the gunner would require hearing protection (which would incur penalty to perception checks) or suffer deafness condition for a round or two. Also, the sound would always alert pretty much anything in a kilometer radius. Also, imagine firing these things in dark caves, where your other party members are all using dark-vision. DM would be like "Okay, you're all blinded AND deafened for three rounds."

    • @joshuahadams
      @joshuahadams Год назад +36

      Did an early 1900’s themed game a few months ago. The player with the shotgun forgot what happens when you fire a 12-gauge indoors and the whole party was deafened for a few rounds.

    • @insertname3977
      @insertname3977 Год назад +36

      I mean if you start doing that, then you'd have to start doing the same with magic as well. Fireball would become even more of a hindrance to the party since an explosion of that size is also, very loud and very blinding.

    • @TriariusMetzer
      @TriariusMetzer Год назад +6

      @@insertname3977 a fireball isn't exploding on your party if a party member is casting it. So no the sound and light would be away from the group. Adding sound and blinding to a fireball would only make it stronger when hitting enemies.

    • @insertname3977
      @insertname3977 Год назад +14

      @@TriariusMetzer Except it's most certainly being used on party members by their own teammates as people don't give a shit who it hits for the most part so long as it hits the enemy, and unless you're miles away from the fireball, you'd still be close enough for the explosion to deafen and blind you.

    • @almightyk11
      @almightyk11 Год назад +20

      @@TriariusMetzer The actual description of the spell "A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame." If it's loud enough to hear from over 100 feet away, it most be extremely loud. Being low and bassy probably makes the vibration worse.

  • @the1sonder884
    @the1sonder884 Год назад +222

    The problem for Critical Role is that they’re anti-gun. You’ve got Percy saying firearms are far too dangerous to exist and everyone agrees… in a world full of monsters that are constantly laying waste to villages and people can literally summon a storm of meteors…

    • @zombieshark803
      @zombieshark803 Год назад +23

      Though it would take most wizards countless years of studying and refining their powers to do stuff like Meteor Swarm or other 9th level spells. In comparison, it’s a lot easier for some peasant to pick up a flintlock, get trained with it, and shoot down people who have had to spend longer on mastering conventional warfare. Hence, Percy was afraid of the potential that mass-produced weapons could unleash on the world.

    • @brush5004
      @brush5004 Год назад +71

      @@zombieshark803 kind of like how anyone can shake hands with a greater being and have access to eldritch blast? A cantrip which is pretty easily more powerful and versatile than a flintlock. Mind you, a heavy crossbow easily packs a higher punch than a flintlock or even a musket too.

    • @BilboBaggMan
      @BilboBaggMan Год назад +72

      @@brush5004 this. People who don't allow guns are coping.

    • @dontmisunderstand6041
      @dontmisunderstand6041 Год назад +14

      The reason firearms are dangerous is because anybody can use them at very near the maximum capability of the weapon. It's not an issue of power, it's an issue of ease of use. Normal people, even in the world Critical Role plays in, can't use magic, and aren't skilled enough to survive in combat with monsters. Guns fundamentally change the level of lethality across the board.
      It's not an anti-gun stance. It's a practical worldbuilding stance. The existence of guns would allow a literal baby to kill a party of fledgling heroes, all superhuman in their own right, on accident.

    • @qgqsrg1
      @qgqsrg1 Год назад +8

      while it's true guns are mediocre at very high levels where people are supermen, but at low level they decimate everything. peasant with a gun could slaughter a low level party.
      edit: actually if bows and crossbows can get better with supernatural materials/enchantments, why not guns? plus a wizard could enhance the explosion in the gun making it even better as long as the materials can withstand it.

  • @sassyviking6003
    @sassyviking6003 Год назад +8

    This is a really interesting discussion, and particularly something I love about urban fantasy. A lot of the superhuman nature of people like the barbarian who can shrug off a great axe is trimmed away and the gun is really the equalizer. Being that superhumanly durable, or weilding magical powers, these are the domain of things which are in general not human and greater than. Guns are how we mere mortals have a fighting chance.
    Such setting also tend to play even harder into the vulnerability trope, like if you want to kill a faerie, of course you need cold iron. Or silver for a werewolf, etc. Leveraging technology and ingenuity to defeat fowles who are far stronger, tougher, deadlier in every conceivable way but are beastial, or ancient and inflexible. Creatures who cannot adapt as humans have.

  • @tpockett3676
    @tpockett3676 Год назад +45

    THANK YOU SO MUCH FOR THIS VIDEO. I've always hated when a GM or player says something like "Ugh, why are you ruining my immersion? You are just trying to be overpowered." While they load up their THIRD FREAKING 8D6 FIREBALL or 5D6 SNEAK ATTACK DAMAGE PER ATTACK. No, my single action revolver that deals 1d8 piercing is overpowered.

    • @XSniper74184
      @XSniper74184 Год назад +1

      Yeah because it's loud and looks cool! That's just completely OP.

    • @IB-xk5se
      @IB-xk5se Год назад +6

      I was looking for a comment like this lol. In a setting where a wizard can spit out fireballs and other destructive magic, is a revolver/rifle really that crazy? Especially if it's a setting where someone can learn or train to be a wizard or use magic without having to be born with some innate gift. At that point it's just becoming a rifleman but with extra steps.

    • @insertname3977
      @insertname3977 Год назад +4

      @@IB-xk5se I mean even in 5e a wizard is suppose to be one with rather intensive training of years to be able to do what they do. Even the fighter and ranger at level 1 are suppose to have years of training and have more experience than the average melee and range combatant.
      The OP argument also stems from the idea that you can theoretically train an army in a few weeks in the use of firearms and you now have a group of people on par with said fighters and rangers in terms of effectiveness, with just enough killing power that now you don't have to rely on wizards for hitting things hard.
      Though this is dependent on what state firearms are in, since a medieval firearm is going to function very differently to say an AR-15.

    • @charlottewalnut3118
      @charlottewalnut3118 Год назад +5

      I would not call it overpowered, but a lot of people want these things to be like a one hit kill against the dragon

    • @rory8182
      @rory8182 Год назад

      Isn't a gun just a reskinned crossbow? Better ammo count and damage but longer reload, but it costs far more to make and get ammo (like anyone counts ammo)

  • @cratesbane365
    @cratesbane365 Год назад +34

    In the last Savage Worlda game I ran, I let the players use "wands and staves" with crystals that needed to be swapped out after being used. These were, of course, guns. By the end of the campaign, one of them had created a "Squad Automatic Wand."

  • @filiperodriguesaquin
    @filiperodriguesaquin Год назад +17

    Funny how you posted this video right when I'm preparing a campaign and including early firearms because I love renaissance and early modern warfare XD
    And I agree, with so many monsters and magic, guns are not a big deal. It's just another weapon with advantages (power, range, easy of use) and disadvantages (maintenance and reloading), so I was never paranoid about it. I wanted to include them even more after discovering Critical Role and seeing Percy kick ass

  • @desperado3236
    @desperado3236 Год назад +19

    I think you make some great points skall.
    I never really thought about it much.
    I always figured it was setting and balance wise.
    Range and rate of fire mostly along with ease of use being most important. Especially when it comes the other ranged weapons.
    But like you said, you can fix this with balancing and limiting the type of firearm.
    Like just making them single shot or gunpowder that takes ages to load.
    Modern repeating ones, even semi-auto or the repeating rifle you used are probably not gonna work without some serious damage nerfs.

  • @Fuzz82
    @Fuzz82 Год назад +35

    I like how they did blackpowder weapons in Warhammer. Or Mordheim, which I played. They are powerful. But take a long time to reload, so it takes an entire turn to reload. And they can misfire, or explode if you are very unlucky.

    • @SusCalvin
      @SusCalvin Год назад +3

      Introducing renaissance weapons is relatively easy. Handguns and modern light artillery are important parts of armies and it's still a weird not-fully-modern world. Same with other stuff, cash and nation-states, ships and other bits.
      Firearms in WFRP aren't all that powerful compared to a crossbow. Some of my friends used a house rule where they rolled damage with advantage. Roll two dice and take the highest. Sometimes they rule that firearms mitigate one point of armour (a bloke in mail and plate has two armour) But in the basic rules, both bows/crossbows and pistols/handguns deal 1d6+3 or +4 damage. Firearms are more expensive tools and require ball and powder. GW being GW, they went about making special rules on top of the special rules for misfire and range bands which bows lacked.

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      An entire turn is fast a fuck! That's only roughly six seconds!

  • @dragoninthewest1
    @dragoninthewest1 Год назад +47

    I am allowing flintlocks and black powder bombs in my campaign. There's a section in the Dungeon Master's guide about them. Muskets do 1d12 + Dex mod, have a range of 80/120 feet.
    PS There is also the Gunner feat which gives proficiency in firearms, no close range penalty for ranged weapons, can fire more than once per, and +1 to dexterity

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      Do firearms get to penetrate armor better than crossbows? I mean they do output over 10x the energy, it's only fair.

    • @dragoninthewest1
      @dragoninthewest1 4 месяца назад

      @@jonathanwells223 No, the armor class system in 5e doesn't work like that. They do deal higher damage compared to a crossbow but have shorter range; it's Pike and shot era range. Both a pistol and a heavy crossbow deal 1d10 damage while a musket does 1d12 damage. Upside, a combat round is 6 seconds and it only takes a bonus action to load them. My headcanon is Gnomes developed breech loaded paper cartridge flintlocks sooner.

  • @o7freedom
    @o7freedom Год назад +15

    just balance them the same exact way we do in real life.
    ammo scarcity.
    edit: also, please let the Fighter have more long ranged options that benefit from their martial proficiency. (multi-attack is hardcore locked down by ranged and that's just unfair)
    think of the Fighters!

  • @QuirkyView
    @QuirkyView Год назад +60

    There were people in World War 2 who fought on even terms with a bow, I believe.
    Also I think the biggest thing people forget when thinking "Oh guns will be too powerful" is that HP is not meat points, you're not tanking a hit from a giant axe, unless that's how your character functions. Most of my characters are just lucky, lost HP is barely avoiding an attack, because that attack would certainly seriously injure him.

    • @Northraider123
      @Northraider123 Год назад +8

      Ya I always understood it that unless stated otherwise losing HP was just glancing hits, minor wounds you can shake off and ineffective hits against armor while running out of HP was actually getting hit hard enough to take you out of the fight.

    • @rapatacush3
      @rapatacush3 Год назад +2

      it just killed one and beside that he never took on direct combat

    • @ummelofilo9642
      @ummelofilo9642 Год назад +2

      I mean, that's just how you personally see it.

    • @mrosskne
      @mrosskne Год назад +2

      unless of course something with poison hits you, or a grapple attack, or ability damage, etc. Hit points are meat points.

    • @TheFirstLanx
      @TheFirstLanx Год назад

      I think the bit that throws off people's expectations here is that it seems strange that guns would almost always start out "missing" under this view of HP. It is more intuitive for melee weapons and to an extent even arrows, because an arrow still allows for some sort of reaction after firing and you can imagine that ability being attritted with repeated shots. But with guns? There's no ducking out of the way after the bang to take the projectile just slightly less directly. The narrative burden of HP not being meat points falls entirely onto the skill of the shooter with a gun.
      This is not to say it's wrong, just that it's somehow... off.

  • @seanpoore2428
    @seanpoore2428 Год назад +40

    Great topic well handled
    And Percy's pepperbox being nerfed isn't to depower the gun it's so they can introduce power creep as he tweaks his design and improves slowly over the story

    • @fanusobscurus4309
      @fanusobscurus4309 Год назад +12

      Plus, you know... the fact it was cursed as hell

    • @seanpoore2428
      @seanpoore2428 Год назад +1

      @@fanusobscurus4309 I meant going forward from the season finale but yes lol

    • @jlokison
      @jlokison Год назад +2

      @@fanusobscurus4309 funny you should mention hell. The List was inhabited by a demon from The Abyss, but spoilers follow
      Later in game Vox Machina travels to the nine hell's at which point Percy writes up a contract with a devil, because he figures his soul is already damned so he doesn't want any of his friends to do so.

  • @JCOwens-zq6fd
    @JCOwens-zq6fd Год назад +16

    Melee weapons are still useful today. It's just that the types & situational contexts have changed a bit. These days it's all about up close & personal wrestling type situ's mostly. Something very similar to rondel dagger in armor style stuff as well some other "got nothin' else" SHTF scenarios.

  • @petrzacharias6622
    @petrzacharias6622 Год назад +12

    I need to show this to my friend. :D He wrote stories where are flying steampunk ships, ballistas, mechanic golems, knights, rogue hunters, magic... But anything that do BANG is "unbalancing" everything. :D
    He is arguing with something like "yeah, its about art of fight, they need to train hard and sword fighting is about who is better". He absolutely forgot about bows, crossbows etc. Its steampunk, we created this world togeather. He just never shot from anything.

    • @jonathanwells223
      @jonathanwells223 4 месяца назад +2

      He doesn't sound too bright when it comes to history

    • @petrzacharias6622
      @petrzacharias6622 4 месяца назад +1

      @@jonathanwells223 He's just not fan of firearms and in his eyes firearms dont belong to that world. :D i say they fit there. No need to make them like guns today, but pepper box guns, percussion revolvers, muskets, they fit in that world perfectly. Same as crossbows, swords, bows, spears.
      Lets say our character have shotgun. Two barrels. Is ambushed by group of bandits. So he tooks two of them instantly, but what about others?

  • @JustMe-um8zp
    @JustMe-um8zp Год назад +91

    Good points for RPGs. Though I'm not much for firearms, I've always appreciated your sense of gun safety in your videos (keeping your finger off the trigger when showing a gun and such). Good insights in incorporating guns into a fantasy setting, and still keeping "safety first" with guns. Keep up the great videos.

    • @michaelgarrow3239
      @michaelgarrow3239 Год назад

      Guns and beer!

    • @AraliciaMoran
      @AraliciaMoran Год назад +1

      @@michaelgarrow3239 And now, I want to see an army of gun-wielding dwarves.

  • @brandonkelly8909
    @brandonkelly8909 Год назад +45

    I love that he mentioned a 45-70 in this video because that's what I was picturing as an overpowered fantasy weapon

  • @CowboybubPercussion
    @CowboybubPercussion Год назад +34

    This is why the german blunderbuss axe was so effective in the medieval period, with how much info was mentioned in the video, I am shocked that it wasn’t mentioned along side with the bayonets

  • @IAmTheStig32
    @IAmTheStig32 Год назад +13

    I think magic (assuming it's even remotely common) would sharply limit guns' use on the battlefield. A wizard with Heat Metal could destroy a cannon instantly and take out the whole crew, or use Fireball and wipe out an entire platoon of musketeers.

  • @envoyend9149
    @envoyend9149 Год назад +71

    For those who might think a modern metallic centerfire cartridge is a bit of a stretch for their fantasy game I might suggest some of the very early breech loading rifles that used paper cartridges.
    A good example is the Dreyse Needle Rifle which was the first bolt action breech loader and used a needle like firing pin to stab through a self contained paper cartridge and strike a percussion cap embedded inside.

    • @tandemcharge5114
      @tandemcharge5114 Год назад +26

      More of, take a look at far older discovered or preserved guns. Forgotten weapons has a video on a 15th century wheellock musket that uses metallic cartridges as well as a separate video on repeating guns that predate the industrial revolution

    • @envoyend9149
      @envoyend9149 Год назад +7

      Oh I know about a lot of those very very early repeating arms. I was just providing an easy alternative to some of the firearms that Skal was presenting. Kinda in between the muzzle loader and the trapdoor Springfield he had.
      Also as a DM I would hate trying to figure out how to stat block something like a Chambers gun or something of the sort.

    • @kovona
      @kovona Год назад +2

      Early self-contained metallic cartridges were made from rolled brass foil or sheet that was soldered to a primed brass base. Pretty achievable for some skilled medieval craftsmen.
      Primed paper cartridges might actually be a bit more difficult, as they demanded quality paper of consistent thickness to make.

    • @Bidimus1
      @Bidimus1 Год назад +1

      Chassepot was far better.

    • @envoyend9149
      @envoyend9149 Год назад +4

      @@Bidimus1 It was developed 25 years after the Dreyse of course it would be better. But that wasn't the point anyways.

  • @erc3338
    @erc3338 Год назад +67

    Me and my DM came up with an idea for flintlock pistols: Slightly less accurate than a bow/crossbow, does a ton of damage if it hits, but take a full turn to reload, during which you can't do any other actions during that turn.

    • @WorldWearyAngel
      @WorldWearyAngel Год назад +7

      still feels over nerfed to me. In a game where you can be eldritch blasted into dust there is no reason to limit firearms XD You dont make the sorcerer reload their spells? They can cast them as long as they have spell slots. Why should the firearm have to lose a turn? Obviously scale the different guns like you would any other weapon. You have a broadsword with magic blah blah blah and The gunslinger has a rifle with a 6 round magazine. Guns literally cannot overpower a system WITH MAGIC IN IT XD. I mean maybe if everything was concentration or chant spells but when you can just sith lightning or eldritch blast shit into dust with the wave of your hands XD firearms arent really on that level XD Unless im raining down artillery from half a town away XD

    • @Deaglan753
      @Deaglan753 Год назад

      @@WorldWearyAngel it depends on what their dm they have, and what game they are playing
      First off if they are going off of using 1 major move and 1 minor move, the major is them usually attacking with their weapon or using an ability and attacking, healing or casting a spell etc etc
      There is also the roll for accuracy (for the attacker) and roll too dodge, (for the defender) roll for accuracy determines how accurate your shot is, if you roll high you have a good chance too hit someone but if its the opposite, you gonna miss entirely (this is the same for every type of attack)
      For the minor move, you could make the rule to reload your gun, just like how an archer would reload their weapon or a crossbow men and at certain times mages aswell (yes mages need too reload, they use mana too cast magic which they can run out of the thing is they are done for if they run out of mana during combat qs thw only way to reload mana then would be via potion). The point im making is you sacrifice a minor move for not being the target, being the target of regular swordsmen that is, because even if you have a loaded gun, like in this video, would it do damage to some swordsman in full plate armour and if it does, how many rounds? Would it be enough too save you from being stabbed by regular swordsmen? Thats why archers who didnt wear much armour were typically at the back of the army firing volleys of arrows or a bunch of mages using spells, granted that magic seems too be very very powerful imagine the concentration and dedication too casting those spells, or the mana costs to do that, much like the blunderbuss flintlock op is saying, their most powerful move could be a one time use
      And lastly abilites, abilites would be a vald argument to pick apart in favour of buffing guns as there is only so many abilites you could doo for a gun, but at the same token, the same could be said for crossbows and bows. Now not encluding enchantments as thats too easy and litterally everything could work for that, guns, in theory would have more freedom too make more unique abilites but under the condition of how modern these firearms are, per say you could use a blunderbuss and that would be like close too mid range weapon, you could have irs normal regular attack, you could assassins creed it and just use 3 more guns and drop them once fired or put an exposive inside of it like it was a mini grenade launcher
      But what about six shot revolvers, well you could fire normally, or pan handle the end of it too fire all 6 shota in a quick burst, scatter fire (mainly just a double attack, close too what a power attack would be) or equip your bullets with what ever you perfer, incenadary, explosive, poison, rage etc etc
      But then again it comes down too a couple of things, how your dms plays and what TTRPG your playing

    • @maddogs1989
      @maddogs1989 Год назад +3

      @@WorldWearyAngel Really guns can't overpower a system with magic in it? Really? Do you want to continue make idiotic vague statements? A M60 Machine gun can have a 200 rnd belt. Does far more damage than an arrow let's just say a d12 being very generous. And can fire 650 rnds in a minute. Given a players turn is 6 seconds this is essentially 65 rounds in 6 seconds. That would be 65 d12. Tell me a spell that does that.
      On top of taking a full action to reload a flint lock pistol that is about realistic and balanced. It should technically be more.

    • @pug8714
      @pug8714 Год назад +1

      Instead of taking a whole turn to reload, just give it a loading restriction

    • @bobjohnson1633
      @bobjohnson1633 Год назад

      A flintlock is going to be 3 shots a minute. That's the length of an entire combat. And probably an entire turn to reload. You also have to concentrate while reloading, probably for an entire turn, which could be interrupted.
      You can also New York reload, which would roll just like drawing a weapon in combat.
      Bullets would penetrate your shield or your armor and do massive damage to any humanoid.

  • @omegamrc1936
    @omegamrc1936 Год назад +121

    "This is the greatest handgun ever made. The colt single action army. Six bullets, more than enough to kill anything that moves"

    • @Deadlyish
      @Deadlyish Год назад +24

      “The feeding ramp is polished to a mirror sheen. The slide’s been reinforced. And the interlock with the frame is tightened for added precision. The sight system is original, too. The thumb safety is extended to make it easier on the finger. A long-type trigger with non-slip grooves. A ring hammer… The base of the trigger guard’s been filed down for a higher grip. And not only that, nearly every part of this gun has been expertly crafted and customized.”

    • @BlooCollaGal
      @BlooCollaGal Год назад +9

      It's all fun and games till you have to fight 7 people.

    • @AB-ln2py
      @AB-ln2py Год назад

      Well no, plenty of animals that will shrug it off. In fantasy setting Many many more..

    • @devilbranwen3647
      @devilbranwen3647 Год назад +3

      “You’re pretty good”

    • @aled857
      @aled857 Год назад +2

      "Revolver ocelot "would be proud

  • @Endeaj
    @Endeaj Год назад +3

    I once DM'd an apocalypse themed DnD-esque game in which I tried to emphasize the necessity for use of both melee combat (and magic where applicable) in tandem with guns.
    The guns were anything but nerfed. Most enemies could be put down with a couple good shots from even a pistol. The way that I worked around the possibility of the players steamrolling enemies was by emphasizing ammo counts and reload speed.
    Sure, one or two shots from a rifle could take down an enemy, but that would be two of four bullets that they've got access to gone, with no telling how long it'll be until more show up. That and the need to reload after a given amount of shots made melee a much more attractive option for the players when they weren't fighting a large foe, and it made the gun players think a lot more about their attacks than the magic and melee players.

  • @nephicus339
    @nephicus339 Год назад +50

    As I recall, Percy's pepperbox only broke on a Natural 1 (which is a Critical Fail); and was described as misfiring sometimes when his dice rolls meant he would have missed the target anyway. I could (probably am) wrong on this; a quick search didn't confirm or deny my recollection. It's been a while. (**everyone in the background** It's been a whiiiiile)
    I had written this whole thing about DnD rules, but erased it instead of starting an argument. In the end, the rules are guidelines, the point of DnD is to have fun, and if you're not having fun, you're in the wrong group. Well, likely in the wrong group.
    Communication is key to a good DnD experience; so check in as a group. Find out what everyone's looking to get out of the game, and discuss things as a group. Maybe the ranger learns to use a rifle; now they have to worry about magical ammo because late game, a lot of creatures have resistance to non-magical piercing/bludgeoning/slashing damages. Low rolls could mean the gun jammed or a cartridge misfired instead of describing it as a miss, which is also fine, bullets whizzing by your head, or that odd angle that meant it ricochet off a piece of plate armor, it's all fine.
    Most firearms on D&D Beyond are pretty on-par with casters. Warlock's Eldritch Blast cantrip (unlimited casting of those!) does 1d10, plus bonuses from invocations, and fires multiple with more levels. Maybe they fire their eldritch blast through a long gun instead of a spell focus, or their hand.
    From a decent range, you can use a bow or crossbow to stealthily snipe enemies. Can't do that with a lever action rifle that emits a bright flash and a loud POP with every shot. So maybe the gun breaks stealth every time, while archers and crossbowmen can roll stealth vs target's perception roll.
    I don't want to say DnD might not be for some people, but people who think their fantasy game needs to be as real as possible rarely really enjoy DnD or Pathfinder; and there are other systems out there for those kinds of games. Dungeons & Dragons is not a blanket term for tabletop role playing game; it's a brand. Reach out, expand, communicate, and most importantly, find the right people to play with.
    Thank you for your time, and good night! o/

    • @Niyucuatro
      @Niyucuatro Год назад +4

      It wasn't on a natural 1. Each weapon had a different threshold. Like rolling under a natural 6.

    • @Temperans
      @Temperans Год назад +5

      The misfire rule for the guns came from pathfinder 1e which has each gun get a misfire value (typically a natural 1 or 2) to represent early firearms jamming, breaking, or otherwise not working when shot. The misfire value can change depending on the type of ammunition, class abilities, or even magical enchantments used. For example, a PF1e Pepperbox has a default misfire of a natural 1 to 2 but using paper ammunition increases it to 1 to 3.

    • @goreobsessed2308
      @goreobsessed2308 Год назад +1

      I like to run my games as realistic as possible and let the magic be the exceptions. But I also rarely go past level 10 or so super high level games just feel like fantasy painted super heroes

    • @Temperans
      @Temperans Год назад +3

      @@goreobsessed2308 That's because they are, the higher the level the closer to superman and mythic legends people approach.

    • @desgroid
      @desgroid Год назад +1

      Percy’s guns as described in the Gunslinger subclass breaks depending on their misfire score and increased if he used grit points.

  • @michaelt6413
    @michaelt6413 Год назад +140

    I like the idea of a crossbow bolt being able to carry a spell or magic but a bullet cannot.

    • @Gramer05
      @Gramer05 Год назад +16

      The explanation is the gunpowder or the speed of the bullet just destroy any spells that was put into the bullet
      Wait I just got an idea!
      What if it activate the spell? This could either back fire or be a cool assassination
      Like putting an explosive spell into your friends bullet, and when he gets the perfect angle to shoot it, it blew up on his face
      Or you put a spell in the villains bullet that he's about to shoot you with and instead the bullet exploded on his face

    • @Ashtor1337
      @Ashtor1337 Год назад +31

      That makes no sense. If you can enchant a ring why is a bullet different.

    • @aizseeker3622
      @aizseeker3622 Год назад +7

      @@Gramer05 Probably easier to turn gun into magic tool like staff as Gun Mage

    • @Gramer05
      @Gramer05 Год назад +3

      @@aizseeker3622 I wanted to say that gun mage is dumb, like just use your wand?
      But then it hits me
      What if gun mage's are a sub class to mage's?
      Or people that can perform some magic but can't cast them using a wand or staff? (Normal people or a mage that's been cursed)
      So a special gun/mini cannon is invented to shoot/launch small metal bullets containing spells?
      This can even be used by a normal mage if they're to be found out of mana, they can use this tool as a back up!
      You can even put healing spells and shoot your teammates in the head with it!
      And no you can't shoot normal bullets with this gun ( + only people that can do magic ( even a little! ) Is able to shoot the gun )

    • @jasonfurumetarualkemisto5917
      @jasonfurumetarualkemisto5917 Год назад +22

      @@Ashtor1337
      You enchant a ring and it stays with you forever, you enchant a bullet and it's effectively single use.
      If you enchant by drawing runes and all that, then an arrow or bolt is easier to make (more surface area and easier to carve by being wood). Enchanting a bullet would likely be much more of a pain.
      Bullets also tend to explode via being fired, which could mess with things (not sure how 5e handles this, but in adnd up to 3e magic items could be destroyed).
      Finally till industrialisation becomes a thing in most dnd settings, arrows and bolts are going to be much cheaper to make than musket balls, pellets of lead and bullets. Despite being pre-industrial, those can be mass produced too.

  • @Howler452
    @Howler452 Год назад +4

    Old Warhammer Fantasy (before the End Times and creation of Age of Sigmar) I think did a good job using firearms in a fantasy setting. Plus they got to have some fun creating their own fantastical gunpowder based units like the Empire Steam Tank or the Dwarf Flame Cannon.

  • @operatoralex5926
    @operatoralex5926 4 месяца назад +2

    One thing that I think would make it fair for firearms is caliber. You can go for higher calibers but each cartridge is gonna weigh more compared to lesser calibers and gonna have have more recoil, with some anti tank rifles having enough recoil to dislocate your shoulder if not used correctly. If you chose lower calibers you are gonna be able to carry more but they don’t do alot of damage. They’ll also cost differently, with higher and/or specialty cartridges gonna cost more than more common low caliber ammunition.

  • @noahhutchinson915
    @noahhutchinson915 Год назад +16

    The crossbow in 5E is basically a gun. Even with no feats you get 1 shot per turn, meaning you can shoot it as fast as a low level character can swing a sword. Shields and armor don't stop it because all you have to do is roll higher than the enemy's AC. Since the encounters have to be represented by a board laid out on a table, you can usually shoot all the way across the battlefield.

    • @luigiff3431
      @luigiff3431 Год назад +2

      I may be mistaken, but crossbows have the loading trait, so you need to use an action to load it, that's 1 shot every 2 turns if you don't have the crossbow expert feat or a special crossbow

    • @cjams115
      @cjams115 Год назад

      @@luigiff3431 if you're using a crossbow, you're gonna have the crossbow expert feat

    • @noahhutchinson915
      @noahhutchinson915 Год назад +1

      @@luigiff3431 It reloads between turns without the feat. All it says is that you can only shoot it once per attack action regardless of the number of attacks you have. It doesn't say you have to take an action to load it.

    • @kgoblin5084
      @kgoblin5084 Год назад

      @@cjams115 That logic only applies if you're playing munchkiny character-focused 3.x to 5E. If you're playing older editions, OSR, house-ruled 5E, or simply some non-D&D ruleset entirely the relevant options may not even exist... but crossbows probably will still be in the game, the relative distances using minis at the table will be similar, the c-bows still have some kind of loading restriction because that's part of the fiction around crossbows.

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      @@noahhutchinson915 5e is not a great system

  • @GUARDIAN.13
    @GUARDIAN.13 Год назад +238

    Just make it as realistic as possible, it takes way longer to reload a muzzleloader than it does a bow or crossbow unsheathing a sword or casting a spell. There's a reason they had bayonets to charge like a spear due to the long reload time. It all balances out.

    • @albertonishiyama1980
      @albertonishiyama1980 Год назад +59

      The crossbow is actually quite close, if we're talking about the heavier ones (and a pre-made paper cartridge). Skall did some tests once.

    • @LurchTheBastard
      @LurchTheBastard Год назад +45

      You ever see someone reloading a historical crossbow? Even with the faster, lower draw weight ones it's still several seconds per shot. A heavy windlass bow is really slow. Fire rate for a muzzle loading musket and a crossbow is fairly similar. Bow is obviously considerably quicker, and swords can be drawn in moments, but comparing a muzzle loader to a crossbow is actually a pretty fair comparison for fire rate.

    • @80krauser
      @80krauser Год назад +18

      Yeah but to compensate you had 10 or 20 guys in ranks to keep up waves of fire every few seconds. Not exactly something that fits with a small squad of Murder Hobo- I mean Adventurers

    • @GUARDIAN.13
      @GUARDIAN.13 Год назад +17

      @@LurchTheBastard I have an old school wood and steel crossbow, if you use a winch it isn't that slow. I also have a hand assembled muzzleloader kit that I shortened (easier and faster to ram the round) and have hand made paper cartridges and I hunt with it every year. If it was me with an unloaded crossbow vs. me with an unloaded muzzleloader the muzzleloader me would be dead, period. Most people have no idea how hard it is to prime a pan with just the right amount of powder when your adrenaline is rushing if it's a cap gun even better luck fumbling with that when you have the shakes. If it's raining considerably and you have to reload you had better have something else handy or you're definitely dead. People read too many fantasy books and don't realize what your body does with a weapon under stress and duress until it happens too them.

    • @Profdragon122
      @Profdragon122 Год назад +11

      There are problems with 'realistic as possible" take - and quite few of them, actually. We have Pathfinder 1st edition as great example of poor firearms (and even crossbows) balance. First - most of the tabletop RPG's (if not all of them) are turn based. Even in okaishly optimized party combat can end in something like 2-3 rounds. Each round takes 6 seconds, so realistic as possible reload makes you standing for at least one whole turn and doing nothing (and thats what core rules says you to do). Not only it makes a lot of ranged options unviable but it just not fun at all. And second - you can by using some character feats and equipment make reload much faster (to the point there its nearly non existent), but if with crossbows this just put it in line with other ranged weapons, firearms by default ignore any armor. Sure, they dont do a lot of damage (still okay) but due to how armor in PF and DnD works you practically cannot miss.
      Im sorry if this comment made your eyes bleed, english isnt my native language

  • @Sylfa
    @Sylfa Год назад +1

    One way I've seen the ranged vs melee solved in multiple stories was that ranged weapons require each projectile to be enchanted, as well as the ranged weapon itself, and in another one there were certain effects that required a good power source (sci-fi for that one, but the principle can still apply) which was unsuitable for projectiles. In that last one explosives could use such effects, but were of course single use.
    As many have mentioned already, bows are much stealthier, but another good point for them is that you can recover your ammo, and even if an arrow has broken you can fletch a new one out in the wilds. A gun would be completely limited to the ammo you bring with you, unless you have a jury-rigged style weapon where you throw gunpowder in and any junk lying around, but even then you can only bring so much gun powder.
    And of course, lets not forget that smoke-less powder is a very different beast compared to black powder, smoke can build up and blind your position if indoors, smoke residue in the barrel can cause jamming. If the weapon has bigger tolerances it'd instead have shorter range/less power or simply lack in accuracy.
    Mixing some of those options you can easily have melee weapons being the best for armoured people and big targets that could simply ignore smaller wounds, guns for supporting close quarter melee fighters or initiating, arrows for silent take-downs or getting a critical hit like taking out an eye of a dragon before combat starts. And guns would be a problem in the wilderness, besides being more expensive to acquire and load, making them a poor choice for travellers, high-way bandits, but optimal for guards, armies, and so on.

  • @Xoguran
    @Xoguran Год назад +8

    I did allow player characters have firearms in my games back in AD&D because the spell "Protection against projectiles" was a thing back then and it affected bullets. Also, as Skallagrim pointed out, not all your foes are going to be goblins, orcs and lesser undead forever. How useful is a firearm against an ooze, a construct or a chromatic dragon unless the firearm is also magical?

    • @Nyx_2142
      @Nyx_2142 5 месяцев назад

      An ooze? Very little would be useful against them. A construct? Far more useful than a fucking bow. A dragon? It's very easy to make weapons "magical" or make them "magical" temporarily to get around resistance. And get a big enough gun and it hardly fucking matters because eventually the GM stops being able to say the rogue's dinky light hand crossbow hurts him but your large bore cannon doesn't.

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      infinitely more useful than a crossbow I'd bet

  • @boredgunner
    @boredgunner Год назад +68

    Thanks for helping drill this idea into peoples' heads. I use up to early Renaissance guns in my D&D homebrew (up to matchlock but I might try wheellock too), they're not OP due to cost and reload times and I make them not work in rain. And top tier plate armor can potentially soak a fair amount of the damage from most of them, though I've added the "Heavy Arquebus" as well. Often times, players will fire a shot and then switch to melee due to the reload times.

    • @blindcedrick5544
      @blindcedrick5544 Год назад +1

      Nice. I allow my players to go all the way in my own homebrews. I figure do what you want just be warned that actions have consequences. Several years ago I had a guy that wanted to be Halo's Master Chief in a world where the most advanced weapon was a flintlock. I said no problem. He used his big pretty assault rifle in two battles and ran out of ammo that couldn't be replaced. His other achievements include being the only character to get killed before endgame (twice) and accidentally shooting his girlfriend's character. Good times.

    • @Bidimus1
      @Bidimus1 Год назад +8

      Wheel lock will work in rain pretty well. Flint lock would replace match lock fairly quickly as well. The primary need is a good spring which the match locks did not need.

    • @ezrafaulk3076
      @ezrafaulk3076 Год назад +8

      And if you have a Japan equivalent in your world, you should give them Tanegashima, which, among *other* improvements, had a lacquer box fitted over the firing mechanism to *protect* it from moisture, and thus allow it to fire even *in* the rain or mist or fog.
      Oh, and by the way, there was a member of the Tanegashima family called *Samurai-Zutsu* ; firearms made specifically *for* Samurai to wield, and their *very* different sense of honor from ours made them consider it dishonorable to *not* use Tanegashima. Just wanted to take the opportunity to *debunk* that myth.

    • @mojrimibnharb4584
      @mojrimibnharb4584 Год назад

      That was the norm until the 18th century.

    • @StarshadowMelody
      @StarshadowMelody Год назад

      Pirate style. Gun in one hand sword in the other.

  • @DeepOneBill
    @DeepOneBill Год назад +6

    In my experience there are 3 categories of implementation for early firearms:
    1: Pathfinder method, where they scale terribly and exist as a way for excited new players to blow their characters' hands off whilst paying more than they'd pay for a magical crossbow (which is also terrible compared to anything other than guns) that can shoot faster and more reliably, running ammo that's more varied and a fraction of the cost of their bullet counterpart.
    2: Lamentations of the flame princess method, where they're pretty much one use per encounter and will howitzer something flat. (This is usually in games with a lot of fragile combatants, so it becomes a game of appraising who's worth the shot.)
    3: DnD method: Reskinned crossbows/wands but with less ammo variety and far higher expense.
    Edit: Props to Skal, after watching the whole episode he really hit the key points on this one.

  • @DOSHIELD
    @DOSHIELD Год назад +3

    I always enjoyed playing the RPG “RIFTS”, which combined all sorts of themes from magic to science fiction weapons. It can definitely be done, and just take some prep to get a good game going.

  • @ArtemisTherion
    @ArtemisTherion Год назад +2

    What's most important is the setting of your campaign. Maintaining the fantasy of your world. In my campaign I have a high fantasy setting where magic is commonplace, and technology is in early to mid Renaissance. Countries have navies with cannon, men-at-arms with pollaxe and halberd, and Wizards that can drop Meteors from the sky. I balance firearms as a specialized weapon. Some soldiers are specifically trained in use of early blackpowder firearms. However, in a world where you can call down the wrath of God to smite your enemies, guns are hardly overpowered. It's more about maintaining the fantasy for the players. They get to be the cool baddass they want to be with sword, Fireball, or musket.

  • @douglasmcneil8413
    @douglasmcneil8413 Год назад +26

    That's one of the things I liked about the open 20 system that was used in D&D, D20 Modern, and Star Wars for a time. It really wasn't that hard to mix and match. GURPS was another system that had that ability. Traveler was set up so you could land your scout ship on a medieval world and have some fun. I've never been a purest when it came to fantasy gaming. That's why it's called fantasy gaming in the first place.

    • @thac0twenty377
      @thac0twenty377 Год назад +1

      GURPS... i havemt heard that in a long time

    • @douglasmcneil8413
      @douglasmcneil8413 Год назад +1

      @@thac0twenty377 I'm old 😃

    • @thac0twenty377
      @thac0twenty377 Год назад +2

      @Douglas McNeil I hear that man. lol. remember Rolemaster fumble tables?

  • @nadatellin4866
    @nadatellin4866 Год назад +22

    Loving it Skall, as a DM for the last 30 years iIhave never had any issues with introducing Firearms, as a matter of fact D&D wise rules for Firearms go back to 2nd Edition, hell one of the oldest adventures written by Mr. Gygax himself takes place on a crashed spaceship with lasers and energy swords

    • @mulberry_chrysanthemum670
      @mulberry_chrysanthemum670 Год назад +1

      If I'm not mistaken (and I most likely am) wasn't the adventure with the spaceships, lasers and energy swords tied into the City of the Gods set in Greyhawk? or was it tied into the old Blackmoor setting?

    • @nadatellin4866
      @nadatellin4866 Год назад +1

      @@mulberry_chrysanthemum670 yes it was an old greyhawk module called expedition to the barrier peaks, for level 7 parties....

  • @emzetkin1100
    @emzetkin1100 Год назад +7

    With a gun, you can have up to three weapons in one: the gun itself, the buttstock as a bludgeon and possibly a bayonet, which can make a rifle act like a pike.

    • @BlooCollaGal
      @BlooCollaGal Год назад

      You could put an axe head on it or something like that too

    • @frostguard1283
      @frostguard1283 Год назад

      @@BlooCollaGal all 1 would have to do is make the rolls harder if you attach a bayonet or axe to it. So your less accurate.

    • @BlooCollaGal
      @BlooCollaGal Год назад +1

      @@frostguard1283 Honestly a musket shouldn't be all that accurate to begin with, but it should pack a wallop if you get a good hit.

  • @waterloo32594
    @waterloo32594 Год назад +6

    If you want a book series where early industrial (Wild West tech) meets fantasy for the first time, checkout the Hell’s Gate series by David Weber and Linda Evans.

  • @Darthescar98
    @Darthescar98 Год назад +31

    In my fantasy world, there are places where people have medieval technology and places where people have sci-fi guns. I balanced them by making guns countable usually by a combination of techniques. For example some people can slightly shift the trajectory of the bullets, but order to not get hit they usually also have to be moving in the opposite direction. They basically have to block and dodge at the same time, which can be taken advantage of. Stuff like that makes it take an increased level of strategy to use guns effectively, at least in small scale combat

    • @mryellow6918
      @mryellow6918 Год назад +4

      you could also easily think up a dune type shield for a battle mage where fast moving objects above a bow like a gun and cross bow have their projectile slown reducing their ap ( to a level where it wont pen your armour )or damage upon hitting the target.

    • @UnexpectedWonder
      @UnexpectedWonder Год назад

      @@mryellow6918 Very well said.

  • @mr-bearman6338
    @mr-bearman6338 Год назад +12

    In my fantasy setting theirs a few guns (cannons,flintlocks,ect.) But the newest tech is breach loaders! I feel thats perfect for my use. And they had revolving rifles and pistols in the 1500s, so I'm OK with the lot of that stuff if you got the money for it.

  • @eckusprosion5166
    @eckusprosion5166 Год назад +4

    If anything- use muskets (reloads every turn, debuff to hit but large damage if it connects) *and* rifles (reloads every other turn, buff to hit and also large damage). If you're feeling very fancy, you could have early bolt actions as well (which usually only had one shot in the chamber)

    • @bobjohnson1633
      @bobjohnson1633 Год назад +1

      Revolving firearms are simply the superior close combat weapon until you get cartridges.

    • @BlooCollaGal
      @BlooCollaGal Год назад +1

      I'd skip bolt actions but allow revolvers.
      Manually loaded only, no cased ammunition.

  • @josephreagan9545
    @josephreagan9545 Год назад +5

    Also, a police officer can tell you that if an attacker with a knife charges at the officer who has a gun (if the attacker is within 20 feet) they have a real chance at stabbing the officer. Guns are OP IRL, but in real life conflicts there are a lot of factors that can change who wins.

  • @RaggaDruida
    @RaggaDruida Год назад +93

    I think there's quite a big advantage of crossbows vs early firearms: precision!

    • @UnexpectedWonder
      @UnexpectedWonder Год назад +5

      Exactly, Brother!

    • @valentinmitterbauer4196
      @valentinmitterbauer4196 Год назад +4

      Irl a great number of newly trained shooters with cheap weapons was often better than a small number of eltie fighters with quality gear. This is the reason knigths and bowmen slowly got replaced by soldiers and arquebusiers.
      Bow:
      crafting speed ++
      precision +
      minimal strength requ. (8/10)
      Crossbow:
      crafting speed -
      precision ++
      minimal strength requ. (5/10)
      Handgonne:
      crafting speed ++
      precision --
      minimal strength requ. (1/10)

    • @gunarsmiezis9321
      @gunarsmiezis9321 Год назад +9

      @@valentinmitterbauer4196 No its economics. Fielding an army of musketeers is cheaper than fielding an army of knight and bowmen.

    • @spiffygonzales5899
      @spiffygonzales5899 Год назад +4

      Eeeeeeeh..... KIIIIIIIIINDA.
      Like... At the end of the day a bunch of rifles in a line can still fire with much greater accuracy than a line of crossbows who still have to fire at an angle. Plus as distance goes on the rifle becomes better than a crossbow.

    • @valentinmitterbauer4196
      @valentinmitterbauer4196 Год назад +1

      @@gunarsmiezis9321 Yea, that's what i wanted to say

  • @ElodieFiorella
    @ElodieFiorella Год назад +10

    It's noted in Goblin Slayer that a kingdom attempted to introduce massed firearms for use in warfare, but people figured out that the Deflect Missiles spell works on regular bullets, so they're shelved for battlefield use until they figure that out. Firearms do exist in-setting as a rather potent and very lethal surprise weapon, however.

    • @carso1500
      @carso1500 Год назад +5

      the deflect missile spell in goblin slayer is extremly inconsistent thou, like we see that it can easily stop arrows which makes sence but for some reason guns dont work against it, but then goblin slayer throws a fucking knife (or well, a fancy knife) at it and it bypasses it because its not considered a "ranged weapon" or something like that"

    • @jonathanwells223
      @jonathanwells223 4 месяца назад

      does the Deflect Missiles spell work on fucking cannon balls that will take your leg off from a barely a touch?

  • @darkstarmike85
    @darkstarmike85 Год назад +1

    Great video! I'm personally more interested in exploring the historical transition to firearms but I've always thought fantasy should have a mix of magic and technology. Also, pro mage vs gunner strat; use heat/fire magic to ignite their powder.
    edit: Another thing to keep in mind is that breech loading firearms appear in the 1400's, and the first revolvers appear in the 1600's if not late 1500's. So the historical tech level for fairly sophisticated gun design is still basically medieval.

  • @reohoe
    @reohoe Год назад +1

    Very simple Skal, enchant the gun. Enchant the barrel, the trigger, the magazine/tube/cylinder, have enchanted bullets (situational variety). Ever think of conjured ammo? What prevents the gunslinger from being magically adept? Lastly choose the right guns. Check Arifureta for a reference point.

  • @danielhounshell2526
    @danielhounshell2526 Год назад +54

    I find that Pathfinder balanced guns very effectively. They had very high crit multipliers and hit on touch AC, but you couldn't apply your strength or dexterity to damage, and you either had to deal with how long they take to reload, or take a specific series of feats to reduce it to a swift action. They had clear downsides that prevented them from being a particularly common choice, while still being effective enough to make for interesting builds, such as gun magus, and even an entire class based around them, the gunslinger.

    • @ThePhoenixpaw
      @ThePhoenixpaw Год назад +7

      How does Pathfinder deal with the stealth / noise side of things for fire-arms? I mean ... no gun that can deliver a decent punch isn't very quiet ...

    • @youmukonpaku3168
      @youmukonpaku3168 Год назад +11

      @@ThePhoenixpaw you can use magic to make the gun quiet, or you can go old fashioned and use a bayonet.

    • @ThePhoenixpaw
      @ThePhoenixpaw Год назад

      @@youmukonpaku3168 okay, sure enough. Some more magic to the gun, and it'll be smoke- and residueless too. Which mean an enchanted weapon ... and for the same amount of gold, with much cheaper ammunition, you could probably get a crossbow that's about as effective.
      Still doesn't answer the question of what's the RAW (rules as written) concerning noise from guns in Pathfinder?

    • @procrastinatinggamer
      @procrastinatinggamer Год назад +3

      The touch AC thing was only within their first range increment which was typically either within charge range or very close to it. But the same book did include more modern firearms which did it within the first, I think, five range increments. The modern guns weren’t part of the assumed setting (outside if that one part of Reign of Winter) but a lot of people had a very knee jerk reaction and claimed guns were overpowered.
      Another comment on the video mentioned how Pathfinder 2e did it which seems to have been a good midpoint. They have the same reload time as crossbows (so one action for most and a couple of particularly heavy ones needing two - you get three actions a turn, BTW) but lower base damage. But they all have the Fatal trait - when you land a crit, you change the the damage die to one two steps higher (so a flintlock pistol that normally does 1d4 damage has you reaching for your d8s instead), double the roll for the crit, and then roll *another* die of that size. So an arquebus on a normal hit does 1d8 damage but then if you land a crit with one you’re functionally doing 3d12 damage instead. *At level one.*
      They also removed the need for a specific kind of proficiency and just rolled them into the base three weapon tiers (Simple, Martial, and Advanced) so anyone with blanket simple weapon proficiency (which is every class except for the wizard) can use the more basic firearms like the aforementioned flintlock pistol without any further investment.

    • @HankHill11
      @HankHill11 Год назад +6

      @@ThePhoenixpaw When he said magic i thought more of a Silence spell

  • @Alpha_Synergy
    @Alpha_Synergy Год назад +17

    Something to remember with muzzle loaders is the "Mad Minute"- an old show of skill where soldiers would try to load and fire as many rounds as possible within one minute, and it was considered skillful to get off three rounds in that one minute. So if you want to implement something like that, perhaps have it where reloading is broken into sections- perhaps loading the barrel and priming the powder, with each as a bonus action if not moving or an action if moving, that cannot be completed on the same turn. This would replicate the mad minute, allowing a little over three rounds per minute of combat (each round in D&D lasts 6 seconds, so nine rounds for three shots from empty). You would have to make the damage large to compensate, but it would also encourage carrying multiple guns like in real life for higher rate of fire.

    • @MrYago-xd7um
      @MrYago-xd7um Год назад +6

      Would like to add the range & damage starting out could be limited by rifling a barrel being extremely expensive as no one wants to get hit with a class A misdemeanor because of one vicious tyrannical guild. Reality and world building.

    • @xenomorphphantom8852
      @xenomorphphantom8852 Год назад +1

      Reloading?
      Just wire some rusty scissors to your gun and start stabbing once the shooting is over!

    • @some_random_wallaby
      @some_random_wallaby Год назад +5

      @@MrYago-xd7um Unnecessary, because reloading a rifled musket is slower than reloading a smoothbore - it takes more time to ram the ball in. That was why armies often didn't use rifled muskets even when the tech existed for a long time. Rifles were, at one time, associated with sharpshooters and hunters.

    • @cygil1
      @cygil1 Год назад +5

      The mad minute actually dates to the breech loading era and later. There was no mad minute drill for muzzle loaders, it was just called firing drill.

    • @SusCalvin
      @SusCalvin Год назад +2

      In AD&D 2e, ranged weapons get different rates of fire. By comparison, most people make one sword or spear swing per turn. Weapon proficiencies gave you additional attacks at higher level for both missile and close weapons (or removed extra reload turns).
      A bloke with a bow can get off two shots per turn, same if a git tosses knives at you. Darts are the fastest weapons around, a dude can toss out three darts each turn and together they hurt more than people think. A light crossbow could fire once a turn, heavier crossbows could need one or two turns just reloading.
      I can't remember what an arquebus had, but there was rules for using them and high-tech weapons.

  • @WillowThomkin
    @WillowThomkin Год назад +1

    That, and even then, you can also make mechanics surrounding loading your weapon. Mags will be predetermined based on how you loaded it first thing, but manual loading the cartridges into the gun will be immediate and you can load whatever at anytime in any order, just ejecting the shots to retrieve it and replace it with whatever.
    This’s especially useful if the order of bullet types are especially important, ie:
    DEF debuff -> afterburn -> AP damage -> normal bullets that deal significant damage, as an example.
    As for most guns? I just make it high ATK low HIT or ATK rate weapons, like IRL.

  • @gaminggorillabros458
    @gaminggorillabros458 Год назад +5

    I added guns in one of my D&d campaigns, though they are only colonial era guns and mostly ceremonial I still have them, though mostly for the royals.

  • @josuelservin
    @josuelservin Год назад +30

    I'm starting to introduce firearms into my DnD campaign, I realized I can balance them easily enough by limiting the availability of the weapons and consumables, and if my players are interested I can make a whole adventure just for them to acquire them, if things get out of hand I can easily get the gods involved and that's just more adventure!

    • @129das
      @129das Год назад

      I was just thinking What if you made a pistol effective range like 15 feet but gets no disadvange on melee, but a rifle just be the same as bow.

    • @EnigmaticPeanut
      @EnigmaticPeanut Год назад +1

      i think thats the proper way to limit their power. ita logic to.assume that they are rare and expensive, also cery limited and difficult to acquire. But a proficient player with a decent firearm should be powerful in dnd.

    • @wolf1066
      @wolf1066 Год назад +1

      And firearms are all well and good until someone's got some fancy armour.

    • @elricengquist9989
      @elricengquist9989 Год назад +2

      What about cover in combat? This gives melee a strat to fight both ranged users (bows, crossbows, but also magic-users), via hiding behind cover in the area that either raises their armor class or has a durability/hp amount an absorbs some/all of the damage of attacks directed towards someone behind that cover. I always try to not look at how to downplay or reduce someone in my games, but look at how logically in a setting the area would change, and looking at how gunfights are irl it goes around taking cover, and so developing a system around that concept leads to believability.

    • @josuelservin
      @josuelservin Год назад

      @@elricengquist9989 excelente observation I will have to think on that

  • @DurzoBlint178
    @DurzoBlint178 Год назад +7

    The book, "The Cry of the Icemark" by Stuart Hill is an excellent example of using period correct guns on the battlefield in a fantasy setting

  • @davidegaruti2582
    @davidegaruti2582 Год назад +1

    One thing to remember :
    For some time the western frontier of the US was retracting due to the comanche being able to outgun or outbow US cavalry wich was using single shot fire arms ,
    The comanche where using recurve bows and where doing a pretty unique shooting tecnique in wich they held arrows the bow hand and shooting from the bow hand side ,
    Allowing them to shoot with both high precision and a high fire rate ...
    The tide turned with the revolver wich could match the firing rate of the comanche bow and the rest is history ...
    But still , bows can compete against guns , heck revolvers and lever actions where specifically made to outgun bows ,
    you also have the whole fact that this was effectively a pre industrial/industrial state with a large population and a professional army was fighting against basically steppe nomads and a reason for the US being able to succed was also them driving bisons to almost extinction to do scorched earth against the comanche ,
    But that's a whole can of worms ...
    What i was saying is that a bow requires much lower tolerances and less specialized work to be crafted , compared to a revolver , expecially if the blacksmith guild is keeping the revolver manufacturing process a secret to keep the monopoly , make an awful lot of money from it and convincing local nobles to give them a lot of money to devise new bigger cannons with stealth caracteristics ...
    Making revolvers and lever action guns somenthing that is kinda hard to get and somenthing you'd prefer to keep secret since everyone will try to steal those ...
    That combined with a much more whidespread bow culture in wich bows are shot all the times to defend from monters and stuff could be a nice explaination as to why revolvers and bows coexist

  • @aaronyoung8301
    @aaronyoung8301 Год назад

    I'm reminded of my crazy gun idea for dnd (of dm allows even a gunslinger build): 1812 overture. A pepperbox blunderbus. Perks of "if it fits, it ships" (uses cartridges for efficiency) with multi barrel use.
    Perk: nails, forks, knives, rocks, etc are valid ammo
    Con: you need to pack each round on your down time, which also means you need powder and caps... which takes money to make. More risks and more rolls; more potential failures.
    "Feeding the beast" becomes the biggest side quest for the thing.

  • @danielkearney3295
    @danielkearney3295 Год назад +14

    I am a gun nerd, I love your knowledge of firearms terminology

    • @DeNihility
      @DeNihility Год назад +2

      Skall used to do gun vids. He also owns firearms of his own. :D

  • @cybermadness2503
    @cybermadness2503 Год назад +27

    *Thank you so much for spreading this lesson to people, Skallagrim!* This is mainly the reason why the Gunslinger is my favorite class in Pathfinder 2E. No other class for me, I'm a Gunslinger guy, through and through!

  • @sleepyheadinsomniac6265
    @sleepyheadinsomniac6265 Год назад +6

    "Those staves... Is every soldier in their army a wizard?"
    "Yes. Those are magical weapons called "guns." The spell-caster uses fire magic to create a small spark inside the staff that triggers an explosion that is used to shoot out a small pebble."

    • @dramaking9559
      @dramaking9559 Год назад +1

      "They don't even have to be in the proximity to take their enemy out..."
      "Its the reason the imperial army fell"

  • @jaythekid4809
    @jaythekid4809 Год назад +1

    For the world I'm building for my campaign, human civilization practically revolves around firearms (particularly lever action) and alchemy since humans aren't the most physical or magically gifted as the other races. Great video, as always.

  • @holgerchristiansen4003
    @holgerchristiansen4003 Год назад +33

    Pathfinder has introduced firearms to their campaign world almost from the start. In first edition, they were in a weird spot. They ignored many forms of armor, but had very low base damage. But with the right build, they could be insane.
    In second edition they went a different route, and that one works quite well mechanically: The weapons have lower base damage then a crossbow used by the same class, but increased critical damage. The damage of both if higher than bow damage, but bows reload faster. So all three have their strengths and weaknesses and thus a viable options :)

    • @patrickhector
      @patrickhector Год назад +4

      Honestly in pf2e bows are just better, especially with the feats that let you hit many enemies at once (inventor's Devastating Weaponry, Impossible Volley from Ranger/Archer dedication).
      Having a reload weapon really screws you over unless you're a gunslinger specifically.

    • @kanrakucheese
      @kanrakucheese Год назад +2

      I prefer the Savage Pathfinder version: They're slow, moderately expensive (half starting wealth), lower range than crossbows and bows, and slow to reload *but* they have good burst damage (in a system where generic enemies die in one wound, and everyone else takes penalties from being wounded), lower strength dependency, and them and their ammo is much more portable than a bow, plus the system's weapon drawing rules are friendly to braces of pistols. Thus:
      Bows gets rate of fire (they're the only range option that qualifies for Rapid Shot by default), and (in the hands of a very strong user) damage.
      Guns get damage (for most users), low requirements (anyone with shooting trained can use a pistol, and nearly anyone can use a musket), portability, and ability to carry more ammo.
      Crossbow gets a compromise between the two, having a rate of fire, damage and ammo weight between the two.

    • @holgerchristiansen4003
      @holgerchristiansen4003 Год назад +2

      @@patrickhector True. The firearms mostly just work for Gunslingers, though there are some exceptions like the goblin ones, that you can make work with other classes as well.