Luck, Skill, and Inequality in Games and Social Hierarchies

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  • Опубликовано: 12 сен 2024
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Комментарии • 2

  • @NicholasWilliams-uk9xu
    @NicholasWilliams-uk9xu Месяц назад

    Good points. We need sustainable technology, that creates conditions of stability and fairness.

  • @NicholasWilliams-uk9xu
    @NicholasWilliams-uk9xu Месяц назад

    It's like different elemental powers in video games relative to resistance. (force framing)/(inertial framing) = power output, therefore (power output - a enduring meter)/time = endurance cost/time, where the network's kinetics in a simple analogous case relative to (ice force, or physical force, or fire force)/(ice resistance, physical resistance, fire resistance) forms a network of specialization success and backdoor weaknesses relative to force specialization. When one parameter becomes lopsided in relation to (force framing)/(inertial framing), hierarchies emerge, and inequalities, and these can render a (reinforcement growing factor * degree of power differential * time), leading to a stretching of the hierarchy, and accelerations into new strategy spaces (a bifurcation of classes, and extreme power differentials between different players).