Glitches of Fire Emblem (digitaldreams EmblemCon 2022 Panel)

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  • Опубликовано: 6 окт 2024
  • Script: docs.google.co...
    Twitter: / __digitaldreams
    Archive of Our Own: archiveofourow...
    Used Footage:
    Julian/Rickard Recruitment Crash (Mystery of the Emblem): • Weird Fire Emblem: Mys...
    Rescue Staff/Infinite Move Glitch (Genealogy of the Holy War): • Rescue Staff Glitch pr...
    100% Miss Under True Hit (Binding Blade): • FE6 Rutger miss with 1...
    Bow Brigand in Arena (Binding Blade): • FE6 weird arena glitch
    Mine Glitch (Blazing Blade): • Tutorial// Fire Emblem...
    Pierce Soft Lock (Sacred Stones): • Fire Emblem: Tana free...
    Devil Axe Glitch (Sacred Stones): • Devil Axe Glitch (Fire...
    Devil Axe Glitch (Blazing Blade): • Fire Emblem - Devil Ax...
    Enemy Control Glitch (Sacred Stones): • Fire emblem 8: control...
    Dark Magic on Lute (Sacred Stones): • Lute Using Fenrir
    Aether Breaking Doors (Path of Radiance): • Fire Emblem Path of Ra...
    Sky Tibarn (Radiant Dawn): • Tibarn the Astronaut
    Enemy Sniper Promoting (Radiant Dawn): • FE Radiant Dawn: Enemy...
    Warp Staff Cloning (Shadow Dragon): • The Warp Staff Cloning...
    Vaike’s Ghost (Awakening): • Fire Emblem Awakening ...
    Inigo on Roster Rescue (Awakening): • Fire Emblem: Awakening...
    Teleporting Great Knight (Awakening): • Luna teleport glitch -...
    Bow Knight Heavy Draw (Echoes: Shadows of Valentia): • Weird Fire Emblem Echo...
    Tiki Idling Out of Bounds (Warriors): • Tiki Idling Out of Bou...
    HP Overflow on Hegemon Edelgard (Three Houses): • Hegemon Edelgard, kill...
    Infinite Month Looping (Three Houses): Cl...

Комментарии • 1

  • @FuriousHaunter
    @FuriousHaunter 5 месяцев назад

    In Echoes Celica can only recruit Faye and Kliff no one else will join even Silque which makes no sense but whatever, all do have unique dialogue.
    In Echoes Valbar's squad will disappear if you retreat, I think this works for other green units too, you can still recruit Valbar's squad.
    Thieves can steal the firestone because it is erroneous listed in the stealable item priority table, as are the divinestone and the unused demonstone as such a berserk enemy thief can steal Fae's stone, making you need to get your thief berserked to get it back, this is unlikely to ever come up as, why would you berserk a thief? To test it that's what I did, and yeah it works.
    The reason you can't steal these stones normally is because they are weapons and you can't steal weapons/staves.
    It seems the thief can steal stones because Berserk AI must skip the step that checks and prevents theft if the item is a weapon/staff and just reads the stealable Item priority table directly, which if it was set up correctly wouldn't change much.
    conveniently the stones are listed at the top of the table and will be stolen first, the table generally goes in value order prioritizing High value items, this makes me think the stones replaced high value items at some point and no one checked the Stealable item priority table.
    One glitch I'm surprised you missed is the desert treasure trick
    If you reset FE6 and check a unit's status screen you will guarantee pick up desert treasure, you can also use this to make the bottom right hut in Sacae 20X always be the correct seize point.
    this works as the rng for these events is reset when the game is.
    Also FE6 hard mode bonuses are a glitch, player units are not meant to get HMBs however a bug causes reinforcements to still be given them anyway.
    The mine glitch is also called the action tile glitch as it is triggered by action tiles, it does also work the same way in fe7 and fe8.
    It doesn't work in FE6 as action tiles happen only at the end of the turn and are random, the torch staff just works differently in fe6 being a literal torch, but giving staff rank.
    The Pierce glitch only happens in the english version presumably because the translation team messed up a bunch of code including making enemy prepromotes weaker since they removed part of the auto level routine in an attempt to optimize the code as such they don't get as many as they should and end up much weaker.
    Devil axe backfire glitch would also be harder to confirm in FE6 as it is level - 21 as oppose to luck -31, this is to match the backfire chance of the kaga games where luck caps at 20
    Dark magic learning in FE8 works as monster magic has no rank or Weapon locks.
    This would work for any weapon type if they have the same conditions.