@@protocetid this bloke is always going overboard... His work on SMB was stellar, such a shame that they had to cut it down for the final game. Miyamoto said that such complexity would distract players from the otherwise simple level designs.
@@jonpatchmodular none of his work is made official by the game devs yet it all gets uploaded here, he must be so embarrassed that he only goes by his initials
It also shows that the music this AI has been trained on skews towards a certain style of music. With ClassicalArchives being used to provide sample MIDIs for the AI. The amount of data available on the internet means that the music styles that has been converted the most will show up the most in the final result. There is simply a lot of neo-classical MIDIs online.
@@justanotherspookyskeleton"Your honor, Mr. Wario could have never stolen the temple's treasures, Because he could've never go-kart and steal the temple at the same time!"
Starman is quite good cause it doesn't change much and sounds like something that would actually be the theme for it in a mario game. And everything else sound sound SO GOOD.
I downright LOVE the Warning jingle that the AI did. It, like... *completes it.* You've got 100 seconds to get to the end- CAN YOU!?! Can you make it!? An epic finale, of all or nothing!
@@SpringySpring04Also at 2:32 I hear some DBZ Budokai music (don't remember which one 1 to 3). How ironic that this music is getting plagiarized now, right?
The game over theme plays out like an Amadeus scene: Mozart hears the original, then says “that’s a nice little tune, but what if…” then approaches the piano bench and plays the AI version.
The AI generated game over tune might actually work well for a continue screen where Mario is sleeping with his hat off, which is on the ground, and waiting for the player to continue the game in 10 seconds. If the player chooses to continue, Mario wakes up, puts his hat back on, and does his stopping sprite and dashes off leaving some dust clouds behind him. If the player doesn't continue, Mario will wake up, look around, and then shrug while looking at the player in confusion.
I’ve seen your videos before lol. Glad you enjoyed! I would also like to hear them in the soundfont, but ironically, I suck at anything related to music!
I love how the sounds turned into theme like the warning song are so abstract that you can hear a HUGE amount of unintended and random references to other songs
The AI seems to have done much better, because the music is simpler. Compared to how it does trying to do the Star Wars theme. Star Wars was probably way to complex for it.
The star wars theme, I actually used JukeBox, which tends to make much different results because its an audio file. This AI is Musenet, which uses midi files, so it sounds better because its just technically piano notes.
0:00 NES glitches 0:35 Extra Life Fugue 1:30 Starman meets Metal Mario (or 3D Land Star) 2:14 Time's running Out but it has its own theme 3:21 Lost a Life but Mario doesn't want to leave. 4:15 Game Over Theme but piano girl wants you to try again so she improvises classical style to motivate. 5:19 Underground theme but in soundtrack/fugue mode. 7:00 Underwater theme but it's composed in XIX century (with jazzy touches) 10:35 Castle Theme but piano girl adds some variations to the loop (includes glimpses to the drums added to that old MIDI)
Warning feels like the type of song you'd hear if Super Mario Bros played like Wario Land 4. As in you having to run back all the way to the start to finish the level.
You could tell it really liked the original song. Whereas with the others there was always a few seconds of silence when it’s like “Yeah had fun, but I’m good”
@@steam-powereddolphin5449 these are made from midi files. they don’t actually contain any waveforms or anything so it’s pretty trivial to put in a new soundfont.
I like how in the Starman theme, you can vaguely hear a part in the drums where it hits the snare (or bass drum? idk) repeatedly and it sounds like the Metal Mario cap in Mario 64 Also the starman theme, could totally fit in a mario game
The 1 up one was super cool, I think the AI works best when you just give it a little bit of sound because with less to work off of lets it use more creativity
I came here to laugh at AI being wacky because AI-generated dialogue and art is some of the funniest stuff in the world, but this is surprisingly nice to listen to. I feel like AI-generated music, especially in this 8-bit video game style, could actually be really useful. Sometimes it wrote entire tracks on its own (Warning was dope and I want a full boss fight with it) and other times, while it still sounded "off", it was interesting and coherent enough to be easily tweaked into something beautiful.
Dall-E 2 images are really good though, you might be referring to Dall-E Mini which is the one that produces wacky images, but search up Dall-E 2, you'll be mindblown
@@lartts7483 I'm not familiar with which programs are which, but AI is really good at making atmospheric or "background" images. The ones that tickle me are characters images - some of them are nightmare fuel
The Underwater and Warning themes were my personal favorites: the Warning theme still had the urgency to it, but still kept it moderately upbeat so you don't panic or give up!
Normal 1-UP tune: *Congrats, you got an extra life!*
AI 1-UP tune: *Congrats, you've ascended past this plane of existence!*
Imagine the full AI song plays when you pick up a 1 up. And if you pick up multiple it layers it
@@DatWingMan infinite 1-up glitch
Mario but he gets a second chance at life (or a 4th or whatever)
Wrong kind of mushroom
lul
I want the AI's warning theme to be the actual theme when you're running out of time.
Sounds like a mega Man Boss theme
Pizza tower style
too epic for mario
If someone polished it well it would be crazy
That would be scary but cool at the same time
The AI literally turned the 1up sound into an entire symphony.
this AI guy is such a hard worker /joke
@@protocetid this bloke is always going overboard... His work on SMB was stellar, such a shame that they had to cut it down for the final game. Miyamoto said that such complexity would distract players from the otherwise simple level designs.
@@jonpatchmodular none of his work is made official by the game devs yet it all gets uploaded here, he must be so embarrassed that he only goes by his initials
I wish the whole thing played in entirety every time you got a one up in game
Jesus this AI guy must be bonkers talented
Not convinced this isn't somebody's neo-classical mixtape just written with similar motifs to these mario songs
Probably speaks to the musical influences Kondo was invoking when he composed the original tunes
It also shows that the music this AI has been trained on skews towards a certain style of music. With ClassicalArchives being used to provide sample MIDIs for the AI. The amount of data available on the internet means that the music styles that has been converted the most will show up the most in the final result. There is simply a lot of neo-classical MIDIs online.
Since it was composed by an AI, technically it's _everyone's_ mixtapes at once.
Was not expecting Warning to be a final boss theme
Reminds me of Gerudo Valley
I oddly hear a Gym Leader theme in that one
GET OUTTA HERE MARIO!! GO!!!
@@niftyspiffyguy Why is Edward Elric on my comment
It's like a Dr. Wily level in Mega Man
The Warning song would be such an epic "Cornered" theme for a Mario and Ace Attorney crossover game
Ooo good point
@@rikustorm13 “good point” shut upppp
Truee
Your Honor, Wario would never steal those power stars! He was Go-Karting the whole day!
@@justanotherspookyskeleton"Your honor, Mr. Wario could have never stolen the temple's treasures, Because he could've never go-kart and steal the temple at the same time!"
The underwater theme sounds like a SiIvagunner rip whenever you dont get the joke
someone should just remake the ai version and submit it to Silvagunner
Hahaha relatable
Gadget Room (hahahahaha mix) - Club Penguin: Elite Penguin Force
@@TornaitSuperBird But change it into a Harlem Shake version.
@@mrawesomeface4174 the shakeover ended
The 1-Up sounds like a classical pianist freestyling. It’s lovely!
Kinda proves modern art sucks
Pianist penis😘
@@seronymusas if that wasn't obvious already.
@@Player_ButWorse_AndBetter i think if you think modern art sucks, you arent looking at enough art
Warning turned into Megaman real quick
Quick Man is running the time limit
Super Mario Bros. but you have to outrun Quick Beams constantly
*megaman x boss loading noises*
Megaman for sure but I also hear some touhou in there
Mhm Rohan pfp
Starman is quite good cause it doesn't change much and sounds like something that would actually be the theme for it in a mario game. And everything else sound sound SO GOOD.
I could almost see it as a new version for a future Mario game
overworld AI sounds mid tbh
the AI death theme could also fit in a Mario game
@@greenberrygk or a Mario fan game
Damn, the Starman is a huge bop.
True
Such a beautiful remix
You know I've been around the block, you're not gonna get me with a ligma joke like starbop
is no one gonna talk about the warning song tho? sounds like some anime shit
To me it sounded like this one song on Newgrounds that was used as the song for the first level in Geometry Dash.
I downright LOVE the Warning jingle that the AI did. It, like... *completes it.* You've got 100 seconds to get to the end- CAN YOU!?! Can you make it!? An epic finale, of all or nothing!
If all the Warning instances were just that in SMB1, I would love to waste time in SMB1.
Sort of like in the spirit of Splatoon's now or never
It sounds like Touhou music so it's even better. Just needs the crazy piano arps and the ZUNpets everywhere and it's perfect
@@YolwoocleSorta like It's Pizza Time!.
@@SpringySpring04Also at 2:32 I hear some DBZ Budokai music (don't remember which one 1 to 3). How ironic that this music is getting plagiarized now, right?
"it's just a warning theme you don't need to go so hard!"
The ai: 🔥🔥🔥🔥🔥🔥🔥
The ai: A MEGAMAN THEME THAT EASILY CAN BE IN A REAL MEGAMAN GAME, UNDERSTAND
@@4nimanthyx it sounds more like street fighter to me
@@mrblakeboy1420 sounds like something straight out of cave story tbh
Pokémon black and white moment
@Bitch Titters old school indie game that got ported to everything
The fact that a song called Death AI sounds so positive in a fake way is creepy as hell
Underground was definitely composed by Ludwig Von Koopa.
why-?
@@utopes because the piece sounds straight out of Beethoven's library.
@@LordEmpyreal OMG that went over my head at first LMAOOO, I love this comment now 😆😆
"I will now play, on my piano-" *gets smooshed by wahoo*
Van Doorn _(No Words)_ is better!
The game over theme plays out like an Amadeus scene: Mozart hears the original, then says “that’s a nice little tune, but what if…” then approaches the piano bench and plays the AI version.
What is Shostakovich and Mozart had a baby
Game Over AI: “YOU-LOST. YOU EFF-ING LOST. YOU-SUCK. YOU-really-really-really-really-SUCK…”
AI warning sounds like something from Megaman
It really does. I would love to use this midi with the mm2 soundbank
Or from Touhou, lol
I thought that said Megamind
I'm so dumb xD
Or castlevania or even maze of galious
Definitely a final Wily Boss.
The underwater theme sounds like it could easily fit inside a fancy seafood restaurant setting in an official mario game.
Absolutely :D
I like how the AI death theme is still so upbeat. It's like it's saying "Losing is just part of the fun, get up and go again."
thats wholesome
@@mateuszszulecki5206 wholesome chungus 100
Continue screen maybe?
Mario turns into a souls game.
The AI hasn't learned what death means to humans .......yet
I’m a little concerned at how good this sounds. As an aspiring composer, I may not have a shot in a few years time if tech like this exists.
There is always room for human invention.
Rip bozo
There is an anime exactly for people like you. Human composers in an AI song generated world. “Carole and Tuesday”
@@Mac_Omegaly
x
*OpenAI DALLE wants to*
📍Know your location
[Allow] [Block]
Surely technology won’t surpass human composition for at least a few more decades.
Shouldn’t be _our_ problem.
Warning is a straight up Touhou track.
omg it is
@Joshua Diocares I mean it was
BRO I SWEAR I HEARD IT SOMEWHERE
Literally touhou
It just needs a few more instruments and it's there-
The AI generated game over tune might actually work well for a continue screen where Mario is sleeping with his hat off, which is on the ground, and waiting for the player to continue the game in 10 seconds.
If the player chooses to continue, Mario wakes up, puts his hat back on, and does his stopping sprite and dashes off leaving some dust clouds behind him.
If the player doesn't continue, Mario will wake up, look around, and then shrug while looking at the player in confusion.
I love that lmaoo
so basically sm3dw's game over with music
Like Kirby
I love the idea
the last thing we need to add to this is some HET
Pretty shocking to hear the warning jingle suddenly turn into dragonforce
it actually does sound like a song by dragonforce if you played it as a midi
@@kab43 it sounds alot like touhou too tbh
@@g-ray4088indeed it does!
@@kab43
Someone should share it with Herman, see if he recognizes it.
Even if he doesn't, it could ascend into a song.
2:14 *That AI generated warning theme sounds epic.*
I like how the AI basically writes its own song based around the underwater theme. Awesome!
well yeah lol it did that for the rest of the songs
I found another 777 person
@@cowboyluigi5275 especially starman, underwater and castle
only castle sounds bad with its false notes
@@cowboyluigi5275 ikr lol
M&M pfp
This actually tells a lot about, how classical composers used to compose, with using lightmotifs and various variations of them.
Wow, Starman sounds official
Yeah😀
The ai did a really phenomenal job with the underwater theme. It even gave it a proper outro.
Imagine if that warning song was in the original... It sounds like you're being hunted down lol
by MX.
Hunted down by time
@@bigboiinanut9967 arent we all
@@jimbomclimbo7467 Oh no... Oh dear god no..
Wario Land 4
Death: you *DIED*
Ai: it's ok, you have extra lives :)
And we’re going to the Caribbean, baby!
Hope we'll be able to hear these in the SMB1 soundfont because they're all awesome, especially Starman and Warning. Awesome stuff :D
Cool
Same honestly
I’ve seen your videos before lol. Glad you enjoyed! I would also like to hear them in the soundfont, but ironically, I suck at anything related to music!
@@MattyAI1406 i can help if you want
not a bad idea
1:29 - Extended Starman remix
2:13 - Touhou Boss Battle
3:21 - Life after Death power up
7:00 - True Underwater Waltz
Imagine playing SMB and when the 100 second warning comes up it starts going into that madness...
I like how you show the original as if we don't all have it completely memorized
That AI is really flexing it with 1up music.
and warning
"Beat THAT, humans!" - AI (probably)
I love how the sounds turned into theme like the warning song are so abstract that you can hear a HUGE amount of unintended and random references to other songs
Underwater actually turns into a waltz. I love it.
It technically already is a waltz
@@ashurakusanaga5917 My thought exactly
A waltz, but some random 5/4 measures are thrown in there (which, as a math rock enthusiast, I really enjoyed 🙃)
@@JersAltAccount What's math rock
@@seronymus number music
Didn't expect the AI to turn the warning jingle into "through the fire and flames"
everyone talking about starman and warning, but god, death is also a banger
"Death is also a banger" is not a sentence I expected to read today
"we arent here to mourn his death, we are here because his desth was a banger"
underground
been thinking about that sentence...
I wanna death too
Warning AI is very Touhou-like!
Game Over is as heavy and thrashy as thrash metal bands like Metallica.
Underwater is jazzy.
Warning starts out with black MIDI vibes
I thought Warning AI sounded kinda like a Mega Man stage theme.
Warning AI, more like Caution AI
The underground one is personally the funniest one because it sounds normal at first and then it gets crazier over time
It gave me a shiver tbh, the beginning of the AI part sounded like the infinite stairs from Mario 64
At a moment it sounded like the final bowser battle, still SM64
*turns classical*
*bumps elbow*
Sounds like Franz Lizst having a bad day.
That was the sound of being hopelessly lost underground
AI decided the death music was too short and decided to make a continue song to go with it as well.
The AI seems to have done much better, because the music is simpler. Compared to how it does trying to do the Star Wars theme. Star Wars was probably way to complex for it.
The star wars theme, I actually used JukeBox, which tends to make much different results because its an audio file. This AI is Musenet, which uses midi files, so it sounds better because its just technically piano notes.
@@MattyAI1406 well, midi is not only piano, you just chose it to be only piano
Wow AI
NOBODY TALKING ABOUT THE UNDERGROUND THEME BEING SO MUSICALLY PERFECT?
That AI interpreted “underground” as “the depths of one’s soul”
AI sounds like what’d happen if you gave a jazz band the OST and let ‘em improv their hearts out
specially on 'Underwater'
I think the term you're searching for is arrangement
@@Eldoofus and 'warning'
This is like the opposite of jazz, lol
@@MrBlitzardo21 literally have no idea what you're supposed to be talking about ngl
I love how cheerful the "Lose a live" theme is. It almost makes you forget that is meant to play when you're dying.
Game over AI could actually be used for a restart screen
And the death AI for a continue screen too
Like "bowser took over the mushroom kingdom, dooming it for eternity. Press START to try again."
That's what I'm thinking
Either that or a level select theme
pov: you clicked HET on a russian bootleg game
The 1-Up and Starman jingles go REALLY hard for no reason
Nice username
Warning and death sounds:
*Allow us to introduce ourselves*
0:00 NES glitches
0:35 Extra Life Fugue
1:30 Starman meets Metal Mario (or 3D Land Star)
2:14 Time's running Out but it has its own theme
3:21 Lost a Life but Mario doesn't want to leave.
4:15 Game Over Theme but piano girl wants you to try again so she improvises classical style to motivate.
5:19 Underground theme but in soundtrack/fugue mode.
7:00 Underwater theme but it's composed in XIX century (with jazzy touches)
10:35 Castle Theme but piano girl adds some variations to the loop (includes glimpses to the drums added to that old MIDI)
Death theme could also be the theme of a world themed around a friendly afterlife
@@noyz-anything Good one
Also I get some Shimomura's Mario & Luigi RPG saga vibes with this one.
Extra life fuge, that's great and game over is like game over ending of the game combined
@@elkolodj1 Game Over = Ending theme (?)
I like to think of it as a "life after death" theme. Lol
WHY IS THE WARNING TUNE SO GOOD
Warning jingle turned straight into boss music real quick.
The difference between this and the latest Suno/Udio models is crazy for just a few years of development. AI is amazing.
AI One Up
AI Starman
AI Warning (Sounds like a boss battle)
Are my most favorites
Underground theme in game: spooky notes
AI: *FUGUE TIME*
The AI warning tune should just play through the last 100 seconds of time, like the Splatoon "one minute left" theme.
@@The._.980 No, it doesn't. The warning tune plays once, then the regular music returns sped up.
It's always exciting hearing new remixes of the Starman theme. I never thought I'd hear one made by AI though!
Death AI sounds like when Mario finally ascends to heaven losing his final life.
nah 1up
nah, its more like "hey, you died, but thats alright! lets get back up and try again"
T- t- *that’s not possible*
the game over one sounds like a credits theme
@@whatafoolbelieeeevesHi orangemelon
The AI turned the sound that lets you know you’re running out of time into an intense anime opening
The AI turned Starman into a Sonic CD track
Past, present or future?
@@AndyHappyGuy good Future
We need Someone to remix this with korg M1 instruments and loops from the late 80s to make It sound like a Sonic CD Track
Starman (JP Mix)
@@ssg-eggunner is that a challenge
The AI starman theme was actually pretty damn impressive!
Warning feels like the type of song you'd hear if Super Mario Bros played like Wario Land 4. As in you having to run back all the way to the start to finish the level.
Not gonna lie, the 1UP tune AI version's pretty good.
Death is just "you died but that's okay, everyone makes mistakes."
I could see the AI Starman being in an actual Mario game.
it probably is
Maybe Mario 64
I do too..
I actually love the underwater theme here, it sticks to the style and actually adds a good b section lol
You could tell it really liked the original song. Whereas with the others there was always a few seconds of silence when it’s like “Yeah had fun, but I’m good”
That 1UP theme sounds like something Bach would compose. I would love to hear it played on an organ.
The progression from 2:16 to 2:49 is actually genuinely badass!
AI starman goes fucking HARD
Man the AI Castle Theme hits loud and proud,such a shame it’s underrated
The Castle was the best out of ALL OF THEM for me. 😁
The AI knows more about music than I do, and I went to orchestra for 4 years.
To be fair, it probably got to train on the equivalent of decades worth of music, while you can get as good with just a fraction of that! :)
Exactly!
That's because the AI knows everything everyone knows about orchestral music.
The starman version is just so good continued by AI dude it looks like it just improved like a remix or something
I actually put the overworld theme through a smb soundfont and it sounds so good
p r o o f
How do you change audio files to different soundfonts?
@@steam-powereddolphin5449 i used fl studio
@@steam-powereddolphin5449 these are made from midi files. they don’t actually contain any waveforms or anything so it’s pretty trivial to put in a new soundfont.
The underground one slowly descends into madness and I love it
AI knows how to make bangers 🔥 🔥 🔥
Man, and I thought Sonic 3 went overboard with the 1-up tune.
this AI has a surprisingly solid grasp of music theory and composition
its cause it was taught by music made by pepl
All of these surprisingly sound really good, like these songs were in an anniversary game like Sonic Generations that celebrates Mario’s history.
The warning theme did not have to go that hard but it did anyway. For us.
the 1up tune sounds like it could fit for a coin heaven like in smb3
Starman: now you have invencibility
Starman AI: 🥶🥶🥶🔥🔥🔥
bold desicion for it to make the 1up sound play for a full minute
also imagine waiting for the death tune to finish
Starman extension was probably my favorite one. Really sounds like a real extension.
AI 1up sounds like when you trip and start hopping around trying not to fall for a solid minute until you finally stand still.
I like how in the Starman theme, you can vaguely hear a part in the drums where it hits the snare (or bass drum? idk) repeatedly and it sounds like the Metal Mario cap in Mario 64
Also the starman theme, could totally fit in a mario game
0:35 this was actually neat.
Sounds like something from a Prog rock album.
The underwater track was amazing.
Starman AI for real sounds like Mario's Pokemon wild encounter battle
While Warning AI sounds like a Gym Battle
Imagine having to hear that every time you get an extra life
0:18 Goofy ahh tune
The 1 up one was super cool, I think the AI works best when you just give it a little bit of sound because with less to work off of lets it use more creativity
Ai starman goes hard
This kind of content needs more views
I came here to laugh at AI being wacky because AI-generated dialogue and art is some of the funniest stuff in the world, but this is surprisingly nice to listen to. I feel like AI-generated music, especially in this 8-bit video game style, could actually be really useful. Sometimes it wrote entire tracks on its own (Warning was dope and I want a full boss fight with it) and other times, while it still sounded "off", it was interesting and coherent enough to be easily tweaked into something beautiful.
Dall-E 2 images are really good though, you might be referring to Dall-E Mini which is the one that produces wacky images, but search up Dall-E 2, you'll be mindblown
@@lartts7483 I'm not familiar with which programs are which, but AI is really good at making atmospheric or "background" images. The ones that tickle me are characters images - some of them are nightmare fuel
Ngl, the AI-generated hurry-up jingle is awesome!
Dude I wish these were in the game, or at least a ROM hack, these are real cool
ai warning sounds like something you'd hear in pokemon probably vs the big strong guy
The AI seems to want to go ragtime solo even if the song is just a few seconds long.
The AI turned Warning into a boss theme
/ / / [ W A R N I N G ] / / /
*The timer removes itself from the HUD and fights the player*
Starman is straight up an early to mid 90s acid track
The Underwater and Warning themes were my personal favorites: the Warning theme still had the urgency to it, but still kept it moderately upbeat so you don't panic or give up!
The Starman and Castle ones came out quite well, actually
The Ai death sound is like:"death is fun". And yet we see people crying at funerals and that death really is not that fun at all.