I'd be interested in seeing an OPNA cover of the song using full RSS, ADPCM-B, Composite Sine Mode, Ch3-extended, SSG-EG, and AYPCM on the SSG channels. Remember that the FM component of the OPNA is identical to the YM2612 with the exception of the YM2612 Ch6 PCM stuff. In fact, SSG-EG, ExtCh3, and Composite Sine Mode's functions were pulled from painstakingly-translated versions of the YM2608 datasheet in order to emulate them, because Sega never officially provided any clues to them, instead they told composers to carry on like they didn't exist in the case of SSG-EG, and they didn't know about Composite Sine Mode and I think ExtCh3 at all. Some non-modern Genesis titles DID set SSG-EG despite Sega saying it should be set to Zero. SSG-EG is powerful and puzzling. It's basically the YM2149's envelopes used to in essence calculate your FM envelopes for you, at least that was the intention. In reality what it does is allow you more control over the operator envelopes than usual. It can be used to make electric guitars, percussion, and synth leads punchy, and it was one of the better ways to do FM vocals prior to Furnace supporting Composite Sine Mode. SSG-EG can also effectively alter the operator shape in 4x Sine ExtCh3 Mode though it's more covering up the Sine operator shapes. Also SSG-EG with the right pitch and envelope settings can be used to make proper PWM on the FM channels that's even cleaner than using Composite Sine Mode, with the added bonus of not throwing away vocals. Also the waves can be purer, and it can produce stuff like clean 12.5% pulse or the type of waveforms you get on OPL3 when using square operator shapes. It's actually a similar process but in reverse. Why do I say SSG-EG is puzzling? Well it's because Yamaha went to so much trouble re-engineering and porting General Instrument/Microchip Technology's original AY envelope feature to use in an FM context rather than PSG, because maybe they thought it would be handy. It's worth mentioning that the OPN and OPNA have a complete AY-3-8910 clone in them, including exposed GPIO and parallel ports. Still, the AY-3-8910 itself had the envelope function to make slow processors able to do fadeouts without rapidly changing the volume in software at the cost of CPU. My guess is that SSG-EG existed to avoid having to pre-calculate operator envelopes as often, but like the original AY envelope, it's original purpose was outshined by what people did. Composite Sine Mode effectively tries to model the human voice using the operators plus hard sync. It was intended for getting speech out of the original OPN before AYPCM happened, and it made it on the YM2151 and the first two OPL chips in addition to OPN, OPNA, OPNB, OPNB2, and OPN2. By OPNA it wasn't as urgently needed because of ADPCM. OPL3 and OPN3 removed it because by that era sampled speech was feasible. Sega never knew about Composite Sine Mode. ExtCh3 is basically the ability to individually pitch the operators of Ch3. You can do stuff like 4 sines (or 4 non-sines with SSG-EG), a 2op FM patch akin to OPL1 (unless using SSG-EG) plus 2 sines, or two 2op patches, allowing for 7 FM channels rather than 6. This Mode on OPN1 was designed for sound effects. The features of various FM chips were not fully utilized or known about in their day, and seeing a PC98 cover use these features would be nice. AYPCM is using the SSG with no sound type enabled as a DAC by changing the volume register rapidly to represent PCM.
wow, even the subtitles are accurate, considering that chris saint booth is recreating the whole thing and leaked the lyrics of it so we don't guess it.
In an alternate universe, Nintendo released the NES as the 'Advanced Video System', which was shaped like a computer, and its default configuration was essentially a famicom with a built in FDS, and disks were its only format. And this would be the loading screen song for a Clue like game, made by a small Bri'ish developer consisting of two blokes named Kip and Quincy, and AVS lovers would herald this song as a masterpiece of the AVS against C64 fanboys, sparking microcompiter wars for decades.
I feel like I've made too many eek mashups, I don't want that to be my whole thing you know also the ::3 was a temporary name, and so is the current one, at some point I'll choose something that doesn't suck
I defined 9 different waveforms that gradually go from a 50% pulse to 25% pulse, and quickly switched between them in the waveform envelope of the instrument you can take a look at the furnace file in the description!
This goes harder than those actors did
lol “actors”. I saw P enter V. There was definitely no pretending happening on that set.
Coca cola
@@SM-ok3sz it's still acting
This one actually IS Chips.
Only nerds get that joke, but a good one nonetheless😂
Ah yes, my favorite track from パッションの天使 for PC-98.
I'd be interested in seeing an OPNA cover of the song using full RSS, ADPCM-B, Composite Sine Mode, Ch3-extended, SSG-EG, and AYPCM on the SSG channels.
Remember that the FM component of the OPNA is identical to the YM2612 with the exception of the YM2612 Ch6 PCM stuff. In fact, SSG-EG, ExtCh3, and Composite Sine Mode's functions were pulled from painstakingly-translated versions of the YM2608 datasheet in order to emulate them, because Sega never officially provided any clues to them, instead they told composers to carry on like they didn't exist in the case of SSG-EG, and they didn't know about Composite Sine Mode and I think ExtCh3 at all.
Some non-modern Genesis titles DID set SSG-EG despite Sega saying it should be set to Zero. SSG-EG is powerful and puzzling. It's basically the YM2149's envelopes used to in essence calculate your FM envelopes for you, at least that was the intention. In reality what it does is allow you more control over the operator envelopes than usual. It can be used to make electric guitars, percussion, and synth leads punchy, and it was one of the better ways to do FM vocals prior to Furnace supporting Composite Sine Mode. SSG-EG can also effectively alter the operator shape in 4x Sine ExtCh3 Mode though it's more covering up the Sine operator shapes. Also SSG-EG with the right pitch and envelope settings can be used to make proper PWM on the FM channels that's even cleaner than using Composite Sine Mode, with the added bonus of not throwing away vocals. Also the waves can be purer, and it can produce stuff like clean 12.5% pulse or the type of waveforms you get on OPL3 when using square operator shapes. It's actually a similar process but in reverse. Why do I say SSG-EG is puzzling? Well it's because Yamaha went to so much trouble re-engineering and porting General Instrument/Microchip Technology's original AY envelope feature to use in an FM context rather than PSG, because maybe they thought it would be handy. It's worth mentioning that the OPN and OPNA have a complete AY-3-8910 clone in them, including exposed GPIO and parallel ports. Still, the AY-3-8910 itself had the envelope function to make slow processors able to do fadeouts without rapidly changing the volume in software at the cost of CPU. My guess is that SSG-EG existed to avoid having to pre-calculate operator envelopes as often, but like the original AY envelope, it's original purpose was outshined by what people did.
Composite Sine Mode effectively tries to model the human voice using the operators plus hard sync. It was intended for getting speech out of the original OPN before AYPCM happened, and it made it on the YM2151 and the first two OPL chips in addition to OPN, OPNA, OPNB, OPNB2, and OPN2. By OPNA it wasn't as urgently needed because of ADPCM. OPL3 and OPN3 removed it because by that era sampled speech was feasible. Sega never knew about Composite Sine Mode.
ExtCh3 is basically the ability to individually pitch the operators of Ch3. You can do stuff like 4 sines (or 4 non-sines with SSG-EG), a 2op FM patch akin to OPL1 (unless using SSG-EG) plus 2 sines, or two 2op patches, allowing for 7 FM channels rather than 6. This Mode on OPN1 was designed for sound effects.
The features of various FM chips were not fully utilized or known about in their day, and seeing a PC98 cover use these features would be nice. AYPCM is using the SSG with no sound type enabled as a DAC by changing the volume register rapidly to represent PCM.
My favorite Bullet Hell
I would love to hear this in a 8-bit video game.
*Hopefully* no freaky shit will be going on when it plays ;)
This _fucking_ song, such a _banger_ and your cover is so good, i’m a _sucker_ for actual chiptune!!
this goes *hard*
This comment won’t age like *milk* I’m sure
@@TinPanMan_REALjust stop now.
you sure are a sucker💀
I love chiptune with my life
damn son
also it must be hard to do a rearrangement with low-quality audio source and all those moans lol
A banger song for a banging movie
Finally, a version that i can hear without headphones 🗣️🗣️🗣️
carl92 was eating console chips, hm...
can't blame him, the ricoh 2a03 tastes pretty good
@@cs127lite I ate a YM2612 once
tasted tangy
i'm amazed the first chiptune cover wasn't for the YM2608
you know, for all those PC-98 H-games
Turn on captions for the lyrics.
You were right
Amazing Work, Dude!!
And Thank You, Carl92 For The Laughs.❤
wow, even the subtitles are accurate, considering that chris saint booth is recreating the whole thing and leaked the lyrics of it so we don't guess it.
i like how the color's pink cuz of the radio thing
oh yes i was actually wondering if you were going to do this now that the full thing is out
POV: You are kid in the 80's and this banger plays in your dad's room
Amazing cover :D
Is nice to hear a clear non-moans version of this song :P
THE LEGENDARY COVER!!!!!!!!!
Tbh you should've either done wavetable voices or pull a chibi tech and replicate vocals with different pulse widths
I was looking for this!! Thanks!!!
Look for a source then, you won't regret it. I swear...
this is my jam
Nothing to say but this is real good 👍
In an alternate universe, Nintendo released the NES as the 'Advanced Video System', which was shaped like a computer, and its default configuration was essentially a famicom with a built in FDS, and disks were its only format. And this would be the loading screen song for a Clue like game, made by a small Bri'ish developer consisting of two blokes named Kip and Quincy, and AVS lovers would herald this song as a masterpiece of the AVS against C64 fanboys, sparking microcompiter wars for decades.
in an alternate universe this was the main theme to an 1980s Atari porno video game lmao
now you gotta make a new version of the gooner (eekt!)
also why is it not ::3
I feel like I've made too many eek mashups, I don't want that to be my whole thing you know
also the ::3 was a temporary name, and so is the current one, at some point I'll choose something that doesn't suck
Such a good job on this!!
🔥🔥🔥
nice!
Cool! Keep it up!
Weapon Get:
Ulterior Man
dancing
ty =D
Imagine if someone would inject your cover into Bishoujo SF Alien Battle. : P
demoscenecore
How did you do FDS pwm
I defined 9 different waveforms that gradually go from a 50% pulse to 25% pulse, and quickly switched between them in the waveform envelope of the instrument
you can take a look at the furnace file in the description!
*Everyone knows that* game, but no one knows what the title was
I don't so I'm asking. For a friend of course...
0/10 No chip sfx
Hahahahaha XD