Love how optimized the Jakob Exp in this clear is! While I know it's a bit unfortunate that it loses a turn to Lunatic because of more brass weapon memes, the fact that it means you get to do stuff like fun AI manip with Gentilhomme just to feed Jakob an extra kill is still really cool to see
Yeah the forced turn loss here really does help out a lot with consistency. Jakob can actually get the Samurai kill on the bridge turn 3 enemy phase, if Gunter blocks the bridge. The Samurai then needs to act after the Archer as to not be forced to attack into Gunter, and I would assume this is a 50/50 as to who acts first. The extra turn definitely is what lets him kill the Samurai coming from the east though. As will often be the case, a lot of my focus on levels aren't strictly necessary for future turn counts, but do help me uphold my goals of both reasonably reliable clears and average growths.
@@queenlyarts Ah ok so then it sounds like the extra turn actually lets you give Corrin some chip exp before doing the fun AI manip stuff that lets you feed the kill to Jakob anyways on Turn 4 EP, rather than just having Jakob kill on Turn 3 EP instead; neat! It's always interesting seeing the added layer of depth that optimizing things like exp/reliability can add to a clear
Love how optimized the Jakob Exp in this clear is! While I know it's a bit unfortunate that it loses a turn to Lunatic because of more brass weapon memes, the fact that it means you get to do stuff like fun AI manip with Gentilhomme just to feed Jakob an extra kill is still really cool to see
Yeah the forced turn loss here really does help out a lot with consistency. Jakob can actually get the Samurai kill on the bridge turn 3 enemy phase, if Gunter blocks the bridge. The Samurai then needs to act after the Archer as to not be forced to attack into Gunter, and I would assume this is a 50/50 as to who acts first. The extra turn definitely is what lets him kill the Samurai coming from the east though. As will often be the case, a lot of my focus on levels aren't strictly necessary for future turn counts, but do help me uphold my goals of both reasonably reliable clears and average growths.
@@queenlyarts Ah ok so then it sounds like the extra turn actually lets you give Corrin some chip exp before doing the fun AI manip stuff that lets you feed the kill to Jakob anyways on Turn 4 EP, rather than just having Jakob kill on Turn 3 EP instead; neat! It's always interesting seeing the added layer of depth that optimizing things like exp/reliability can add to a clear