***** another tip: when you recall them they won't take any more damage on the way back including if they come back to raiders at your door. So basically you always get your stuff as long as you call them back alive!
Want to survive? Than make sure your vault doesn't look like 0:30 People are having a hard time at Fallout Shelter because they are growing to fast. Yeah sure built a giant vault in your first hours, while you're at it you might as well build a giant sign with "please screw us royally" written on your entrance. Keep your vault compact the first days and strengthen your defense. Train your dwellers and collect weapons and armor. If you're lucky you get a legendary dweller and a weapon or two from your first lunchboxes.
+Edward Zhang I've being playing this game for a while, I've started again 7 times and I can say compact is better. Yeah you may stabilise but eventually you'll fuck up because more rooms and less dwellers = waste of power.
Also, never have more than 2 pregnant people starting off, or at any point for that matter. It's only really safe if your resource bars are almost always filled up completely.
Joey Deguelle exactly save your self alot of anxiety of going through a vicious cycle, if you train your dwellers to have at least 6 base of that stat ASAP. assuming you 3x stack and upgraded at least once it'll take 1 day to get a highly efficient workforce.
It's hard to take you seriously as a positive vault builder when your vault is in shambles, your dwellers are all hating you, radiated, at half health and starving. Seriously? You're vault is half dead and your putting out tips on how to create a successful vault?!
I didn’t even take tips and I have a fully success full vault whit a power armor , dogmeat , A fricking laser mini gun (which is much better than a normal) , And A Mr Handy , So , And I Onoy Had 2 Deaths , And It’s Very Easy , Only Have A Problem Whit Electric stuff and Water , But I Have Many Stim Packs And Rad-Aways , So I’m Okay I Guess, Also , I HATE GLOWING GHOULS.
Put as many maxed out lvl 1 dwellers in wasteland with 20 stims each and make sure their weapon is 15-23 dmg and go to date and time then skip ahead 1 day and check back then skip ahead one more day then check back keep repeating until they say they can't carry any more then skip ahead day by day until they come back and you will get lots of caps junk and weapons and outfits and they will likely be lvl50 when they return (p.s and no pistols and bb guns aren't good scrap them or sell them) also every 7 days you will receive one lunchbox .
Why take tips from a person with minimum production, 10% happiness, A tiny ass vault, and has obviously never played fallout and doesn't know anything about fallout. There is so many things wrong with video 😂
+Alan Lightner it matters because special is the stats of the game. S=strength P= perception E=endurance C=charisma I=intelligent l=luck mainly if you don't know what these are you don't know how to play the game right..this guy probably never played a real fallout game.
+Alan Lightner the player should care because it can save you. When a person shows up at the vault and he wants to know where to put them, not knowing the letters lead to: food, water, electricity shortage, happiness shortage, and no orginization. So knowing what S.P.E.C.I.A.L means is important....
3:02 - "...stilling learning this game?" Have you never played any of the Fallout games? Of course, "Fallout Shelter" is a totally different animal, but I think it's fair to say that most people familiar with the Fallout games knows well enough what each of the letters stands for.
Radio towers are the exception, it's better not to merge that room. I have like ten single radio tower rooms, when I wake up in the morning, those ten rooms all have new dwellers and it's great
I did the same thing, put a storage room and a radio tower on the far right next to each other on the far right (you know, the space to small to hold a 3 room merge)
+Eon Chaos Order wow, that is indeed very helpfull. i have a 3x storage room, and everytime some accidents happens it freaks the shit out of me couse no one's in there :D
Actually, if you fail to rush a room, the happiness of all the dwellers in that room drops significantly which can hurt ongoing production speed, so there IS a risk associated there. On the other hand: succeeding will raise their happiness a lot as well. Also note, when dragging and dropping characters over utility rooms that are already at maximum dweller capacity for that room: the number that shows up could become a "+" or "-" number. This means if you place this dweller into that room, they will swap with another dweller and either increase or decrease the room efficiency as a result of that swap. Lastly: when a dweller is exploring the wasteland, the recall time is actually HALF of the exploration time. Otherwise, GREAT video man... keep up the good work on the game!
***** Matt, you can organize dwellers by lvl, special (S,P,E,C,I,A,L), happiness, status, and job. Just click on it in the dweller list. Keep clicking on the special stat to scroll the special you want to organize it by. The dwellers are unhappy because when you don't have enough water, they start taking radiation damage (red bar that appears in the health bar). When you have insufficient amount of food, they take health damage. When you don't have enough power, rooms shut down. You can take the radiation away with radaways (produced by science labs). Hope this helps and great video.
I only have 4 dwellers with high strength in my 3 room power generator 3 wearing army clothes and the highest strength wearing the army officer So they have a good boost to strength and all of them have hunting rifles and just killed raiders easy
This youtuber sucks at this game look at 2:13 see that everyone is radioactive and low on health And yeah I agree with you I didnt make this mistake instead I saved up for a few days before expanding and I did much better than this
If you rush at a higher population, later in the game(50 dwellers I think), there is a thing called Radscorpions, and it drains power faster than three three-roomed max levelled powerplants, and it has the ability to CRIPPLE your vault, not worth it, do not rush until you have weapons that do at least 13 or more damage, people this guy has barely any experience with the game, the comments will teach you more!
I know this is 1 year ago... but if you still didn't get it, then here it is I think he is demonstrating the failing vault as your then, he will try to change it up into good one
Hey here's a tip - I've tried this game doing it fast and slow paced and I found out recently that going fast paced is gonna seem really cool and fun at the start, but the next day you're going to have dead bodies lying everywhere. However if you go slow paced, even with two raider attacks, you're gonna survive. Also you should not build so many buildings at one go, yes merging rooms is great but don't build too many because it increases the demand for power and you're gonna face proble3ms soon enough so you should build just enough for everyone to be working happily. Uh and another thing the charisma of the person is not really for the speed of reproduction in the living quarters, but its actually for the radio studio later on, to attract new dwellers. and Endurance isn't for storage rooms just saying its for exploring, luck as well, so if you have a guy with a lot of endurance and luck , pack him with stimpacks , radaways , armour and weps and he'll go on for days. Of course don't give him all your resource though... actually your account is much more fortunate than my current one because I have suffered 3 raider attacks, and my best weapon is a shotgun with its accuracy ranging from around 10-12.. errr here's a tip - don't send them out yet. focus on your vault first hahaha
***** Thats a shame I really like the game but for now i just hope they come out with an update sooner rather than later so it works well with all devices.
if you have 3 buildings together it still makes 3 med packs same as 3 separate. the advantage is that you do not need separate dwellers in each building , you have them all together so you have your best and worst working together rather than best and worst in separate rooms
In my opinion people that play Fallout the video game will probably better understand Fallout Shelter. Man I can't wait for Fallout 4. And Bethesda said that Fallout Shelter is coming out for Android somewhere in August
A few more tips. 1. Stimpacks; LOTS of them, when sending dwellers into the wasteland, always give them as many stimpacks as they can carry (25) and some radaway. but keep some stimpacks in the storage, in case of an incident, it's better to use stimpacks, than wasting caps reviveing them. (Each stimpack restore 50% health, so don't wait till they only got 1% left, just heal them when they are around 50%) 2. Plan the "night shift"; When you are "away from the vault" (when the game is closed) the dwellers still train and those in the wasteland still fight, so if you are going to sleep or othervise know that you aren't going to play for some time, place as many dwellers in training rooms as possible, and look at how you dwellers in the wasteland is doing, it's better to call one who still got 5 stimpacks back, than having to waste caps reviving him in the morning. 3. Quick equip the best weapons; I have 2 legendary weapons, and I never give them to dwellers who is going into the wasteland, I give them to dwellers in rooms, that is hit by an incedent, or when when raiders attack, instead of having to find and drag the dwellers with the weapons each time, and then waiting for them to moveto the room.
I love this game it's so addicting! I have 74 dwellers and I'm training 3 people to get max stats for them so they can do extremely well in the wasteland! So far they have 10 strength and Agility!
shamoothewhale1 Also if you send your dwellers out with radaways and stimpacks they will be able to survive for much much longer, I sent one guy out with 35 stimpacks and radaways and he's been out in the wasteland for 2 days now.
1) Loot from exploring depends on Perception for weapons/armor and Luck for caps. 2) It takes half the time sent out to return. IE, if you're exploring for 24 hours it takes 12 to return. 3) You can only have 2 people defending the front door. Building out a bit, then deleting the building right next to the vault door then putting in a 3 wide (to fit 6 people) resource room is highly recommended. Your guards do not gain EXP sitting at the front door, so you can set up 2 at the front door and 6 in the next room and switch them out regularly. Also when you get deathclaws, those first 2 guards are going to get wasted no matter what. 4) Energy is the most important resource, followed by food then water. 5) You can use clothing to boost stats over 10, but if i remember correctly only up to +12 or something. So having, for example, 10 Intelligence then putting a lab coat on, effectively gives you 12 Intelligence despite it being +3 lab coat. 6) Pregnant dwellers and children will not help with incidents. They won't help fires, rad roaches, raiders, anything. So you should always have at least 1 person in each resource room who can actively protect things. 7) Leveling up does NOT increase SPECIAL stats, only your HEALTH. 8) 200 dweller cap in your Vault. You cannot have more than 200. Plan ahead because if you have 200 and some pregnant chicks they will forever be pregnant. This is also a good reason to avoid making a big deal out of radio rooms 9) It is well worth the effort to max out preception and luck via training rooms then make explorers out of them. You do not need to go all out and make huge training rooms though, keep them small and make a training gauntlent. A row of single upgraded training rooms to push people through without taking up tons of space and resources. 10) Around 80 or so dwellers, you'll start to get Deathclaws. This is bad if you are not prepared. Around 50 or so you reallly want to slow down expansion and worry about upgrading dwellers. Deathclaw's will kill people and it costs gold to revive them. Lots of gold. Especially for MR Handys.
Haven't read all the comments so don't know if this is listed. In the beginning if you get equip quests for outfits or weapons and you already have dwellers with weapons or outfits equipped, take them off and put them right back on, you get credit for the quest.
Here’s my tip (for you) about increasing happiness. *give them full health and no radiation (health is that green bar and radiation is that red bar, both under to that dwellers name) *make them reproduce *have successful rushes *have good amounts of food, water, and power. *if you have a radio station/room, turn the vault option on You’re Welcome 😉!
Ceasar Gamotin the radio studio will increase vault happiness even if it isn’t set to vault. Turning that on just makes it stop calling dwellers from the wasteland
Some tips to people starting. not in order. 1. (Actually the golden rule) SAVE YOUR CAPS! Caps are crucial from upgrading the Vault door and the other rooms. In case your Vault members die, you'll have enough to revive them (I made this mistake too many times :( ) 2. Upgrade your SPECIAL As you know Vault/Dwellers will have stats more or more across the board like S will be higher or S/A/L will be higher than the rest, etc. When you get high enough, build the SPECIAL rooms so you can train individual stats; note the higher hours will take longer (ex 1 point is on hour). Each stst determines health, loot, attacks, and vice versa. i recommend your train one stat then move on to the next. 3. Keep whatever rare/legendary gear/weapons you get from quests then equip them. Some do massive damage and will pair greatly with members with a high A. 4. At some point you will unlock the Nuclear Reactor, they are easily better than the power room. albeit worth a lot more caps, the reactor decreases the limit before your power supply runs low. More power, be sure to equip outfits with decent to high S. others may be a bonus but reactors need high S. 5. KEEP MR. HANDY. Mr. handy is the best for when you're not on your phone or console. The key thing is that he collects resources so be sure to assign him to floors with both rooms like power room/medical bay, etc. He'll keep collecting resources when you're not able to and keeping vault happiness from depleting. 6. Keep a legendary Dweller(s) on Quests and the Wasteland. Currently me legendaries are Mr. Burke and Bittercup. Burke has the Power Armor and Bittercup looks normal. Once you have a legendary or more, you can send them on quests and wasteland without having to spend hours and hours of them doing work then dying in the wasteland; can be great vault defenders as well. 7. SPECIAL Strength (decrease time in S rooms, open lunch boxes and lockers, increase damage output, increase capacity) Perception (hit chance in combat, decrease water production time, find abandoned buildings, critical attack crosshairs contract and move slower) Endurance (health points gained per level up, resistance to radiation at max level; 10 and outfits that go passed 10 reach radiation immunity, resist damage) Charisma (improved fertility, decreases time in radio station) Intelligence (reduced med bay timers, heal/help people in wasteland, increased EXP gain) Agility (reduced timer in diner and garden, retreat with taking less damage) Luck (decrease chance of rush failure, increase amount of caps earned when you collect resources, increases critical bar fill up rate, amount of loot found)
BEST possible thing to do is invest your time and caps to build up their stats as soon as you get 25 dwellers for at least for the essential strength, agility, and perception rooms --others is optional. building up to 6+ base stat per group of 6. process takes 1 day per group to have highly efficient workforce (assuming room is 3x stacked and upgraded once). save as much caps as possible for each room before scaling up! save your self a lot of anxiety from vicious cycle of overcrowding, comes dwindling [resource], then procreating more dwellers to run production, ultimately repeat until everyone dies or you get a break down
I had 60 dwellers and then I got attacked by Radscorpions and I lost about 23 dwellers then LITERALLY right after the attack I get attacked by mole rats and I lost all my dwellers :/ and I was doing really good :( now I only have six left
N0 l are you serious u had 60 dwellers at least one of them must of had a weapon and a raider attack radscorpion attack are extremley easy to win esspecially mole rat attacks either your lying or your just really bad at the game
If you click the word "SPECIAL" at the top of the personnel listing, repeatedly, it will scroll thru the attributes. This makes it easy to find the attribute more efficiently. Oh, BTW -Rushing rooms is not about the % it's about luck attribute; before you rush a room, change their clothes to be higher luck.
"10 Tips, Tricks & Secrets to get more Caps, Dwellers & Rank Up Fast!" LMAO you literally just repeated what the tutorial shows you at the start of the game. Good one.
Omg thanks this helped me I was on Xbox and I just started I had to assign dwellers to the right room an I didn't understand their special bars and you explained it to me thanks
There isn't just 3 incidents. There's 5. 1. Radroach Infestation This can occur randomly, or as a Rush incident. This is mostly harmless, and it qualifies as an enemy. It decreases Dweller and Mr Handy's health, and if you have equipped your dwellers with weapons of damage over 20, they should die instantly. Hint. Keep a few weapons around at the ready in case this happens! 2. Vault Fire This is a simple one. It occurs randomly or by rush fails. Dwellers begin putting the fire out with extinguishers and Mr Handy has one, too. The more people helping, the quicker the fire gets put out. If the fire has nobody stopping it, it will grow and spread to nearby rooms. Hint. A merged room can put out the fire quicker because it has more Dwellers 3. Raider Attack This one is more harmful. It will occur randomly, and cannot be the result of a rush. Raiders come to your Vault door, and begin smashing it. Depending on your vault door level, it will take a certain amount of time for them to break it open. Once it's open, they will go room to room, stealing resources. Mr Handy and all Dwellers in their current room will fight them off. You can tap on a dead Raider to collect from him. Hint. Keep Dwellers at the door to act as guards! 4. Molerat Infestation These are pretty much upgraded Radroachs. They infest and room touching dirt randomly, and can not be the result of a rush. They are pretty much Radroachs, but they steal power. Hint. Keep a few weapons around at the ready in case this happens! 5. Deathclaw Attack This is the worst one, and the only I've never experienced. Upon this, it's like Raiders. He goes to the door, breaks it down, and goes room to room. But he only kills, and with great efficiency. Hint. Keep a load of Stimpaks and Guns in case he comes along!
Disliked. How are you supposed to give us tips, tricks or secrets when you don't even know SPECIALs and "learning this game"? Also, my happiness in the vault is 75%.
it's important to rush medical bay and upgrade. train dwellers. If you can stack stimpaks you can rush more and also not worry about getting attacked. using stimpaks while taking damage is more efficient do you don't have to pay for revives as well.
The way I have my vault set up is a triple room column below and aligned with the vault door, then a column of elevators followed by single living quarters, triple production rooms, another elevator shaft and a stack of skill building rooms. Over 70 dwellers, 2 scavengers. Just got a triple garden level 2. Also, I'm pretty sure you can't find any rares out in the wasteland. I've had scavengers out for over 12 hours at a time and best I got was a rusty flamer.
Coolclev erstone and that living quarters you cannot get rid of on the top because the game makes you start out with it sooooooooooooooooooooooooo everything is good
Also by tapping special while searching in the menu with dwellers you can specify what you want so it shows what dwellers are highest in that and if 2 dwellers or more have the same specified special Stat in one of the catagorys the one with higher total special stats also if you leave dwellers out of vault for a week they will be fine may be patched idk
when i first started i got a legendary survivor with a sniper. When i let him explore i watched an ad to make him go for 30m and he went from level 4 to level 37
One tactic I've been using is sending my three best explorers out overnight, even if you can't afford the Stimpaks and RadAways to keep them alive. Even if they die, they're probably gonna have more than enough caps to pay you back for revival, plus a load of loot :L
Let me post the 10 real tips here alright (from personal experience.) Currently my vault 666 isn't doing badly at all. I did absolutely failed with my first vault (people dying everywhere, happiness below 40% all the time) So I restarted the game with a new vault. Now it is flourishing and still growing. Tips for new overseers 1. Never ever ever expand your vault rapidly. You should focus your efforts on getting your vaulters pregnant, wait for new people to join your vault. Without people, your rooms can't work at all. Only buy new rooms when you really need them. More people -> you need more food and water rooms -> you need power rooms to power them. A good rule of thumb is that always make power rooms first before making any other rooms, and make sure you have at least one person working in there. (Empty rooms do not generate resources and it takes up power) 2. Look at the needs bar at the top and try to make sure the line never passes the middle mark. For example, look at the bars in the video. The food bar is doing pretty well on the minimum requirement but the power bar is dangerously close towards the middle. The higher the minimum requirement, the harder it is to maintain it. You can make more rooms, which would immediately shove the minimum requirement bars down, which helps to prevent rooms stopping production (lack of power) , people getting hurt slowly (lack of food) and people getting radiation (lack of water) 3. Do all the objectives. All if possible Free caps, and most important of all, free lunchboxes. The objectives are generally easy to do. Gather x no. of resources : rush the rooms, generally rush rooms that is below 30% incident rate Equip x no. of dwellers with weapons/equipment: just unequip and equip the equipment back. It counts The rest are kinda grindy so you still have to put in some hard work for them. Be patient and get all the good stuff from lunchboxes. Once a day you can skip an objective. I usually skip the "get 8 dwellers pregnant" or "make 6 male and female couple dwellers dance in the living room" or some objectives that are ridiculously grindy as compared to the possible caps they give. Try your best to always get the lunchboxes objective and complete them, no matter how difficult it is. 4. Build your rooms in threes. Expand with elevator if you have to (Keep in mind tip no.1!) Like the video said, you get the best results from big rooms as compared to 3 1-sized rooms separately. Build extra power rooms as you don't need that much food and water room to cater to your vaulters, but you need power to maintain the sheer amount of all the rooms. Only build the bedrooms if you hit your dwellers limit and build just 1 storage room to keep your stuff. You can always expand later on, so leave 2 spaces beside the storage room for that purpose. The best setup for a floor is (room size 3)(elevator)(room size 3)(room size 2)(elevator). Depending on your needs, build them in the room size 3s. 5. Do try to get a medbay and a science lab when you are comfortable with your vault resources By the time you get 25~35 dwellers, you should already have a handful of good weapons and good dwellers(gold cards) from lunchboxes. The wasteland is a harsh, harsh place, but not without its bountiful rewards. Send your dweller with the highest Endurance and/or Luck to the wasteland with the best weapon you currently have. Be sure to equip him with 25 stimpaks(medkits) and just 4-5 radaways (for radiation). Endurance allows him to withstand damage - allowing him to stay outside longer. Luck gives you a better chance of better items. You would know it is a good item when it is marked blue. Recall him when he runs out of stimpak and is on the verge of dying. The dweller would not be damaged on the journey back and it would take HALF the time he took to go out (this video is fucking wrong) E.g. My dweller went out for 18 hours, he would be back after 9 hours after I recall him. 6. Do not build training rooms yet, until you have plenty of dwellers working Training rooms to me still feels kinda luxurious at a early stage of the game. It does not generate anything and yet still takes power to maintain it. I only started building them after I gotten 40~45 dwellers. Send one or two at a time to train their SPECIAL stats while the rest remain at work. After they get a decent level, swap them with the rest. As usual, room size 2 or size 3 rooms only, never build single rooms.High SPECIAL stats help reduce the amount of time needed for a room to generate resources. 7. Try to have specialised outfits (outfits that +3 a single stat instead of outfits with a mixed of stats) A room only uses one special stat, so it's better to have an outfit of +3 S in a power room than having a +2S +1E since you won't get to use the E stat in that room. Stockpile them instead of selling them for your future dwellers. If you are still starting out in the game, make sure all dwellers at least have an outfit and try to make it boost the required stat for the room 8. Name your dwellers after a specific role they do. I name my dwellers like Food Diana, Power Bruce, Water Dave, Explorer Jericho and Doctor Levi etc etc. You can tap their name to change them, it helps to arrange and see how much dwellers you have for a specific role. Usually Power takes up 1/4 to 1/3 of your dweller population to ensure constant power. 9. No one dweller should ever be not doing anything i.e. roaming around (except kids) Since they are using up food and water, just make them do something. Anything. Even a S stat of 2 can help out in the power room. Or make them go make some babies. Or make them your tools to complete the adjectives. Just don't let any dwellers freeload. 10. If you can afford it, upgrade instead of expand the rooms. Upgrading rooms takes lesser space, gives more resources due to lesser time needed. Although it may be quite costly on the caps, it takes up much lesser dwellers and lesser resources to maintain as opposed to having to build another power room to build another food room for more dwellers.... you get the idea. Bonus Tip: The game hibernates shortly (around 5 mins) after you close the application. So make sure you leave some extra resources , just a little bit more over the minimum requirement line before you leave the game
Another Tip from me that took almost a year to learn about: Every time you rush Successfully, the dwellers inside the rushed room will become more happier. So if you have everything in the game, but your dwellers are not happy, then try to rush. Good part: Gives your supplys and 10% more happiness (when successful) Bad Part: Gives you a incident and 10% less happiness (when unsuccessful)
I have 1 tip if you have to many stimpak or radaway waste them all by giving it to your dweller that is about to explore the wasteland and that dweller will survive many hours
also rooms that at different stages of upgrade will not connect but once they are at the same level they will so don't tear em down if you make this mistake.
Secret change the time on your device to as many days it takes to get another lunch box then skip 7 days again and again (make sure that you don’t have an appointment set at a time) then get all the lunch boxes. Warning this will eat up your power an stuff so at first skip ahead 1 day at a time until you have all full then do it then when you’re done go back to the actual day. Warning make sure that you write down the day Secret one of the sounds that you hear when managing dwellers I expect you to die (a vr game) uses it.
I make sure I have three rooms merged on the top floor for raids. While the raiders break in, I grab my best dwellers to ready at the entrance. Then, I grab any armed dwellers to assemble at the merged room to finish off the raiders since the entrance guards managed to weaken them.
i have played this game for 3 weeks straight now, and visiting my vault 2 times a day. Sometimes 1. And so far.. it has been great. It has been between 86-96% no more or less and my vault is huge. I have around 90+ dwellers and all the resources are allways 95-100% full. I keep my 6 wastelanders outside with maximum stimpacks and circle them between vault and wasteland if getting low on health and not enaugh stimpacks. It has been great game so far. But im using HTC one m7 right now and its lagging like hell to me. This game is best for tablets or newer mobiles i bet. But overall.. its good game.. time goes by very quickly and soon i can forget that game and start playing fallout 4 :P
Luck is a 2ndry stat for each resource room and radio stations and is used to reduce your failures and increase the chance of cap generation for the resource rooms and results in a increase chance of calling dwellers and the third is endurance to help survive attacks by raiders and is needed for the last room that provides water and food. Nuka cola's the rich mans food and water resource.
Here's a proper tip for YOU. Don't build your vault downwards around the default elevator shaft so that all invaders can access the entire vault and run around wherever they please, build large power and water rooms on the second level around the elevator bottom, then go all the way right, and drop a second elevator down, one level, then drop power and water rooms all the way to the left, THEN you can build a third left-most shaft which you can have all the way to the bottom, and another elevator on the center or far right, without connecting it to the top-most one. This way when invaders come inside your bunker they are forced to follow a path through the power and water rooms which are filled by people with S and P which you can load up with guns and good gear to tackle whoever comes in.
Actually Im pretty sure when you recall a dweller from the wastelands they come back half the time it takes them to go out
John Curci youre right
John Curci you're right! I was incorrect about this in the video. Thanks :D
He did say he was still learning. First time watching your video and definitely not the last.
***** another tip: when you recall them they won't take any more damage on the way back including if they come back to raiders at your door. So basically you always get your stuff as long as you call them back alive!
Yes that is exactly what happens.
I made my vault 108 and eventually everyone died of radiation poisoning 10/10 would play again
***** i saved em
caden elliott gaaaary. gaaaaaaary... GAAAAAARY!!!!
i might meet fawkes this is ideal
>:4 8 15 16 23 42
Mines 108 too :)
>:4 8 15 16 23 42
Mines 108 too :)
If you send someone out make sure they have good luck. The better your luck the better the loot.
Thx
1010ryuzaki That would explain the overabundance of rusty hunting rifles and BB guns...
1010ryuzaki Also, give them all the stimpacks you can. They will survive longer and have more chance of getting good weapons/outfits.
hiptochromniack they get a shit ton more caps. Also raise endurance so they live longer out there
***** or you can just be cheap like me and beat the game in like 2 days
I stopped watching when he said BB Guns were really good. I'm done
LMAOO
I stopped when he said "it's a new game for iOS"
@@irritatedasshole5427 I can't tell if this is a joke but did you check when this was posted
Ezio Auditore this video is 4 years old you dumbfuck
Matthew Precious, I was shocked when he said that. (I’m like what, the legendary mini gun is the best in the game)
Want to survive? Than make sure your vault doesn't look like 0:30
People are having a hard time at Fallout Shelter because they are growing to fast.
Yeah sure built a giant vault in your first hours, while you're at it you might as well build a giant sign with "please screw us royally" written on your entrance.
Keep your vault compact the first days and strengthen your defense. Train your dwellers and collect weapons and armor. If you're lucky you get a legendary dweller and a weapon or two from your first lunchboxes.
+Edward Zhang I've being playing this game for a while, I've started again 7 times and I can say compact is better. Yeah you may stabilise but eventually you'll fuck up because more rooms and less dwellers = waste of power.
Also, never have more than 2 pregnant people starting off, or at any point for that matter. It's only really safe if your resource bars are almost always filled up completely.
Joey Deguelle exactly save your self alot of anxiety of going through a vicious cycle, if you train your dwellers to have at least 6 base of that stat ASAP. assuming you 3x stack and upgraded at least once it'll take 1 day to get a highly efficient workforce.
lol you Need at least 20 dwellers to get a Weight room. so you Need to go kind of big
Bas Warmerdam Not if you upgrade the rooms, you can have a two level vault with 30 dwellers and it works just fine.
I have 200 dwellers the max and 6 of them are pregnant forever :/
LOL
15 years later, someone dies and out pops a teenager.
omg
get all the females pregnant, they cannot take fire damage that way. just like real life.
sacrifice
It's hard to take you seriously as a positive vault builder when your vault is in shambles, your dwellers are all hating you, radiated, at half health and starving. Seriously? You're vault is half dead and your putting out tips on how to create a successful vault?!
+TemPestt16 Foreal tho fam
I didn’t even take tips and I have a fully success full vault whit a power armor , dogmeat , A fricking laser mini gun (which is much better than a normal) , And A Mr Handy , So , And I Onoy Had 2 Deaths , And It’s Very Easy , Only Have A Problem Whit Electric stuff and Water , But I Have Many Stim Packs And Rad-Aways , So I’m Okay I Guess, Also , I HATE GLOWING GHOULS.
Cause they killed my Preston Garvey.
:(
And , Mr Handy Is Almost Dead
Best way to make caps fast is keep a steady flow of dwellers in wasteland. I have been capped on caps at 999,999 for a month.
Ko
Put as many maxed out lvl 1 dwellers in wasteland with 20 stims each and make sure their weapon is 15-23 dmg and go to date and time then skip ahead 1 day and check back then skip ahead one more day then check back keep repeating until they say they can't carry any more then skip ahead day by day until they come back and you will get lots of caps junk and weapons and outfits and they will likely be lvl50 when they return (p.s and no pistols and bb guns aren't good scrap them or sell them) also every 7 days you will receive one lunchbox .
But you need to Raise their stats to survive :P
@@Sub2rais Nearly all my dwellers stats are max i always get attack by deathclaws have a lot of power armors, and good guns :P
@@TheFishingGuy317 i had to restart my vault cuz i got attacked by deathclaws and i had terrible guns
Why take tips from a person with minimum production, 10% happiness, A tiny ass vault, and has obviously never played fallout and doesn't know anything about fallout. There is so many things wrong with video 😂
Yep
He probably intentionally screwed up his happiness to show how effective his stuff worked. Started at 10% and ended at 63%.
agreed
TacoZ 2811 dude he can tap on the bars ya know the agility bars and shows you how much it is and he's just reading it from where it is
tis true
stopped watching at 2:50, seriously, you are doing a video about a fallout game and you dont even know what the letters of special are?
Who cares?
+Alan Lightner it matters because special is the stats of the game.
S=strength
P= perception
E=endurance
C=charisma
I=intelligent
l=luck
mainly if you don't know what these are you don't know how to play the game right..this guy probably never played a real fallout game.
+JackMango you forgot agility
JackMango Yes I know that, but who cares if he can't name them all off the top of his head?
+Alan Lightner the player should care because it can save you. When a person shows up at the vault and he wants to know where to put them, not knowing the letters lead to: food, water, electricity shortage, happiness shortage, and no orginization. So knowing what S.P.E.C.I.A.L means is important....
Nice tips,
Oh wait - this isn't tips, it's just you re-phrasing the tutorial
**slow claps**
have the decency to have the correct video title please
it is called click bait and it has poised the world for about 15 years
Good job man
Yah i know right
homie got 1.3 million i'm sure he don't even care
3:02 - "...stilling learning this game?" Have you never played any of the Fallout games?
Of course, "Fallout Shelter" is a totally different animal, but I think it's fair to say that most people familiar with the Fallout games knows well enough what each of the letters stands for.
I've never played a fallout game except for the app...
KXNG LEO That's a damned shame.
+KXNG LEO how have you been living in the darkness
Colt K my thoughts, exactly.
PRO TIP: do a tips video after 2 hours of gameplay :) you're welcome
Radio towers are the exception, it's better not to merge that room. I have like ten single radio tower rooms, when I wake up in the morning, those ten rooms all have new dwellers and it's great
Oh wow I didn't think of that a, thanks for the tip!
I did the same thing, put a storage room and a radio tower on the far right next to each other on the far right (you know, the space to small to hold a 3 room merge)
+Eon Chaos Order wow, that is indeed very helpfull. i have a 3x storage room, and everytime some accidents happens it freaks the shit out of me couse no one's in there :D
i think in 2018 the update changed that so there is a percent chance or idk how the hell your getting 10 dwellers a day
Thanks.
You obviously haven't played fallout lol
MrJulianrox yeah lol "the power station is 's'".
Official.. The fuck are you talking about?
Hash Brown It's a long story. It is in no way an authoritarian title, just a running gag between my friends.
Ikr fucking noob probably has never see a deathclaw ever
+fernando Rivera Deathclaws are strong as fuck.
Those tips are like "tap on room to collect resources" :D
I had a 6% rush that failed 😓
Lol i feel bad for u
OOF
bruH
F
oop-
Rarely see a 30% fail?,,,you are hell of a lucky person cause I failed at 8% 27 times and 11% 13 times
Actually, if you fail to rush a room, the happiness of all the dwellers in that room drops significantly which can hurt ongoing production speed, so there IS a risk associated there. On the other hand: succeeding will raise their happiness a lot as well. Also note, when dragging and dropping characters over utility rooms that are already at maximum dweller capacity for that room: the number that shows up could become a "+" or "-" number. This means if you place this dweller into that room, they will swap with another dweller and either increase or decrease the room efficiency as a result of that swap. Lastly: when a dweller is exploring the wasteland, the recall time is actually HALF of the exploration time. Otherwise, GREAT video man... keep up the good work on the game!
I rushed my diner when it was at 29 percent whilst listening to you say "I rarely see anything under 30% have an incident" lol
EnJey Gaming And then I rushed my power plant and got 150 caps :P
***** Matt, you can organize dwellers by lvl, special (S,P,E,C,I,A,L), happiness, status, and job. Just click on it in the dweller list. Keep clicking on the special stat to scroll the special you want to organize it by. The dwellers are unhappy because when you don't have enough water, they start taking radiation damage (red bar that appears in the health bar). When you have insufficient amount of food, they take health damage. When you don't have enough power, rooms shut down. You can take the radiation away with radaways (produced by science labs). Hope this helps and great video.
A quick tip from my experience: Dont expand room to 3 blocks unless all the dwellers in it are well armed.
I only have 4 dwellers with high strength in my 3 room power generator 3 wearing army clothes and the highest strength wearing the army officer
So they have a good boost to strength and all of them have hunting rifles and just killed raiders easy
Fax
made a video with 2 days of exploring
You know you expanded too quickly when you have 3+ rooms with rats.
Oh no
This youtuber sucks at this game look at 2:13 see that everyone is radioactive and low on health
And yeah I agree with you I didnt make this mistake instead I saved up for a few days before expanding and I did much better than this
Once he said "he's still learning the game" I gave up on getting any tips from this guy.
This guy: I’m still learning the game guys
Me: You would of learnt it if you didn’t skip the tutorial
This is literally the games tutorial wtf
I thought this was going to give me tips on maximizing efficiency lol. instead I heard the tutorial again ._.
But not only were you told the tutorial again, you were also showed how effective it is.
@@frozenburst6463 🅝🅘🅒🅔
You need help!!!
Dude, you need radaway and stimpacks immediately. That is why your dwellers are so mad.
If you rush at a higher population, later in the game(50 dwellers I think), there is a thing called Radscorpions, and it drains power faster than three three-roomed max levelled powerplants, and it has the ability to CRIPPLE your vault, not worth it, do not rush until you have weapons that do at least 13 or more damage, people this guy has barely any experience with the game, the comments will teach you more!
I watched this whole video. Why am I taking tips from someone who has a failing vault?
if you listened carefully, he said it was to demonstrate that his tips would work. if you don't have anything good to say, keep it to yourself
+That Serrated How are any different? You just called me out in the comments.
Yeah and stop talking about nazis if you have nothing good to say about them!(do you see why that is a stupid argument?)
+That Serrated this is the internet that stupid saying doesn't apply to the internet
I know this is 1 year ago... but if you still didn't get it, then here it is
I think he is demonstrating the failing vault as your then, he will try to change it up into good one
sent a dude out for 10 hours with a flamethrower and leather armor(and 10 stims and 10 rads) for an objective once
Recommend you don't send them out with rad packs cause they never use them
@xnour gamer I know I'm saying it cause sometimes you may really need those rad packs back in the vault or quests
For your guy in the wasteland: he'll take 3 hours to get back
"I have rarely seen 30%s fail"
Do you have any idea how propabilities work?
Hey here's a tip - I've tried this game doing it fast and slow paced and I found out recently that going fast paced is gonna seem really cool and fun at the start, but the next day you're going to have dead bodies lying everywhere. However if you go slow paced, even with two raider attacks, you're gonna survive. Also you should not build so many buildings at one go, yes merging rooms is great but don't build too many because it increases the demand for power and you're gonna face proble3ms soon enough so you should build just enough for everyone to be working happily. Uh and another thing the charisma of the person is not really for the speed of reproduction in the living quarters, but its actually for the radio studio later on, to attract new dwellers. and Endurance isn't for storage rooms just saying its for exploring, luck as well, so if you have a guy with a lot of endurance and luck , pack him with stimpacks , radaways , armour and weps and he'll go on for days. Of course don't give him all your resource though... actually your account is much more fortunate than my current one because I have suffered 3 raider attacks, and my best weapon is a shotgun with its accuracy ranging from around 10-12.. errr here's a tip - don't send them out yet. focus on your vault first hahaha
I was struggling, Everytime I got good, I got attacked like this helped me even tho I'm so late I had to start over.😭
r.i.p. headphone users.
true...the sudden music blast...:(
my fallout game keeps on crashes when i try to rush a room.......or do anything
***** 4s.........
***** lol i hope they will update the game so it could work on my devices better, some ppl have my same problem and they have iphone 5 and above
***** What about an Ipod 5? thats the device I use and it crashes so much
***** Thats a shame I really like the game but for now i just hope they come out with an update sooner rather than later so it works well with all devices.
vincent schnoor PREACH!!!
if you have 3 buildings together it still makes 3 med packs same as 3 separate. the advantage is that you do not need separate dwellers in each building , you have them all together so you have your best and worst working together rather than best and worst in separate rooms
"Even if you fail, nothing really happens. You get either radroaches, you get an intrusion or you get fire." FOH.
In my opinion people that play Fallout the video game will probably better understand Fallout Shelter. Man I can't wait for Fallout 4. And Bethesda said that Fallout Shelter is coming out for Android somewhere in August
Three years ago when nobody had to suffer from Fallout 76...
I usually just save my weapons and use them when I need to
A few more tips.
1. Stimpacks; LOTS of them, when sending dwellers into the wasteland, always give them as many stimpacks as they can carry (25) and some radaway. but keep some stimpacks in the storage, in case of an incident, it's better to use stimpacks, than wasting caps reviveing them. (Each stimpack restore 50% health, so don't wait till they only got 1% left, just heal them when they are around 50%)
2. Plan the "night shift"; When you are "away from the vault" (when the game is closed) the dwellers still train and those in the wasteland still fight, so if you are going to sleep or othervise know that you aren't going to play for some time, place as many dwellers in training rooms as possible, and look at how you dwellers in the wasteland is doing, it's better to call one who still got 5 stimpacks back, than having to waste caps reviving him in the morning.
3. Quick equip the best weapons; I have 2 legendary weapons, and I never give them to dwellers who is going into the wasteland, I give them to dwellers in rooms, that is hit by an incedent, or when when raiders attack, instead of having to find and drag the dwellers with the weapons each time, and then waiting for them to moveto the room.
I love this game it's so addicting! I have 74 dwellers and I'm training 3 people to get max stats for them so they can do extremely well in the wasteland! So far they have 10 strength and Agility!
shamoothewhale1 Also if you send your dwellers out with radaways and stimpacks they will be able to survive for much much longer, I sent one guy out with 35 stimpacks and radaways and he's been out in the wasteland for 2 days now.
shamoothewhale1 74 dwellers? wow and nice!!
shamoothewhale1 so for 2 days.. did they get any legend item? or is it just a few rares?
2 legends and 3 rare items.
Damián Sólimo u get it from exploring wasteland or lunchboxes?
1) Loot from exploring depends on Perception for weapons/armor and Luck for caps.
2) It takes half the time sent out to return. IE, if you're exploring for 24 hours it takes 12 to return.
3) You can only have 2 people defending the front door. Building out a bit, then deleting the building right next to the vault door then putting in a 3 wide (to fit 6 people) resource room is highly recommended. Your guards do not gain EXP sitting at the front door, so you can set up 2 at the front door and 6 in the next room and switch them out regularly. Also when you get deathclaws, those first 2 guards are going to get wasted no matter what.
4) Energy is the most important resource, followed by food then water.
5) You can use clothing to boost stats over 10, but if i remember correctly only up to +12 or something. So having, for example, 10 Intelligence then putting a lab coat on, effectively gives you 12 Intelligence despite it being +3 lab coat.
6) Pregnant dwellers and children will not help with incidents. They won't help fires, rad roaches, raiders, anything. So you should always have at least 1 person in each resource room who can actively protect things.
7) Leveling up does NOT increase SPECIAL stats, only your HEALTH.
8) 200 dweller cap in your Vault. You cannot have more than 200. Plan ahead because if you have 200 and some pregnant chicks they will forever be pregnant. This is also a good reason to avoid making a big deal out of radio rooms
9) It is well worth the effort to max out preception and luck via training rooms then make explorers out of them. You do not need to go all out and make huge training rooms though, keep them small and make a training gauntlent. A row of single upgraded training rooms to push people through without taking up tons of space and resources.
10) Around 80 or so dwellers, you'll start to get Deathclaws. This is bad if you are not prepared. Around 50 or so you reallly want to slow down expansion and worry about upgrading dwellers. Deathclaw's will kill people and it costs gold to revive them. Lots of gold. Especially for MR Handys.
Emperor Ehryn correction... I got 60 dewellers and Deathclaws already came to rape me
+Emperor Ehryn Deathclaws start coming precisely after 50 dwellers, so plan the room layout and the guard accordingly.
your giving tips but your vault is like the closest thing too nazi germany iv ever seen
oof
damn
Yikes
😆 lol good one I nearly died laughing
Haven't read all the comments so don't know if this is listed. In the beginning if you get equip quests for outfits or weapons and you already have dwellers with weapons or outfits equipped, take them off and put them right back on, you get credit for the quest.
Wow, a bb gun, great weapon, I swear youtubers give advice with intentions to make you bad at the game
I made a vault of 108 dwellers in 1 week with 84% happiness and every thing fully upgraded rare weapons 🔫 and your still on 10%happiness
Here’s my tip (for you) about increasing happiness.
*give them full health and no radiation (health is that green bar and radiation is that red bar, both under to that dwellers name)
*make them reproduce
*have successful rushes
*have good amounts of food, water, and power.
*if you have a radio station/room, turn the vault option on
You’re Welcome 😉!
Ceasar Gamotin the radio studio will increase vault happiness even if it isn’t set to vault. Turning that on just makes it stop calling dwellers from the wasteland
Proxima Centauri117
Everyday you learn something new it seems.
Thank you 😊!
Some tips to people starting. not in order.
1. (Actually the golden rule) SAVE YOUR CAPS! Caps are crucial from upgrading the Vault door and the other rooms. In case your Vault members die, you'll have enough to revive them (I made this mistake too many times :( )
2. Upgrade your SPECIAL
As you know Vault/Dwellers will have stats more or more across the board like S will be higher or S/A/L will be higher than the rest, etc. When you get high enough, build the SPECIAL rooms so you can train individual stats; note the higher hours will take longer (ex 1 point is on hour). Each stst determines health, loot, attacks, and vice versa. i recommend your train one stat then move on to the next.
3. Keep whatever rare/legendary gear/weapons you get from quests then equip them. Some do massive damage and will pair greatly with members with a high A.
4. At some point you will unlock the Nuclear Reactor, they are easily better than the power room. albeit worth a lot more caps, the reactor decreases the limit before your power supply runs low. More power, be sure to equip outfits with decent to high S. others may be a bonus but reactors need high S.
5. KEEP MR. HANDY.
Mr. handy is the best for when you're not on your phone or console. The key thing is that he collects resources so be sure to assign him to floors with both rooms like power room/medical bay, etc. He'll keep collecting resources when you're not able to and keeping vault happiness from depleting.
6. Keep a legendary Dweller(s) on Quests and the Wasteland.
Currently me legendaries are Mr. Burke and Bittercup. Burke has the Power Armor and Bittercup looks normal. Once you have a legendary or more, you can send them on quests and wasteland without having to spend hours and hours of them doing work then dying in the wasteland; can be great vault defenders as well.
7. SPECIAL
Strength (decrease time in S rooms, open lunch boxes and lockers, increase damage output, increase capacity)
Perception (hit chance in combat, decrease water production time, find abandoned buildings, critical attack crosshairs contract and move slower)
Endurance (health points gained per level up, resistance to radiation at max level; 10 and outfits that go passed 10 reach radiation immunity, resist damage)
Charisma (improved fertility, decreases time in radio station)
Intelligence (reduced med bay timers, heal/help people in wasteland, increased EXP gain)
Agility (reduced timer in diner and garden, retreat with taking less damage)
Luck (decrease chance of rush failure, increase amount of caps earned when you collect resources, increases critical bar fill up rate, amount of loot found)
"I rarely see under 30% fail" *I rush a 29%* *FAILED*
BEST possible thing to do is invest your time and caps to build up their stats as soon as you get 25 dwellers for at least for the essential strength, agility, and perception rooms --others is optional. building up to 6+ base stat per group of 6. process takes 1 day per group to have highly efficient workforce (assuming room is 3x stacked and upgraded once). save as much caps as possible for each room before scaling up! save your self a lot of anxiety from vicious cycle of overcrowding, comes dwindling [resource], then procreating more dwellers to run production, ultimately repeat until everyone dies or you get a break down
I had 60 dwellers and then I got attacked by Radscorpions and I lost about 23 dwellers then LITERALLY right after the attack I get attacked by mole rats and I lost all my dwellers :/ and I was doing really good :( now I only have six left
N0 l you good now?
N0 l are you serious u had 60 dwellers at least one of them must of had a weapon and a raider attack radscorpion attack are extremley easy to win esspecially mole rat attacks either your lying or your just really bad at the game
Adam Neary I'm not lying and I didn't know that could happen and once I armed some of the dwellers but they didn't stand a chance
SuperGamerRealy1888 nice!
David Finesse yes I now have 103 dwellers :)
If you click the word "SPECIAL" at the top of the personnel listing, repeatedly, it will scroll thru the attributes. This makes it easy to find the attribute more efficiently. Oh, BTW -Rushing rooms is not about the % it's about luck attribute; before you rush a room, change their clothes to be higher luck.
"10 Tips, Tricks & Secrets to get more Caps, Dwellers & Rank Up Fast!"
LMAO you literally just repeated what the tutorial shows you at the start of the game. Good one.
Omg thanks this helped me I was on Xbox and I just started I had to assign dwellers to the right room an I didn't understand their special bars and you explained it to me thanks
On iphone 4s this game is shit it lags and crashes can't wait until they realase it for Android
Who uses an iPhone 4s
Austin Hurt ur mom
Hogs Arred do u evun spuk mlg bruh
Lol you are just saying that to make apple devices look bad... this game isn't even available on 4/4s
adrians muižnieks Maybe that's your problem... iPhone 4S is old technology lmao
I have not played fallout, but I have about 92% happiness.
When you say "Shes got alot of P" i think of innapropreate things
when you send people to the wasteland make sure that they have good endurance. Later get the Fitness Room to train dweller's endurance
Tip for starting a new vault... Use more than one elevator. I restarted and have a column of three elevators and it's awesome!
Nic why?
Nic Thats so stupid wtf
10/10 would recommend
Double is better
There isn't just 3 incidents. There's 5.
1. Radroach Infestation
This can occur randomly, or as a Rush incident.
This is mostly harmless, and it qualifies as an enemy. It decreases Dweller and Mr Handy's health, and if you have equipped your dwellers with weapons of damage over 20, they should die instantly.
Hint. Keep a few weapons around at the ready in case this happens!
2. Vault Fire
This is a simple one. It occurs randomly or by rush fails.
Dwellers begin putting the fire out with extinguishers and Mr Handy has one, too. The more people helping, the quicker the fire gets put out. If the fire has nobody stopping it, it will grow and spread to nearby rooms.
Hint. A merged room can put out the fire quicker because it has more Dwellers
3. Raider Attack
This one is more harmful. It will occur randomly, and cannot be the result of a rush.
Raiders come to your Vault door, and begin smashing it. Depending on your vault door level, it will take a certain amount of time for them to break it open. Once it's open, they will go room to room, stealing resources. Mr Handy and all Dwellers in their current room will fight them off. You can tap on a dead Raider to collect from him.
Hint. Keep Dwellers at the door to act as guards!
4. Molerat Infestation
These are pretty much upgraded Radroachs. They infest and room touching dirt randomly, and can not be the result of a rush. They are pretty much Radroachs, but they steal power.
Hint. Keep a few weapons around at the ready in case this happens!
5. Deathclaw Attack
This is the worst one, and the only I've never experienced. Upon this, it's like Raiders. He goes to the door, breaks it down, and goes room to room. But he only kills, and with great efficiency.
Hint. Keep a load of Stimpaks and Guns in case he comes along!
Thank you for telling me everything stated in the tutorial! I'll make sure to not view anymore of your content.
so when making this im sure he was new to not only this game but the fallout series because anyone who played any fallout should know special.
You pretty much stole all your tips from the in game guide 😂
i love how vault door can withstand a nuke, but not 3 bb guns wielded by that one raider gang
Disliked. How are you supposed to give us tips, tricks or secrets when you don't even know SPECIALs and "learning this game"? Also, my happiness in the vault is 75%.
A Game Channel mine is 91
Mine is 93
Mine is over 9000
it's important to rush medical bay and upgrade. train dwellers. If you can stack stimpaks you can rush more and also not worry about getting attacked. using stimpaks while taking damage is more efficient do you don't have to pay for revives as well.
Bet you this guy doesn't play the other fallout games
The way I have my vault set up is a triple room column below and aligned with the vault door, then a column of elevators followed by single living quarters, triple production rooms, another elevator shaft and a stack of skill building rooms. Over 70 dwellers, 2 scavengers. Just got a triple garden level 2.
Also, I'm pretty sure you can't find any rares out in the wasteland. I've had scavengers out for over 12 hours at a time and best I got was a rusty flamer.
Play fallout 3 or NV before you try to play this game your just inbarrasing yourself
coconutblaze or fallout 1 and 2
"inbarrasing"
Lol he said "people with high S are good in generator room"
+Big Eddie Gaming or all
coconutblaze Your grammar is "Inbarrasing yourself"
When ur looking at ur players on the tab in the top left corner, u can tap the top categories to filter through their special, job, status, etc..
please take this video down. disliked.
I had 35 people in my vault and the next day I woke up to all of them having radiation poisoning and now I am screwed :(
Your water Is probably low
Awfull base design
Wow...
its a vault, not a base
so basically, u should say "awful vault design"
Only the one living quarters on the top is what's wrong, everything else is pretty good
Coolclev erstone and that living quarters you cannot get rid of on the top because the game makes you start out with it sooooooooooooooooooooooooo everything is good
Also by tapping special while searching in the menu with dwellers you can specify what you want so it shows what dwellers are highest in that and if 2 dwellers or more have the same specified special Stat in one of the catagorys the one with higher total special stats also if you leave dwellers out of vault for a week they will be fine may be patched idk
Like don't even check up on them or play the game
It said "Equip 1 Dweller with an outfit" for a lunchbox. It's easy. Unequip an outfit from a dweller and then equip the dweller with the outfit.
I once had a roach infestation, fire, and breach all at the same time. It was fun.
when i first started i got a legendary survivor with a sniper. When i let him explore i watched an ad to make him go for 30m and he went from level 4 to level 37
One tactic I've been using is sending my three best explorers out overnight, even if you can't afford the Stimpaks and RadAways to keep them alive.
Even if they die, they're probably gonna have more than enough caps to pay you back for revival, plus a load of loot :L
LUCK acctually reduces the rush % failure.
It also increases the % of earning caps when collecting resources, not when rushing.
Let me post the 10 real tips here alright (from personal experience.)
Currently my vault 666 isn't doing badly at all. I did absolutely failed with my first vault (people dying everywhere, happiness below 40% all the time) So I restarted the game with a new vault. Now it is flourishing and still growing.
Tips for new overseers
1. Never ever ever expand your vault rapidly.
You should focus your efforts on getting your vaulters pregnant, wait for new people to join your vault. Without people, your rooms can't work at all. Only buy new rooms when you really need them. More people -> you need more food and water rooms -> you need power rooms to power them. A good rule of thumb is that always make power rooms first before making any other rooms, and make sure you have at least one person working in there. (Empty rooms do not generate resources and it takes up power)
2. Look at the needs bar at the top and try to make sure the line never passes the middle mark.
For example, look at the bars in the video. The food bar is doing pretty well on the minimum requirement but the power bar is dangerously close towards the middle. The higher the minimum requirement, the harder it is to maintain it. You can make more rooms, which would immediately shove the minimum requirement bars down, which helps to prevent rooms stopping production (lack of power) , people getting hurt slowly (lack of food) and people getting radiation (lack of water)
3. Do all the objectives. All if possible
Free caps, and most important of all, free lunchboxes. The objectives are generally easy to do.
Gather x no. of resources : rush the rooms, generally rush rooms that is below 30% incident rate
Equip x no. of dwellers with weapons/equipment: just unequip and equip the equipment back. It counts
The rest are kinda grindy so you still have to put in some hard work for them. Be patient and get all the good stuff from lunchboxes. Once a day you can skip an objective. I usually skip the "get 8 dwellers pregnant" or "make 6 male and female couple dwellers dance in the living room" or some objectives that are ridiculously grindy as compared to the possible caps they give. Try your best to always get the lunchboxes objective and complete them, no matter how difficult it is.
4. Build your rooms in threes. Expand with elevator if you have to (Keep in mind tip no.1!)
Like the video said, you get the best results from big rooms as compared to 3 1-sized rooms separately. Build extra power rooms as you don't need that much food and water room to cater to your vaulters, but you need power to maintain the sheer amount of all the rooms. Only build the bedrooms if you hit your dwellers limit and build just 1 storage room to keep your stuff. You can always expand later on, so leave 2 spaces beside the storage room for that purpose.
The best setup for a floor is (room size 3)(elevator)(room size 3)(room size 2)(elevator). Depending on your needs, build them in the room size 3s.
5. Do try to get a medbay and a science lab when you are comfortable with your vault resources
By the time you get 25~35 dwellers, you should already have a handful of good weapons and good dwellers(gold cards) from lunchboxes. The wasteland is a harsh, harsh place, but not without its bountiful rewards. Send your dweller with the highest Endurance and/or Luck to the wasteland with the best weapon you currently have. Be sure to equip him with 25 stimpaks(medkits) and just 4-5 radaways (for radiation). Endurance allows him to withstand damage - allowing him to stay outside longer. Luck gives you a better chance of better items. You would know it is a good item when it is marked blue. Recall him when he runs out of stimpak and is on the verge of dying. The dweller would not be damaged on the journey back and it would take HALF the time he took to go out (this video is fucking wrong) E.g. My dweller went out for 18 hours, he would be back after 9 hours after I recall him.
6. Do not build training rooms yet, until you have plenty of dwellers working
Training rooms to me still feels kinda luxurious at a early stage of the game. It does not generate anything and yet still takes power to maintain it. I only started building them after I gotten 40~45 dwellers. Send one or two at a time to train their SPECIAL stats while the rest remain at work. After they get a decent level, swap them with the rest. As usual, room size 2 or size 3 rooms only, never build single rooms.High SPECIAL stats help reduce the amount of time needed for a room to generate resources.
7. Try to have specialised outfits (outfits that +3 a single stat instead of outfits with a mixed of stats)
A room only uses one special stat, so it's better to have an outfit of +3 S in a power room than having a +2S +1E since you won't get to use the E stat in that room. Stockpile them instead of selling them for your future dwellers. If you are still starting out in the game, make sure all dwellers at least have an outfit and try to make it boost the required stat for the room
8. Name your dwellers after a specific role they do.
I name my dwellers like Food Diana, Power Bruce, Water Dave, Explorer Jericho and Doctor Levi etc etc. You can tap their name to change them, it helps to arrange and see how much dwellers you have for a specific role. Usually Power takes up 1/4 to 1/3 of your dweller population to ensure constant power.
9. No one dweller should ever be not doing anything i.e. roaming around (except kids)
Since they are using up food and water, just make them do something. Anything. Even a S stat of 2 can help out in the power room. Or make them go make some babies. Or make them your tools to complete the adjectives. Just don't let any dwellers freeload.
10. If you can afford it, upgrade instead of expand the rooms.
Upgrading rooms takes lesser space, gives more resources due to lesser time needed. Although it may be quite costly on the caps, it takes up much lesser dwellers and lesser resources to maintain as opposed to having to build another power room to build another food room for more dwellers.... you get the idea.
Bonus Tip: The game hibernates shortly (around 5 mins) after you close the application. So make sure you leave some extra resources , just a little bit more over the minimum requirement line before you leave the game
Another Tip from me that took almost a year to learn about:
Every time you rush Successfully, the dwellers inside the rushed room will become more happier.
So if you have everything in the game, but your dwellers are not happy, then try to rush.
Good part: Gives your supplys and 10% more happiness (when successful)
Bad Part: Gives you a incident and 10% less happiness (when unsuccessful)
Tip for you :D Give your explorer [mine is Dora] lots of Stimpacks and Radaways they will survive longer = more loot
I have 1 tip if you have to many stimpak or radaway waste them all by giving it to your dweller that is about to explore the wasteland and that dweller will survive many hours
also rooms that at different stages of upgrade will not connect but once they are at the same level they will so don't tear em down if you make this mistake.
Secret change the time on your device to as many days it takes to get another lunch box then skip 7 days again and again (make sure that you don’t have an appointment set at a time) then get all the lunch boxes. Warning this will eat up your power an stuff so at first skip ahead 1 day at a time until you have all full then do it then when you’re done go back to the actual day. Warning make sure that you write down the day Secret one of the sounds that you hear when managing dwellers I expect you to die (a vr game) uses it.
that equipment armor works if you just change from one person to next. can use same piece for multiple.
I make sure I have three rooms merged on the top floor for raids. While the raiders break in, I grab my best dwellers to ready at the entrance. Then, I grab any armed dwellers to assemble at the merged room to finish off the raiders since the entrance guards managed to weaken them.
Also when you fail a rush, there's a chance they will lose 1-10% of happiness
Epic tip save up caps it makes it so you can build more and revive dead dwellers if an event kills them all dwellers
If you guys have ios you can change the date and still get bonuses just make sure to only jump 1week at most. It also speeds up everyting xD
you can give a dwellers stimpacks and they will heal themselves when they are exploring
Fully emerged rooms can finally customize your own themes that are available.
i have played this game for 3 weeks straight now, and visiting my vault 2 times a day. Sometimes 1. And so far.. it has been great. It has been between 86-96% no more or less and my vault is huge. I have around 90+ dwellers and all the resources are allways 95-100% full. I keep my 6 wastelanders outside with maximum stimpacks and circle them between vault and wasteland if getting low on health and not enaugh stimpacks. It has been great game so far. But im using HTC one m7 right now and its lagging like hell to me. This game is best for tablets or newer mobiles i bet. But overall.. its good game.. time goes by very quickly and soon i can forget that game and start playing fallout 4 :P
you can sort them in order of strength of stat by clicking on SPECIAL at the top
I got vault 007!
I build and upgraded just enough rooms to keep every one happy, I'm working on leveling up my dwellers and will expand later.
Luck is a 2ndry stat for each resource room and radio stations and is used to reduce your failures and increase the chance of cap generation for the resource rooms and results in a increase chance of calling dwellers and the third is endurance to help survive attacks by raiders and is needed for the last room that provides water and food. Nuka cola's the rich mans food and water resource.
Try working towards a Mr. Handy, and put it on a floor with food/water/power production. They do not finish training for your dwellers.
Here's a proper tip for YOU. Don't build your vault downwards around the default elevator shaft so that all invaders can access the entire vault and run around wherever they please, build large power and water rooms on the second level around the elevator bottom, then go all the way right, and drop a second elevator down, one level, then drop power and water rooms all the way to the left, THEN you can build a third left-most shaft which you can have all the way to the bottom, and another elevator on the center or far right, without connecting it to the top-most one. This way when invaders come inside your bunker they are forced to follow a path through the power and water rooms which are filled by people with S and P which you can load up with guns and good gear to tackle whoever comes in.