Early Game Weapons Elden Ring - 3 Powerful Options & Where to Find Them

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  • Опубликовано: 23 янв 2025

Комментарии • 14

  • @tilvalhalla9343
    @tilvalhalla9343 15 дней назад +3

    The claymore. That’s it. That’s all you need. In any souls game made

    • @GrubmagnetRing
      @GrubmagnetRing  15 дней назад

      Thanks for the thoughts. Another solid weapon. Funny enough, I collected that earlier. I'll look to add some guides where to find fave weapons players have.

  • @rockyjerome9475
    @rockyjerome9475 4 дня назад +1

    Good info on very early starter weapons. You hit very good points each of them.

  • @MakashiOwns
    @MakashiOwns 17 дней назад +2

    Great video, I liked it :) It covered everything I think a new player should know about those topics and struck a great balance between holding people's hands to walk people through it while still being brisk and quick to digest. Well done =) I particularly value the showcase of just how much better strike damage is against Miners because I think it can be hard to wrap your head around just how much this game will reward you for playing to enemy weaknesses sometimes.
    We get to see a few things happen in this video that make it even more valuable as demonstration but does not get highlighted, probably to cut down on runtime. I'll timestamp them as an added bonus to any viewers who wanna learn more from the footage shown:
    3:41 While it doesn't glow now, you can in fact live out your Darth Maul fantasies with any number of weapon buffs - Flaming Strike (an Ash of War), Sacred Blade (an Ash of War Grub's demonstrated obtaining ^_^), Scholar's Armament (a spell you can find within ten minutes), Bloodflame Blade (an incantation requiring a short trip to Liurnia), basically any Grease (a type of consumable) will, in addition to being highly effective on rapid multi-hit weapons like the Twinblade, make it glow and look cool =3 I get why it's not brought up, it's tangential, just know if you want glow you can get glow =)
    3:55 While the character is high level for Limgrave, stats only translate meaningfully to damage when using upgraded weapons, which is why it's good to level Vigor early when upgrades don't go very far. These clips are showing maybe 10-20 percent tops more damage than you'd get out of a starting character. Your results with a new character will not be much different ^_^
    4:15 While the large dog took a bit more time to take down, it's worth appreciating that once the attacks started coming in, it never got to respond. The Twinblade hits a sweet spot of attack speed, reach and damage. A katana has comparable reach and damage, but doesn't attack fast enough to stop the dog from hitting you back. The Warrior class with its twin curved swords gives you comparable speed and reach, but not the damage to stun it. The Prisoner's Estoc gives you comparable damage and speed, but actually struggles to hit things like dogs because thrusting attacks struggle compared to the wide sweeping strikes of the Twinblade against low to the ground evasive enemies like dogs, rats, vulgar militia, or a number of other creatures. Even better, when he does kill the dog, the Twinblade is only halfway through its maximum attack chain - you could stunlock and kill an entire second dog before attack animations stopped and you had to pause. After the 3-4 swings he does, both a Katana and Estoc would stop swinging.
    6:02 I'm glad to see him show the fact that doing this the hardest and fastest way way is still entirely doable. If anyone wants an easier path to the Epee, on the way to the bridge you go to later for the morningstar is a Spirit Spring that takes you behind the camp, letting you sneak up on the wizards and kill them before they can cast a spell, and get first swing on the Kaiden Sellswords (the burly brutes with the curved greatswords who took a beating). It takes longer, yet can be a safer path if the frontal assault is proving a struggle for a starting character.
    7:23 Similar to how those who struggle going through the 'front door' to get the Great Epee might benefit from the Spirit Spring to go in from behind, if you go from Agheel Lake South up the hill to the Evergoal, and then further past it to the cliff behind it, there is a point (you'll know it when you see it) where you can use Torrent's double jump and comfortably cross the distance between Limgrave and the Weeping Peninsula, letting you bypass the bridge. The video does a great job showing how the bridge is hardly insurmountable, but I remember being new and dying on this bridge quite a lot, so it's there if you need it =)
    9:17 This kill is actually a really good showcase of another reason why the Great Epee is, well, great. Impaling Thrust does so much damage that the first Misbegotten dies from full with the "unnoticed attacker" damage bonus. The second Misbegotten doesn't take that much damage because he sees Grub coming...but is still poise broken and ripe for a critical hit. This is because Impaling Thrust does a wild amount of stance damage, making it excellent for killing dragons weak to Piercing with Impaling Thrust to the head - a very easy way to kill Agheel early on.
    12:07 Grub is right to say the Twinblade does standard damage here even though the entry says Standard/Pierce. The reason is that even though it says it does Pierce, literally only one move in the entire range of moves does pierce damage - the jumping R2, a downwards thrust attack, which makes it extremely painful to land against, say, a dragon's head, where you'd most want the Piercing damage early on. For all intents and purposes, if you want Piercing damage, the Epee is your bae.

    • @GrubmagnetRing
      @GrubmagnetRing  17 дней назад +1

      Glad you liked the video. Again, wonderful insight by you there to add further value to this video. Thank you for taking the time. You're right that I was trying to keep the video as concise as I could. You've raised some good points there that could be worth exploring in other videos. I do show sacred blade in other videos, but totally agree that that would go some way to making a Darth Maul look. Bloodflame blade is calling methinks for a nice red glow. I'll make a note to add that at some point!

  • @aprinnyonbreak1290
    @aprinnyonbreak1290 16 дней назад +2

    On building for damage
    I entirely agree, and usually maintain that building for damage is almost always worse than building for option expansion or durability.
    Dark Souls 1 is the only game in the series where hitting certain damage benchmarks actually matters in the big picture, where a few points of AR can actually make the difference between hitting for 27 damage or 100, due to demons sealed in the damage formula I still don't entirely understand.
    In Elden Ring, squeezing an extra 10 points of AR out of a weapon is rarely significant in terms of damage output, and often doesn't even change hit to kill formulas with any degree of significance. You're still usually killing regular enemies in say, 3 hits, minibosses die in 9 instead of 10, and full bosses in 17 or 18 instead of 20, if you put some of your early points into pure damage optimization.
    Building for utility or expanded options is usually a lot more significant in terms of actually tackling problems, as almost always, switching to a weapon with a better moveset to the problem at hand, better suited damage types, or with a specific interaction in mind is almost always dramatically more important than squeezing damage, and building for durability improves ALL options, while building for damage improves only specific ones. This is true for most of the game, but especially early on.
    These factors are amplified for newer players to the franchise in general, as well. Expanding options your character CAN use means exposing yourself to more weapons, playstyles, and setups, and thus increases the speed with which you'll find things that click with you, while building for durability buys you time to learn enemy movesets, try new things, and generally gather more information on attempts. You won't know that, say, for whatever reason, the one handed hammer moveset just works for you, unless you try out one handed hammers.
    Building for damage only really starts mattering much later down the road, where you start stacking modifiers to the point that hit-to-kill formulas start actually shifting dramatically. Killing in 5 or 6 hits versus 20, for example. But that relies on in depth game knowledge and familiarity

    • @GrubmagnetRing
      @GrubmagnetRing  16 дней назад

      Some great thoughts there that get me thinking more and others too I should think. Thanks for taking the time. Again, this is interesting that a video aimed to help beginners is getting interaction with advanced players too. Elden Ring gives so many options for combat. So much I can cover here and indeed learn from others who play in differing styles. I'll keep working on more content!

  • @Dogeeseseegod.
    @Dogeeseseegod. 16 дней назад +1

    Great video thank you!

    • @GrubmagnetRing
      @GrubmagnetRing  15 дней назад

      Glad you liked it! You're most welcome. Thanks for the kind comment.

  • @markopetrovic7376
    @markopetrovic7376 16 дней назад +1

    I think best combo is Nagakiba cold damage + double slash ash of war and nightriders flail with stormcaller ability cold affinity too. Those 2 can lead you from beggining to the ng+7 . And all stuff you can equip and get rather early on.

    • @GrubmagnetRing
      @GrubmagnetRing  16 дней назад

      Great weapons and tips there. Thanks for sharing! But I think both need you to defeat fairly challenging enemies which is difficult at start of the game. This said, I think both are still worth talking about. I'll make a note to cover them. I have covered Nagakiba on my other channel, but not Nightrider's Flail.

  • @janettemccubbin8246
    @janettemccubbin8246 18 дней назад +1

    Thank you.