🔴Making a Unity DOTS RTS Game!
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- Опубликовано: 14 май 2024
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I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
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I follow you since your 3rd video on the channel.
I'll always be amazed by how kind you are my man.
We can see on your face that you are a great person that want to help and teach people because programming is your passion.
Thanks you, we really need a world filled with people like you.
Sometimes i'm going through hard time in my daily life, and there is nothing more relaxing that listening to you talking about any topics.
Thanks for bringing us this content :)
That's awesome! Thanks for being here so long, I hope you've learned a ton!
Obrigado pelo video, sempre bom ver videos novos.
Will you be making a video going over the basics of DOTS in addition to the RTS course?
My DOTS tutorial is still up to date ruclips.net/video/4ZYn9sR3btg/видео.html
I've rewatched it myself recently in preparation for making this game
Although I would very much like to make a video on making a super simple game with DOTS, maybe something like Flappy Bird, just to show how a basic game can be made
@@CodeMonkeyUnity I completely missed that video, I'll have to give it a watch.
Even still, some small and very simple video would be great. I hate reading documentation to learn topics that are completely new to me and thats pretty much where I basically always use your videos to pick up the basics and they have never failed me so far. I can usually grasp the concept well enough to start using it independently after only one watch
my guy back again with the bombs, not had chance to finish a course of yours i picked up been distracted with real life, but its on my table ready to be handled and then you go and drop a dots video :D
thx dear codemonkey
My guy has amazing chiselled features like giga chad
Hey Hugo! Hope you are good. I am still learning dots, jobs, etc... from the tutorials that I follow I never understood one thing. Is it possible to cancel a job? or even listen when the jobs is done? But mainly if we can cancel a job. Never found a solution for that. Thanks!
I would like to buy a DOTS tutorial similar to the Vampire Survivor genre but in 3D. Is there any chance you will create one? Also what do you thing about Agents Navigation from asset store?
That is indeed one of the genres I'd love to cover in a course, it would be perfect for DOTS, but no idea if/when I'll be able to do it
I'm not familiar with that package, for pathfinding I normally use the A* Pathfinding Project ruclips.net/video/46qZgd-T-hk/видео.html
spawning spriterenderers generates garbage collection, if u do the same logic with a sphere and not a spriterenderer u can watch, that spawning a sphrere creates zero gc and an entitie with a spriterenderer generates some, minimum of 155bytes since my test
wait until you try to add animation to unity dots :") it'll make you reconsider using dots
Animation, audio, particle/fx effects, physics, AI,... yeah dots can be real "fun" xD
If I was making this game just for myself I would definitely use one of the several DOTS Animation packages on the store. But since the goal is to make this game in a course I can't use a third party asset there.
I think I'm just going to go with super simple animations, literally just moving meshes up and down instead of complex humanoid animations.
Hello, are the SOLID principles relevant for programming games in Unity?
SOLID Principles are relevant for making a clean and extensible code and every code you create must be clean and extensible. So yes, it is relevant for programming games not just in unity but in any engine/library you want to do.
Yes, but they are just guidelines. You can skip a few here and there and it's still fine as long as overall the code isn't a mess, so don't worry too much
Sure, they are relevant to any kind of programming. But keep in mind they are guidelines, not super hard rules you need to follow all the time.
I talk about that topic a bit more in my C# course on the lecture on Clean Code Guidelines ruclips.net/video/pReR6Z9rK-o/видео.html
Sir. I wish you were making tutorials for Godot too
No fn way, Unity needs tut coders willing to flex its muscles, retro’s got enough coders.
@@ironhell813 *Flex its muscles*. Nope. Unity needs to manage trust issues first
❤
there is no audio? i think stream audio disabled due to background music if is there any.
suddenly it fixed idk how :D thx for the stream i wanted to learn this subject, i did a multiplayer rts game but without dots little bit laggy
It was probably just being processed on RUclips's end. The music is from LoFi girl which is safe to use in RUclips videos
Yeah making an RTS without DOTS requires tons of optimizations, hopefully DOTS can help make that much easier
Dots is powerful yes, but... dat boilerplate doe 😂
It could definitely be simplified quite a bit. Would be nice to at least automate the baking boilerplate code
15th